Good change!!
I think I did. But it is pretty obvious how it effects PVM. It's still duable but am not a fan of nerfing things just for the sake of it let alone when the the reasio0n for the nerf behind it has nothing to do with the opposite playstyle.There is no PvM developers versus PvP developers. The same people make decisions for both areas. Obviously they considered how this would affect PvM and decided it was still worth the change. So when you complain the developers didn't think about how this would affect PvM, it is pointless because they know they did. If you are concerned about PvM you should explain why it affects you other then "oh no, potions weigh more".
You guys are complaining about only being able to carry 100 pots instead of 200? If you need that many pots you need to get better at UO.I think I did. But it is pretty obvious how it effects PVM. I know there the same people as in not a division of sorts well not really. There were changes up there a little while ago as you know. Certain PVP centric devs got more say and up the foodchain.
Great change.I cannot quite see the point of this change except it is to reduce the amount of potions carried in pvp.
but i think not that the ones making the potions (alchemists) and the ones using potions for stuff like plants should suffer for this reason.
if the goal is less potions in pvp then increase the timer instead please.
Anyone agree?
The damage output on all templates has been increased thru the years along with greater dragons breath weapon and attacks for ridiculous amounts of damage...don't want people to carry pots dont make us carry pots...Great change.
I always thought carrying a 100 potions was stupid.
I think there should be a limit and that the should shatter much more often in battle.
But heck.
Yep I know and I think that is how the decided to deal with endless or nearly endless pots. With all this crap we can do over and over, the response was a bizzillion hit point and one hit monsters.The damage output on all templates has been increased thru the years along with greater dragons breath weapon and attacks for ridiculous amounts of damage...don't want people to carry pots dont make us carry pots...
*introduces Little shop of Horrors into UO*Excellent change!
It was about time they nerfed gardeners.
After this, throwing would have been even more unusable. If this change goes live ,we are probably back to 5+ misses in a row with 50hci on char.Currently hit lower defense proc duration is 8 seconds for all weapons; ranged weapons will now have duration of 5.
Not a complaint is where does it end? Still it's only on test center it doesn;'t mean it's going through a pubilsh.You guys are complaining about only being able to carry 100 pots instead of 200? If you need that many pots you need to get better at UO.
OOOO... OUCH! You are so mean!... Coming from someone who has never PvP'd in the X number of years they've played the game.
If the goal is take down pvm, then do thatIf the goal is to weaken some silly overpowered pvm templates , they should look at wraith form and curse weapon first, colossus and vampiric embrace next perhaps for a very small adjustment.
I did opt for a small nerf, playing both a sampire and a wammy, and especially wraith form has a lot of potential for abuse, much much more than the stuff they are trying to fix. With both chars,some stuff is just to easy , even more so if you look at skillpoint investment needed for healing or for the necro stuff.If the goal is take down pvm, then do that
This is an excellent point. It has a smaller effect on PvM than people realize.Keep in mind for PVM purposes that everytime you drink a potion you'll free up 1 stone of weight. If it takes you 100 potions to get through your mini-spawn the end weight from empty bottles will be the same as before the publish.
This is on test center.
I'm not sure what effect this will have on plant growers. What will be the weight of full kegs? I water my plants from kegs, not bottles.
Actually I like this change. It makes sense that a bottle should be somewhat awkward to carry. Not only that, as Petra has sussed out, suddenly there is a real reason to use kegs again. And if it cuts down on the numbers of pots carried in pvp, great.Been on Test to check. Kegs weigh the same. I even made a new keg and filled it to be sure.
only when in a bottle does it weigh 2 stone, and actually, it's logical that a full bottle should weigh more than an empty one.
Sure it's a nerf, but not all nerfs are bad nerfs...It's still a nerf no matter what way you see it. It doesn't improve any characters with pots in anyway so it's a nerf.
Oh, here comes the high and mighty I'm better than you attitude everyone on these forums seems to have.OOOO... OUCH! You are so mean!
I didn't say I don't PvP, I said that all the little boy chest thumping that you do over it just doesn't do anything for me. Playing with speeders and cheaters doesn't do anything for me. Besides I get more out of helping others in game, rather than insulting and tearing them down. You wouldn't understand.
There is no such thing because pots are not needed in this game.Can someone post one of these highend boss types that a person needs pots for?
Depends on the set of skills someone has. Not everyine plays a certain template and it should never be like that. Lets see name all the templates you use to solo stygian dragon and peerless. If you can only name 1 or 2 per boss that can there is a problem. invisibility,heal,cure,refresh,agility,strengh,confusion,conflaguration,etc are used in battle for skill templates or people in there particular playstyle.Can someone post one of these highend boss types that a person needs pots for? Along time ago, when my suit and items licked, I drank pots but it has been a long time since those days. As for Pvp I tend to roll with about 20 of each buff and 30 of the others making 100 stone weight which is no biggie. I use to add 5 for conflag pots but since those got the break....
