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Purge Magic

H

Hurley

Guest
I play multiple mage templates on multiple servers and one thing I've noticed is: in 1v1 or even MULTv1, a mystic in protection casting cleansing winds is almost impossible to kill.

Another mystic can cast Purge Magic and take you out of protection, but no other template can compete w/ a well equipped, well played mystic. This has led to every mage in UO playing a mystic. Due to multiple nerfings, there was already a serious lack in originality in pvp mage templates. Now there is only one template that you can play and compete with.

I am TOTALLY against nerfing mysticism in any way, just based on the fact that every mage template has already been nerfed multiple times.

I suggest making Purge Magic a Magery spell, modified by Eval. Int. vs Resist. This would level the playing field, and allow for more than one template to compete.
 

jtw1984

Seasoned Veteran
Stratics Veteran
Stratics Legend
Actually any human character has almost a 50% chance to cast purge magic.
 

Nyses

Lore Keeper
Stratics Veteran
Stratics Legend
Actually any human character has almost a 50% chance to cast purge magic.
In PvP, that is not good enough. While you try and get your spell off you are still being attacked, or left in the dust.

I like the "converting it to Magery" Idea, sounds fair to me too.
 
H

Hurley

Guest
What does that even mean?

The fact that you used the "us" qualifier automatically leads me to assume that you aren't focusing on the "1v1" aspect of the conversation.
 
H

Hurley

Guest
Actually any human character has almost a 50% chance to cast purge magic.
So you have a 50% chance to "CAST" purge magic? What's that equal out to in terms of landing the spell and actually purging someone?
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
What does that even mean?

The fact that you used the "us" qualifier automatically leads me to assume that you aren't focusing on the "1v1" aspect of the conversation.
I play multiple mage templates on multiple servers and one thing I've noticed is: in 1v1 or even MULTv1, a mystic in protection casting cleansing winds is almost impossible to kill.
No, based on your original post I'm focusing on the MULT v 1 (or MULT v MULT) aspect.

Sync. I mean you and your team mates need to be better players and coordinate when your stacked damage hits an opponent.

If you really don't know what I mean by sync then PvP probably isn't your strong suit and you have bigger things to worry about then purge magic.
 

Martell

Seasoned Veteran
Stratics Veteran
Stratics Legend
I think a nerf of cleansing wind would be more appropiate than re catorgrizing pure magic.
 
H

Hurley

Guest
Jeez. So the answer to our problems is either ganking (thanks Lynk for enlightening me on PvP, youre a stealther) or NERFING myst?!?

Can someone even moderately intelligent chime in w/ their thoughts?
 
S

sdk

Guest
Can someone even moderately intelligent chime in w/ their thoughts?
Sure.

#1 Stop Crying
#2 Learn to sync
#3 Stop fighting a-holes who stand there casting cleansing winds in prot all day?


There could be a timer on how often you can use cleansing winds for curse removal, cure etc. Like a healing stone, the returns on cleansing winds could be greatly reduced until the timer expires. (30 seconds?)
 

Martell

Seasoned Veteran
Stratics Veteran
Stratics Legend
Jeez. So the answer to our problems is either ganking (thanks Lynk for enlightening me on PvP, youre a stealther) or NERFING myst?!?

Can someone even moderately intelligent chime in w/ their thoughts?
Cuz myst is the best thing to happen to pvp?
Nerfing myst would make a necro atleast moderately effective against one. I think a timer would be the least they could do consider a myst has many more spells that are making them the only mage template out there (ie cleansing wind,a spell that cures and restores more health than a pot, spell plague, basically a blood oath that does more dmg and doesnt hurt the caster, and netther bolt, a spell that does more dmg than a fireball yet is cast just as fast if not faster than fireball). Am I the only one that finds these rediculous and boring??
 
S

Splup

Guest
Cuz myst is the best thing to happen to pvp?
Nerfing myst would make a necro atleast moderately effective against one. I think a timer would be the least they could do consider a myst has many more spells that are making them the only mage template out there (ie cleansing wind,a spell that cures and restores more health than a pot, spell plague, basically a blood oath that does more dmg and doesnt hurt the caster, and netther bolt, a spell that does more dmg than a fireball yet is cast just as fast if not faster than fireball). Am I the only one that finds these rediculous and boring??
Just want to point out that when it comes to 1on1 necromage is very capable against mysticmage, same on field. Necromage just takes more irl skill to handle.

Also netherbolt makes same dmg as magic arrow and takes same time to cast.

I dunno what should be done to mages/mystics etc. What I know is that since mysticism came along field PvP has been more fun since it's not just armor ingore armor ingore moving shot moving shot but people have started using mages again. Mages can be overcomed with irl skill easier then archers who just start running while healing emselves right when they see combo coming in :)

This is ofc just my opinion, but I do enjoy fighting mages, even mysticmages, more then everyone running around with archers again.
 

Martell

Seasoned Veteran
Stratics Veteran
Stratics Legend
Just want to point out that when it comes to 1on1 necromage is very capable against mysticmage, same on field. Necromage just takes more irl skill to handle.

