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FIX MYST.......... AGAIN!!!!

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Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Your views on PvP balance are ridiculously skewed.

You are really suggesting that bandaids are overpowered?

I really, really, really hope that Devs disregard and skip over your posts as much as I do.
First off, if you noticed...I was being sarcastic as far as my views of mysticism. Right now there is no other reason to play any other template in mage 1vs1.

However, no good dexxer should ever lose to a mage in pvp right now...especially not with pots, apples, faction bandaids...reg bandaids.

When I suggested bandaids were overpowered, the reasons are simple.

1) the amount of damage necessary to make a bandage slip is no longer feasible with today's suit resists. The system was designed in a time when characters were not wearing all 70s.
2) as a result of this evolution of armor mage spells are no longer enough to make a bandage fail.

Why are these bad? Because the original well thought out intent of how a bandage works is no longer up to date...the slip/fail rate no longer applies. Like all systems of the game at one time or another, this one needs updated to keep up with the rest of the trend. If you deny the points I made, then there is no reason to further discuss.

My views on PvP are skewed? Yep, most narrow minded people would come to the same conclusion.

BTW, you quoted me on the buggy RNG...are you saying that is a non issue?
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
BTW, you quoted me on the buggy RNG...are you saying that is a non issue?
No, I was quoting you for the bandaid discussion. Mages make my bandies slip all the time. It is not impossible for mage spells to do it, you just can't simply harm people to disrupt them.

Re: buggy RNG, it goes both ways. Not only can dexers get lucky streaks for hits, they get unlucky streaks for missing too.. which benefits the mage.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
No, I was quoting you for the bandaid discussion. Mages make my bandies slip all the time. It is not impossible for mage spells to do it, you just can't simply harm people to disrupt them.
I suppose you don't recall when bandages failed? I do. The MOST a mage can get a bandage to slip is twice before it goes off, and it is impossible to make a bandage fail. Yes, I understand you cannot harm a bandage to fail...however lightning, fireball, and poison ticks use to make a bandage slip and ultimately fail. Why don't they now? As I mentioned...armor changes.

Now please, quit telling people they have no clue when you are upset with their thoughts...it really does nothing to further a conversation.

Thanks.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Re: buggy RNG, it goes both ways. Not only can dexers get lucky streaks for hits, they get unlucky streaks for missing too.. which benefits the mage.
If a char uses HLD, even with 70 dci a person still gets hit more overall than they are supposed to. This equation gets even more skewed when certain specials are used. With max dci the attacker should hit no more than 50% of the time...the numbers with certain attacks are closer to 80-90%.
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
1) the amount of damage necessary to make a bandage slip is no longer feasible with today's suit resists. The system was designed in a time when characters were not wearing all 70s.
Interruption will occur if the healer is hit for more than 26 damage by a monster or more than 19 damage by another player.

That doesn't seem to hard imo... :/
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Interruption will occur if the healer is hit for more than 26 damage by a monster or more than 19 damage by another player.

That doesn't seem to hard imo... :/
What is the heal time on a bandaid? Then tell me the time it takes a mage to do more than 19 dmg. Considering it takes a 5th level spell, a mage can only get off two bandage interrupts in one bandage cycle. This in turn makes it entirely impossible to make a bandage fail.

If you think 20 dmg is easy to come by, consider that lightning only does up to 20 dmg vs. 60 resist with GM inscribe. A lightning USED to interrupt a bandaid...as did fireball and poison ticks.

If you did play a mage, you would realize how difficult the interrupt is, and how impossible it is to make them fail.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
What is the heal time on a bandaid? Then tell me the time it takes a mage to do more than 19 dmg. Considering it takes a 5th level spell, a mage can only get off two bandage interrupts in one bandage cycle. This in turn makes it entirely impossible to make a bandage fail.

If you think 20 dmg is easy to come by, consider that lightning only does up to 20 dmg vs. 60 resist with GM inscribe. A lightning USED to interrupt a bandaid...as did fireball and poison ticks.

