First off, if you noticed...I was being sarcastic as far as my views of mysticism. Right now there is no other reason to play any other template in mage 1vs1.Your views on PvP balance are ridiculously skewed.
You are really suggesting that bandaids are overpowered?
I really, really, really hope that Devs disregard and skip over your posts as much as I do.
However, no good dexxer should ever lose to a mage in pvp right now...especially not with pots, apples, faction bandaids...reg bandaids.
When I suggested bandaids were overpowered, the reasons are simple.
1) the amount of damage necessary to make a bandage slip is no longer feasible with today's suit resists. The system was designed in a time when characters were not wearing all 70s.
2) as a result of this evolution of armor mage spells are no longer enough to make a bandage fail.
Why are these bad? Because the original well thought out intent of how a bandage works is no longer up to date...the slip/fail rate no longer applies. Like all systems of the game at one time or another, this one needs updated to keep up with the rest of the trend. If you deny the points I made, then there is no reason to further discuss.
My views on PvP are skewed? Yep, most narrow minded people would come to the same conclusion.
BTW, you quoted me on the buggy RNG...are you saying that is a non issue?