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Top ten reasons Siege Perilous is NOT a Classic Shard.

B

Babble

Guest
If Felucca had actually worked as intended, Trammel would never have come into existence. Even Richard Garriot and Raph Koster have come out stating that they underestimated the negative aspects of a player-run justice system (ie: the original ruleset).

It's no coincidence that UO enjoyed its greatest number of players post Renaissance, and that's keeping in mind that the horrible way Trammel was implemented ripped communities asunder left and right.
We are all guessing.
At that time there was no wow, else uo would probably never have seen more than 5000 players :p

The then developers wanted to take a try at a virtual world and the later developers worked hard to make it just another game
:p
 

Lady Storm

Grand Inquisitor
Stratics Veteran
Stratics Legend
I have 42 active accounts .
Goodness me!! $420+ monthly...looking for a kept man?

I dont recomend the changes wished for by the op.
I am NOT recommending or wishing any changes, let alone any to S.P. I am stating S.P. is not a Classic shard and people should not view it as such.

I was there in the beginning of UO
As was I, well 1999.

in no way is Siege like that era you so wish for.
I am not advocating or wishing for any shard format. Merely making an observation of what S.P. is NOT, nor should be.

That was a time you can no longer make its the past history of UO. You had to be there to know it.
I was, and on opening night for S.P. too actually.

Alas its long gone to the anals of time.
I agree completely.




Besides I am partial to the Storm moniker: Stormguard and Stormwitch are two favorites.
Sorry sugar I stoped keeping men. They are too fickle a breed.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
Now you of all people, Uvtha, disappoint. I figured you for someone who read complete posts and understood the general thrust of most.

And Corp Por, though not the most used spell, is eminently recognizable for the context of the arguement. Surely this did not escape you?

Goodness me.
It just annoys me when people post things in a cast of sort off manner like this summing up siege with nebulous examples of rampant pkings, as if it encapsulates the experience.

It's not reality, and it (in a very small way I know) keeps people off my shard.

:(
 

Ahuaeyjnkxs

stranger diamond
Stratics Veteran
Stratics Legend
:p

:drool:

It amazes me how you are all so far off, actually yannaki ; young padawan iz closest to the truth.

THE , one... truth that is one of many truths.

But STILL is truth.

You are close yannaki, and therehitherto other people mentioned thereafter that... you know the "negative aspects" of player interaction.

BULL POO !!!

This is the kind of tought that makes the world not go round.

Let me tell you, once those people that had suffered "negative consequences" had finally came together enough to sustain attacks were feeling and the SHEER PLEASURE OF WALKING INTO THE WILD.

Never mind, Avatar... siege is always under siege, this is a given.

I am sad tonight once again,

I go sleep, but not you Avatar ; you are MORTAL.



It's not like I wrote the prophecy or am attempting to create a religion here... but ignoring the facts might be the biggest error a human could make in these times of change.

Am I emphasizing enough ?

 
O

Old Man of UO

Guest
...
It's not like I wrote the prophecy or am attempting to create a religion here... but ignoring the facts might be the biggest error a human could make in these times of change.

Am I emphasizing enough ?
OH! I finally get it! You forgot to take your meds again.
 

Lady Storm

Grand Inquisitor
Stratics Veteran
Stratics Legend
i know ill get flamed for this but all the issues boil down to one simple fact. non consentual pvp is the real cause of all of these problems.its why most people moved to trammel to begin with, its why most would not do any of the activities the devs have developed over the years to entice people to come back to felucia. its why many wont play seige. ask any gm who was around pre trammel and listen to what they say, they recieved thousands of complaints a week because of non consentual pvp, not land issues, they could have easily opened up trammel and kept the basic pvp ruleset in place. the new chat system just confirms this moreso. listen to the people who use the system, almost every sentence is " yeah i kicked your noob butt" or " this will teach you to try and spawn here".

i hear alot of people complain about the blessed items and such. i wonder how many of those people would agree to let blessed status only work if you are killed by a player and if your killed by a monster the monsters are the only ones that can loot it and the only one whom can get it back is the person its blessed for? somehow i think 90% of the people would still complain.

tho not all but most of the more vocal people asking and complaining about this are probably the same people whom if you met in fel would kill you just because they can rather then even giving you the time of day.

to further this, take this set of wow numbers for you, about a year ago blizzard let it be known that less then 5% of the total subscriber base had any charicters on a pvp server... hmmm...something to consider. and you can pvp on any main server if you want. you have battlegrounds, and if you dare you can go into many a aria and flag yourself for pvp
(yes this is called consentual pvp and is quite popular)

if done properly consentual pvp would solve quite a few issues.

just my 2 cents
Hehe out of the mouth of babe's! My son is correct. He hit the nail on the head.

When Siege opened after test many flocked there to continue the test time to find it wiped. They left, but a small rp community started, yes we had our trouble makers, and no not all of them were reds or pk'rs. Yanaki is right make a system of consentual pvp (toggle on paperdoll) that changes say your name color or adds a tag to your name in box form that says attackable. Yes its wow style. So borrow it~! Dont try for a classic client, I can tell you right now you cant get back that time your craving. You dont own a time machine.
 
O

Old Man of UO

Guest
Lady Storm, with 42 accounts and if there is ever an election, you could elect yourself Queen of Siege! Everyone would bow down to you, have to do what you say and you can make all the rules.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
Hehe out of the mouth of babe's! My son is correct. He hit the nail on the head.

When Siege opened after test many flocked there to continue the test time to find it wiped. They left, but a small rp community started, yes we had our trouble makers, and no not all of them were reds or pk'rs. Yanaki is right make a system of consentual pvp (toggle on paperdoll) that changes say your name color or adds a tag to your name in box form that says attackable. Yes its wow style. So borrow it~! Dont try for a classic client, I can tell you right now you cant get back that time your craving. You dont own a time machine.
He also ignored all of the GOOD things open pvp bring to the field. Siege is open pvp, it should stay that way. If it doesn't work, it doesn't work, but thats an important part of the shard and the experience. Making a pvp toggle would do serious harm to siege. Unless you are talking about putting it on some other shard, then I don't care. :p

I would never make light of people wanting to get away from pvp, but there are more subtle (and more powerful) reasons why people left fel when tram opened up. It doesn't really matter.

