Don't you have a Stratics Alt that wasn't so bitter all the time? Or is that the pointinality of THIS one?
That wasn't very witty, really.
I assumed you were trying to be, otherwise your post would just be trolling...
I have a bard, and I disagree with you. So don't go assuming you speak for anything more than a subset of bard players.
I therefore submit that you dwell under a bridge.
I didn't say agree with me, I said have your say, because people keep telling us to stop whining when we have just as much right to post on issues that concern us as anyone else. I also haven't spoke for anyone but myself or claimed to. So before you go submitting things maybe you should make sure you've read and understood them.
Oh and by the way you still haven't answered the question from the other thread, the apparently good reason why re-taking entitlement is necessary, but then I can understand how you wouldn't be able to keep track of it with all your trollrage.
Nope.
What you were saying is that the bards should "drown out the trolls of the unaffected", which implies that "bards" and "unaffected" are separate groups, and that the "unaffected" were trolls.
Ultimately, "us and them".
Anyway, you've already had your answer.
And the reason I didn't state the obvious to you when you asked is that I knew it would be pointless to keep arguing with you.
Your entire position is that you shouldn't have to make a choice, because that would mean there are things you couldn't do, that you'd ultimately have to choose not to do. Then you back up your arguments with statements of how neglected bards are, or how they're a "support class".
Yes, I'll agree that not getting credit for discording is something that needs attention, but there's a few dozen problems there.
But, the problem is twofold:
1.) The idea that all classes should be functionally equivalent deeply flawed, and making them so would be one of the worst things that could be done for the game. Instead, there should be benefits for the supporting roles - you shouldn't -have- to be a top damager to have any chance of a return.
2.) The idea that having to make the choice is a bad thing. There are choices everywhere in the game - what skills to take, when level to take them to, what stats, what equipment, what equipment to use, what to ride, what to hunt. It's the choices that make the game diverse, and if you just let everyone switch masteries on the fly, you're removing potential diversity.
Although, I'd say that a polar can/can't depending on the quest you take could stand to see some improvement.
Perhaps being able to use any of them, at (skill / 20)% intensity (120.0 skill being 60%), and the one you pick mastery in being 100% would still leave the choice, while allowing flexibility.