If you did play a mage, you would realize how difficult the interrupt is, and how impossible it is to make them fail.
Actually 5th level direct dmg spell is mind blast which will never ever deal more than 19 to 70 cold resist (as SDI/Eval/Scribe has zero effect on them). You need at least an ebolt to reliably slip a bandage. You can hit the dexer with 70 resist with 32895723423580239850239850923805235 harm+fireballs+eagle strike in 4 second and deal total damage of 3 trillion, and you wouldnt have slipped their bandage.
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
What is the heal time on a bandaid? Then tell me the time it takes a mage to do more than 19 dmg. Considering it takes a 5th level spell, a mage can only get off two bandage interrupts in one bandage cycle. This in turn makes it entirely impossible to make a bandage fail.

If you think 20 dmg is easy to come by, consider that lightning only does up to 20 dmg vs. 60 resist with GM inscribe. A lightning USED to interrupt a bandaid...as did fireball and poison ticks.

If you did play a mage, you would realize how difficult the interrupt is, and how impossible it is to make them fail.
Well I'd say a smart mage that has a weapon in his hand isn't making the best of it using a mage weapon. Put tactics on. That would be another option to interrupt aids. Hmm AI 35 DMG every 2 seconds, or maybe a mortal? On top of poison fields or just normally casting poison, or a simple explosion, mindblast, FS... do I really have to name everything that can possibly interrupt a band aid?

It sounds to me like you've found another draw back to having multiple assist skills. One character will never be good against everyone. You want to be hit less so you have more time to interrupt bandages? Put on parry and lose other assist skills which in turn makes you weaker to a different class. It's how it works!

Heal time on most dexers aids is 4-5s
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Well I'd say a smart mage that has a weapon in his hand isn't making the best of it using a mage weapon. Put tactics on. That would be another option to interrupt aids. Hmm AI 35 DMG every 2 seconds, or maybe a mortal? On top of poison fields or just normally casting poison, or a simple explosion, mindblast, FS... do I really have to name everything that can possibly interrupt a band aid?

It sounds to me like you've found another draw back to having multiple assist skills. One character will never be good against everyone. You want to be hit less so you have more time to interrupt bandages? Put on parry and lose other assist skills which in turn makes you weaker to a different class. It's how it works!

Heal time on most dexers aids is 4-5s
If u built ur suit right dexers should always be at 4s per heal. And you are asking all mages to pick up 2 additional skills (Weapon + Tactics) to interrupt bandaids... And oh now the mage also needs 45 Hit Chance Increase on their suit and Damage Increase and possibly some SSI...

Yes sounds alright no big deal. nice suggestion. (funny thing is I still do play a tactics mage it just sucks comparing to our myst cookie cutter mages now especially when a good tactics mage suit is 10 times more difficult to built compare to regular mages who does NOT need to rely on their WEAPON to "weaken" a bandage heal)
 

Elden of Baja

Journeyman
Stratics Veteran
Stratics Legend
:wall:
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STOP WHINING ABOUT BANDIS

The Chance to hit is not 80% with some specials, thats just plain dumb luck. Sort of like Missing a mage 8 Times in a row!!
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
If u built ur suit right dexers should always be at 4s per heal. And you are asking all mages to pick up 2 additional skills (Weapon + Tactics) to interrupt bandaids... And oh now the mage also needs 45 Hit Chance Increase on their suit and Damage Increase and possibly some SSI...

Yes sounds alright no big deal. nice suggestion. (funny thing is I still do play a tactics mage it just sucks comparing to our myst cookie cutter mages now especially when a good tactics mage suit is 10 times more difficult to built compare to regular mages who does NOT need to rely on their WEAPON to "weaken" a bandage heal)
True the suit for a nice tank mage is pricey, but well worth it. Dexer AI's at a 2s swing with 0 stam is pretty nice.Think I'm 44 HCI 56 DCI 13 MR lmc,lrc, 150 HP. IMO even though you only hit 50% of the time it's still more powerful then Inscribe. 10% damage to every spell you might get off or weapon specials every 1.75-2s uninterrupted... You decide.

