Might I suggest: A daily dose of reality for yourself?
The idea behind doing a Classic Shard 'right now' is to bring in an influx of capital. Creating a shard is going to cost infinitely less than the alternatives you are suggesting...but let's look into what you are saying.
I'm so glad you're an expert on reverse engineering and on the costs both in terms of manpower and to the game itself in missed development opportunities that are spent focused on a Classic Shard, and somehow know for certain that this gamble is going to provide "an influx of capital" that is going to outweigh the developmental costs going into it.
And as I have stated repeatedly, Siege has nothing to do with a Classic Shard. Siege was doing just fine until AOS was introduced to it, and since then, it has been drying up. AOS doesn't work with the open PVP model. Too much emphasis is placed on items...both in combat, and net worth of the player. On EasyMode, err, Trammel shards...AOS sort of works because without open PvP, the only real objective left in the game is hoarding things. Insurance, coupled with ridiculously overpriced artifacts and such cater specifically to the hoarder mentality.
Just because you've repeatedly stated it doesn't make it true. I'm glad you think that AoS is the root of all things wrong with UO. It's not, but continue to preach it like it is.
I agree with part of this. A modern client that retains the Ultima look, but uses modern technology would be the right way to go.
However, I seriously doubt that Electronic Arts is going to invest the resources necessary to develop this. You are talking about a full blown sequel here if you really get right down to it. Do you think that a new client that would actually be competetive can function properly on the existing servers? Not likely. the entire framework of the game would need to be re-engineered.
Welcome to Client:Server:101. A client doesn't give two licks about what the server-end of things look like, and the server definitely could care less what graphical interface it's talking to. The Client/Server relationship is plainly and simply an exchange of DATA. Hell, they could take the WoW client and with some crafty engineering make it function with Ultima Online. I mean, you have noticed that they have provided three additional clients above and beyond the first, and made multiple changes to even that one, all without having to completely re-engineer the server, right?
It's a client. It can be changed. It can be completely replaced, and the server will still be able to understand the data being sent to it.
In the meantime, every player that enjoys the Classic Client is going to pack up their arties and rares, pitch them in the nearest trash bin, log out, cancel their accounts, and never come back. And if you haven't checked lately, that's roughly 60-70% of all current paying subscriptions.
Uh... really? So your contention is that if they managed to create an acceptable replacement client -- not talking what's been put out to date, but a truly modern UO client -- that 60-70% of the subscribers are going to quit?
I doubt it.
In fact, if they did the client correctly, they could still support one client and have it play in two modes... one that's extremely lightweight on what it needs to operate, and one that kicks into powerhouse mode.
So let's review:
You want the devs to embark on a project that is going to...
a) Cost monumentally more than a Classic Shard
b) Replace the client that 60-70% of all the players use
c) Be developed by a skeleton crew..on the cheap (or as cheaply as possible)
That's the cold reality of the situation. EA is not going to green light something that epic for a game that they were not less than 2 years ago considering pulling the pull on entirely. No way.
Uh... okay, really?
Allow me to assist you with understanding your entire position in defending your Classic Shard Mantra:
hyperbole
Well, that's essentially what you have in UO now...only without actual levels.
When UO started out, it was truly open. You could be a sword fighting, mace fighting, animal taming, tailor that also knows a little magic. Now, you are more or less forced into specific templates thanks to AOS and the ever escalating power of the monsters introduced with each expansion. Sure, you can be all of those things now, but you will continually have your butt handed to you in the "in" areas by the one-hit kill wonders that can only be defeated using the latest and greatest from...you guessed it...the newest expansion they are selling.
Because, you know, you never had to use a particular template to do anything prior to AoS. There were never any templates that were better than another. No one ever minimized or maximized their templates prior to AoS. That's all brand-new to UO since AoS.
Seriously, Morganna, did you ever play the game during this classic era that you speak of? Because your diatribes about how things went downhill since AoS don't ring at all true.
Hardcore gamers were min-maxing the day the game went live.