I agree though about a classic shard. It would be a flop. The past was amazing, far better than what we had now, but as i've said like 1000 times on these forms, it had little to do with the game rules and systems (or lack there of) but entirely to do with not only novelty of experience, but also with the online gaming community that exited at the time, and what they were then we no longer have in the age of nearly ubiquitous online gaming.
 
C

copycon

Guest
I agree though about a classic shard. It would be a flop. The past was amazing, far better than what we had now, but as i've said like 1000 times on these forms, it had little to do with the game rules and systems (or lack there of) but entirely to do with not only novelty of experience, but also with the online gaming community that exited at the time, and what they were then we no longer have in the age of nearly ubiquitous online gaming.
I think you are underestimating the community here. You have to realize that people left in large numbers around the time that Trammel was introduced because the game they knew and loved changed. Keep in mind, that was a "global" change meaning that it affected all shards simoultaneously.

Now, I agree that a small percentage of those same people are still on the radar and lurking for the "Classic Shard" interest. But, the fact is that there were literally tens of thousands of players that were shocked into the changes and those players have since longed for something to give them "old UO" back. I know this because I am one of them and I have seen countless forum threads and mention of longings for "old UO" elsewhere. Secondly, it is also clearly evident in the free shard community. There are literally hundreds of free shards to play, but large numbers of players still gravitate towards "classic ruleset" shards. Why do you think that is?

Not only that, but as much as you might disagree, existing players will join a new "Classic Shard" offering if not only to experience something different from the normal, and may very well enjoy themselves far more than they do on the existing production shards.

So, I implore you to look a little closer before you make assumptions. :)
 
D

DarkScripture

Guest
No, no, people like Megilhir are right, its all just giant gangs of reds crowded around every exit to every town, just waiting to "corp por" (you know the most commonly used spell...uhh 8 years ago) as many noobs as possible.

Honestly though whenever I read posts like "the second I stepped on siege I was ganked!" I really have to doubt their validity. Its just not a reality and really never was. There have been a few notable jerks through out the decade, but its not a common theme among players.

I am also a non pvper, for sake of clarity.
I would have to disargee. During the July 4th event when SP had a really nice staff color, I had my staff stolen within 3 secs of log in IN TOWN.. I asked the guy why steal from the few player that are willing to come to SP. His reply was WELCOME TO SP. and started snooping me again.
I played SP for about 4 months stent, years ago. I could care less if it burns to the ground. The few players I have seen each time I log on there to see how things are going; are rude and very agressive. There maybe a few good players out there but for the most part seige has a stangle hold on it's own thoat and is slowing deing. Besides what is really the point of training a skill for hours on end when the BLOCK in place to slow gains is mostly to waste the player time. I have better things to do and do them. I don't often reply to SP posts but this post I responded too caught my eye.
To the O.P. you should re-read you post without reading the thread title and try to see if you get the same ideas you are trying to relay from it. I think I understand where you were going with it but it's poorly stated. Seemed more as if you are stating yet again which has been said so many times before. SP was not set there to be classic but a time consuming shard for those that mastered the other shards and wanted a new place and style to play.
 

Chardonnay

Visitor
Stratics Veteran
Stratics Legend
I would have to disargee. During the July 4th event when SP had a really nice staff color, I had my staff stolen within 3 secs of log in IN TOWN.. I asked the guy why steal from the few player that are willing to come to SP. His reply was WELCOME TO SP. and started snooping me again.
I played SP for about 4 months stent, years ago. I could care less if it burns to the ground. The few players I have seen each time I log on there to see how things are going; are rude and very agressive. There maybe a few good players out there but for the most part seige has a stangle hold on it's own thoat and is slowing deing. Besides what is really the point of training a skill for hours on end when the BLOCK in place to slow gains is mostly to waste the player time. I have better things to do and do them. I don't often reply to SP posts but this post I responded too caught my eye.
To the O.P. you should re-read you post without reading the thread title and try to see if you get the same ideas you are trying to relay from it. I think I understand where you were going with it but it's poorly stated. Seemed more as if you are stating yet again which has been said so many times before. SP was not set there to be classic but a time consuming shard for those that mastered the other shards and wanted a new place and style to play.
It takes a special breed to play SP if you don't like dying or actually getting stolen from then SP isn't for you...which is why you enjoy prodo because you'll NEVER lose anyhting...

BTW, EA has a strangle hold on all servers hence why all servers are dying slowly it's just that SP looks worse because there's few people actually not afraid to lose items...hence why they stayed on their home server once trammel was introduced...congrats you got something stolen and cried and left SP...which means you can't handle losing anything...i say it one more time don't act like people are not rude on your server and the only reason their not aggressive is your probably standing at TRAMMEL Brit bank so of course they won't be aggressive...bottom line is your not SP material and it shows in your post...
 

Ahuaeyjnkxs

stranger diamond
Stratics Veteran
Stratics Legend
When I came back after a 10 year break... I gave myself a good 4-6 months to try and get back into things, I trained a character to full skills, a simple bushido maceman who was supposed to be kinda good.

Well... siege or not some people on here have equipment I have no idea I could even get, which destroys me in seconds.

Against most oponents I do not even stand a fighting chance, unless I buy UO gold for dozens of millions and equip up like them.

That shocked me out of the game again. Also the fact that during the day, almost noone is here, so I was all alone most of the time since I work usually the evenings.

I have friends that play on free classic servers and they told me their server always have people, showed me screenshots... and its true.

People at large prefer this old "novelty worn off" car. And I don't even hesitate to utter majority of UO players.

I know how to take back UO where it was left into the deadly hands of corporatism and make it novel again, howver you might be right, but its not because of players that it wouldn't work, more because of the political implications of getting many intelligent people (no pun intended) in one place at one time.

Someone at least has to see this and say, for this part, ahu ; you're right.

We're actively being blocked since 10 years, and this is having the effect of strangling UO waning life.
 
C

copycon

Guest
It takes a special breed to play SP if you don't like dying or actually getting stolen from then SP isn't for you...which is why you enjoy prodo because you'll NEVER lose anyhting...

BTW, EA has a strangle hold on all servers hence why all servers are dying slowly it's just that SP looks worse because there's few people actually not afraid to lose items...hence why they stayed on their home server once trammel was introduced...congrats you got something stolen and cried and left SP...which means you can't handle losing anything...i say it one more time don't act like people are not rude on your server and the only reason their not aggressive is your probably standing at TRAMMEL Brit bank so of course they won't be aggressive...bottom line is your not SP material and it shows in your post...
You aren't doing yourself any favors by insulting people.

