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Pinco's UI

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Pinco

UOEC Modder
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this is a native option of the EC. You can find it by right click the chat orange baloon :)
 
S

Scotia

Guest
Pinco,

Thank you, thank you, thank you for the new pet bars, I love them!!

I do have one question, I don't know if its something I am only experiencing or what.

I play EC, and when I used your old UI to load my vendors I would click on the Settings tab at the bottom and enable legacy bags. My own bag would remain in the non legacy format and my vendors bags would then be legacy which is wonderful!!! But now with the latest UI when I click settings and choose to enable legacy containers it then shuts my bag and reopens it in the legacy format which is a complete mess. lol

So I have to actually hit escape and go into user settings to enable legacy containers for it to work the way it used to.

I hope you understand what I am saying, I tried to make that as clear as possible. lol

Again though, I appreciate everything you have done...like someone else said you have spoiled us rotten! ;)
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
yes, I know was great... but I had to make all container became legacy, because sometimes all the contents will disappear and you have to close and re-open the client to fix it... the only way to avoid this was to make all container legacy or all not legacy :(
The user setting menu cause the same bug...
 
O

Old Man of UO

Guest
...

I play EC, and when I used your old UI to load my vendors I would click on the Settings tab at the bottom and enable legacy bags. My own bag would remain in the non legacy format and my vendors bags would then be legacy which is wonderful!!! But now with the latest UI when I click settings and choose to enable legacy containers it then shuts my bag and reopens it in the legacy format which is a complete mess. lol

So I have to actually hit escape and go into user settings to enable legacy containers for it to work the way it used to.
...
Create a macro with two Command Scripts:

script SystemData.Settings.Interface.LegacyContainers = not SystemData.Settings.Interface.LegacyContainers
script UserSettingsChanged()

Then set that macro to a hot key.

When I stock my vendors, I first open my backpack in Grid View, then toggle my hotkey and open the vendor backpack, which will open in Legacy View. When I am done, I use the macro a second time to toggle back to Grid View of the backpack. Very fast to switch.
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
Dermott Third Dawn Texture pack is now available for download :)
 
S

Scotia

Guest
Create a macro with two Command Scripts:

script SystemData.Settings.Interface.LegacyContainers = not SystemData.Settings.Interface.LegacyContainers
script UserSettingsChanged()

Then set that macro to a hot key.

When I stock my vendors, I first open my backpack in Grid View, then toggle my hotkey and open the vendor backpack, which will open in Legacy View. When I am done, I use the macro a second time to toggle back to Grid View of the backpack. Very fast to switch.
Oh thank you so much for this info...but now I'm a bit embarrassed, how to I do a macro like that?
 
O

Old Man of UO

Guest
Oh thank you so much for this info...but now I'm a bit embarrassed, how to I do a macro like that?
When you create a new macro, in the actions gump window at the bottom is an icon for Commands - drag that into your macro and add each "script" line into the command line that pops up. You will need two commands for this macro.

There is a thread stickied at the top of this forum with a description of how to create a Command Script, with several examples that you may find useful. See if that answers your question, if not then post and we can go into more detail.
http://vboards.stratics.com/uo-enhanced-client-beta-discussion/149410-command-scripts.html
 

Willard

Seasoned Veteran
Stratics Veteran
Stratics Legend
Just loaded your UI up and one word---Wow!

It is pretty awesome. Absolutly love the "Loot Bag" and just about everything else too!
Obviously a lot of work and thought went into making this. It may take me a while to figure out all the cool things it has to offer.


Thanks
 
S

Scotia

Guest
When you create a new macro, in the actions gump window at the bottom is an icon for Commands - drag that into your macro and add each "script" line into the command line that pops up. You will need two commands for this macro.

