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Pinco's UI

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Merion

Lore Master
Stratics Veteran
Stratics Legend
Re: Pinco's UI (coming soon...)

Good changes as always.

I just wanted to say, that I too would prefer an UI Tab under user settings and have the old menubar back, as do some of my guildmembers.

And yes, some people surprisingly do not have mouse wheels.
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
Re: Pinco's UI (coming soon...)

Code:
3.6i
- The virtue button is now visible in your paperdoll only.
- Fixed few barding difficulty on the creatures database.
- Added the giant turkey, the bane chosen guard and the grubber to the creatures database.
- Fixed the hellcats on the creature database.
- Now all the animated corpses will be recognized as corpse instead of standard container.
- Fixed a problem with the danger bar. Now it will not stuck anymore when an effect end.
- Now Replicas, Artifacts and Sets will be colored on list view mode.
- Fixed the toggle view button on grid legacy containers. Now the contents area will stay of the right size.
- Changed the font in the container list view mode.
- Fixed the provocation delay value.
- Fixed the comma of item amount in grid mode.
- Fixed the binding text on hotbar tooltip for certain buttons like "<"
- The treasure maps in list view corpses now have a different name. The name will be: "Treasure Level X" (where X is the level number).
- Now the corpses item list and grid is sorted by object type in the following order:
 * Gold piles
 * Artifacts
 * Sets
 * Paragon Chests and Treasure Maps
 * Crafting/Imbuing materials
 * Magical reagents
 * Other items
 

Hildebrand

Certifiable
Stratics Veteran
Stratics Legend
The corpse list & grid thing sounds genius! This mean that items will be sorted for us when we open up corpses? I love this!
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
The corpse list & grid thing sounds genius! This mean that items will be sorted for us when we open up corpses? I love this!
yes exactly, you still need to search for relics on the loot, but the important things are on top :p
 

woody

Journeyman
Stratics Veteran
Stratics Legend
help my stacks of gold in bank now show in grid 60,00 instead of 60,000
checking furthur it appears that anothing with a coumt of higher than 4 places is messed
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
SWEET! Thank you Pinco! You have made my Treasure hunting life easier!

Now if EA/UO DEV's could just fix it so that when I am looting a public corpse I don't see "ghost" items in it.

Often when I'm looting a public corpse I see things that aren't there. Its really sad when you open something and thing SWEET I got a drop! Only to find it's not really there and someone already picked it up.
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
help my stacks of gold in bank now show in grid 60,00 instead of 60,000
checking furthur it appears that anothing with a coumt of higher than 4 places is messed
I'm unable to replicate this problem, try with the plain ui without texture pack and let me know...

Now if EA/UO DEV's could just fix it so that when I am looting a public corpse I don't see "ghost" items in it.
I'm on it, 80% chance to fix it without wait the devs, stay tuned :p
 

Storm

UO Forum Moderator
Alumni
Stratics Veteran
Stratics Legend
Awards
1
I am getting ghosting also! When i loot a bane corpse for example it will reorganise the loot putting gold first then gem then random loot then bane armor ... then it repeats the random loot again at the end ! these you cannot loot or highlight
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
I am getting ghosting also! When i loot a bane corpse for example it will reorganise the loot putting gold first then gem then random loot then bane armor ... then it repeats the random loot again at the end ! these you cannot loot or highlight
This bug is caused in this situation:
1. Someone kill a monster
2. The corpse became public while you are near
3. Someone loot an item

The game create an array of items of every container accessible around you, so when someone pick an item from a container the item became unavailable but the client won't refresh the list (because the container is closed for you). At this point when you open the container the item is a "ghost item".

I made a fix for this and seems working fine, will be available soon with the next version :)
 

Roland of Atlantic

Journeyman
Stratics Veteran
Stratics Legend
Pinco,

This might be a small and trivial request, but in the classic client you can visually see when the various leeches or hit lower defence hit on a swing. I didn't believe what my guildmate was telling me until I downloaded the classic and saw for myself. It is small and not easily seen, but it's there, and it could be handy when you are testing or fighting something that's normally very difficult to hit (Rend).

It might be a cool idea for an menu option to be enabled (weapon effects) to show a small HLD over the target's head or even in a bar or something when the hit lower defence effect hit, for example. Would be mighty handy in pvp to be sure! I know they all make a sound when they hit, but it sure is difficult to hear with the much louder combat sounds drowning it out.

