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Reds are aggressor towards everything so can reveal blues. (The devs said this somewhere.)My point exactly...how the **** is a red suppose to detect a blue now? Or are we forcing Trammel on everyone?
Reds are aggressor towards everything so can reveal blues. (The devs said this somewhere.)My point exactly...how the **** is a red suppose to detect a blue now? Or are we forcing Trammel on everyone?
Where are you getting the idea that the revealer's Detect skill affects the delay before you can hide again? It doesn't say that anywhere. All it says is that at GM hiding, the delay will be two seconds. Period.arf arf arf
Where are you getting the idea that the revealer's Detect skill affects the delay before you can hide again?
*fixed* ...laPub 16 : The nail in the coffin to Thieves ?
Well, tell you what. You keep your joat detect skill and me with gm detect skill. First to reveal a gm hider wins 100 million gold.Perhaps from the fact that in this game, almost always, higher skill means better abilities ?
So now Detect Hidden will be an exception skill ? Having it as JoT (20.0) or 100.0 will make no difference whatsoever in the timer that will be imposed onto players flagged (for example thieves flagged as criminal after the stealing action...) for them to re-hide?
A flat, always applicable no matter the scenario 2 seconds ??
QFT!!!*fixed* ...la
On the other hand does hiding need a timer?If they simply reverted the change which changed using the Detect Hidden skill from a 1 second to 8 seconds, then you wouldn't need a timer on hiding after being revealed.
Detect is now an agressive act
Regardless, though, if it really has been made an aggressive act which flags the user as a criminal I must say that I am very surprised and disagree with the rationale since I consider Detect Hidden a "defensive" action and not an offensive one and, therefore, it should not be flaggable as "aggressive" to its user.
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Depending on the timer, this can be devastating for thieves who are generally quite weaker than their targets because of the template set up and, therefore, are not fit to much survive the lapse of the down timer before being able to re-hide.this targets 1 thing and 1 thing only.
player reveals hidden person and the person re-hides immediately. the revealer has a timer to wait until he can reveal again and when he does so the hider rehides immediately.
this way once you are revealed you cannot rehide immediately using the hide skill. (you would have to use smoke bomb or inv item)
Popps, stop thinking that you're speaking for thieves, because you're not. This will in no way affect my pvp thief and you want to know why? First, he's not red. Second if I go grey from stealing you bet your ass I won't be sticking around players for them to detect me and that's assuming anyone even has the skill to do so. Because you know that skill called stealth? Yeah. By the time they start trying to find me and after I hide, I have stealthed and shadow jumped away.Depending on the timer, this can be devastating for thieves who are generally quite weaker than their targets because of the template set up and, therefore, are not fit to much survive the lapse of the down timer before being able to re-hide.
By the way, smoke eggs (bombs) follow the hiding rules so, I suspect, if it won't be able to re-hide with the skill it will be the same with smoke eggs. Unless they have been also changed in their functionality.
QFTPopps, stop thinking that you're speaking for thieves, because you're not. This will in no way affect my pvp thief and you want to know why? First, he's not red. Second if I go grey from stealing you bet your ass I won't be sticking around players for them to detect me and that's assuming anyone even has the skill to do so. Because you know that skill called stealth? Yeah. By the time they start trying to find me and after I hide, I have stealthed and shadow jumped away.
The only template this will hurt are the stealth pvpers. So let those who have actually tested this stuff and play those templates lead the discussion. You already displayed yourself as horribly mis-understanding a whole lot already here that I just can't even take you seriously for this topic.
fixed yer fix*fixed* ...laPub 5 : The nail in the coffin to Thieves ?
/signed. Poops NOT speaking for me and has absolutely no clue whatsoever about the topic.Popps, stop thinking that you're speaking for thieves, because you're not. This will in no way affect my pvp thief and you want to know why? First, he's not red. Second if I go grey from stealing you bet your ass I won't be sticking around players for them to detect me and that's assuming anyone even has the skill to do so. Because you know that skill called stealth? Yeah. By the time they start trying to find me and after I hide, I have stealthed and shadow jumped away.
The only template this will hurt are the stealth pvpers. So let those who have actually tested this stuff and play those templates lead the discussion. You already displayed yourself as horribly mis-understanding a whole lot already here that I just can't even take you seriously for this topic.
Cloak‡1870598 said:Reading Comprehension is the only thing I can offer at this point popps.
The only thing Bteng said about detect vs hiding is the chance to reveal, then PERIOD and said at gm hiding you have to wait 2 seconds to rehide.
I wont even bother to point out all the obvious answers to everything else you said so far.
As for the blue on blue revealing, is this actually changing? I have not revealed a blue player in quite some time so I am guessing they are removing this ability? Assuming it is currently there.