Siege is meant for the "hardcore" players. If you don't consider yourself "hardcore" then don't play it, and if you do anyways then don't complain about it when something doesn't go your way.

The fact that the Siege rules are completely botched is another matter, but the original focus is still intact and is still geared towards the "hardcore" player.
 

Lady Storm

Grand Inquisitor
Stratics Veteran
Stratics Legend
Lady Storm, with 42 accounts and if there is ever an election, you could elect yourself Queen of Siege! Everyone would bow down to you, have to do what you say and you can make all the rules.
No thank you.

I'm quite happy just being the lady of the house.

Uvtha no he didnt. He just pointed out the reasons players have left Siege and every other shard for Trammel based ruleset. I played heavy when they anounced the new addition of Trammel. Many threatened to quit UO and did the minute they brought the lands up. But less then 2 months after launch Fel lost 95% of its players. EVERY SHARD not just one.. that should tell you something. Something was the reason they left in droves.
Pk's -Thiefs - room to build fell in there too but the majority were sick and tired of looking over their shoulder. Thiefs ransomed off stolen keys to homes, runes, personal items to the tune of thousands of gold and if you couldnt aford their cost...... your items disapeared ether in to the thiefs bank or tossed in the trashbin to the oblivion it is.

Siege has no tram, yoru at the mercy of every Tom, **** and Harry who thinks it so cool to make others miserable. That was NOT why Siege was created.
If you know Siege its the wild west, your life is always in danger. I have played it from the opening. I have seen the good, bad, & the uglyness of people who came to Siege to reak havoc. Many a time I and the rest of the normal players have been over run by english and non english speaking player groups bent on conquest of the shard. Then to leave after they have pk'ed/stolen blind the hell out of the players who left the shard never to return. Siege has a good "NEW" guild, and everyone helps these new players to the shard. Yes there are exceptions that dont care and will do their worse to you.
Siege is not a Classic shard, Rule set is simular but no where near the original UO shards.

I feel bad that many who braved the shores of Siege got so harsh a treatment, but I cant tell others how to play and never will. You learn to ether live with it and cower in the corner or do what you can and work with it.

Last word on the "CLASSIC SHARD" Your looking for a time! Not a place... 1997 was a different time and the players were adults. The dawn of computer playing. Minds of people were different then, you cant copy that. Feluccia is as classic as your going to get.

Here is a dare for all who want a classic shard: Go to Fel, every person who wants that shard. Pick 1 shard to do it, live there totaly and dont ever go to any tram area. That means no Ish,TerMur, Malas, Tokuno. You stay in what was the old lands. Take all of you there make a town and see how long you can stay. (wishes if they do this the devs would put back to their area the wild stuff we dealt with... liches who walked in your house, the cocatreese's that froze you and killed..) Then lets see you call for a Classic Shard.

LEAVE SIEGE ALONE GEESH
 

Chardonnay

Visitor
Stratics Veteran
Stratics Legend
You aren't doing yourself any favors by insulting people.

Siege is meant for the "hardcore" players. If you don't consider yourself "hardcore" then don't play it, and if you do anyways then don't complain about it when something doesn't go your way.

The fact that the Siege rules are completely botched is another matter, but the original focus is still intact and is still geared towards the "hardcore" player.
If you took that as a insult...im sorry but i see it as the truth...i agree and having name stamped faction artifacts that are only usable by you isn't "hardcore". I can go on and on about how all the prodo garbage patches was implimented to SP when it should have new been but what's the point? Our server is suppose to be for the hardcore player but over the last 11 years they continue to put garbage on our server too...event books that are blessed? We have them too...
 

Ahuaeyjnkxs

stranger diamond
Stratics Veteran
Stratics Legend
Yea, and to be completely honest I tought many times about moving to siege, I went there just out of curiosity and the community is interesting to me.

However, when I cannot take a GM weapon and armor set and compete (even if I'm not the best) the whole point is ruined.

Anyone who is rich can kill me easily with the new super weapons. UO was never meant to be like that, I think there is no arguing on that point.

It looks fun, but what ppl and I want is something simple and truthful to its own nature.

Problem is development has changed hands so often, no wonder they're at a loss to say what can be done about siege.
 
C

copycon

Guest
No thank you.
Uvtha no he didnt. He just pointed out the reasons players have left Siege and every other shard for Trammel based ruleset. I played heavy when they anounced the new addition of Trammel. Many threatened to quit UO and did the minute they brought the lands up. But less then 2 months after launch Fel lost 95% of its players. EVERY SHARD not just one.. that should tell you something. Something was the reason they left in droves.
Pk's -Thiefs - room to build fell in there too but the majority were sick and tired of looking over their shoulder. Thiefs ransomed off stolen keys to homes, runes, personal items to the tune of thousands of gold and if you couldnt aford their cost...... your items disapeared ether in to the thiefs bank or tossed in the trashbin to the oblivion it is.
You've made a lot of points here and I'd like to try to address them if I can.

You are right. That is the effect that the introduction of Trammel had on the UO community. I think a lot of it had to do with "room to build" more than the other aspects. People flocked to Trammel to place houses, and established themselves there due to said houses and their friends had houses there and so on. At that point, the community had been split, and any players who enjoyed the UO of the past were faced with a decision, and that decision was "leave" or "adapt". I (and many others) chose the former because Trammel obliterated the concepts of UO that we loved, and so here we are.

Let me follow that up to say that I did not play a PK, thief or any other unsavory play style that most would consider "classic UO" only to be. Sure, I may have killed or been killed by another player or stolen an item or had an item stolen as many others did. But, those were simply elements of the game. Upon the introduction of Trammel, the community was split and those elements were removed in favor of giving players a "vanilla" experience of PvM rinse and repeat. To that I said no thank you.

Now, to address the inaccuracies...

Firstly, if a thief stole your house key, that did not automatically mean that the thief then owned everything in your house. That may have been the truth around UO's inception (1997 - 1998), but it was certainly addressed well before the introduction of Trammel, and for good reason. Lockdowns and secure containers were added, door locks could be changed and non-friends of the house were freely attackable if they entered and could be banned by anyone with privilege to do so. All of these things also assume that the thief knew where your house was and cared enough to go there. None of these things make a stolen house key any more dangerous than someone simply walking in your front door when it is open. So, there begins the unravelling of misconceptions of "Classic UO" as you can begin to see.