By the way, I can't think of anything unique to say about the wonderful work you have done that someone before me hasnt spammed, so I'll say "awesome, simply awesome! :thumbup1:"
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
Pinco,

This might be a small and trivial request, but in the classic client you can visually see when the various leeches or hit lower defence hit on a swing. I didn't believe what my guildmate was telling me until I downloaded the classic and saw for myself. It is small and not easily seen, but it's there, and it could be handy when you are testing or fighting something that's normally very difficult to hit (Rend).

It might be a cool idea for an menu option to be enabled (weapon effects) to show a small HLD over the target's head or even in a bar or something when the hit lower defence effect hit, for example. Would be mighty handy in pvp to be sure! I know they all make a sound when they hit, but it sure is difficult to hear with the much louder combat sounds drowning it out.

By the way, I can't think of anything unique to say about the wonderful work you have done that someone before me hasnt spammed, so I'll say "awesome, simply awesome! :thumbup1:"
it's not possible, effects on mobiles can be done only by controlling the client source code... and I can't...
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
I'm not sure if this issue has anything to do with your UI mod, but my health bar isn't consistently reporting damage, and my classic container view is also not showing items at times.
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
I'm not sure if this issue has anything to do with your UI mod, but my health bar isn't consistently reporting damage, and my classic container view is also not showing items at times.
I'm not sure, but I still fixing some issues with the last mods. Actually I'm testing to avoid other issues so the patch could require a bit more time than expected...
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
I'll look forward to the next version. The guts of my computer are new, and some other factors as well are affecting me in game, so these past couple of days have been an adventure. :)
 

woody

Journeyman
Stratics Veteran
Stratics Legend
in my bank grid mode extra brightness alternative color grid i see the stacks of gold of 60k each . in the grid it reads 60,00 when moose over it shows 60,000 also blank scrolls 10,40 rather then 10,400 . it appears fine in list but i love grid mode
 

woody

Journeyman
Stratics Veteran
Stratics Legend
Pinco


found the problem it is the extra brightness . as soon as i put on extra brightness the count in my bank changed from 60,000 to 60,00 so i can not use
extra brightness and get my backpack and grid like i want. so alternate grid color is also useless as i do not really prefer that look oh well was so happy with my bp and banks . ANY way can help.
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
Pinco


found the problem it is the extra brightness . as soon as i put on extra brightness the count in my bank changed from 60,000 to 60,00 so i can not use
extra brightness and get my backpack and grid like i want. so alternate grid color is also useless as i do not really prefer that look oh well was so happy with my bp and banks . ANY way can help.
fixed in next version ;)
 

woody

Journeyman
Stratics Veteran
Stratics Legend
thank you thank you my hero as always. hubby claims without you would have quit months ago.
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
Code:
3.6j
- Added the peerless keys, arrow and crossbow bolts to the loot materials list.
- Fixed some creatures on the database.
- Fixed few cases of sorting malfunction on loot. 
- Fixed the "ghost items" bug.
- Fixed a bug with the extra bright grid and comma values.
- Fixed a bug that move in wrong position the grid/list of the grid legacy container.
- Fixed a bug that could show the lock button on backpack while switching between legacy/grid container.
- Fixed a minor bug while clear the ignore list.
NOTE: to fix the ghost items bug I had to change the way that items is loaded, so now instead of load all items of a container it will load 1 at time and you can see a little delay before see all the content.
 
S

Scoobs

Guest
Sorry if this has been answered before, but I am still confused as to why we cannot see the virtue rank when it is available in the classic client on mouse over?
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
Sorry if this has been answered before, but I am still confused as to why we cannot see the virtue rank when it is available in the classic client on mouse over?
I dont know, that gump is one of the many that cannot be modified.
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
Coming Soon:

Due to the different opinions about the menu bar, I've decided to remove it.
All the buttons will be available into the action window and everyone will be able to make an hotbar with the required buttons.
I'm also going to move all the command script into the action window and remove the radar window.
All the settings from the menu bar will be moved to the user settings (always as a context menu :p )

Note for the texture/icon packs creators:
I have to add more icons for the new actions so will be necessary remake them in your style
 

Merion

Lore Master
Stratics Veteran
Stratics Legend
Coming Soon:

Due to the different opinions about the menu bar, I've decided to remove it.
All the buttons will be available into the action window and everyone will be able to make an hotbar with the required buttons.
I'm also going to move all the command script into the action window and remove the radar window.
All the settings from the menu bar will be moved to the user settings (always as a context menu :p )

Note for the texture/icon packs creators:
I have to add more icons for the new actions so will be necessary remake them in your style

Thanks this sounds great!

Also very good work on the ghost items and the other fixes.

Only thing that I don't like is changing the names of the t-maps to "level X" - it kinda removes some flair from the game and there are only 7 names to them, I'd say one can remember that much...
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
Thanks this sounds great!