Monsters that have continually gotten harder? It's an MMO... some monsters are SUPPOSED to be difficult. You're referring to having to use specific templates in order to SOLO monsters. Well no kidding. Newsflash... that's not new either.
I mean, am I the only one who remembers when killing ancient wyrms wasn't exactly what anyone would call "easy?" Or that most people were only able to kill demons in groups, and even then, had to put bags of flour on the floor to trap them in place so that they couldn't get to you?
I mean, really, Morganna. You're basically making this stuff up now.
I have no issue with any of that...but I don't see how that is going to bring back anyone, or even attract any new players. It will cater to the existing playerbase just fine...which is shrinking daily.
Uh... if you streamline the interface it makes it so that new players don't get frustrated and confused by the game. You do recall that item one involved a new client with an in-game tutorial to help new players understand how to play the game, right? In addition, if there's a fresh, new client, it WILL attract players if it's done right.
I mean, just go searching these forums for what peoples' friends think of the game when they show them the 17-year-old graphics, or for that matter, the bad graphics of the "modern" client.
You don't seem to understand that in order for UO to survive for an indefinite period, it needs NEW blood, not a handful of PKs from 1997 who feel like the best way to play the game was when everyone could be crushed under their heels, right?
No... no, I forget who I'm talking to.
Honestly, if they did 1 and 2 on your list, there would no longer be a game left to market.
Again, hyperbole, and conjecture specifically designed to make it seem like Classic Shard is what they should be focusing on.
Well look who finally caught up!!!
A Classic Shard is not meant to "save UO"...its meant to introduce new revenue so that more epic projects...like the ones you describe, or even better...a real sequel can be developed.
Except that you have no proof or even solid ground that says "Hey, if we do a Classic Shard, they're going to get 10,000 new players who are willing to toss $12.99 at them per month, and they'll definitely stick around for the next six to twelve months." You have absolutely nothing to base your conjecture on other than your own opinion.
So you are suggesting spending huge amounts of money to create something that may or may not succeed (sorry, my faith in new clients for UO is at an all time low after the THIRD failed replacement in a row) so that later, you might possibly spend considerably less on something that may or may not succeed??
So instead, your idea is to spend money on a ruleset that we already know failed.
Well that's certainly some sound logic there.
I think you underestimate the precarious financial situation that UO is currently in. If it were not for the efforts of Mark Jacobs, UO would be a memory. This game is running on fumes...and you want to drop in a brand new turbo charged V-12 engine and a video entertainment system. rolleyes:
Mark Jacobs was a blowhard who is just slightly under Derek Smart in terms of "open mouth, insert foot" syndrome. If you believe that he's the savior of UO, I have a Classic Shard sitting in my living room that I'm willing to sell you for the low, low price of half a million dollars.
The game
may be running on fumes, but you don't correct that by dumping a glass of vodka into the tank. You spend some money on gas, and you make repairs to the engine, and you get the thing up and running again. What you're suggesting is yanking out half of the sparkplugs, removing the tires, and then pushing the game downhill. I, at least, want to see them continue to develop the game in a fashion that will give it a sound future, not trying some chicken-wing voodoo hope and prayer that yanking features out of a ruleset and attempting to turn the clock back 12 years to a point where it may or may not be an acceptable ruleset to people who are currently playing their "flavor" of UO for free.
I agree...but your pal HD2300 says that "tens of thousands" of players are going to immediately quit if they do not get regular development releases.
Which is it? Your arguments against a Classic Shard seem to run exactly counter to his.
How exactly do you make this equation seem to make any sense at all in your head? Look, we can already see from history what happens to UO when they spend lots of time between expansions and fail to release new content.
Just in case you haven't figured it out yet, and clearly you haven't, a CLASSIC shard is NOT NEW CONTENT. It is retrograding the existing game. They CANNOT just reroll out pub 16, because, you know, IT NO LONGER EXISTS. In order to create a classic shard, they WILL HAVE TO spend development time doing it, and as I've said more times than I can count, unless EA provides them with additional team members dedicated SOLELY to the classic shard, time spent developing it PULLS DEVELOPMENT TIME AWAY FROM THE CURRENT GAME.
