I read from the Pub 69 notes :
Now, The Thief as a viable, playable character has been vanishing over the years.
Thanking to hiding and stealthing it was still usable a little.
But now with the Pub 69 changes ?
Unless I am reading it wrong, all of the announced change concerns me "Hidden players who have been detected will not be able to rehide/invis for duration based on their hiding skill".
Excuse me ?
Re-hiding after a steal was the only one hope for a thief to try survive as usually they can be killed very fastly.
Taking this away from thieves means, IMHO, sending out a message to players not to play a thief character in UO any more.....
Clearly, a thief is a weaker character since a good many points have to be invested into stealing, snooping, hiding and stealthing. Not much room for anything else to defend or attack.
The only real defense of a thief was the ability to hide right after stealing and stealth away.
"Players can now only freely detect hidden criminals, murderers, and other aggressor types..
Unfortunately, if "freely detect hidden criminals" means also thieves (stealing flags one as an aggressor and a criminal) this means that the one and only defense of a thief will be gone and with it, the possibility of playing thieves any longer.
At this point, why don't we just get rid of the thief character in Ultima Online althougether ?
Bad change, IMHO, really bad change at least as thieving is concerned.
.Detect Hidden Skill (Active Only)
Hidden players who have been detected will not be able to rehide/invis for duration based on their hiding skill or magery skill. Players can now only freely detect hidden criminals, murderers, and other aggressor types.
Now, The Thief as a viable, playable character has been vanishing over the years.
Thanking to hiding and stealthing it was still usable a little.
But now with the Pub 69 changes ?
Unless I am reading it wrong, all of the announced change concerns me "Hidden players who have been detected will not be able to rehide/invis for duration based on their hiding skill".
Excuse me ?
Re-hiding after a steal was the only one hope for a thief to try survive as usually they can be killed very fastly.
Taking this away from thieves means, IMHO, sending out a message to players not to play a thief character in UO any more.....
Clearly, a thief is a weaker character since a good many points have to be invested into stealing, snooping, hiding and stealthing. Not much room for anything else to defend or attack.
The only real defense of a thief was the ability to hide right after stealing and stealth away.
"Players can now only freely detect hidden criminals, murderers, and other aggressor types..
Unfortunately, if "freely detect hidden criminals" means also thieves (stealing flags one as an aggressor and a criminal) this means that the one and only defense of a thief will be gone and with it, the possibility of playing thieves any longer.
At this point, why don't we just get rid of the thief character in Ultima Online althougether ?
Bad change, IMHO, really bad change at least as thieving is concerned.