Uhm, just because I grant access to my ship doesn't mean I want that person to be able to navigate it. Bad design.How do I grant access to my new ship to other players?
- Left click once on the player you want to grant access to and choose "Grant Access" from the context menu. Note: Once a player has been granted access to your boat, they will be able to drive using the wheel. They will not be able to give commands to the Tillerman. However, once someone has taken the wheel, the Tillerman will not function until mouse driving mode is disabled.
Not good enough. If the ship owner stops the boat to do something, nobody else should be able to steer unless the owner has expressly allowed them to.The ship’s owner can sieze the ships control from another passenger at any time.
Um ... so as long as the owner dbl clicks to steer, the owner is in control. And if someone tries to steer it, the owner can resume control.Not good enough. If the ship owner stops the boat to do something, nobody else should be able to steer unless the owner has expressly allowed them to.The ship’s owner can sieze the ships control from another passenger at any time.
Existing ship runes will continue to work for the ship after it is placed back in the water.I trash the boat rune after dry dock, but when I put the boat again into the water I didn't get another rune :/
It is 125 items 12,000 stones.Is there an item or weight cap in the ship's hold? Would be nice to see item and weight counts when opening up the hold.
Every time the owner stops steering their boat presents an opportunity for someone to grief. That is unacceptably bad design.Um ... so as long as the owner dbl clicks to steer, the owner is in control. And if someone tries to steer it, the owner can resume control.Not good enough. If the ship owner stops the boat to do something, nobody else should be able to steer unless the owner has expressly allowed them to.The ship’s owner can sieze the ships control from another passenger at any time.
So, where's the problem? ...
During EM events the EM can just pull players onto the boat instead of adding them to the list, no?
I have to agree. Playing on a shard with tons of greifers I can see where this would go totally 100% wrong very quickly.Every time the owner stops steering their boat presents an opportunity for someone to grief. That is unacceptably bad design.Um ... so as long as the owner dbl clicks to steer, the owner is in control. And if someone tries to steer it, the owner can resume control.Not good enough. If the ship owner stops the boat to do something, nobody else should be able to steer unless the owner has expressly allowed them to.The ship’s owner can sieze the ships control from another passenger at any time.
So, where's the problem? ...
During EM events the EM can just pull players onto the boat instead of adding them to the list, no?
During EM events I've deployed a boat and taken over a dozzen random people onboard to get them someplace remote. 9 out of 10 times some a-hole tries to command the boat, fortunately as long as I'm on it they can't.
If something can be griefed, it will be griefed. The Devs need to design out griefable aspects from the start, not implement things with obviously gaping holes.
Getting a large party onto a ship shouldn't require the use of EM powers. The simple suggestions I made in my earlier post would fix this for everyone.
Access what ship? It's gone and couldn't be located. Runes don't work either. Logged off (on the ship), came back in the game next to WBB in Trammel. Boat is MIA along with hours of newly gained fish gone as well.Please post any issues/comments regarding ship access
True, griefers will be griefers. But I say, to the EMs, if you got it, why not flaunt it? Besides, EMs already use that power fairly often to prevent cross-sharders and homers from stock piling event items. I guess the question is would pulling work, or by being on the boat, I wonder if that alone allows someone to "drive" it.If something can be griefed, it will be griefed. The Devs need to design out griefable aspects from the start, not implement things with obviously gaping holes.
Getting a large party onto a ship shouldn't require the use of EM powers. The simple suggestions I made in my earlier post would fix this for everyone.
Runes have the name of the owner on it, right? Maybe only the owner can use runes.here is a bug:
My friend has the ship access and a rune for it. When I log out he can enter and exit through the ship rope, but if he try to use the rune it says that he has not the permission.
Also you can double click the wheel to steer, then click it again and the boat will appear.I've found if I manage to recall to my boat with the rune (in the EC) it's always a mess and I can't move... but if I recall to the rune again while I'm standing stuck on the boat it'll materialize for me.. and I'll be able to move again.
nope, because before I log out the rune works fine...Runes have the name of the owner on it, right? Maybe only the owner can use runes.
i will remove other thread
We are updating ship access right now. Mesanna will update everyone with more details soon.I agree that the hold and the wheel should have access menus like secures in your house.