Also very good work on the ghost items and the other fixes.

Only thing that I don't like is changing the names of the t-maps to "level X" - it kinda removes some flair from the game and there are only 7 names to them, I'd say one can remember that much...
it's not everywhere the tmap name change, is just on corpses and ONLY in list mode....
 

Fresley

Journeyman
Stratics Veteran
Stratics Legend
Your effort put into this UI shows. The features keep coming. Have I told you that I love you?
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
Code:
3.7

- Removed the map Radar mode.
- Moved the War/peace shield near the status.
- Removed the menu bar.
- Added new actions:
	* Super Slayers
		+ Contains an equip for each super slayer
	* Lesser Slayers
		+ Contains an equip for each lesser slayer
	* Talisman Slayers
		+ Contains an equip for each talisman slayer
	* Menu Actions
		+ Actions
		+ Backpack
		+ Character
		+ Character Abilities
		+ Character Sheet
		+ Chat
		+ Guild
		+ Help
		+ Log Out
		+ Quest Journal
		+ Quit Game
		+ Main Menu
		+ Macros
		+ Map
		+ Skills
		+ User Settings
		+ Virtues
		+ War/Peace
	* Other (added some functions)
		+ Toggle Foliage
		+ Toggle Sound
		+ Ignore Player
		+ Toggle Legacy Containers
	* Pinco's UI:
		+ Clear Ignored Item List
		+ Clear Mobiles List
		+ Clock
		+ Close All Corpses
		+ Get Hue ID
		+ Get Type ID
		+ Healthbar From Current Target
		+ Ignore Item
		+ Set Loot Bag
		+ Set Trap Box
		+ Show Server Lines
		+ Toggle Block Others Paperdoll
		+ Toggle Book Recorder
		+ Toggle Hourglass
		+ Toggle Object Handle Window
		+ Toggle Quick Details Window
		+ Toggle Sad Mode
		+ Toggle Scale Mode
		+ Toggle UO Cartographer
		+ Unset Loot Bag
		+ Unset Trap Box
		+ UO Template Editor Export Tools
NOTE: if you are using the Decors Iconpack, you must download the version 1.6 alternative 2 (available on the download area). The version 1.6 alternative 2 will works ONLY on Pinco's UI 3.7.

This version contains lots of icons and is made for not doing conflicts with the decors iconpack. The next step will be make a default version of the decors icons, and make both interchangeable by changing only the icon files.
 

gortman

Sage
Stratics Veteran
Stratics Legend
Pinco,

Can't wait to get home and try out your latest version! Thanks for all you do for EC users!
 

Nalif

Journeyman
Stratics Veteran
Stratics Legend
Good job getting the new actions to work :)

I'm not sure I agree with removing the radar, or anchoring the war button next to the health bar, though :( I liked using the radar because of it's smaller size and the fact that it looked less "cluttered". Being that there's a toggle to switch between the map and the radar, it seems pointless to disable it completely.

As for getting rid of the menubar....well, now that everything is available in the action menu, I don't suppose it's a huge deal to get rid of it...but the shield next to the health bar just looks out of place and ugly :|
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
Good job getting the new actions to work :)

I'm not sure I agree with removing the radar, or anchoring the war button next to the health bar, though :( I liked using the radar because of it's smaller size and the fact that it looked less "cluttered". Being that there's a toggle to switch between the map and the radar, it seems pointless to disable it completely.

As for getting rid of the menubar....well, now that everything is available in the action menu, I don't suppose it's a huge deal to get rid of it...but the shield next to the health bar just looks out of place and ugly :|
the radar was bugged and requires too much efforts to make it work properly... the atlas is much clean, give lot of functions and can be resized AND scaled, so you can make it very little :)

The shield near the status is just a try to make a visual state for the war mode... maybe I'll find a better idea one of these days :D
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
you have to point your cursor on the upper part of the atlas (the title is the best part), and obviously enable the scale mode :D
I did that. I'll try again and report back.

edit: I tried again and I could not scale the atlas. I did a clean install when I upgraded - deleted all the old files then installed the new version. Hmmm. I'm using Dermott's Third Dawn textures. Could that be the problem?

edit again: Yes that was the problem. For some reason the scaling on the atlas is broken with the Third Dawn textures.
 

jack flash uk

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Hi Pinco

great addition to the interface, However, some of my spell icons have reverted to the default yellow icon of the EC, the texture pack has been compromised

is that what u meant when u said future updates will match new icons with Decors pack?

i have lost some of my decor icons aswell so I must have done something wrong there somewhere:(

I wonder if it would be possible to create an interface file with all the copy and paste stuff done, ie pinco 3.7 that has all the decor1.6 and texture pack pasting already done, so numpties like me dont mess it all up? any chance?
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

Hmmm... gonna have to take some time to adjust the new icons to fit my texture packs better... also gotta work on figuring out the new Exchange system and get all of those packages updated, etc.

