according to the devs in past posts the 10% damage modifier gives a 10% increase on your total damage. for ex. say your base damage is 10-12. you have a 100% damage increase from tactics,str, ect and 100% DI from items.
then your total damage would be 40-48, so it would be 44-53(not sure about rounding) after your damage modifier was applied
I know DEV said that but that's NOT how it works. They are wrong. Period.
And you can prove that they are wrong, easily, and here's how...
Use the DI calculator on stratics and you will see it's accurate (if you do it right the dmg range on the calculator will match your paperdoll dmg). Putting on quiver will not give you any visible dmg change (unless you take a few swings at something) and I know this for sure.
I can guarantee you modified dmg does NOT increase your final dmg by 10%, I wont explain because I am lazy and I dont want to type... but go try it out and you will see.
Ok I will type it out with a LIVE TEST RESULT.
My archer on live shard using a Heavy has a dmg value of 72-86, I shot a few cats and my paperdoll dmg suddenly jumped to
74-89...
---If I was right then... 72-86 + (10% of base dmg of a heavy which is 20-24 rounding up gives 2-3 additional dmg) =
74-89
---If the DEV was right... 72-88 should result in 79.2-94.6 Rounding min down and max up gives us
79-95, assuming this is NOT displayed on stat page, you should be able to hit something with 0 resist for up to 95dmg, and I can tell you rightnow you will NEVER hit to 95, try it and you shall see.
Thanks.