Enough already. It's obviously not intended, and is yet another huge advantage for mystic mages.
If you're not using chivalry, or mysticism, and you're fighting against mystics you can either:
a) Keep the debuffs on (usually curse), and wait for the spell plague dump.
b) Eat the apple, and take your chances.
It used to be explosion/curse was the opening combo I was always being initially attacked with. Now it's just curse/they run off screen/come back and drop plague. I apple, curse remains. They start their cycling. BTW, this is one of Rabbit's (Restroom Cowboy) favorite opening setups.
It's pretty lame the huge advantage mystic mages already have over every other mage variation, but debuffs staying on because you decide to apple when someone plagues you is a tad imbalanced. It's particularly fun playing the "a) b)" guessing game when you're fighting against multiple mystics.
I would've whined a while back about this, but I figured it was so obvious that this was an unintended bug, that it would have been fixed by now.
If you're not using chivalry, or mysticism, and you're fighting against mystics you can either:
a) Keep the debuffs on (usually curse), and wait for the spell plague dump.
b) Eat the apple, and take your chances.
It used to be explosion/curse was the opening combo I was always being initially attacked with. Now it's just curse/they run off screen/come back and drop plague. I apple, curse remains. They start their cycling. BTW, this is one of Rabbit's (Restroom Cowboy) favorite opening setups.
It's pretty lame the huge advantage mystic mages already have over every other mage variation, but debuffs staying on because you decide to apple when someone plagues you is a tad imbalanced. It's particularly fun playing the "a) b)" guessing game when you're fighting against multiple mystics.
I would've whined a while back about this, but I figured it was so obvious that this was an unintended bug, that it would have been fixed by now.