There is a thread stickied at the top of this forum with a description of how to create a Command Script, with several examples that you may find useful. See if that answers your question, if not then post and we can go into more detail.
http://vboards.stratics.com/uo-enhanced-client-beta-discussion/149410-command-scripts.html
YES, I did it!!! Thank you so much for your help!!! This is awesome ;)
 
A

anna anomalous

Guest
your custom-UI makes me enjoy the enhanced client even further. great work!
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
I'd like to remember to everyone this:
If you want to see the full changelog and/or check what's new in the future version CLICK HERE
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
Code:
3.3f 
- Removed the "Lock: ???" label from quick details window
- Fixed the "pike" weapon bug, now you will not see "Shore Fish" anymore.
- Now you'll see the fish type for stacks greater than 1000.
- Fixed the message of orange petal, now is in the right color.
- Now the fish monger crates will show the kind of fish required.
- Fixed a bug that allow the game to show empty properties box.
- Added the Server Line map. This map can be scaled in scale mode.
- Added the toggle for grid on containers.
- Added the "Sad Mode": when active, all overhead text will be at the same color (as default) and the spell names will be automatically disabled.
- Added a toggle for overhead spells: when active, you'll not see the spell words or name.
- Added a new script command: EnhancePack.ToggleLegacyContainers()
- Now the wod button still invisible if you have the healthbar of a dead bonded pet.
- The toggle radar now will be red even if you have the atlas open.
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
next version could take some days if not more than a week due to my new insane idea:



If you have any request about this, just ask now because I have to load all beasts data :D
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
Note: this only shows the range of resistances, because I cannot take the data from animal lore... it's like to look the hunter guide on stratics ;)
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
next version could take some days if not more than a week due to my new insane idea:



If you have any request about this, just ask now because I have to load all beasts data :D
Yes, that is insane, but it'll be amazing if you can get it to work properly. :)
 
O

Old Man of UO

Guest
next version could take some days if not more than a week due to my new insane idea:

If you have any request about this, just ask now because I have to load all beasts data :D
I think that's a great idea!

I just wonder if it will slow down the UI with that much data, causing lag? Of course, adding a switch to turn it on/off would help.
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
the arrow on the bottom will show/hide details, however it not causing lag, because the data will be pre-loaded on memory :p

Update: the creature DB is loaded, now I have to recognize the creature like daemons :)
 

Llewen

Grand Inquisitor
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Stratics Legend
Campaign Supporter
I just wonder if it will slow down the UI with that much data, causing lag? Of course, adding a switch to turn it on/off would help.
I would think it wouldn't. It shouldn't require much processor time. What will require a lot of time is entering the data for all the mobs in the game...
 

Llewen

Grand Inquisitor
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Stratics Legend
Campaign Supporter
Update: the creature DB is loaded, now I have to recognize the creature like daemons :)
Wow, and yes, I was wondering how you would handle named mobs like daemons and pets. They really need to give access to lore gumps...
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
pets and summons will be excluded for now, for daemons I have wrote the routine I have just to test it :D
 
C

Cloak&Dagger

Guest
I applaud your efforts once more *bows*

I Felt the need to do as such, as you are really doing a wonderful job, and keep coming up with excellent idea's. Maybe they will make more of the UI available again like it was in KR :)
 

gortman

Sage
Stratics Veteran
Stratics Legend
Pinco,

I think you and Santa Claus must be related. Thanks for this great gift of a UI that just keeps getting better and better! It truly is the gift that keeps on giving! :)
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
Speaking about the creature with a name (like daemons), I checked as many as I can remember, now I need some hints if something is missing...

I've added:

- Orcs
- Savages
- Daemons
- Controllers
- Lizardmen
- Shadow Knights
- Darknight Creepers
- Dark Fathers
- Birds
- Balrons
- Brigands
- Piexies
- Centaurs
- Ethereal Warriors
- Evil Mages
- Evil Mages Lord
- Executioners
- Wandering Healers
- Priests of Mondain
 

Llewen

Grand Inquisitor
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Campaign Supporter
And sorry Pinco, the only other named mobs I can think of are some of the event mobs like the Bane guards.
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
good, thanks petra :D

Maybe is better to upload the package and see if someone find something wrong :p
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
Code:
3.4
- The server line map will switch between trammel and felucca.
- In the server line map, now you can see your position with a dark red dot.
- TEST FEATURE:
 * Added the target details on target window: 
  + The creature data is obtained by parsing the name so it won't work on renamed creatures.
  + This will shows the data (slayer, opposite slayer and resistances) of the current target.
  + You can show/hide it with the arrow on the bottom of the target window.
  + This will not show player's data and do not work with animal lore (sorry!)
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
Pinco I'm having an issue with the quick data window not updating my weight.