Too me all nerfs are bad. Nerfs means something else must be nerfed to keep up with nerf in a forever loop.If something is overpowered they should just raise things around it to make it equal. Much easier even though there will never ever be anything equal in a non-chess game.Sure it's a nerf, but not all nerfs are bad nerfs...![]()
Rofl ... have you ever used a sampire? If you plain to solo stuff like a Stygian Dragon you def need pots, apples, grapes, petals, and whatever else you can get.There is no such thing because pots are not needed in this game.Can someone post one of these highend boss types that a person needs pots for?
Archer.Rofl ... have you ever used a sampire? If you plain to solo stuff like a Stygian Dragon you def need pots, apples, grapes, petals, and whatever else you can get.
And you what, use bandages then run away for an hour? Yeah, I guess you don't need to use pots if your tactic is to run away the whole time, heh. Sampire/whammy is a lot more efficient for DPS though.Archer.
Well does every single monster in UO need to be soloable? They all just about are already...And you what, use bandages then run away for an hour? Yeah, I guess you don't need to use pots if your tactic is to run away the whole time, heh. Sampire/whammy is a lot more efficient for DPS though.
So your problem is, You want to keep your amazing survivability while retaining your more efficient DPS?And you what, use bandages then run away for an hour? Yeah, I guess you don't need to use pots if your tactic is to run away the whole time, heh. Sampire/whammy is a lot more efficient for DPS though.
While you can solo a Styg, and certainly a Medusa, it's actually a waste of time to solo either one if you want loot. Therefore, there is balance between solo play and group play. If you solo most of the new stuff it's for the challenge above all else -- and the micromanaging to stay alive is certainly a challenge. If you want items, it's better to fight in a group for most of the newer monsters. Old peerless bosses are better suited for soloing if you want loot, too.Well does every single monster in UO need to be soloable? They all just about are already...
My problem is potions, irregardless of EP, have been around since at least 1999, and I assume since the game went live. Some call them a crutch and others you call them a tool, but either way, potions were intended to improve survivability. And that is their purpose.So your problem is, You want to keep your amazing survivability while retaining your more efficient DPS?
I want a Ninja Goldfish..
Not sure where you come up with your personal attacks, but I didn't say that at all. I don't like you because you cheat, you don't like me because I don't like cheaters and am trying to stop them. Let's leave it at that. Please stop your personal attacks and Trolls - it doesn't add anything to the conversation.Oh, here comes the high and mighty I'm better than you attitude everyone on these forums seems to have.
*scratches head*... The changes arent finalized so if your worried about the changes get on test try them and if they dont seem right then voice your concern then.
Eww, no way. No mage would pvp with cool-down on heal and cure spells lol. Should we go back to the intended change the devs tried awhile back, in which a dexxer had to disarm in order to use a bandage? That one sounded just as good, lol.Still, how does this balance PvP when mages run around with 100% LRC, and no cool-down timers on casting of heal or cure spells. If anything, there should be cool-down timers at least on the cure spells to match cure potions.
HEH... I missed the dexxer/bandage thingy. Maybe spell casting speed should be tied into Stamina. Remember that one? I didn't think it was such a bad idea - most dexxers need mana, but most mages don't need dex.Eww, no way. No mage would pvp with cool-down on heal and cure spells lol. Should we go back to the intended change the devs tried awhile back, in which a dexxer had to disarm in order to use a bandage? That one sounded just as good, lol.
Those defending soloing things that should never be soloed, tisk tisk. Long ago after AoS and the flood of new critters, players asked that monsters and loot to be higher. The epic Dark Father Doom hunts with large groups doing 'a free for all' hunt made for player interaction. Anything that brings epic fights back to PVP is all good. (Pitt had two 1v1 fights in the movie Troy. The glass sword vs the big guy was lame but the skilling killing of the prince and giving him a charriot ride was much more entertaining.)I did opt for a small nerf, playing both a sampire and a wammy, and especially wraith form has a lot of potential for abuse, much much more than the stuff they are trying to fix. With both chars,some stuff is just to easy , even more so if you look at skillpoint investment needed for healing or for the necro stuff.If the goal is take down pvm, then do that
They just hurt the wrong templates.
QFTWholy **** i can't believe you're crying because potions now weigh 2 stones.
Death of a sampire? Are you kidding me? If you use that many potions on your sampire then "you're doing it wrong".