And it's just my opinion, but having the weapon in your hand for only defense is a waste when it can deal 45 DMG 50% of the time.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
True the suit for a nice tank mage is pricey, but well worth it. Dexer AI's at a 2s swing with 0 stam is pretty nice.Think I'm 44 HCI 56 DCI 13 MR lmc,lrc, 150 HP. IMO even though you only hit 50% of the time it's still more powerful then Inscribe. 10% damage to every spell you might get off or weapon specials every 1.75-2s uninterrupted... You decide.

And it's just my opinion, but having the weapon in your hand for only defense is a waste when it can deal 45 DMG 50% of the time.
It doesnt apply to most other mages. Most mages flacked toward myst cookie cutter. And unfortunately myst mages are much more flexible, more bursty more damaging, more supportive AND more survival all better than a none gimp classic tactics mage. Cheaper to make, easy suit...

But anyway saying all mages should fight like a dexer AND use dexer skill in order to interrupt DEXER bandies is not very fair to the FoTM template players (or course the few players out there that didnt just run a gimplet like everyone and their monkeys do nowdays).
 
C

chuckoatl

Guest
Tank mages are fun as hell. So are tank myst, and just plain tanks. Cowboy , along with many people, get upset when they finally find a template that is working for them (usually due to a bug and a great ping) gets nerfed. I on the other hand play literally 7-8 different templates rather well. I also adapt to the changes in the game.


BTW, he is going to ask for a SSI nerf after the destruction I saw him take on a ornate axe lumberjack toon tonight.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Well I'd say a smart mage that has a weapon in his hand isn't making the best of it using a mage weapon. Put tactics on. That would be another option to interrupt aids. Hmm AI 35 DMG every 2 seconds, or maybe a mortal? On top of poison fields or just normally casting poison, or a simple explosion, mindblast, FS... do I really have to name everything that can possibly interrupt a band aid?

It sounds to me like you've found another draw back to having multiple assist skills. One character will never be good against everyone. You want to be hit less so you have more time to interrupt bandages? Put on parry and lose other assist skills which in turn makes you weaker to a different class. It's how it works!

Heal time on most dexers aids is 4-5s
I guess you fail to understand exactly how cramped mage templates are. Unlike a dexxer, a mage cannot use multiple wep skills in addition to tactics. In todays pvp, it is almost a requirement for mages to use a mage weapon...

Tactics will do a mage little good these days, especially with the mana changes...good luck killing people with that temp.

Again, my point wasn't regarding templates themselves...but rather bandaids being in the UO darkages as far as updates to the code. As mentioned before, they USED to be able to be interrupted with fireball, lightning, and poison ticks. Not anymore...

Why? Armor...thats right...armor. If the changes were set up when people ran around being in the 50s in thier resists...dont you think they should be updated to todays game? Or do you prefer them to be failproof?

I suppose if you are a dexxer...like most of those saying this is a bad idea are...you wouldnt want to see this changed either. It would make an otherwise easy template to play a bit more challenging. I suppose if I were a dexxer to I would be crying about mysticism until it is nerfed to oblivion too.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Tank mages are fun as hell. So are tank myst, and just plain tanks. Cowboy , along with many people, get upset when they finally find a template that is working for them (usually due to a bug and a great ping) gets nerfed. I on the other hand play literally 7-8 different templates rather well. I also adapt to the changes in the game.


BTW, he is going to ask for a SSI nerf after the destruction I saw him take on a ornate axe lumberjack toon tonight.
Sucko, all you play is dexxers...most with hiding and stealth. You are the type of people to call others out only to gank them and laugh about it. I hardly consider you to be worthy of speaking about pvp...

