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Pub 69 : The nail in the coffin to Thieves ?

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Lord GOD(GOD)

Guest
My point exactly...how the **** is a red suppose to detect a blue now? Or are we forcing Trammel on everyone?
Reds are aggressor towards everything so can reveal blues. (The devs said this somewhere.)
 
V

Vyal

Guest
I still have a thief and I use it to steal scrolls in fel, this is stupid.
 

Skrag

Visitor
Stratics Veteran
Stratics Legend
arf arf arf
Where are you getting the idea that the revealer's Detect skill affects the delay before you can hide again? It doesn't say that anywhere. All it says is that at GM hiding, the delay will be two seconds. Period.

It makes reference to Detect skill in the previous sentence, but all it says there is that higher levels of Detect give you a better chance of revealing someone. You know, the opposite of that "freely detectable means it takes 0 skill oh noes" nonsense you were posting previously.

I've never seen someone so aggressively misread patch notes before.
 

popps

Always Present
Stratics Veteran
Stratics Legend
Where are you getting the idea that the revealer's Detect skill affects the delay before you can hide again?

Perhaps from the fact that in this game, almost always, higher skill means better abilities ?

So now Detect Hidden will be an exception skill ? Having it as JoT (20.0) or 100.0 will make no difference whatsoever in the timer that will be imposed onto players flagged (for example thieves flagged as criminal after the stealing action...) for them to re-hide?

A flat, always applicable no matter the scenario 2 seconds ??
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Perhaps from the fact that in this game, almost always, higher skill means better abilities ?

So now Detect Hidden will be an exception skill ? Having it as JoT (20.0) or 100.0 will make no difference whatsoever in the timer that will be imposed onto players flagged (for example thieves flagged as criminal after the stealing action...) for them to re-hide?

A flat, always applicable no matter the scenario 2 seconds ??
Well, tell you what. You keep your joat detect skill and me with gm detect skill. First to reveal a gm hider wins 100 million gold.

(My point? Little to no skill in detect always had a chance to reveal a gm hider. You just fail so much that you will get frustrated and give up!)
 

JC the Builder

Crazed Zealot
Stratics Veteran
Stratics Legend
Campaign Benefactor
If they simply reverted the change which changed using the Detect Hidden skill from a 1 second to 8 seconds, then you wouldn't need a timer on hiding after being revealed.
 
B

Babble

Guest
If they simply reverted the change which changed using the Detect Hidden skill from a 1 second to 8 seconds, then you wouldn't need a timer on hiding after being revealed.
On the other hand does hiding need a timer?
Detect is now an agressive act so you should not be able to hide anyway, except if you are 10 steps away?
 

popps

Always Present
Stratics Veteran
Stratics Legend
Detect is now an agressive act


I did not read that in Pub 69 notes where they refer to the Detect Hidden changes and it is not reported either in the Detect Hidden description both of Stratics and UOGuide.
Sorry, UOHerald "Skills" section is currently not available for reference....


Ultima Online : Playguide

Greetings,

We have just recently completed a major overhaul to the Herald's back end content management system. Due to this we're busily working to re-populate all of the content within the play guides, until that time we apologize for this brief interruption and check back soon - thank you!
Regardless, though, if it really has been made an aggressive act which flags the user as a criminal I must say that I am very surprised and disagree with the rationale since I consider Detect Hidden a "defensive" action and not an offensive one and, therefore, it should not be flaggable as "aggressive" to its user.

Only offensive acts should, IMHO, flag their user as an aggressor.
 

Lorddog

Crazed Zealot
Stratics Veteran
Stratics Legend
this targets 1 thing and 1 thing only.

player reveals hidden person and the person re-hides immediately. the revealer has a timer to wait until he can reveal again and when he does so the hider rehides immediately.

this way once you are revealed you cannot rehide immediately using the hide skill. (you would have to use smoke bomb or inv item)
 

popps

Always Present
Stratics Veteran
Stratics Legend
this targets 1 thing and 1 thing only.

player reveals hidden person and the person re-hides immediately. the revealer has a timer to wait until he can reveal again and when he does so the hider rehides immediately.

this way once you are revealed you cannot rehide immediately using the hide skill. (you would have to use smoke bomb or inv item)
Depending on the timer, this can be devastating for thieves who are generally quite weaker than their targets because of the template set up and, therefore, are not fit to much survive the lapse of the down timer before being able to re-hide.

By the way, smoke eggs (bombs) follow the hiding rules so, I suspect, if it won't be able to re-hide with the skill it will be the same with smoke eggs. Unless they have been also changed in their functionality.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Depending on the timer, this can be devastating for thieves who are generally quite weaker than their targets because of the template set up and, therefore, are not fit to much survive the lapse of the down timer before being able to re-hide.