Secondly, runebooks were blessed. If a player had a reason to carry an unprotected rune on them outside of a runebook, and that rune were stolen by a thief, then that player has learned a lesson and should have adapted. I don't think that is a difficult problem to address and not nearly a legitimate cause for Trammel to be the answer.

Remember that anything you would consider a "personal item" is simply an item in-game that holds little relevance to your activities in-game. I've seen those types of things referenced elsewhere as books or items that were crafted by a particular person. If it is so personal, don't carry it on your character. Lock it down or protect it in your house and use it as a sentimental reminder. I don't think any of those are unreasonable expectations.

So no, thieves weren't nearly as bad as you make them out to be.

Siege has no tram, yoru at the mercy of every Tom, **** and Harry who thinks it so cool to make others miserable. That was NOT why Siege was created.
If you know Siege its the wild west, your life is always in danger. I have played it from the opening. I have seen the good, bad, & the uglyness of people who came to Siege to reak havoc. Many a time I and the rest of the normal players have been over run by english and non english speaking player groups bent on conquest of the shard. Then to leave after they have pk'ed/stolen blind the hell out of the players who left the shard never to return. Siege has a good "NEW" guild, and everyone helps these new players to the shard. Yes there are exceptions that dont care and will do their worse to you.
Siege is not a Classic shard, Rule set is simular but no where near the original UO shards.
Siege is not a Classic Shard, and was never meant to be easy. I think my previous post also addresses any other misconceptions that may exist. That is about all that needs to be said.


Last word on the "CLASSIC SHARD" Your looking for a time! Not a place... 1997 was a different time and the players were adults. The dawn of computer playing. Minds of people were different then, you cant copy that. Feluccia is as classic as your going to get.
I think we're looking for a time and a place. The time is before Trammel or any of the other "Trammel" abominations as you described below, and the place is TBD. 12/31/2010. Tick tick tick... :)

Here is a dare for all who want a classic shard: Go to Fel, every person who wants that shard. Pick 1 shard to do it, live there totaly and dont ever go to any tram area. That means no Ish,TerMur, Malas, Tokuno. You stay in what was the old lands. Take all of you there make a town and see how long you can stay. (wishes if they do this the devs would put back to their area the wild stuff we dealt with... liches who walked in your house, the cocatreese's that froze you and killed..) Then lets see you call for a Classic Shard..
This is not the problem and is not the answer to the problem. Current UO ≠ "Classic" UO. The rules must exist and the "Classic" community must be reestablished before "Classic" UO becomes possible to recreate. If it is not possible or feasible then it must be said. If that becomes the case my opinion will rest.

12/31/2010.
 

Ahuaeyjnkxs

stranger diamond
Stratics Veteran
Stratics Legend
Besides... me and MANY other players would join siege if they only took out the itemisation of AOS.

This point has been made a while ago, with all due respect Mrs. Storm; you should have catched that on the way.

We cannot simply go in fel and be happy... the dynamics which made fel fun (and I played both Pk, anti-Pk, Pver, etc... I played all styles) are gone.

So we're not looking for a time, but a ruleset that is very LOUDLY spoken. Any developper with a head on his shoulders would see the interest.
 
C

copycon

Guest
If you took that as a insult...im sorry but i see it as the truth...i agree and having name stamped faction artifacts that are only usable by you isn't "hardcore". I can go on and on about how all the prodo garbage patches was implimented to SP when it should have new been but what's the point? Our server is suppose to be for the hardcore player but over the last 11 years they continue to put garbage on our server too...event books that are blessed? We have them too...
I wasn't insulted. I could care less actually. I just thought I'd point it out. :)

You and I both agree. Siege is botched.

I stopped playing Siege back when it was wiped (a LONG time ago), so I can't really speak to it's current state, but what I have read tells me that it is a mess.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
I think you are underestimating the community here. You have to realize that people left in large numbers around the time that Trammel was introduced because the game they knew and loved changed. Keep in mind, that was a "global" change meaning that it affected all shards simoultaneously.
I realize the situation fully, I was one of the people saying tram was a horrible idea and should not be implemented back in those days. And to be honest the game had already been altered for the worse at that point. Pking had been relegated to nothing more than giant gank packs because of perma stat loss, and people pvping were already leaving.

Now, I agree that a small percentage of those same people are still on the radar and lurking for the "Classic Shard" interest. But, the fact is that there were literally tens of thousands of players that were shocked into the changes and those players have since longed for something to give them "old UO" back. I know this because I am one of them and I have seen countless forum threads and mention of longings for "old UO" elsewhere. Secondly, it is also clearly evident in the free shard community. There are literally hundreds of free shards to play, but large numbers of players still gravitate towards "classic ruleset" shards. Why do you think that is?
Well its pretty obvious why people gravitate toward those shards. 1) They think it will recapture the feeling that UO once had, and 2) they are free. From that departure point I have no numbers on size of population on any of these shards, and how long people stick with them... im guessing the average tenure of a pure "classic" (circa 98 early 99) if such a shard exists is not that high. Even for free.

As for a desire to recpure the feeling of "Old UO", like I said I have that same longing, but as I also said, those times had little to do with systems in the game, and I think that people who assume that is did are remembering ye old UO with rose colored glasses in that respect. Don't get me wrong, UO was 10x more fun back then, but it was chalk full of imbalance and BS as well.

Not only that, but as much as you might disagree, existing players will join a new "Classic Shard" offering if not only to experience something different from the normal, and may very well enjoy themselves far more than they do on the existing production shards.
No doubt. But once they realize that there is not that much to do, and pvp is even more formulaic than it is on regular shards I can't see anyone but the most dogged of classic style devotees staying more than a month or two. I mean really, people who don't pvp would have no reason to play on this kind of shard, and (I predict, because I remember how lame it could be back then) pvp won't be as great as people remember it. Especially if its pre meditation, which a classic shard could easily be.

I guess if someone REALLY liked making gm gear (which I did, but I would not do again, because I have better options now) for the pvpers... they could do that, but the gold wouldn't get them anything since there would be no house design, and very little in the way of deco to buy or collect, and making up the same plate suits again and gain will get boring when you know you can hop onto a regular shard and have literally 20x the options of stuff to make.

So, I implore you to look a little closer before you make assumptions. :)
I've considered this quite fully actually, and I want to be clear that I am in no way against a classic shard (so long as it leaves siege alone). I'm just saying its not going to be as great as people think its going to be, by half.

