Too funny. I guess the OP never played Siege when it first came out back in the classic era of UO.
1) There was never recall, ever.
2) RoT system was in place with both a time and daily cap between gains after 70 skillpts or so.
3) Vendors never ever bought anything from you, that was the point of the server.
3) Everything was always 3x the price of regular production shards.
4) You were always only allowed one character.
Like seriously man, I haven't played UO since 2004 and I still remember this stuff. How could you even make a post like this?
The things that don't make siege classic are the same things that don't make production UO servers classic. Trammel has nothing to do with it at this point. The game is so far gone. But 95% of those reasons you listed don't make any since because those rules have been in play since day 1 of siege and were half the reason why the server was so fun when it was launched.
I have purposefully not interjected any comments to ensure the thread mutated as people posted.
A few answers appear to be in order.
First: To all who post and have no clue who I am, indulge me by understanding I am on SP. And have been since Day 1. Yep! DAY 1!
I was incredibly active from 1999 through to, well, present. I did take measures of time off (RL stuff/other hobbies/etc) but have no break in subscription. Unless a real world event occurred I was usually playing UO every few months or weeks. I frequent other on-line games as well, LoTR, WoW, Fallen Earth to name the other top three of many.
I recall and understand plenty about the last 12 years I have played UO.
Something’s I disagree with. Some I do not. Pretty much along the same lines as you reading this now!
I have a home on SP, I have had it a long while. It is open to the public. I also have 5 other homes, each on different Shards. Atlantic/Pacific (American), Drachenfels (Euro-German), Oceania (Australian) and Arirang (Korean /Asian). So I experience a range of social and cultural attitudes and play-styles.
So basically, sit your @zzez down with comments that I do not understand any of the drivel I am accused of being unaware of.
READ THE @#$%* OP and understand the context. It was meant to tell people that SEIGE IS NOT A CLASSIC SHARD!
Despite much inane babble, there has occurred good topical discussion on this thread.
I know PvP, good and bad systems. WoW excels at PvP. Why? Because you merely die and do not lose all your gear you worked for. You take some minor damage, sit out a bit, (in a BG) await the respawn and off you go.
LoTR is average at best in PvP due to having to create an entirely new character. It makes sense in the Tolkien world but not completely in RL application.
UO PvP has devolved to what it is for a few reasons. One of which I alluded to earlier. Now for the dim witted who post a reply, before reading and attempting to understand a thread, I will elucidate.
When UO began there were a wide range of players all tossed in together on a shard. Let’s look a tad closer at the sociological impact of that.
Let us call the sum of the on-line population 100%. Again let us say the population is a strong 1,000 players on at any given moment. It varies of course but we must establish a clinical point of departure.
So, we have 1,000 players on, making 100% of the population on-line at any given time.
Looking at that 100% we can deconstruct the population by category percentages.
45% are generally out hunting with friends.
15% are solo adventuring.
8% are farming resources.
7% are crafting.
8% are off role playing an event.
5% are working skills. (Usually in town macroing.)
5% are unattended macroing.
4% are stocking venders, or shopping to restock their better located vender with items
bought off some guy in the boondocks.
3% are exploring.
2% are actively hunting PK’s
2% search in vain for a house plot.
2% are actively attempting to engage in PK style nonconsentual PvP.
1% are properly role-playing a PvP character of villainy (A highwayman for example).
.05% are at a bank spamming items to sell.
.05% are bank sitting.
Given these somewhat dubious but highly accurate assessed figures the chances of nonconsentual PvP are (were) highly unlikely. Think back to the day…I was there too, still am…how often did you REALLY run into a RED? I had a small vender house on Pacific in the heart of PK Central. (North of Brit-SB x-roads) and I saw a RED maybe one a week.
The fact, even if you disagree with the numbers, is that more often than not you would meet someone in the wild and they would not immediately attempt to kill you. The reality was a probability of roughly 1 in 500 that you would get Pk’d, depending of course on the area you hunted/explored/resources /and so forth.
That dynamic is gone. Plain and simple.
Again, I play on SP and do not advocate it changed, though if it is I shall adapt. I like the classic server concept because, as was pointed out, it was moment in time that cannot be recaptured unless a WHOLE lot of things were changed, reverted or what-have-you. If a classic server is never instituted I don't really care. I will enjoy Uo as it is in the new/old/same form.
The intent of the original post was to sardonically illustrate WHY Siege P. is NOT a Classic server as some have advocated.
Over the course of time there have been changes to UO. Some you liked, some you did not like. For each like or dislike you will find a shifting demographic that agrees or disagrees with each point you like or dislike.
That all written, it is what it is.