I'm not sure what's wrong but it totally doesn't update my weight.

I totally MISS UO Assist telling me when I was nearing overweight and when I was in danger of being overweight if cursed. Is there anyway you can fix this and add something similar to your warnings?
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
the default icon on hotbar became highlighted when you are near to overweight or overweight...
I will fix this thing for the next version, I'll probably add the overweight warning on the danger bar :p
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
I have another request. Would it be possible to allow multiple mobiles windows? This way you could adjust filter settings to show friends in one, and enemies in another, etc.
 

Pinco

UOEC Modder
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Stratics Legend
yes, it can be done, but are about 6-7 windows and could fill the screen :D
 

Llewen

Grand Inquisitor
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Campaign Supporter
Ah, but that's the beauty of the scalable elements! You can make things fit! But yes, I know, I was thinking about where I'd be able to fit it as well. But it would be worth it, and it would make large battles easier to manage.
 

MalagAste

Belaern d'Zhaunil
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Ah, but that's the beauty of the scalable elements! You can make things fit! But yes, I know, I was thinking about where I'd be able to fit it as well. But it would be worth it, and it would make large battles easier to manage.
Agreed. Many times my allies don't want to party so we get more/better loot chances. However this makes keeping their bars difficult since every time they die their bars poof...

Having the ability to at least have "allies"/greens/blues on one bar and baddies on another would be nice... However I'm wondering if some of my severe lag issues aren't associated with the mobiles bar in the first place.
 

MalagAste

Belaern d'Zhaunil
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And Pinco I'm still having an issue with my weight not updating on the quick data bar. No matter what I take in or out of my pack the weight on the bar never updates.
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
I know you still have the issue, because I've not uploaded the new version yet :D

However, the mobile bar is a big cause of lag, because has too many server requests at the same time. When I do the group boxes I will re-do the system by trying to avoid some lag.
More mobiles you have on the bar the more will be the lag.
For a lag test just go into the underworld at the acid slug spawn and try to change the mobiles number until you get the right value :)
 

Llewen

Grand Inquisitor
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Stratics Legend
Campaign Supporter
When I do the group boxes I will re-do the system by trying to avoid some lag.
That would be awesome. And Malagaste, I found I had to limit the window to only show 8 bars, which limits it's usefulness in situations with large numbers of mobiles. So anything that would allow more mobiles in the window would be a very good thing.
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
Code:
3.4a
- Added the missing serpent pillar to the server line maps.
- Fixed the slayer on Minotaur General.
- Now if you try to mine while riding you'll being dismounted automatically.
- Fixed a bug with the backpack lock button, now should stay always in the right position.
- Fixed a bug on the hotbars which was showing a tooltip for disabled items.
- Fixed the quick details window, now it will be updated correctly.
- On the quick details window you will see the weight in red if you are overweigth or almost full (10 stone less than max)
- Added the overweight warning on the danger bar.
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
Love the new stats for the target bar for mobs. A couple of times I had it show for a pet (wrong info of course), but not consistently.
 

MalagAste

Belaern d'Zhaunil
Alumni
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Stratics Legend
UNLEASHED
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*hugs Pinco* Thank you thank you thank you!

And I hope you have a wonderful Holiday!
 
S

Scoobs

Guest
MERRY CHRISTMAS!

I would like a timer on my raising Colossus ruration for Christmas pls :)
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
thanks, merry christmas to you :D

For the raising colossus duration I need to gather the formula...
 
C

Cloak&Dagger

Guest
Merry Christmas Pinco. And as always wonderful job. Not that I would benefit much from it, but would it be possible to add the auto dismount when trying to fish as well? I don't actually ever fish but thought it might be nice for other players, seeing as how you did it for mining is what gave me the idea. Other than that....I don't see anything wrong as of yet.
 
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