Bleh... too much to do and too much in my real job at the moment as well, so I beg patience in this regard.
 
D

Der Rock

Guest
pinco,pinco,pinco....do you know i spend 2 days to make all command macros for all my characters...and NOW you include them in your UI :twak: :thumbsup:

questions:

is it possible to toggle on/off the war/peace shield at the status?
is it possible to delete the skills in decors2 and use the default skills,any clonflicts ?
is it possible in the atlas to see the party member as an blue dot insteed of this tiny cross
(older people also play this game :eyes: ;) )

good work so far.... :thumbsup:


:danceb: :danceb: :danceb: :danceb: :danceb: :danceb: :danceb: :danceb:
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
Hi Pinco

great addition to the interface, However, some of my spell icons have reverted to the default yellow icon of the EC, the texture pack has been compromised

is that what u meant when u said future updates will match new icons with Decors pack?

i have lost some of my decor icons aswell so I must have done something wrong there somewhere:(

I wonder if it would be possible to create an interface file with all the copy and paste stuff done, ie pinco 3.7 that has all the decor1.6 and texture pack pasting already done, so numpties like me dont mess it all up? any chance?
the decors icons still there, but remember:
1) Delete the existing Pinco's UI folder
2) Download and install a clean version of the Pinco's UI
3) Download the Decors Iconpack 1.6 ALTERNATIVE 2 from my site
4) put all contents of the decors inconpack on pinco's ui folder and overwrite when requested.

are just 4 easy steps ;)

pinco,pinco,pinco....do you know i spend 2 days to make all command macros for all my characters...and NOW you include them in your UI :twak: :thumbsup:

questions:

is it possible to toggle on/off the war/peace shield at the status?
is it possible to delete the skills in decors2 and use the default skills,any clonflicts ?
is it possible in the atlas to see the party member as an blue dot insteed of this tiny cross
(older people also play this game :eyes: ;) )

good work so far.... :thumbsup:


:danceb: :danceb: :danceb: :danceb: :danceb: :danceb: :danceb: :danceb:
The war/peace shield is temporary, I'm thinking about something else :D
Yes, you can remove the decors skill folder and you'll see the default ones :)
I'm gonna change the party icon, however it's not an X are 3 weapons crossed :D

...

Hmmm... gonna have to take some time to adjust the new icons to fit my texture packs better... also gotta work on figuring out the new Exchange system and get all of those packages updated, etc.

Bleh... too much to do and too much in my real job at the moment as well, so I beg patience in this regard.
If you are gonna make the icons, I suggest to make the "extra" decors icons too, because like I said I'm gonna do that in default style :p
 

Meat Elemental

Seasoned Veteran
Stratics Veteran
Stratics Legend
UNLEASHED
Trying out your new ui looks great so far, but how do i get to the actions menu since you removed the menu bar? Early in the morning my brain not helping me find it..
 

Merion

Lore Master
Stratics Veteran
Stratics Legend
Just press ESC.

I haven't tested it, but I'm a bit uneasy about that removal too. have to wait til I get home and can test it.

A request:
When I look at a weapon it tells me the swing speed and DPS according to my stats - would it be possible to show the time needed cast and recover for spells, taking into account my FC and FCR?
 

gortman

Sage
Stratics Veteran
Stratics Legend
Where do I access the skills and quest gumps in the new UI? I can't seem to find them in the main menu.

Also, a quick question about the newly added re-ordering of items in the grid view when you open a corpse. Are imbuing ingredients part of a larger group designated by the server? I ask because it might be nice down the road for the user to be able to decide the order in which corpse loot is sorted So if I'm in the Abyss mainly to collect imbuing ingredients, I could set an option in your UI to have those appear first in the grid view of the corpse's backpack.

Thanks Pinco!
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
When I look at a weapon it tells me the swing speed and DPS according to my stats - would it be possible to show the time needed cast and recover for spells, taking into account my FC and FCR?
I'll add this info to the spells data on the spellbook :p

Where do I access the skills and quest gumps in the new UI? I can't seem to find them in the main menu.
make a new hotbar and drag inside the buttons you need from the actions :p


Also, a quick question about the newly added re-ordering of items in the grid view when you open a corpse. Are imbuing ingredients part of a larger group designated by the server? I ask because it might be nice down the road for the user to be able to decide the order in which corpse loot is sorted So if I'm in the Abyss mainly to collect imbuing ingredients, I could set an option in your UI to have those appear first in the grid view of the corpse's backpack.