*edit*

And I nearly forgot (I always forget to mention this) that a large part of the great communities stemmed from the fact that everyone HAD to play together, peaceful or raging pk. The people who didn't want to pvp needed protection, there were people who wanted to pvp, but didn't want to kill crafters, they became anti's, communities were forged by these relationships. The "sheep" class of people will be wholly absent from any classic shard, and so this will be another dynamic people will not experience.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
I would have to disargee. During the July 4th event when SP had a really nice staff color, I had my staff stolen within 3 secs of log in IN TOWN.. I asked the guy why steal from the few player that are willing to come to SP. His reply was WELCOME TO SP. and started snooping me again.
I played SP for about 4 months stent, years ago. I could care less if it burns to the ground. The few players I have seen each time I log on there to see how things are going; are rude and very agressive. There maybe a few good players out there but for the most part seige has a stangle hold on it's own thoat and is slowing deing. Besides what is really the point of training a skill for hours on end when the BLOCK in place to slow gains is mostly to waste the player time. I have better things to do and do them. I don't often reply to SP posts but this post I responded too caught my eye.
To the O.P. you should re-read you post without reading the thread title and try to see if you get the same ideas you are trying to relay from it. I think I understand where you were going with it but it's poorly stated. Seemed more as if you are stating yet again which has been said so many times before. SP was not set there to be classic but a time consuming shard for those that mastered the other shards and wanted a new place and style to play.
Yes, sitting in luna you will end up getting robbed, and lots of people who play thieves only do so in order to irritate people, but jerks are on every shard. And for every lone jerk who wants to make your experience on siege suck, there are troops of people who are willing to take you in and help you out. And for each post like yours I can find 5 people on the siege boards with gracious thanks for the hospitality of the community. Even a lot of the people who play to pvp and pk are very nice, and with the exceptions of lone jerks, and the several banded jerk guilds that have popped up from time to time, no one attacks anyone in the NEW guild.

I find the most people that have the opinion of siege that you do, didn't bother to reach out to the community. Aside from NEW there are several guilds that will take any player, old or new, and help them out, and I know that most individuals (me included) are always happy to offer any advice or help with gold or gear.

You just can't expect it to come to you, even though it often does. Since we all live on this shard we have our own in game stuff we are engaged in, so we don't all wander around trying to find and help new players. And sitting silently (as people tend to on other shards) in Luna, the cesspool of crime that it is, is not a good way to meet people.

I think you'll find that if you start your siege adventure on the siege board it will be a much more satisfying experience as well.

And the skill gain system has changed drastically recently, sadly they made no effort to publicize this fact, so no one knows how much faster and better it is.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
I stopped playing Siege back when it was wiped (a LONG time ago), so I can't really speak to it's current state, but what I have read tells me that it is a mess.
I honestly think siege is doing pretty good at this point. Better than it has been for ages IMO, systems wise anyway.

ROT (siege skill gain system for those who don't know) was greatly improved when the daily gain cap was removed, and is now the best skill gain system in game as far as I am concerned.

All of the blessed items that were causing so much trouble have been removed. Cept for the event spell books, but I don't think those cause THAT much imbalance. Most people use mage weapons over spell books.

It is easy and fairly cheap to gear up, and there are plenty of opportunities for new players to make a tidy sum collecting imbuing regs, or becoming imbuers and offering up their services...

I think that if a few fairly simple tweaks were put in place, I think siege would be doing really well.

Sadly I think that the dwindling population of siege is in large part just a factor of the game in general losing players.
 
C

copycon

Guest
And I nearly forgot (I always forget to mention this) that a large part of the great communities stemmed from the fact that everyone HAD to play together, peaceful or raging pk. The people who didn't want to pvp needed protection, there were people who wanted to pvp, but didn't want to kill crafters, they became anti's, communities were forged by these relationships. The "sheep" class of people will be wholly absent from any classic shard, and so this will be another dynamic people will not experience.
I couldn't have said it better.

One more thing though...

I don't believe that the "sheep" are quite as necessary to the success or failure of the shard or the overall experience. They were certainly an element, but one of my fondest memories of those days were and are the players that I played with and the challenges we faced as a group, and not the "sheep" that may have been there at the time. I don't think I am alone either.

I have actually gotten back into contact with many of them recently with the launch of a new free shard, and it has reminded me just how much of an impact that UO can have on people.
 

N49ATV

Slightly Crazed
Stratics Veteran
Stratics Legend
10. Homes refresh automatically and do not decay within 10 days if not refreshed.

9. There is space for houses but other shard homes would decay.

8. Leather armor competes with metal armor for protection.

7. GM crafted items are not among the very best available in the game.

6. Skill gain takes forever.

5. You cannot Recall.

4. The population is so low that an expansive community of difference cannot emerge.

3. Vendor’s won’t buy anything from you…EVER!

2. Attempts to appease too many players instead of simply loading a classic Pre-Trammel version of the game .

1. You are only allowed one character, in a misguided attempt to create community through limitation vice intriguing game-play.


A few errors in this.

One skill gain doesnt take forever. With RoT caps removed, its like GGS every 5, 8, 12, and 15 minutes (with no chance to gain between). But still isnt horrible, like it once was. And for crafting skills, it takes minimal resources after 70 to get to 100 or 120. And for skills like taming, it makes life easy. Get to 90ish, put 26 points on jewels, and gain over time.

The population is low, but its still higher then some of the other shards.

And yes vendors dont buy stuff from you, but who sells to vendors? Really?

One character is correct. And although id like 2, i find its better to have one. I used to have a crafter and a mage. Now I rely on some of the vendor only people, who enjoy filling the needs of others on the shard, and make things in demand.

Crafted items are among the best on the server. Why? Because we dont have item insurance. So a lot of people dont run around with uber rare items, and max everything suits, but rather common arties (or faction arties), and high end imbued gear.


And like others i must say I have done minimal PvP, and there are more then PvPers. And as far as getting killed in town at the inn. There was one story arc that allowed that, but its far from getting ganked and PKed everywhere and anywhere, though you do get killed from time to time. But thats part of the attraction of the shard. Where else can you be hunting in the blood dungeon, or farming in bedlam, or anywhere in the abyss and be attacked. And have to defend yourself? Mugen, thats it. And its not that hard to stay alive, you may not kill the attacker, but you can survive with basic PvP supplies, and a reasonable imbued suit.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
I couldn't have said it better.

One more thing though...