By the way, smoke eggs (bombs) follow the hiding rules so, I suspect, if it won't be able to re-hide with the skill it will be the same with smoke eggs. Unless they have been also changed in their functionality.
Popps, stop thinking that you're speaking for thieves, because you're not. This will in no way affect my pvp thief and you want to know why? First, he's not red. Second if I go grey from stealing you bet your ass I won't be sticking around players for them to detect me and that's assuming anyone even has the skill to do so. Because you know that skill called stealth? Yeah. By the time they start trying to find me and after I hide, I have stealthed and shadow jumped away.

The only template this will hurt are the stealth pvpers. So let those who have actually tested this stuff and play those templates lead the discussion. You already displayed yourself as horribly mis-understanding a whole lot already here that I just can't even take you seriously for this topic.
 
I

ikaikaman

Guest
Devs wanna you to use "Invisible equipments"I argued these many times but they igonored.
so If you attempt to steal But first, you should examine "mmm...this... would reach 5m....OK! more expensive than a charge of Invisibles.Let's steal!!!!" lol
 
G

Gowron

Guest
For as much as poops complains about stuff, I'm surprised he hasn't moved on to another game by now.

He'll complain that something is too hard.
He'll complain that something is too easy.
He'll complain about a negative impact to a part of the game he knows nothing of.

My question is simply "With the number of complaints, how does he ever find time to actually play the game?"
 

SchezwanBeefy

Lore Master
Stratics Veteran
Stratics Legend
Popps, stop thinking that you're speaking for thieves, because you're not. This will in no way affect my pvp thief and you want to know why? First, he's not red. Second if I go grey from stealing you bet your ass I won't be sticking around players for them to detect me and that's assuming anyone even has the skill to do so. Because you know that skill called stealth? Yeah. By the time they start trying to find me and after I hide, I have stealthed and shadow jumped away.

The only template this will hurt are the stealth pvpers. So let those who have actually tested this stuff and play those templates lead the discussion. You already displayed yourself as horribly mis-understanding a whole lot already here that I just can't even take you seriously for this topic.
QFT
 
C

Cloak&Dagger

Guest
Reading Comprehension is the only thing I can offer at this point popps.

The only thing Bteng said about detect vs hiding is the chance to reveal, then PERIOD and said at gm hiding you have to wait 2 seconds to rehide.

I wont even bother to point out all the obvious answers to everything else you said so far.

As for the blue on blue revealing, is this actually changing? I have not revealed a blue player in quite some time so I am guessing they are removing this ability? Assuming it is currently there.
 

Widow Maker

Slightly Crazed
Stratics Veteran
Stratics Legend
Popps, stop thinking that you're speaking for thieves, because you're not. This will in no way affect my pvp thief and you want to know why? First, he's not red. Second if I go grey from stealing you bet your ass I won't be sticking around players for them to detect me and that's assuming anyone even has the skill to do so. Because you know that skill called stealth? Yeah. By the time they start trying to find me and after I hide, I have stealthed and shadow jumped away.

The only template this will hurt are the stealth pvpers. So let those who have actually tested this stuff and play those templates lead the discussion. You already displayed yourself as horribly mis-understanding a whole lot already here that I just can't even take you seriously for this topic.
/signed. Poops NOT speaking for me and has absolutely no clue whatsoever about the topic.
 

popps

Always Present
Stratics Veteran
Stratics Legend
Cloak‡1870598 said:
Reading Comprehension is the only thing I can offer at this point popps.

The only thing Bteng said about detect vs hiding is the chance to reveal, then PERIOD and said at gm hiding you have to wait 2 seconds to rehide.

I wont even bother to point out all the obvious answers to everything else you said so far.

As for the blue on blue revealing, is this actually changing? I have not revealed a blue player in quite some time so I am guessing they are removing this ability? Assuming it is currently there.


If everything is obvious as you say, and if the 2 seconds is not a flat down timer that applies to all scenarios but only to the one presented (20.0 JoT Detect Hidden vs. 100.0 Hiding...., then can a player concerned about playing a theif know what the hell will the timer be in a 100.0 Detect Hidden vs. 100.0 Hiding scenario ?

Because, IMHO, should it be more than 2 seconds this would cause serious problems to playing a thief any longer unless other ways to re-hide (inviso spell, inviso potion) are left as possible by-passing the down timer.

The bottom line is, for a thief to be a playable character it is necessary to allow the thief to re-hide after the stealing act without too much of a down timer. Two seconds can still be viable as it overlaps with the skill usage timer and the need to break the line of sight anyways, a longer time than 2 seconds would definately be a problem to playing a thief in the game, IMHO.

I am not sure how many played a thief back in the day, but back then thieves were all over UO. There were entire Guilds only comprised of thieves and quite a few.

If the thief as a playable character has shrinked so much to what it is today, this is mainly due, to my opinion, to design choices over the years. Little by little, but inevitably, design changes have made the playing of a thief less and less appealing and worth it.

I am wondering whether this last change to Detect Hidden will be yet another of those design changes which, one way or the other, whatever the reasons, have anyways had the result to make playing a thief incresding less possible and less appealing.

I cannot help not noticing, to my tastes, that today playing a thief is way, but way much less possible and less fun than what is was. And infact, there are way less thieves around than there were.
 
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