Yes, the LJ? I suppose you see nothing wrong with 50+ dmg max swing hits against 60 resist. I can see that with your great expertise how you would see nothing wrong with it. Did I cry about it? No. Did I run from him? No. You see Sucko, some actually call that honorable combat...which is something you know nothing of.

As far is MY templates? I play mystic, necro, pure, wrestle, and tank mages. It is the obvious choice to field fight with mystics on atlantic due to gank...which you know I have played since it was still beta. Calling me out for being gimp? Look at your own temps...

Stick to running away, and I will use my *bugged* template up through the next casting nerf. Mkk peanut?
 

Fernadious

Journeyman
Stratics Veteran
Stratics Legend
I suppose if I were a dexxer to I would be crying about mysticism until it is nerfed to oblivion too.
Most dexxers i know just got mysticism as well so i suspect that they will not cry about mysticism hehe.

Dexxer i fight lately are either melee/archers, deathstrikers and mystic/bokkers :p. Mostly the last 2.
 

Fernadious

Journeyman
Stratics Veteran
Stratics Legend
I guess you fail to understand exactly how cramped mage templates are. Unlike a dexxer, a mage cannot use multiple wep skills in addition to tactics. In todays pvp, it is almost a requirement for mages to use a mage weapon...
Mage Weapon templates are good till they get disarmed, then they are on the run :(
That saying playing a mageweapon template myself lol. :p
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Most dexxers i know just got mysticism as well so i suspect that they will not cry about mysticism hehe.

Dexxer i fight lately are either melee/archers, deathstrikers and mystic/bokkers :p. Mostly the last 2.
I guess you missed the last several nerfs to mystics? You do know the casting issues were brought on when the coding for *casting on the run* was pulled? Take a gander at the people who complained...sure wasn't mages.

It wasn't mages complaining about the ma/nb spam that spurred the changes.
It wasn't mages complaining about spell plague that spurred the changes (twice)

I guarantee that each and every mystic nerf to date had a dexxer behind it crying because he could no longer kill every template in the game. Don't think so? Look for yourself...
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Mage Weapon templates are good till they get disarmed, then they are on the run :(
That saying playing a mageweapon template myself lol. :p
Well, us mages have little choice. If the dexxers hadn't complained about eval being tied to mysticism...we would still have the ability to use wrestle or even a wep skill on the template.
 
C

chuckoatl

Guest
It wasn't mages complaining about the ma/nb spam that spurred the changes.
It wasn't mages complaining about spell plague that spurred the changes (twice)
Actually it was mages complaining. There is no skill involved in a 3 button mage. if you dont think it was you my kind sir are crazy.

BTW, the amount of skill points and mods it takes to make that LJ dexxer hit for 50+ is legit. Kind of like how they finally made it worth while to play a DS temp. 340 skill points I better hit for 50 point DS.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Actually it was mages complaining. There is no skill involved in a 3 button mage. if you dont think it was you my kind sir are crazy.
The past threads say otherwise, perhaps you should look. 3 button mage eh? My whole keyboard and 12 buttons on mouse are full...you have hide, stealth, ninja form, DS, and two specs. Yep, your temps take skill peanut.

BTW, the amount of skill points and mods it takes to make that LJ dexxer hit for 50+ is legit. Kind of like how they finally made it worth while to play a DS temp. 340 skill points I better hit for 50 point DS.
I didn't say it wasn't legit...I also don't think the developers are aware of it being a potential issue.

Did I cry nerf on it? No, I took dying honorably and returned to try again...with new tactics. And again...and again...and again.

Now, back to things that are a problem...like bandages. I see you didn't dispute anything I mentioned regarding their *issues*...must mean you know there is a problem.
 
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chuckoatl

Guest
I have 4 dexxers, one of which uses bandies........ so I really dont care.