Also netherbolt makes same dmg as magic arrow and takes same time to cast.

I dunno what should be done to mages/mystics etc. What I know is that since mysticism came along field PvP has been more fun since it's not just armor ingore armor ingore moving shot moving shot but people have started using mages again. Mages can be overcomed with irl skill easier then archers who just start running while healing emselves right when they see combo coming in :)

This is ofc just my opinion, but I do enjoy fighting mages, even mysticmages, more then everyone running around with archers again.
You make good points and I do agree everyone on mystics is better than everyone on dexxers. However, the mystic is just as simple and repetitive as the archer. Its the same 3 or 4 spells all the time. Mysticism would be a good temp even if they turned down some of their capabilities.
 
H

Hurley

Guest
I opened a door here that I regret. You people hardly understand the most basic concepts involving PvP.

There's two things wrong w/ Mysticism. Netherbolt and Magic Arrow damage does not cancel out, as a double MA or double NB would. And a Mystic in protection can cast cleansing winds uninterrupted.

Cleansing winds isn't a fast spell, it can be fizzled easily. If you took away the remove curse from cleansing winds (which is weaker than either the chiv spell or apples) you still have Chiv and a very, very short apple timer.

If you made Purge Magic a magery spell, you could purge people in protection on any mage template.

SDK- This whole sync idea is literally just an entirely new, entirely made up term for ganking. It might be the dumbest thing to come out of the new era of pvp. (i.e. the one you came out of) Who's crying? I have a reasonable solution to a problem that everyone who pvps deals with.

Martell- Apparently your brain doesn't work in the sense that you read a message and interpret what you've read. Instead of nerfing myst to make necro good (as you say), how about giving necros the ability to Purge Magic (as I say). Any necro who doesn't completely suck should be able to kill any myst w/out protection based on one fact: necro spells are wayyyy faster than myst spells.

splup- Necro mage takes more irl skill to handle? That's just dumb, necro is super, super easy.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
SDK- This whole sync idea is literally just an entirely new, entirely made up term for ganking. It might be the dumbest thing to come out of the new era of pvp. (i.e. the one you came out of) Who's crying? I have a reasonable solution to a problem that everyone who pvps deals with.
New? How long have you been playing UO? A few weeks? I love how you think you're so good and know so much, but you show in your posts that you know very little.

And because I have a template that has stealth I'm a stealther? Don't pretend like you know me.

If you pay me enough I can teach you how to PvP on a mage so you can stop crying on Uhall.
 
H

Hurley

Guest
Ok, fine. You're awesome, we get it. You have nothing constructive to add to the conversation besides flaming and a comment about syncing (the new and awesssssssssssssome! way to refer to ganking).

You made your point: You're great and you and your bros can all hit someone at the same time (read: gank). Now please, say something that isn't tired, or go away.
 
N

northwoodschopper

Guest
i wouldn't mind mass curse having a purge effect included instead of an area effect. of course it should be a definative purge for the mana costs. this would actually fit pretty well all considering.

if the magery spell 'reflect' would reflect actual spells back at casters, then things would get much more interesting.
maybe make reactive armor reflect physical attacks in similar fashion too.
(of course, removing their lame effects they have now. make arch-protection give a temporarly boost to resists in return like its old use)
 
O

Old Man of UO

Guest
... Cleansing winds isn't a fast spell, it can be fizzled easily. If you took away the remove curse from cleansing winds (which is weaker than either the chiv spell or apples) you still have Chiv and a very, very short apple timer.

If you made Purge Magic a magery spell, you could purge people in protection on any mage template.
...
I use these two spells on my T-Hunter, and don't have Chivalry to offset them. Leave these alone please, or find another way to deal with it in PvP.
 

Merion

Lore Master
Stratics Veteran
Stratics Legend
Dear Developers, please nerf rock.
Paper is fine.

Thx,
scissors
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
Ok, fine. You're awesome, we get it. You have nothing constructive to add to the conversation besides flaming and a comment about syncing (the new and awesssssssssssssome! way to refer to ganking).

You made your point: You're great and you and your bros can all hit someone at the same time (read: gank). Now please, say something that isn't tired, or go away.
Try to follow me here, I'll keep the words as short as possible.

Say you're in a 5 v 5. Even fight right? By definition a gank is when several players chase down one player.

If everyone on my team casts two spells, say explosion and energy bolt (average 50 damage per combo per person, total 250 damage), and we all target one person so the spells hit at the same time.

Is that a gank? You should give up at the internet.
 
H

Hurley

Guest
Again? Really? Pretty much the first thing I said is: I am not asking for a nerf, I'm asking to move one spell from Mysticism to Magery and instantly add a check/balance.

When everyone cried about ghost cams, which were TOTALLY a non-factor for 99% of the pvp community, the devs added a new spell to Necromancy (Exorcism). The devs could easily move Purge or change a magery spell to purge.
 
H

Hurley

Guest
Try to follow me here, I'll keep the words as short as possible.

Say you're in a 5 v 5. Even fight right? By definition a gank is when several players chase down one player.

If everyone on my team casts two spells, say explosion and energy bolt (average 50 damage per combo per person, total 250 damage), and we all target one person so the spells hit at the same time.