I don't believe that the "sheep" are quite as necessary to the success or failure of the shard or the overall experience. They were certainly an element, but one of my fondest memories of those days were and are the players that I played with and the challenges we faced as a group, and not the "sheep" that may have been there at the time. I don't think I am alone either.

I have actually gotten back into contact with many of them recently with the launch of a new free shard, and it has reminded me just how much of an impact that UO can have on people.
Me too I was one of those non pvpers (still am) and I always had a blast dodging pks and helping antis in my small way. I remember when going to wrong, and making it back (on foot both ways) to brit with like 2.5k and a warhammer of force was a major event. heh
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
We are all guessing.
At that time there was no wow, else uo would probably never have seen more than 5000 players :p
No, we're not all guessing about this...

The then developers wanted to take a try at a virtual world and the later developers worked hard to make it just another game
:p
Designer Dragon, AKA Raph Koster, as well as Lord British AKA Richard Garriot have both publicly stated that while they had lofty goals for the game systems that UO launched with, they failed to account for how lofty a negative affect on the game could be had by a smaller group of players.

In truth, the decision to do Trammel, while not implemented in the way I would have chosen to do so, was what kept UO alive and growing in a point in time that they were losing as many players as they had gained.

There's no question that some of the design decisions chosen throughout Ultima Online's history have been questionable at best -- personally, I wonder just what UO would have been like had Designer Dragon remained at the helm (not that I begrudge him for going to work on SWG... it was a FANTASTIC game until LucasArts and Sony gutted it with the NGE).

But... in very few aspects was the decision to implement a consensual PvP area a mistake. The only mistakes made with Trammel were how they decided to do it (ie: mirror Felucca), and how they chose which areas would become PvP+ (in truth, they should have given the reds a month to pack up and move to the new facet so that existing player-run communities would not have fallen apart overnight).

The mass exodus that all shards saw to Trammel is proof enough on its own that Trammel was not a mistake. People didn't just go to Trammel because it provided new housing opportunities.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
The mass exodus that all shards saw to Trammel is proof enough on its own that Trammel was not a mistake. People didn't just go to Trammel because it provided new housing opportunities.
I mean I guess... but really it doesn't say that much. I mean if they made a somehow safer tram, like say... uhh a new facet where everything was blessed and loot drops were doubled, everyone would be there in a second as well. That doesn't make it not a mistake.

To me its a matter of common sense that the easier option will be the one that people use in a setting where people have goals they want to accomplish. I've tried to broach this subject before and ive been flamed because people think I am bashing on people who choose to play in trammel, which I am not doing.

I think its just a case of being presented with a series of choices, and choosing the path of least resistance. It's only natural.

Trammel WAS a big mistake. Yes, it may have help keep the game going, and yes it was a "success" along those lines, but toward the goal of having a good game with a good community it did severe damage. The population became much more isolated on an individual level, as well as much more "MINE!" oriented. The exceedingly poor implementation of AOS only cemented this kind of mindset in the population.

It was a part of a transition from world to gaming fix, like has already been mentioned, where people value the completion of tasks and amassing of virtual wealth over the thrill of the adventure, and the forming of new human connections.

And not only was it a poor and very lazy course of action to take it, was a "fix" for a problem that was already pretty heavily addressed, that of Pking. Anyone who was active then and has a good memory, will recall the effect that perma stat loss had on pking. It decreased DRASTICALLY, leaving only roving bands hitting hotspots, usually during peak hours (because people had to wait for more people to get on to increase their survival rates) making them painfully easy to avoid. The solo pker was practically extinct due to the fact that if he lagged out (which was common) and got slapped down by some miner while he was defenseless the character was destroyed.

There could have been 100 different changes they could have implemented, which should have started (and could probably have ended) at improved tools for player justice, including the ability to remove pkers from a location for limited periods without ruining their characters (angel island anyone?) or simply giving anti-pks more power usable only against reds.

It was hasty, it was lazy design, and while it may have kept the game running the collateral damage (established and active communities, shops, meeting places all completely crippled by the whole new landmass) and the hand it had in steering the game... it was a seriously bad decision. I said it then, I stand by that statement now.
 
C

copycon

Guest
Trammel WAS a big mistake. Yes, it may have help keep the game going, and yes it was a "success" along those lines, but toward the goal of having a good game with a good community it did severe damage. The population became much more isolated on an individual level, as well as much more "MINE!" oriented. The exceedingly poor implementation of AOS only cemented this kind of mindset in the population.
It was hasty, it was lazy design, and while it may have kept the game running the collateral damage (established and active communities, shops, meeting places all completely crippled by the whole new landmass) and the hand it had in steering the game... it was a seriously bad decision. I said it then, I stand by that statement now.
I thought I'd point out these 2 paragraphs that were written earlier by Uvtha. These few sentences capture the true effect that the introduction of Trammel had on many of the UO player communities, and I think these points are largely misunderstood by those who think that Trammel "saved UO".
 

Draxous

Grand Poobah
Stratics Veteran
Stratics Legend
The mass exodus that all shards saw to Trammel is proof enough on its own that Trammel was not a mistake. People didn't just go to Trammel because it provided new housing opportunities.
Nice disclaimer at the end there to try and justify your assumption.

Housing was indeed the biggest factor for the exodus at the time. Couple that with the fact that at the time, there was no convenient way to go back and forth from Tram to Fel... yeah, a lot of people got stuck in Trammel... and not because they really wanted to be there.

I know of which you quoted Raph and Richard and you've taken it out of the context from the questions they were asked. There has never been anything published to show that UO was losing more players than it had gained. In fact, everything published showed that UO was gaining subscriptions at the same steady rate they had been until shortly after Tram was introduced. Shortly after Tram was introduced, UOs subscriptions plateaued.

If Trammel was such an awesome idea, someone please tell me why UO's subscriptions were on a steady increase up until they peaked and plateaued shortly after Tram was released? Why subscriptions have been on nothing but a steady decline since? A game set up just like Felucca called EvE currently boasts over 400k subscriptions. This crap about a market for such a game not being there or that carebear crap needed to save this game is just that. Crap.

We both agree they should have not made Tram a mirror of fel, but I'm sorry the rest of your post is just hogwash. They should have made Tram servers and let anyone who wanted that crappy watered down version of Ultima Online the option to start fresh there. Then we wouldn't have emulators running 10 years later with populations that rival EAs busiest servers. Those people would still be playing this game and all you carebears would be too.