Thanks Pinco!
I can't give option to customize the sort order, the order still this:
* Gold piles
* Artifacts
* Sets
* Paragon Chests and Treasure Maps
* Crafting/Imbuing materials
* Magical reagents
* Other items

if something missing will go up. Usually in the abyss artifacts, sets and paragon chest are missing so the reagents will be in the second slot
 

jack flash uk

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
the decors icons still there, but remember:
4) put all contents of the decors inconpack on pinco's ui folder and overwrite when requested.
copy to EACH individual folder? or jsut drag and drop into UI

i download and put 3.7 into UI file great

decor textures into Pinco 3.7 UI great

copy Decor 1.6 alt files from Mod to Pinoc mod etc, same with icons

and i lose all of your new icons so something is not right

so can you please STEP BY VERY EASY STEP with pictures if needs be SHOW ME how to get all sets to work correctly

as it all goes wrong wth Decor copy files
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
copy to EACH individual folder? or jsut drag and drop into UI

i download and put 3.7 into UI file great

decor textures into Pinco 3.7 UI great

copy Decor 1.6 alt files from Mod to Pinoc mod etc, same with icons

and i lose all of your new icons so something is not right

so can you please STEP BY VERY EASY STEP with pictures if needs be SHOW ME how to get all sets to work correctly

as it all goes wrong wth Decor copy files
if you are using the right decors package, some of my new icons will be replaced with the decors one, nothing else will change...

if something goes wrong check the decors package because is not the right one :)

replace pinco mod folder with decors one (and all files)
replace pinco icons folder with decors one (and all files)
 

Roland of Atlantic

Journeyman
Stratics Veteran
Stratics Legend
the radar was bugged and requires too much efforts to make it work properly... the atlas is much clean, give lot of functions and can be resized AND scaled, so you can make it very little
NOOOOOOOOO!!!! I need my radar! The advantage of the radar? It can be zoomed in much further than the atlas, most importantly, which can give you a much more detailed idea of your local surroundings. I can even see if someone wrote something on the roof of their house with different floor tiles with the radar.

And to boot, I can't get my scaling to work right either. I dragged the scale mode into a toolbar from the actions menu, and clicked it. It gave me a system message: Scale mode enabled! I went to scale the atlas window, and the wheel doesnt do anything regardless of where on the atlas window. I even tried clicking the wheel and scrolling it that way. Nothing.

The atlas I only use if I need to see further than the radar can be zoomed, like to see what the layout of an entire dungeon is, or to get an idea where in the world my friend's house is located.

I know there have been issues with bugs like needing to close the map/radar to get the mobiles bar to work correctly, but it's a momentary glitch that can be solved by closing and reopening the radar.

Now I have a hole in my screen where my radar needs to be... :sad4:
 

jack flash uk

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
if you are using the right decors package, some of my new icons will be replaced with the decors one, nothing else will change...

if something goes wrong check the decors package because is not the right one :)

replace pinco mod folder with decors one (and all files)
replace pinco icons folder with decors one (and all files)
So all of your new virtue guild icons etc just disappear? they do not get replaced with anything, i get a gump full of blank boxes?
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
NOOOOOOOOO!!!! I need my radar! The advantage of the radar? It can be zoomed in much further than the atlas, most importantly, which can give you a much more detailed idea of your local surroundings. I can even see if someone wrote something on the roof of their house with different floor tiles with the radar.

And to boot, I can't get my scaling to work right either. I dragged the scale mode into a toolbar from the actions menu, and clicked it. It gave me a system message: Scale mode enabled! I went to scale the atlas window, and the wheel doesnt do anything regardless of where on the atlas window. I even tried clicking the wheel and scrolling it that way. Nothing.

The atlas I only use if I need to see further than the radar can be zoomed, like to see what the layout of an entire dungeon is, or to get an idea where in the world my friend's house is located.

I know there have been issues with bugs like needing to close the map/radar to get the mobiles bar to work correctly, but it's a momentary glitch that can be solved by closing and reopening the radar.

Now I have a hole in my screen where my radar needs to be... :sad4:
Maybe the radar has a better zoom as default, but now is equal as zoom and detalis. Other than that the atlas has much more functions.
All the textures pack must be fixed to the last version or the atlas scale doesn't works.

So all of your new virtue guild icons etc just disappear? they do not get replaced with anything, i get a gump full of blank boxes?
as I said, make sure the decors package is the last one that I've updated on my site or it not works.
However for tomorrow I think I'm able to upload the new version of my UI and decors package and will be much easy to install :D
 
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