J
[JD]
Guest
K I'm coming to you guys looking for some help. My warriors (archer, swords, throwing, etc) are fun to PVP with but I run into the same problems EVERY time.
I can only do 3-4 specials and the person either offscreens or dumps on me and I'm forced to offscreen. Or I have trouble doing burst dmg, even if I am doing consistant dmg to them, they just heal and I can never kill them.
I need to be able to do more than 4 specials to finish them off, or I need to use specials more sparingly/wisely so that I can use them when I need them most. Or maybe I need 100 med so I can do many, many more specials than I can now.
I have 40 LMC and either the first or second mana discount, usually 44-50 mana. 10 MR usually but that doesn't seem to help much except in an extended fight.
I'm running 180+ STA on a couple characters to reach highest swing points, I could always lower dex for more int but then I may lose 4 sec bandage, especially with curse. I notice a few enemy dexers do NOT go for 180 sta for highest swing speed ticks. I wonder about that sometimes as if you aren't doing consistant chain damage and you're jousting the whole dynamic changes and you really don't need those high swing points.
So what types of openers/combos would you use on the following chars:
Mounted Archer (weaps: bow, composite, heavy- could add a yumi)
I do good in a train as I will mortal/para shot targets while my group takes them down. Been playin with 100 hiding lately which has been fun, ill offscreen, enemy gank squad runs by, come out and attack last person in the train. But I could ditch 100 hiding for med/focus.
Bush Thrower (Cyclone, Soul Glaive)
Have option to use swords here but have to give things like resist up on template. Could use disarm gargish/bleed ubws war fork or sword of shattered hopes. Have a little leeway in my template.
The types of enemies I face run the gamut; myst mages; myst mage tamers, stealth archers, field archers, sampires...
Would you make changes like adding meditation or focus?
thanks
I can only do 3-4 specials and the person either offscreens or dumps on me and I'm forced to offscreen. Or I have trouble doing burst dmg, even if I am doing consistant dmg to them, they just heal and I can never kill them.
I need to be able to do more than 4 specials to finish them off, or I need to use specials more sparingly/wisely so that I can use them when I need them most. Or maybe I need 100 med so I can do many, many more specials than I can now.
I have 40 LMC and either the first or second mana discount, usually 44-50 mana. 10 MR usually but that doesn't seem to help much except in an extended fight.
I'm running 180+ STA on a couple characters to reach highest swing points, I could always lower dex for more int but then I may lose 4 sec bandage, especially with curse. I notice a few enemy dexers do NOT go for 180 sta for highest swing speed ticks. I wonder about that sometimes as if you aren't doing consistant chain damage and you're jousting the whole dynamic changes and you really don't need those high swing points.
So what types of openers/combos would you use on the following chars:
Mounted Archer (weaps: bow, composite, heavy- could add a yumi)
I do good in a train as I will mortal/para shot targets while my group takes them down. Been playin with 100 hiding lately which has been fun, ill offscreen, enemy gank squad runs by, come out and attack last person in the train. But I could ditch 100 hiding for med/focus.
Bush Thrower (Cyclone, Soul Glaive)
Have option to use swords here but have to give things like resist up on template. Could use disarm gargish/bleed ubws war fork or sword of shattered hopes. Have a little leeway in my template.
The types of enemies I face run the gamut; myst mages; myst mage tamers, stealth archers, field archers, sampires...
Would you make changes like adding meditation or focus?
thanks