The PvP crowd in MMO gaming is the largest untapped market currently the central focus of the industry. The industry sees it. This "there's more of us (trammies) than you (feluccans)" crap is utter nonsense and a misconception *finally* being cleared up. The millions of WoW Arena players. The emergence of almost every new age MMO focusing on pvp from Darkfall to Mortal to Warhammer to Conan to Aion to Faxion to APB to Guildwars to on and on. While your carebear "lets bash monsters solo" crap has ONE epic failure in the pipeline called Star Wars, the $300 million dollar waste of money EA is freaking out on that even Spielberg no longer wants to touch.

Why was Trammel such a mistake? Because it prevented Ultima Online from being able to capitalize on a market it had first dibs on over a decade ago. Looks like EA's about to miss the boat again trying to get a slice of the pie blizzard already ate. Nobody buys your ridiculous reasoning... well, except for maybe EA. lol.

GG and GSO.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
Subs actually peaked shortly after AOS humorously enough. (Thats right everyone you read correctly)

But yes you are technically right, the subs never dropped pre tram. Post tram they did go up though after about a year subs were up like 40k to 235-240, but after the first year of UO:R subs started to fall. They were back around the level they were at pre UO:R (so in two years the subs went up, then down by roughly 40k) with a sharp drop leading up to 2003, when AOS was released, which brought the subs UP to the all time high of 250k and held those numbers for about half a year. Then we all know what happened.

So maybe the UO:R "saving" UO is a little over stated since subs were always increasing pre UO:R.
 

QueenZen

Always Present
Stratics Veteran
Stratics Legend
Oh now see I have other reasons why Siege Perilous is NOT a classic shard.
Of course those are the same reasons Chesapeake and the rest are also not a classic shard.

I began UO when all there was, was the *old world and the upcoming new expansion...being ...the lost lands. :) I loved UO then oddly.

Anyhow the reasons I would sight Siege as not being a *classic shard* are as follows:

REN expansion
LBR ie Lord Blackthorn's Revenge expansion
Third Dawn which I never bought.
AOS *cough*
SE sami empire
Elfy Heartwood expansion
SA gargy expansion

etc. etc.

Therefore how could Siege (nor any remaining UO shard) nowadays, ever be remotely labeled as a classic shard ?


Siege is more like a RETRO shard of some grand ideas and some not so grand ideas via someone creative in EA, creating once a shard named Siege Perilous, for something unique and different back then for perhaps customers that just wanted a change or a challenge, playing UO via a unique shard set up whom wanted to try something different or more challenging in UO after having done it all on their perhaps original shard with all done chrs.

Siege Perilous was created then, EA forgot about it and lost the original dev. team folks that had once a grand idea, but with those dev teamers departure so went the knowlege and abilities to maintain, pay attention to it, as Siege should been maintained !

So nowdays it is comically annoying with this new booster pack and everything ELSE before it that...when I go from my Zento homes, to my Moonglow home EA UO tosses a huge gump in my character's face WARNING ME I am...[entering felucca] on SIEGE DOH ! oh really ?

Or when I go to get onto my new ship, another comic but annoying gump flys into my characters' faces.
[WARNING you are entering a PVP area] (near your ship)...on SIEGE PERILOUS) !!

Oh really ? LOL

Classic shard would not bother to warn me I was about to

ENTER FELUCCA

cuz that was ALL WE HAD once ! lol

Tis more idiotically annoying to get said gumps, on SIEGE... at all !
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
I'm tired of people who think, if they can make Devs kill Siege, they will get a classic shard.
Siege is a normal shard with a few different rules, it was never meant to be a classic shard.
Leave Siege alone!

If you ask people what a classic shard is, noone can agree, all find their first year of UO to be the best time in UO no matter if they started 13 or 3 years ago.

We can't even agree how we want a classic shard to be.

I have no idea if a classic shard could be a success but I know, I could not go back, there is pieces from each new UO version I love and want to keep.


10. Homes refresh automatically and do not decay within 10 days if not refreshed.
I remember the pain, that you could not go away for vacation or risk to be to sick to play UO, 10 days and your home was gone.
Refresh is a good thing, if account is paid, house should stay but not for 90 after it go inactive, 30 days should be enough.

9. There is space for houses but other shard homes would decay.
Sure Siege do have a problem with inactive houses but it was much worse when all could place a house on each shard.
I think the best way for a classic shard with less land would be to limit house size to max 100 tiles.

8. Leather armor competes with metal armor for protection.
Guess that's a problem on all shards. I do agree it need changes. Noone use metal armor now, that need changes on all shards.

7. GM crafted items are not among the very best available in the game.
Again a problem on all shards.

6. Skill gain takes forever.
Skill gains do not take forever on Siege, time had changed. It sure did take forever in year 1997-1998

5. You cannot Recall.
If that keep players from playing Siege, I would not main recall but it would need a delay so it it did not work as escape if you see an enemy.

4. The population is so low that an expansive community of difference cannot emerge.
Naeh, nerf stealth and you will see more life on the shard :p

3. Vendor’s won’t buy anything from you…EVER!
No but players will. That's one of the rules I love on Siege :p
Also you have bods and Heartwoods quest, that will give a newbie some money.

2. Attempts to appease too many players instead of simply loading a classic Pre-Trammel version of the game .
We had had lots of threads about a classic shard, it's not like all agree about a classic Pre-Trammel version. There is several versions you can call classic Pre-Trammel version.

1. You are only allowed one character, in a misguided attempt to create community through limitation vice intriguing game-play.
With all the soulstones on the shard, I would like to see more char slots on Siege.

I had played 11 years on Siege, from the day the shard was born. I had played a little on SOTD, and because the shard is young, I have alot fun but Siege is my shard.
SOTD is the only other shard I had enjoyed playing for years. Even when I still have chars and friends on Atlantic, that shard had been like dead for me sinse Trammel was born, there is nothing for me now.
 

Draxous

Grand Poobah
Stratics Veteran
Stratics Legend
Subs actually peaked shortly after AOS humorously enough. (Thats right everyone you read correctly)

But yes you are technically right, the subs never dropped pre tram. Post tram they did go up though after about a year subs were up like 40k to 235-240, but after the first year of UO:R subs started to fall. They were back around the level they were at pre UO:R (so in two years the subs went up, then down by roughly 40k) with a sharp drop leading up to 2003, when AOS was released, which brought the subs UP to the all time high of 250k and held those numbers for about half a year. Then we all know what happened.

