What the hell is going on?
I rarely rant about the changes that go on in this game. I adapt to the changes they dish out. tactics for specials and what not.
But whatever mission they have to remove alchemists from the game makes little to no sense to me. I mean whats the problem with having alchemy in UO?
So pretty simply, people complained about people using pots all the damn time in pvp. That has to be where the majority of the inspiration for these changes comes from. But have they taken into account that this is still a pretty skill based game? and that these people almost never have the alchemy skill who are using these potions?
Lets go over the recent changes to Alchemy, the skill in Ultima Online.
Added jewels that will intensify potions by 50% regardless of skill
Please note that the skill only intensifies by 30%....and UO's not that item based..
Added a potion that can delete over 100 potion from a players backpack in an instant every 50 seconds per person.
Now lets make these alchemy changes real awesome and double the weight of potions. That way they start off with less and you can diminish a players inventory even faster!
That way the 100 skill they have is completely worthless.
So end the end,
Ultima Online has made it so players with no skill can have a bigger alchy bonus than skilled players,
then when we realized these people were using potions all the time:
we made it so that players would carry less potions
and made it so players with no alchemy skill could shatter hundreds of potions in a players backpack in seconds.
SKILL!
MAKE IT RELEVANT IN UO!
Sheesh.
Not a single thing done to alchemy has taken the skill in to account.
Is it really that hard to not take it into account?
A skilled alchemist should be able to make lighter potions that have the same effect. and a skilled alchemist potions should help them more than a damn ring on their finger.
The weight system in UO alone has become just a simple, cheap, and meaningless way to balance the game.
one potion alone should not weight 28 pounds.
Alright, rants over. Long live UO and the combat alchemist.
I rarely rant about the changes that go on in this game. I adapt to the changes they dish out. tactics for specials and what not.
But whatever mission they have to remove alchemists from the game makes little to no sense to me. I mean whats the problem with having alchemy in UO?
So pretty simply, people complained about people using pots all the damn time in pvp. That has to be where the majority of the inspiration for these changes comes from. But have they taken into account that this is still a pretty skill based game? and that these people almost never have the alchemy skill who are using these potions?
Lets go over the recent changes to Alchemy, the skill in Ultima Online.
Added jewels that will intensify potions by 50% regardless of skill
Please note that the skill only intensifies by 30%....and UO's not that item based..
Added a potion that can delete over 100 potion from a players backpack in an instant every 50 seconds per person.
Now lets make these alchemy changes real awesome and double the weight of potions. That way they start off with less and you can diminish a players inventory even faster!
That way the 100 skill they have is completely worthless.
So end the end,
Ultima Online has made it so players with no skill can have a bigger alchy bonus than skilled players,
then when we realized these people were using potions all the time:
we made it so that players would carry less potions
and made it so players with no alchemy skill could shatter hundreds of potions in a players backpack in seconds.
SKILL!
MAKE IT RELEVANT IN UO!
Sheesh.
Not a single thing done to alchemy has taken the skill in to account.
Is it really that hard to not take it into account?
A skilled alchemist should be able to make lighter potions that have the same effect. and a skilled alchemist potions should help them more than a damn ring on their finger.
The weight system in UO alone has become just a simple, cheap, and meaningless way to balance the game.
one potion alone should not weight 28 pounds.
Alright, rants over. Long live UO and the combat alchemist.