R
ress me plz
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Anyone knows a way to add the sea market in the Uocartographer maps?
Right click on the spot where the market is and add a marker. I don't know how to add it to the map files, but the marker works just fine.Anyone knows a way to add the sea market in the Uocartographer maps?
All you need to do is rebuild the map files.Anyone knows a way to add the sea market in the Uocartographer maps?
ok tnxAll you need to do is rebuild the map files.
This is STILL happening to me, anyone have a fix for it?it keeps changing the land to trammel when im in malas.. if you change it back to malas it shows the correct location but when i walk it goes back to tramel
i've resolved this problem runnig UO and cartographer in administrator modeThis is STILL happening to me, anyone have a fix for it?
Well I have windows 7 and in order to get uocarto to work at all i run it in admin mode regardless, and I do use uoassist and still it happens. Maybe I am missing something else?i've resolved this problem runnig UO and cartographer in administrator modeThis is STILL happening to me, anyone have a fix for it?
(using uoasssit)
This exeception means that UO Catographer is not able to open the file to read the coordinates of the Interface, check if you have the correct path in the settings.Enhanced Client on Win7 Ultimate 64bit, with .net framework 4.0 (it seems there are no 1.0 to 3.5 versions for Win7?) I keep getting the following error code, when UOC tries to create the first map felucca:
I tried installing UOC as admin, running it as admin, running it in WinXP SP3 compability mode, ... I'm clueless as to how I could fix this.
Are there any alternatives out there for the enhanced client?
This exeception means System.GC.Collecl function is missing that normally means you dont have the right framework version.doh...
I updated all.. have everything on latest actuall Version.. reinstalled UOC again... still get error message..
System.MissingMethodException: Method not found: 'Void System.GC.Collect(Int32, System.GCCollectionMode)'.
at #=qBy54Df4oDNDhwyKS61jic7TRRYrzAcfirju1Rp8l7Bk=.#=qwjJSEmRyB34qwuJyUQ4SBw==()
at #=qBy54Df4oDNDhwyKS61jic7TRRYrzAcfirju1Rp8l7Bk=.#=qVLpmwmfHG6cyd3sFGxBBtyi3Tfte8X54nK_YaMFmjBE=()
at #=qBy54Df4oDNDhwyKS61jic7TRRYrzAcfirju1Rp8l7Bk=..ctor()
at #=q5$Bf3p0M__nuXdoT7Kjaso1nacnJxYK4vmixHpASmms=.#=qHkOqUEl6jT7dJ1CqyH0tOw==()
Now i really dont know what to do else...
PS thx for advice
System.Net.Sockets.SocketException: No such host is know
this is an error a guildie of mine is having on her new computer she just got she has windows 7 64 bit iv hade here turn the .netframework on and off in here turn programes on and off settings and still same error. and help would be good.
I do not use the server portion of UOC, but below is all the info I have on it. I hope it helps.guess no one ever seen this one before??
source: Unofficial UOC FAQ (http://vboards.stratics.com/1670284-post663.html)UOC Server FAQ
Will UOC work with UOAM servers?
No, but there is a separate server program so you can get everyone together. To use this have someone run the server, pick a port from the options window (address does nothing) and make sure they open it on their router/firewall (UDP port 11000 is the default, or should be). You can choose to use a global password like UOAM or per user accounts. Global password is probably the easiest for now. Your friends can now connect by going to the options window and entering the IP and port of the server, choosing a username and entering the password. Checking "Show Status" will add a little red/green indicator to the UI so you can see if you are connected or not. Then pick "Connect" from the right-click menu to connect.
To address the issue further: There are a few reasons why UOC is not compatible with UOAM servers.
First and foremost is the fact that the UOAM protocol is closed and not public. There have been some efforts to reverse engineer it but these are wobbly at best and possibly not very "legal" at worse. This is the main reason UOC does not support it.
Secondly, the UOAM server is very old and slow. It updates at a snail’s pace compared to UOC. I think the UOAM server updates maybe once every 2-3 seconds, which is terrible.
Yes, it is going to be a pain, but the server is still a work in progress and can be expanded and improved. I could even open the protocol so others can implement servers, or make a dedicated Linux one, all without being constrained by the legacy of UOAM.
UOC Server Does Nothing?
The UOC Server doesn't really "do" anything when running, you'll see stuff in the log window when people join/leave though. Make sure you set a port number (11000 for instance), it may not be set. Make sure you use the "exit" button to quit it, closing the window minimizes it to the clock area.
Additional UOC Server Details
Here's a brief rundown for everyone:
You first need to set a port, just pick 11000 since this seems to work, or another number if you like (say between 2000 and 65000). Check the Global Password box and type in a password. This is the simple way to use it which we'll stick to for now.
If you want guildies to connect you'll need to forward the port on your router/modem. This varies from model to model. Forward the port you chose to the internal IP of the PC running the server. To find the internal IP, go Start->Run type cmd and hit OK then type ipconfig it should show up there. Probably something like 192.168.x.x. Forward the port to that address and choose UDP or ANY for the Protocol or Type.
Now find out what your external IP is. There are plenty of websites that will do this. Give this external IP, the port and the password to your guildies and get them to enter it in the UOC options and check "Show Status". Then they can choose "Connect" and the little light should go green! The person running the server should use the internal IP instead of the external one.
shadow i run the server for my guild first off do u have uo assist if in 2d u need it to track your movement,ok i have been using carto for awhile now we decided to join up with another guild and get one map! some of us are able to log in and it tracks perfectly fine. but there is 3 of us that can log in and see all other players but it dosnt track or show us on map!
SorryYou need to rebuild the maps.
- Right click on UO Cartographer (on the map).SorryYou need to rebuild the maps.
How?
Made. Thanks- Right click on UO Cartographer (on the map).
- Choose "Options".
- In the bottom left hand corner of the options window there is a button that says "Rebuild". Left click that.
seems he is disappeared completely, the stratics profile says:Probably never...the author has abandoned the tool completely it seems and have no interest in supporting it.
Maybe he is dead?Last Activity: 01-22-2010 11:55 PM
try running as admin... i remember something like this happening when i downloaded it as well... cant remember exactly how i fixed it.... I know I had to run it as admin and redo the maps like 5-6 times....I just downloaded the program, running windows 7 and when I try to run it I get the message, "something had some of the client files locked! please close all uo related applications and restart UOC" well I do that and it gives me the same message.
You need to turn off UAC. You can use this tool to do it.I tried running it as admin, I am using UOA to start uo. I took all the old UOAM .map files i had and put them in the UOC folder, now When i open uoc i get a black screen, with "you" in the middle, and all the uoam icons, but no terran. And when I try to "rebuild" i get the same
"something had some of the client files locked! please close all uo related applications and restart UOC"
Message.