So maybe the UO:R "saving" UO is a little over stated since subs were always increasing pre UO:R.
The subs actually plateaued well before that. What you're seeing is one of two minor spikes in subs because of two things - a new expansion and EA changing the housing rules to one house per shard, then one house per account aka another housing rush.


Within one year after Trammel, subs began to plateau. Saved UO? No, no, no... Trammel did nothing of the sort.
 
R

Rancid Wolf

Guest
Too funny. I guess the OP never played Siege when it first came out back in the classic era of UO.

1) There was never recall, ever.

2) RoT system was in place with both a time and daily cap between gains after 70 skillpts or so.

3) Vendors never ever bought anything from you, that was the point of the server.

3) Everything was always 3x the price of regular production shards.

4) You were always only allowed one character.

Like seriously man, I haven't played UO since 2004 and I still remember this stuff. How could you even make a post like this?

The things that don't make siege classic are the same things that don't make production UO servers classic. Trammel has nothing to do with it at this point. The game is so far gone. But 95% of those reasons you listed don't make any since because those rules have been in play since day 1 of siege and were half the reason why the server was so fun when it was launched.
 
M

Megilhir

Guest
Too funny. I guess the OP never played Siege when it first came out back in the classic era of UO.

1) There was never recall, ever.

2) RoT system was in place with both a time and daily cap between gains after 70 skillpts or so.

3) Vendors never ever bought anything from you, that was the point of the server.

3) Everything was always 3x the price of regular production shards.

4) You were always only allowed one character.

Like seriously man, I haven't played UO since 2004 and I still remember this stuff. How could you even make a post like this?

The things that don't make siege classic are the same things that don't make production UO servers classic. Trammel has nothing to do with it at this point. The game is so far gone. But 95% of those reasons you listed don't make any since because those rules have been in play since day 1 of siege and were half the reason why the server was so fun when it was launched.
I have purposefully not interjected any comments to ensure the thread mutated as people posted.

A few answers appear to be in order.

First: To all who post and have no clue who I am, indulge me by understanding I am on SP. And have been since Day 1. Yep! DAY 1!

I was incredibly active from 1999 through to, well, present. I did take measures of time off (RL stuff/other hobbies/etc) but have no break in subscription. Unless a real world event occurred I was usually playing UO every few months or weeks. I frequent other on-line games as well, LoTR, WoW, Fallen Earth to name the other top three of many.

I recall and understand plenty about the last 12 years I have played UO.

Something’s I disagree with. Some I do not. Pretty much along the same lines as you reading this now!

I have a home on SP, I have had it a long while. It is open to the public. I also have 5 other homes, each on different Shards. Atlantic/Pacific (American), Drachenfels (Euro-German), Oceania (Australian) and Arirang (Korean /Asian). So I experience a range of social and cultural attitudes and play-styles.

So basically, sit your @zzez down with comments that I do not understand any of the drivel I am accused of being unaware of.

READ THE @#$%* OP and understand the context. It was meant to tell people that SEIGE IS NOT A CLASSIC SHARD!

Despite much inane babble, there has occurred good topical discussion on this thread.
I know PvP, good and bad systems. WoW excels at PvP. Why? Because you merely die and do not lose all your gear you worked for. You take some minor damage, sit out a bit, (in a BG) await the respawn and off you go.

LoTR is average at best in PvP due to having to create an entirely new character. It makes sense in the Tolkien world but not completely in RL application.
UO PvP has devolved to what it is for a few reasons. One of which I alluded to earlier. Now for the dim witted who post a reply, before reading and attempting to understand a thread, I will elucidate.

When UO began there were a wide range of players all tossed in together on a shard. Let’s look a tad closer at the sociological impact of that.

Let us call the sum of the on-line population 100%. Again let us say the population is a strong 1,000 players on at any given moment. It varies of course but we must establish a clinical point of departure.

So, we have 1,000 players on, making 100% of the population on-line at any given time.
Looking at that 100% we can deconstruct the population by category percentages.

45% are generally out hunting with friends.

15% are solo adventuring.

8% are farming resources.

7% are crafting.

8% are off role playing an event.

5% are working skills. (Usually in town macroing.)

5% are unattended macroing.

4% are stocking venders, or shopping to restock their better located vender with items
bought off some guy in the boondocks.

3% are exploring.

2% are actively hunting PK’s

2% search in vain for a house plot.

2% are actively attempting to engage in PK style nonconsentual PvP.

1% are properly role-playing a PvP character of villainy (A highwayman for example).

.05% are at a bank spamming items to sell.

.05% are bank sitting.

Given these somewhat dubious but highly accurate assessed figures the chances of nonconsentual PvP are (were) highly unlikely. Think back to the day…I was there too, still am…how often did you REALLY run into a RED? I had a small vender house on Pacific in the heart of PK Central. (North of Brit-SB x-roads) and I saw a RED maybe one a week.

The fact, even if you disagree with the numbers, is that more often than not you would meet someone in the wild and they would not immediately attempt to kill you. The reality was a probability of roughly 1 in 500 that you would get Pk’d, depending of course on the area you hunted/explored/resources /and so forth.

That dynamic is gone. Plain and simple.

Again, I play on SP and do not advocate it changed, though if it is I shall adapt. I like the classic server concept because, as was pointed out, it was moment in time that cannot be recaptured unless a WHOLE lot of things were changed, reverted or what-have-you. If a classic server is never instituted I don't really care. I will enjoy Uo as it is in the new/old/same form.

The intent of the original post was to sardonically illustrate WHY Siege P. is NOT a Classic server as some have advocated.

Over the course of time there have been changes to UO. Some you liked, some you did not like. For each like or dislike you will find a shifting demographic that agrees or disagrees with each point you like or dislike.

That all written, it is what it is.
 

Ahuaeyjnkxs

stranger diamond
Stratics Veteran
Stratics Legend
It's funny for me to see those threads go by when the first thread I created on stratics reached 12 thousand reads in a very short period of time ; it is the most read thread on the atlantic boards in the history of UO (exept the picture thread of course)... and got over 200 replies...

It was a pretty anodine discussion at that, but I am sure that it honored my role as a companion for UO.

I made the point that I have never profited one dime from UO, because it was not only against my principle even to buy gold for real money ; but because it created a monster too.

Go figure...

life is too short not to understand the dynamics involved...
 
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