BTW, these boards are not exactly PvP central. Most people on these boards have no idea what we even mean by a double interupt on a spell, nor do they give a poop.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
I have 4 dexxers, one of which uses bandies........ so I really dont care.


BTW, these boards are not exactly PvP central. Most people on these boards have no idea what we even mean by a double interupt on a spell, nor do they give a poop.
seems you know there is a problem with bandages but refuse to comment on it. perhaps you know I am correct?
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
If a char uses HLD, even with 70 dci a person still gets hit more overall than they are supposed to. This equation gets even more skewed when certain specials are used. With max dci the attacker should hit no more than 50% of the time...the numbers with certain attacks are closer to 80-90%.
You can't prove that. Sorry you fail again :(.

You can't just make up statistics like you made up that you could get 5 spell plague ticks from one cast.
 

Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
I've always suspected that there was something wrong with the dci calculator when with certain attacks (namely ai) i've been hit up to 7 times in a row with 70% dci and gm parrying. However i haven't actually tested it and usually put it down to luck despite it happening constantly.

With so many visible bugs in the game, it worries me how much bad coding there is that we can't see.
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
You can't prove that. Sorry you fail again :(.

You can't just make up statistics like you made up that you could get 5 spell plague ticks from one cast.
Yeah I agree. I think this is a case of a poor player making excuses for dying and thinking he understands the game more than anyone else does.

In any case I'd assume they'd have changed healing's functionality when they capped the speed of bandages from 1 sec to 4 seconds. Seems to me when they go back and change something they look at somethings entirety and adjust what needs adjusting to balance out its function.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
You can't prove that. Sorry you fail again :(.

You can't just make up statistics like you made up that you could get 5 spell plague ticks from one cast.
I can't prove that? Perhaps as already mentioned, you should read the dev. post on the sticky RNG and the upcoming fix for it. If the devs. say there is an issue, then it is.

Yes, you could get 5 ticks from one cast...perhaps you should ask a few mystics who knew what they were doing...apparently you missed the boat on that one too.

BTW, weren't you the one who posted a SS of yourself with over 200 str? Lunchbox right?
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Yeah I agree. I think this is a case of a poor player making excuses for dying and thinking he understands the game more than anyone else does.

In any case I'd assume they'd have changed healing's functionality when they capped the speed of bandages from 1 sec to 4 seconds. Seems to me when they go back and change something they look at somethings entirety and adjust what needs adjusting to balance out its function.
Again, bandages were never made to be unstoppable. If you wish to dispute that fact, then do so in a way that provides reasoning behind your thoughts.

You assume that the devs. took elemental resists into consideration when the changes were made...and they originally did. However, SINCE those changes were made the suits have evolved...but the rules stayed the same.

Now as far as my chars ability, I don't cry making new threads pertaining to things I think need to be changed unless there really is an issue. The last time I spoke out on anything was during the moving shot bugged quiver phase, which if you recall...truly was an issue.

After much time to consider, and after much debate with other players...I presented my thoughts on bandages. This was not due to being owned, I don't care about dying. However, I do believe in balance...and in this case it is about time to make adjustments based on the changing game. As I mentioned before...bandages were never designed to be unstoppable.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
I've always suspected that there was something wrong with the dci calculator when with certain attacks (namely ai) i've been hit up to 7 times in a row with 70% dci and gm parrying. However i haven't actually tested it and usually put it down to luck despite it happening constantly.

With so many visible bugs in the game, it worries me how much bad coding there is that we can't see.
People have always exploited errors in the coding, and these same people always claim those who point those out are delusional...or have no idea what they are talking about. Denial seems to be a common thing around here.
 