Awesome Thanks Cal.We are updating ship access right now. Mesanna will update everyone with more details soon.
- c
My crew and I enjoyed playing around with the differing levels of access last night. Nice job, the gump might be crafted to look a bit more contextual, but the functionality is there.We are updating ship access right now. Mesanna will update everyone with more details soon.I agree that the hold and the wheel should have access menus like secures in your house.
- c
Thank you for looking into this. Some of our changes did not get integrated this patch, and these issues def will be addressed before going live.Just spent half an hour with a helpful friend and we have established the following. Just as a note - we're not in the same guild, nor were we partied.
N/A - can board ship, use cannon and access hold freely.
Deny Access - can board the ship, use the cannon and access the hold freely.
Passenger - can use the cannon and access the hold freely.
Crew - can use the cannon and access the hold freely.
Officer - can use the cannon and access the hold freely.
Captain - can use the cannon and access the hold freely.
The only way to lock down the ship is to deny public access.
I have to say that if this particular issue isn't resolved, I will, very sadly, not be buying the expansion. There's just too many griefers and thieves out there that WILL take advantage of any security loophole. I don't propose to spend my time getting baits and sorting out cannon supplies only for anyone that fancies it to help themselves.
Thank you for looking into this. Some of our changes did not get integrated this patch, and these issues def will be addressed before going live.
For the Officer and Captain those are working as intended. For the others we already have them fixed.
Perhaps I was unclear. Typing too fast. We'll get this working so that it makes sense.Oh goody - I would have been so disappointed if I ended up not getting this expansion! I've been enjoying it immensely so far
I do still think though that although the deny public access thing is working as you intended, it shouldn't be that way. Those who have access should have access, irrespective of the public setting. It's a bit like having a private house that won't let people on the friends list through the door!
It could well be the time here in the UK and me having had my head buried in jewellery making for a few hours! I was going on what Mesanna said in her update, which was;Perhaps I was unclear. Typing too fast. We'll get this working so that it makes sense.
Which was the bit I didn't think should work that way. As with a house, if someone is friended to your ship, they should be able to access it, even if the public is denied, just the same as if someone is friended to your private house, they can access thatIf you set Public to DENY ACCESS then ONLY the OWNER may access the ship. This setting even denies access to those in the access list who are given CAPTAIN access.
The access system as seen in the beta test had some issues and was not working as intended. The way it will work when High Seas goes live is this:Which was the bit I didn't think should work that way. As with a house, if someone is friended to your ship, they should be able to access it, even if the public is denied, just the same as if someone is friended to your private house, they can access that
The access system as seen in the beta test had some issues and was not working as intended. The way it will work when High Seas goes live is this:
1> The Ship Access system only applies to the new ship types.
2> If you do not have the High Seas Booster you are never allowed any access to one of the new ships.
3> The owner always has full control regardless of other settings.
4> If a ship is immobilized, it can be boarded by anyone (so long as they have the Booster). Boarders in Felucca have almost full access; boarders in Trammel have only the right to board.
5> You must have the right to board in order to cast field or summoning spells on the deck of the ship, or to recall/gate to the ship.
6> By default, nobody except the owner has any access to a ship; they must be promoted to it
7> Potential boarders are evaluated with all groups they apply to, and if they're in the Access List then their Access List setting applies as well
8> If any applicable setting is Deny Access then the player is banned from the boat
9> Otherwise, the highest applicable setting is used
10> If the highest applicable setting is N/A then the player does not have access
So:
1> If you set Public access to N/A, then the general public cannot board unless they are in the access list, or are a member of another group (Party/Guild) where that group setting grants access.
2> If you set Public access to Deny, then nobody but the captain has access
The idea is that the Deny Access setting at the Public level is like locking down a firewall, while the N/A setting is secure but for explicit exceptions.
The flexibility of it allows some seemingly nonsensical things. For example, if you set Public to Passenger and Guild to Deny, then the general public EXCEPT members of your guild can come aboard.
I hope these will be resolved so we can test that they are resolved.There seem to be a lot of bugs with the server boundaries. Hope these will be resolved by next week!