And like it or not, like the game as it is now or not, the whole reason there is a UO today for you to even be wishing there was a classic ruleset server for is because PEOPLE WHO CURRENTLY ENJOY PLAYING THE GAME UNDER THE RULESET THAT EXISTS HAVE CONTINUED TO PLAY AND PAY FOR THE GAME THAT YOU WANT TO TURN THE CLOCK BACK ON.
So for god only knows how many times it's been said, UNLESS they can develop the classic shard without pulling resources away from UO, which itself is in a state that it needs all of the developmental attention it can get from client to server to content, then your idea does nothing but HURT the potential for UO to continue.
But you have it so wrapped up in your head that "Classic Server = Easy to Release," and so in your mind there aren't any costs at all associated with it, and since you could give two damns about the current server status, it wouldn't matter to you if it lost development time to create your fantasy world. The trouble is, Morganna, REALITY DOESN'T WORK THAT WAY.
Well, you certainly are right there. Everything released in the 3 failed clients that was not lifted from 2d looks like dog poo (except the spell effects)
Yes, and the 17-year-old 2D graphics are certainly rolling in new customers daily.
Too late...that started in 2000 with UO:R, and then was made complete in 2003 with AOS. They have gone so far from what this game actually started out as that most current players have no idea what the real identity of this game actually is.
You know what's funny, Morganna. The game is 13 years old this September. 2003 was 6 years after the game was released. You do understand that this failed ruleset you keep talking about has been the game's ruleset for longer than it hasn't, right? If your contention was true, UO would already be completely dead. It's not.
And you say that Classic Shard supporters can't decide what Classic means???
Good luck with that pal.
I love how you take things out of context in order to make it look like Classic Shard is the only possible avenue for UO to take that makes any sense at all. My point is plain and simple: EA doesn't understand why UO was successful. It NEVER has understood this. This is NOT to say no one working on the game ever has, but you have only to look at EA's ENTIRE MMO history to see that they've had ONE successful MMO. ONE. They -- meaning EA, the people at the top funding stuff, and asking the people beneath them to toss chicken bones at problems -- need to understand what makes the game a success, and find a way to breath life back into it.
Hint: That life won't come from a classic ruleset server before fixing all of the other issues that UO already has against it.
It.
Still.
Is.
Yes, I said easy. It is a plain and simple, straightforward plan that can lead to future success for UO, and see an increase in the playerbase that rivals its peak (which, by the way was AFTER the classic ruleset ceased to be). Just because I use the words plain, simple, and easy does not mean that it won't be without work. One can have a simple plan that requires complex action. But in your funny little black and white "GIMME MAH CLASSIC SHARD" world, I'm certain that's a distinction clearly above your pay grade.
So let me get this straight...
You believe that creating an entirely new client, with all new artwork...EVERY SINGLE ASSET (over 10,000 unique pieces of art), new server code, new server framework, new server hardware...then, marketing the game as if it were new, meeting deadlines, lauch dates, finding ways to not lose existing players so that your revenue stream doesn't dimminish...all on a skeleton budget...will be easy???
Didn't say that at all, but thanks for putting words in my mouth. By the way, you're the one contending that it requires new server frameworks and new server hardware to update a client. You probably also believe that if your mouse breaks you have to buy a new computer, but go ahead and spend your money any way you like.
But let me guess... yanking huge portions of the code base out of both the client and server, trying to stuff old portions of the old game back into it, and then praying to god that it all works as intended is also an easy solution, isn't it?
Keep asking for a Classic Shard... trust this: if you get it without the proper development commitment to the game as it stands, and without proper commitment to improve the client, your Classic Shard will be nothing more than another nail in UO's coffin.
But enjoy your healthy dose of "reality," Morganna. You're clearly in need of a huge cup full.