You are not understanding my point...which comes as no surprise whatsoever. Or, perhaps you are understanding it, and you are intentionally attempting to spin it into something it is not.
No, Morgana, the problem isn't that I'm failing to understand you, it is that you are linking two completely unrelated items together, for example:
For the developers of UO to be so short staffed as not to be able to produce full expansions any longer, and that includes a Classic Shard...is an indication that the game is not only in decline, as it has been for some time...but approaching the end of its life.
A Classic Shard has
nothing to do with the ability to produce a full expansion, booster, or whatever else.
Let me explain, since the concept has apparently been lost on you for
twelve years.
There has never been a classic shard produced, nor ever a promise that one would be produced. In the past twelve years, only for the past year and a halfish or so since Cal made mention of the potential of a classic shard being
considered has there ever even been a glimmer of hope. If they don't produce one, it means they've determined it is not financially viable. It wouldn't matter if UO had the same size DevTeam as WoW -- which is another game that people have been clamoring for a classic server on, and which the developers have refused to provide -- if it's not a viable course of action, they simply won't take it.
Certainly, the game will remain playable until they shut down the last shard. That is not what I am saying. What I am saying is that the progression of UO, at least in the way it has been known, seems to be approaching an end.
Oh, dear god... now you're going to redefine what a life cycle is, and what you meant in order to make it vague enough that you can say, "I told you so," at any random point in the future?
Surely you must realize that this game will not last forever. You have to also be able to recognize the writting on the wall, unless you are just being willfully ignorant. The shards themselves are pretty empty, except for Atlantic. The development of full blown expansions has ceased. The next step will likely be shard contracture.
Look... I'm well aware that the game won't go on forever. However, I don't see any writing on the wall that hasn't been there multiple times before. Atlantic is not the only populated shard, but yes, the populations on all the shards are down. No big shock there. The game has a lot of issues that aren't being addressed. Of course, it's had that particular issue for as long as it's been a game.
There is no need to shoot the messenger here. It is not *my* fault that UO has out lived its expected life span. It also isn't because there will or won't be a Classic Shard. It's because the game is going on 14 years old, has the graphics of a 14 year old game, and faces some really stiff competition from the company that owns the game in Star Wars Old Republic. If EA felt that their MMO future was Ultima Online, why would they be dumping so much money into the development and advertisment of Old Republic??
Well, gee, Morgana, at least we continue to agree on certain things... at least in part. First, EA has
never understood why UO was a success in the first place, but it has been, to date, their ONLY successful MMO. Dark Age of Camelot doesn't count because they bought it, but even DAoC has been more successful than WAR. Why are they pumping money into SWOR? Because they really, really, REALLY hope to god the game takes off because their history of success vs. failure in the MMO market has been a single game and a single purchased game. They've had no other successes unless you count Pogo, but that's not an MMO.
There have been a few Classic Shard fans that have posted that a Classic Shard would "save" UO. I have never been one of those people. I recognize it for exactly what it is...or would be...a way to bring some capital back into the game that will otherwise not be collected. A Classic Shard would not draw enough players to influx UO with enough capital to "catch up" to the other newer games out there...and I never said it would.
Okay, but as we've discussed ad nauseum, a classic shard wouldn't be just a turn it on and let it go thing. People would want further development on it too, and Siege Perilous already doesn't receive the attention it needs -- and never has, regardless of the UO DevTeam sizes. It might bring in SOME capital, but to believe that it would be enough to justify it is just an exercise in fantasy.
Now, could a different dev team take it, make it F2P, and do stuff with it? Sure, probably. Maybe Draconi's web client would be the way to go for it too -- though I personally see web clients as a weakness to gaming, not a strength, but I digress, that's a fundamental design issue that I take core issues with that's got nothing to do with this at all.
But again, for a classic shard to succeed, it would need much more than an "on" switch, and as you've pointed out, they're not even doing full expansions, and can't focus on more than one thing at a time, so why it would be viable to rip the dev team from a significantly larger player base on the hope and whim that there would be enough of an influx to justify it is far beyond me.
So, when I say that if we don't get a Classic Shard, that you should look at it as a sign of things to come...a sign of an end of UO, I do not mean that the lack of a Classic Shard is going to cause that. But I am pretty sure you already realized that before you even bothered to post your response. Nice attempt to spin my statement though, it was a good effort
Err... But see, Morgana, for you to say PRECISELY that if we don't get a Classic Shard that it's a sign of things to come and then say, "Well, I don't mean that it's specifically because we don't get a Classic Shard" is a spin by yourself on your own statement.
You cannot say "If we don't get a classic shard it means the end of UO's life cycle," and then say, "Well, it's not that failure to get a classic shard means the end of UO's life cycle, clearly that's not what I meant, nice try at spinning it."
Either you meant it or you didn't, but you can't start trying to back out of it by saying, "I said it, but that's not what it meant, and you know it."