H
Hurley
Guest
I play multiple mage templates on multiple servers and one thing I've noticed is: in 1v1 or even MULTv1, a mystic in protection casting cleansing winds is almost impossible to kill.
Another mystic can cast Purge Magic and take you out of protection, but no other template can compete w/ a well equipped, well played mystic. This has led to every mage in UO playing a mystic. Due to multiple nerfings, there was already a serious lack in originality in pvp mage templates. Now there is only one template that you can play and compete with.
I am TOTALLY against nerfing mysticism in any way, just based on the fact that every mage template has already been nerfed multiple times.
I suggest making Purge Magic a Magery spell, modified by Eval. Int. vs Resist. This would level the playing field, and allow for more than one template to compete.
Another mystic can cast Purge Magic and take you out of protection, but no other template can compete w/ a well equipped, well played mystic. This has led to every mage in UO playing a mystic. Due to multiple nerfings, there was already a serious lack in originality in pvp mage templates. Now there is only one template that you can play and compete with.
I am TOTALLY against nerfing mysticism in any way, just based on the fact that every mage template has already been nerfed multiple times.
I suggest making Purge Magic a Magery spell, modified by Eval. Int. vs Resist. This would level the playing field, and allow for more than one template to compete.