C

chuckoatl

Guest
Yes, you could get 5 ticks from one cast...perhaps you should ask a few mystics who knew what they were doing...apparently you missed the boat on that one too.
Well you must be some kind of god then. I have never been hit with more than 3........ EVER. Also seems funny that in the patch notes 3 is all you can ever get hit with.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Well you must be some kind of god then. I have never been hit with more than 3........ EVER. Also seems funny that in the patch notes 3 is all you can ever get hit with.
Why don't you ask spoony? He is in your guild, I helped him figure it out. Nope, not a god...I just try to get to know the mechanics of the game. Also, you cannot always go by the spell explanations either...there are many erroneous posts still out there with incorrect data.

Btw, even with the changes...I still get 4 ticks off on a regular basis.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
Really?

..the numbers with certain attacks are closer to 80-90%.
The dev's post says that certain attacks hit 80-90% of the time? No, they don't. You're making it up. You're wrong, yet again. Big surprise.

Dev's mentioned the RNG was buggy. But it is streaky in both directions. Sometimes you get hit more, and sometimes a dexer will miss 10 times in a row. Get it? Probably not, you're a bit slow.

The only way you get '4 ticks' is if you're counting the initial spell plague hit as a tick.

You were never able to get 5. You're wrong again. You are like the popps of the PvP world, just trolling.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Really?



The dev's post says that certain attacks hit 80-90% of the time? No, they don't. You're making it up. You're wrong, yet again. Big surprise.

Dev's mentioned the RNG was buggy. But it is streaky in both directions. Sometimes you get hit more, and sometimes a dexer will miss 10 times in a row. Get it? Probably not, you're a bit slow.

The only way you get '4 ticks' is if you're counting the initial spell plague hit as a tick.

You were never able to get 5. You're wrong again. You are like the popps of the PvP world, just trolling.
Sorry, but the devs. are often cryptic with their responses because they do not want people to take advantage of game changing bugs. You know this, I know this. For example, you obviously took advantage of a huge bug according to the SS you took of your char Lunchbox. I don't think the devs. flat out mentioned THAT bug, however they did make a rather cryptic response to it in the last publish bug list.

Troll? Look at your history of posts dude...most of the time your posts are spent trying to discredit those who want the game to be good for everyone...and not just themselves. I made some damn good points, yet here you are trying to discredit and toss smoke screens instead of trying to add to or detract from those points.

Weren't able to get to 5? Guess you don't know game mechanics as well as you believe you do.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
Sorry, but the devs. are often cryptic with their responses because they do not want people to take advantage of game changing bugs. You know this, I know this. For example, you obviously took advantage of a huge bug according to the SS you took of your char Lunchbox. I don't think the devs. flat out mentioned THAT bug, however they did make a rather cryptic response to it in the last publish bug list.


Weren't able to get to 5? Guess you don't know game mechanics as well as you believe you do.
No, they didn't make a cryptic response to my screen shot. The fact that you just posted this makes me laugh - really hard.

I'm still waiting to hear where you got your 80% quote from.. I'd just like to see you reply that you pulled that statistic, like all of your others, out of your ass.

No one was able to get to 5, not even you. I know the game mechanics fine, you're just full of ****.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
No, they didn't make a cryptic response to my screen shot. The fact that you just posted this makes me laugh - really hard.
Your comprehension skills are horrible

I'm still waiting to hear where you got your 80% quote from.. I'd just like to see you reply that you pulled that statistic, like all of your others, out of your ass.
Your comprehension skills are horrible

No one was able to get to 5, not even you. I know the game mechanics fine, you're just full of ****.
Your comprehension skills are horrible
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
I'm still waiting to hear where you got your 80% quote from..
I can see how a dexer would hit 80% of a specific fight, but that's not the grand picture of the entire time logged in. If you play all day against a bunch of max DCI players and actually count the hits/misses it's going to balance out 50/50. It's streaky. YES YOU ARE GETTING HIT 80% OF THE TIME, but that's the streak and you just happened to be the unlucky target of my 6 AI's in a row :(. Guess what happens when I fight the next guy after you... MISS HIT MISS MISS MISS etc... It'll balance itself out.
 
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chuckoatl

Guest
I miss a ton, which is the reason you ever live to off screen me rabbit.
 

