Probably I will be around in 4 years time, but as other have said, the skill caps are fine as they are, its worked for the last 13 years, its about the only thing in UO they ain't broken.
The current skill cap is not 13 years old. It was changed 8 years, 6 months, and 10 days ago.
This is the typical suggestion of Trammie sissies who don't know how to PvM. Please, don't make the game even less challenging than it already is with all the uber-powered items!
Keep talking trash, il xshard over just to rez kill you until you cancel your account.
Tis true what you say. Sad thing is now sites are selling tame pets that are fully trained for real money. How much easier can it be for a nub tamer now days? EA is sure missing out on pixels for cash.
I really do not understand your sense of entitlement. Think about a new player learning about the higher skill cap for for vets... Don`t you think they would be POd when they found out they have to wait 4 years just to be have there characters at the same level as everyone else?
**** like this is why new players don`t stick around.
Now people want max skill cap as a new player. Way to solve the issue that is just charge the token what it would cost you for 4 years of playing. Be $623.52 at $12.99 a month
The way I see it, I have paid over $3000 dollars over the years to keep my accounts going and I would have zero problem with this token being offered(for a reasonable price) for non vet accounts.
EA should see this is an easy revenue source. Remember, our game isnt exactly thriving at the moment
Personally, I still want to see MORE skills... really I'd love to see a skill-tree system that retains the openness of UO's system so that it allows a generalist who can do a wide range of actions at a reasonable quality (think a 7xGM crafter) or a specialist who can do a narrow range of actions exceptionally well (i.e. a Legendary Metalworker (Mining, Smithing, Arms Lore, Tinkering, Imbueing)).
Some simple skill tree concepts would be:
Base: Alchemy
- Specialization: Potions
- Specialization: Transmutation
Base: Smithing
- Specialization: Armoursmithing
- Specialization: Weaponsmithing
etc.
I could see this. Another thing they could think about is metallurgy. The ability to take regular and special ore and ingredients to make new metals that offered new alloys and metals.
Examples
ore "A"+ ore"B"+some rare ingredients= Metal that can have been imbued at slightly higher property weights(550?), but is very brittle, thus wont last long
ore "D"+ ore "C"+ other ingredients= Metal that is incredibly durable(2/3x), but can only accept %300-%400 properties