Skrag's thumbnail redesign of Chivalry, Bushido, and Necromancy as they relate to PVM melee combat.
Okay, this is probably going to look like one of those terrible number-crunching posts you see on the WoW forums, and I'm probably going to copypaste it into it's own thread and generally spam it around for input at some point. Fair warning given.
Objectives:
* To diversify PVM melee template construction to where there are more than just Sampires and suckers who should be Sampires.
* To do so without upsetting PVP balance to any important extent.
Strategies:
* Increase the effectiveness of high levels (100+) of Chivalry, but decrease the effectiveness of the low levels of Chivalry commonly employed today.
* Provide a way for non-Chivalry templates to duplicate the effect of Consecrate Weapon, so as to remove the requirement to stock and swap a gigantic arsenal of weapons with different elemental and slayer properties.
* De-incentivize the inclusion of Necromancy and Chivalry on the same template. Thematically, the combination makes no sense whatsoever. (Shut up about your "fallen paladin" already, fallen paladins are supposed to LOSE their holy powers.) Mechanically, as it stands, Necromancy has the leeches and Chivalry has the big damage, so Logrus ought to agree with me.
The Nitty Gritty:
Increasing the effectiveness of high levels of Chivalry, while nerfing low levels of it.
The distribution of Chivalry spells is altered so that they're spread throughout the skill, rather than being clustered toward the middle and bottom. Consecrate becomes a mid-level spell, not a low one. Enemy of One becomes a high-level spell, not a mid-level one.
Points invested into Chivalry replace Karma as the determining factor in the effectiveness of Chivalry spells. All spells retain basic worthwhile functionality even at their minimum casting skill, for the benefit of characters in training, but gaining the full power of a spell requires you to exceed it's minimum casting skill somewhat. If Chivalry actually has high-level spells, this will pretty much mandate wanting to at least GM the skill if you decide to take it.
Karma below neutral imposes a penalty upon the effectiveness of Chivalry spells, so as to maintain a thematic prohibition against "evil paladins", but being Glorious versus being merely Noble no longer has an effect. Quite simply, instead of making someone grind 70 Chivalry and 20,000 Karma for maximum power, ease up on the Karma bit and make them finish the skill if they want to max out.
Chivalry gains a new spell, one that requires 99 Chivalry the way Vampiric Embrace requires 99 Necromancy. A signature spell of a Grandmaster (or better) Paladin. I'll avoid the temptation to give it some sort of pretentious name, and for now simply call it Summon Warhorse.
Summon Warhorse requires mana and tithing points, and has a casting speed slightly slower than activating an ethereal mount. This should balance out so that, if you have FC2, it takes exactly as long as activating an ethereal.
The summoned warhorse looks like a normal horse, only a distinctive white color. The specifics of the art don't matter, but it should be recognizable as unique to a Paladin and reasonably attractive. Riding the warhorse should grant the Paladin a small chance that any direct-damage spell cast against them by a non-player enemy will be reflected back onto that enemy.
How small a chance? I don't know, maybe 10%? That would need to be worked out on the test shard. It should be roughly equivalent in all-around desirability to an exceptional-armored swampie.
At 99 skill the warhorse will remain for 30 minutes, at which time you'll be unceremoniously dismounted and need to recast. A warning should be barked overhead when 5 minutes remain.
At 110 skill the warhorse will remain for 60 minutes.
At 120 skill the warhorse remains permanently until you dismount.
Note that I do not have a Paladin with 100+ Chivalry, or even a Paladin with lower Chivalry that I would like to raise. In all likelihood I will never use this spell, so I am not here lobbying for goodies I want.
This is getting long. I'll come back and post on giving non-Paladins a Consecrate Weapon analog and what to do with Bushido later. Fire away with input.