Restroom Cowboy

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Stratics Legend
I miss a ton, which is the reason you ever live to off screen me rabbit.
I didn't state the RNG was fuggered, the devs. did. If you took as much time to read as you do trolling, perhaps you would notice I said in certain situations. I am not going to flat out say what those situations are, because it would be grounds to get banned on this forum.

As far as what you do in game, just stfu. We went round and round the other night but all you did was run away and talk poop.
 

Restroom Cowboy

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Stratics Legend
I can see how a dexer would hit 80% of a specific fight, but that's not the grand picture of the entire time logged in. If you play all day against a bunch of max DCI players and actually count the hits/misses it's going to balance out 50/50. It's streaky. YES YOU ARE GETTING HIT 80% OF THE TIME, but that's the streak and you just happened to be the unlucky target of my 6 AI's in a row :(. Guess what happens when I fight the next guy after you... MISS HIT MISS MISS MISS etc... It'll balance itself out.
Again, like most other bugs...in order for someone to take advantage they have to take the proper steps. I am not going to post those steps, but they are fairly easy to figure out once you see the way the mechanics of the game work.
Do they/will they (the bugs) work for all char types? No.

To get back on topic though, does mysticism really need to be hit with the broom again? Or do other aspects need to be overhauled to level things off across the board? As far as mystic being *buggy*...well lets be honest...players *asked for it*. can't always have cake and ENJOY eating it too.
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
To get back on topic though, does mysticism really need to be hit with the broom again? Or do other aspects need to be overhauled to level things off across the board? As far as mystic being *buggy*...well lets be honest...players *asked for it*. can't always have cake and ENJOY eating it too.
I don't think anyone's asking for a change of the new changes. Just for the spells to interrupt properly I'm pretty sure. That's not much of a brooming to ask for proper function.
 
C

chuckoatl

Guest
I don't think anyone's asking for a change of the new changes. Just for the spells to interrupt properly I'm pretty sure. That's not much of a brooming to ask for proper function.
That and bandies to fail 99% of the time. Oh no wait thats rabbit.


BTW, why would it matter if you get banned? You have been banned from your own guilds boards for what? 3 years?
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
I don't think anyone's asking for a change of the new changes. Just for the spells to interrupt properly I'm pretty sure. That's not much of a brooming to ask for proper function.
Thing is, there was no issue as things were from the get go. There were no dexxer mystics, the original SP was ok aside from the area effect bit, and the spam was counterable. Hell, even the ability to purge animal forms SHOULD have been left in the game.

However, since the changes...mystics have been made more powerful against other mages...less powerful against other classes...all due to public response. The outcry of dexxers over the last several months in retaliation to a template that actually made mages more viable against them has been staggering. All one needs do is peruse over previous mysticism threads to find the same old people making the same old complaints.

Most of these complainers forget that all they need do is disarm a mage and they are rendered ineffective. Talk about over powered!
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
That and bandies to fail 99% of the time. Oh no wait thats rabbit.


BTW, why would it matter if you get banned? You have been banned from your own guilds boards for what? 3 years?
Gee, as a former member who was ousted and not allowed to return you know full well that not to be the case. I post weekly on *our* boards...you know...the ones you used to be part of but were not allowed to return to.
 
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chuckoatl

Guest
Gee, as a former member who was ousted and not allowed to return you know full well that not to be the case. I post weekly on *our* boards...you know...the ones you used to be part of but were not allowed to return to.
but you were banned from the public side. You know, the one that PvPers read.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
but you were banned from the public side. You know, the one that PvPers read.
Oh, you mean Links boards...those have nothing to do with my guild...as you already know. How far are you going to troll this anyway...seeing that the whole reason I am not posting there is a personal issue between myself and its handler.

Would you like me post about your life...including your involvement with underage girls as a 30 something year old guy? I bet the crowd would love to know the juicy details!
 
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