Is that a gank? You should give up at the internet.
OH! Bro I had you totally confused. You're talking about 5v5s and how leet you and your "team" are? I thought you were actually staying on topic, not spouting random nonsense about how awesome you are.

What exactly would be the point of going in to protection in a 5v5? I meant more along the lines of: I'm walking along in the middle of nowhere. Saint of Killer is attacking you! "Oh man, I know this guy. He's going to disarm/bleed spam the entire fight." Casts protection, goes into stone form, casts cleansing winds, full health, begins offense, Saint of Killer runs away and cries in general chat.

Do you have to fail at every little trolly flame attempt?

They should also really consider making Purge a hit spell like Dispel, with maybe a 30-40% cap.
 
H

Hurley

Guest
Since noone has anything constructive to say, let's try this.

Changing Purge Magic to a Magery spell.

Pros: To add a check/balance to Mysticism.
Bring back some sort of diversity to mage pvp.
Solve a minor problem without nerfing an entire template.

Cons: If you are a Mystic Mage, you have to change your Purge macro.
If you complain about Mystic Mages, they wouldn't become worthless.
If you are a Mystic Mage, there is a chance you will eventually die.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
OH! Bro I had you totally confused. You're talking about 5v5s and how leet you and your "team" are? I thought you were actually staying on topic, not spouting random nonsense about how awesome you are.

What exactly would be the point of going in to protection in a 5v5? I meant more along the lines of: I'm walking along in the middle of nowhere. Saint of Killer is attacking you! "Oh man, I know this guy. He's going to disarm/bleed spam the entire fight." Casts protection, goes into stone form, casts cleansing winds, full health, begins offense, Saint of Killer runs away and cries in general chat.

Do you have to fail at every little trolly flame attempt?

They should also really consider making Purge a hit spell like Dispel, with maybe a 30-40% cap.
I was trying to explain how a sync works, thats all. You didn't know what it meant so I was explaining it. Not bragging about my awesomeness (though it is boundless and epic).

Protection in a 5 v 5 is effective if your opponent is spamming arrow/netherbolt like so many do, it's hard to get a big spell up.

You're the one getting all puffy, my first post in this thread suggested a sync to kill people in protection chaining cleansing winds.
 
L

longshanks

Guest
I was trying to explain how a sync works, thats all. You didn't know what it meant so I was explaining it. Not bragging about my awesomeness (though it is boundless and epic).

Protection in a 5 v 5 is effective if your opponent is spamming arrow/netherbolt like so many do, it's hard to get a big spell up.

You're the one getting all puffy, my first post in this thread suggested a sync to kill people in protection chaining cleansing winds.
Ill throw this out there, and its not because i'm a lynk fanboy. i play chessy and i have a person in my guild who is considered one of the upper echelon pvp'rs in uo. His main shard is GL.

As a frequent reader of this board we were discussing pvp and I mentioned one of Lynk's posts that I found informative. He said to me '' That guy is one of the best caller's I've ever played with.''

So I guess you know where I stand on ur argument with Lynk.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
Ill throw this out there, and its not because i'm a lynk fanboy. i play chessy and i have a person in my guild who is considered one of the upper echelon pvp'rs in uo. His main shard is GL.

As a frequent reader of this board we were discussing pvp and I mentioned one of Lynk's posts that I found informative. He said to me '' That guy is one of the best caller's I've ever played with.''

So I guess you know where I stand on ur argument with Lynk.
Bump

:thumbup1::thumbup1::thumbup1:
 
Y

Yalp

Guest
Dear Developers, please nerf rock.
Paper is fine.

Thx,
scissors
:)

Dear Dev's

Please ignore scissors ridiculous suggestion.. he is a rabble rouser and in need of an immediate time out.. we all know it's paper that is the true enemy. I have a lighter if you need to borrow mine.

thx,
Rock.
 
H

Hurley

Guest
I think we need a UHall specifically for pvp issues. Not that anyone would ever check it, but at least it would keep trammies from shooting everything down.
 
O

Old Man of UO

Guest
I think we need a UHall specifically for pvp issues. Not that anyone would ever check it, but at least it would keep trammies from shooting everything down.
HAHAHAHA! You are so full of yourself!

Maybe, the idea just isn't that good. Or maybe, you need to change your PvP tactics? Or more likely, you just haven't considered what affect your ideas have for the +85% of us who PvM.

Trammies indeed... that's like calling everyone who PvP's a cheater because they are speedhacks and pot-chuckers.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
I think we need a UHall specifically for pvp issues. Not that anyone would ever check it, but at least it would keep trammies from shooting everything down.
LOL...I play all facets...but thanks for the compliment! BTW...have you trained mystic yet?
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
HAHAHAHA! You are so full of yourself!

Maybe, the idea just isn't that good. Or maybe, you need to change your PvP tactics? Or more likely, you just haven't considered what affect your ideas have for the +85% of us who PvM.

Trammies indeed... that's like calling everyone who PvP's a cheater because they are speedhacks and pot-chuckers.
I like you. What shards do you play?
 
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