Few thoughts on this.....
However...I absolutely must make one last appeal, on behalf of the thousands of players that loved this game prior to Trammel, prior to AoS, that you...the Powers That Be...consider us, consider the history, the heritage, of this once proud pioneer in the MMO industry before you pass judgement on the past.
This is a major issue, what one considers "Classic" isn't the same person to person, not to mention most people's remembrances of what existed in a particular era are not always correct. Sure a Pre-Trammel Shard my bring in one group, but what about people who are only apposed to AoS but didn't like Pre-Trammel? There have been more than one major turns in UO's evolution and if they pick one over the other those people who preferred one over the other are still being left out, the desires of those individuals as well as their views and opinions are equally important and I'm sure regardless of the decision the Dev Team made it's a no win. No matter what they have decided it's only going to please one sect or another, not the entirety.
You are the last line of defense between MMO games as they were meant to be, and what they have become.
You will be the last to decide how this chapter in MMO history is written.
You will decide whether the heritage, the history, the true soul, of Ultima Online will preservere.
Honestly the first statement here makes no sense... Games, even MMO's are designed withing the scope and imagination of it's creator, and their relative skill as a programmer. That's saying everyone should write in a style similar, and on related topics to those texts left by the ancient Sumerians, because they did it first. Evolution and refinements in technique, and thought are natural.
The Second Statement? No that won't be the developers decision, I'm sure some of them, as players would have loved to see UO go in other directions at one point or another. They don't call all the shots, they have deadlines, and requirements that must be met in order to maintain their positions. If market trends dictate going in Direction A even if they prefer Direction B, guess which one wins? The one that makes EA more money. UO is a Product to EA nothing more or less, one that has already risked cancellation at one time and probably more.
The Third... That's somewhat true, thing is what ever direction they take UO is part of it's heritage, High Seas and SA are part of that heritage, so is ML, SE, AoS, LBR, 3rd Dawn, Renaissance, T2A, and the original release. You can't change the past that easily especially not in something like UO that's "Optional" you won't fall over dead from lack of UO. Some of us might get withdrawals, but it won't kill us. For some of us AoS is all we've known, others remember pre-Trammel, to validate one era over the other besmirches that heritage of every other era in the evolution of the game. To say the existence of other eras of game play is anathema to what UO should have been is opinion, some of us actually like AoS, others prefer UO:R, it's all about taste and opinion. Some of us would like multiple era shards myself I'm all for UO:R up... I don't mind AoS, myself for example, and would be interested in a UO:R era server as well.
It may not seem like much on the surface. It may not seem like much to many, but to some of us...it would be like destroying the Declaration of Independence.
Honestly I take offense at that statement. That statement totally compares the value of what is the most historical document in US History (even beyond the Constitution as the Bill of Rights is largely written to ensure the sentiments of the Declaration of Independence) with a Video Game, beyond anything else UO is that, at it's simplest a collective of structured statements that when passed through a Language Runtimes translates it's information into structured Bytecode that a System processor can execute. It does not and cannot effect the flow and direction of a living breathing nation of people beyond the daily activity of a minority of it's individuals. If you can not tell the difference between a Video Game, and and the foundation of an entire nation...
Please take a moment and consider the ramifications of your decision.
If you decide to deny the Ultima Online community a chance, a final chance, to see, to relive, to embrace, the roots of this...the true ancestor of all MMO games, to see where it all started...you are essentially killing that heritage, that root, that soul.
They haven't announced Yea or Nay yet, and there will be no ramifications at least not negative that will account for much. There is an equal amount of risked negative ramification for saying Nay as to saying Yea on the concept of a "Classic Shard". Mainly if they say Yea there is a slow down in development cycles to support it possibly costing subscribers, along with development and maintenance costs, with an undefined number of returning players. And if they say Nay, there is the risk of a handful of players leaving over dislike of the decision. Like many who do so a number of them will return deciding "New UO" is better than "No UO".
No, it might not draw back thousands of players. No, it might not ensure that Electronic Arts will make additional millions of dollars next year, or the year after ... but it will ensure one thing:
Electronic Arts, Origin, and Mythic will be remembered for doing the right thing by the very people that made them successful.
You are right it might not draw thousands of players, it might not draw 500 or 50. It might be another Siege where players start demanding and causing additional headaches for Developers. On the other hand it might draw 500 or even 1000 players in which case they might consider a second "Classic Shard"
And no EA won't care if they did the "right" thing, they are a business, businesses in general care about profit margin. If a Classic Shard poses a risk to Profit Margin when the data was looked through you can forget it.
All that being said I'm not opposed to a Classic Shard though I am realistic....
If it was done I could only see it happening one way....
- Limited Support - No EM's No Event Arcs No New anything mainly bug fixes and balancing.
- No Guarantee of Updates - If they decide to go T2A era, the it's T2A era it doesn't progress.
- No Guarantee of Permanence - If the Server falls to a unprofitable level of players for a set amount of time then it is pulled.
Now if it is a "Yay" things I would love to see....
If after 1 year it proved profitable, a second "Classic Shard" was released aimed at the end of the next major juncture in UO Era's... Namely start with a T2A Shard, then if it goes well make a LBR era server. Each was the last before a major shift in how we played UO. This would eventually satisfy the largest number of people, while leaving none of the 'Classic' promoters out, or at least coming close to what they want.