A
allerk
Guest
Oh well, haven't posted here on stratics for a while.
Seriously now, don't you guys know about the existence of free shards? I agree that there's some people out there who really are being driven purely out of nostalgia but it's pure absurd to say that the majority of us "are idealizing the past" or anything like that.
I know that I can't post free shard names here, so I'll just post numbers:
Most popular: RE ruleset, 815 players online average.
Second most: T2A ruleset, 422 players online average.
Third: RE ruleset, 301 players online average.
Now, the most popular Post-Aos shard has 97 online players average.
Are you people blind? Those people play classic because they want to, not because it's free. If that wasn't the case there would be at least some popular post-aos servers. The only ones who wouldn't play on a classic OSI server are the ones who purely hate EA for what they've done and will continue to boycott EA/OSI forever. An OFFICIAL classic shard has many advantages over player-run shards, and I bet it would attract many people. It's amazing how EA's stubbornness was the cause of the high popularity of free shards - by finally making a classic server, it would not simply attract old vets, but also regain the confidence of many ex-subscribers.
There are many others things I'd like to discuss, but I just refuse to. Like the members who said "UO was item-based because the silver vanq sup acc katana was as expensive as a high-end artifact today" or something. Has anyone ever told you that this thing called "insurance" didn't exist back then? People didn't go around with top-weapons - they were mostly used for duels (except for people who had 6+ top weapons). Of course they granted an advantage, but by using them you were doomed to lose it eventually (which didn't take long, usually).
Oh, also someone said "if Fel was that good, why everyone moved to Tram when it was created? people always skip that question!!". No, they don't. It's been answered and I'll answer it again. Back then you'd make 5x more gold in Trammel than in Felucca (nobody could kill/loot you) - which of course made a ton of players to move there. Even crafting lost some of its "appeal" because PvM'ing in Trammel was so much more profitable. Just imagine if EA now released dungeon instances with monsters who are easy to kill and drop all sorts of artifacts and runics, very often. EVERYBODY would spend all their time there, leaving the non-instanced world empty and killing the artifact/runic market. And you'd come and say "yeah, that was a smart decision, or else people wouldn't go to those dungeons!"?
Use your heads, people.
(Note to forum admins: if any part of the free-shard stuff I posted was unallowed, please tell me which was it so I can re-write my post according to the norms.)
Seriously now, don't you guys know about the existence of free shards? I agree that there's some people out there who really are being driven purely out of nostalgia but it's pure absurd to say that the majority of us "are idealizing the past" or anything like that.
I know that I can't post free shard names here, so I'll just post numbers:
Most popular: RE ruleset, 815 players online average.
Second most: T2A ruleset, 422 players online average.
Third: RE ruleset, 301 players online average.
Now, the most popular Post-Aos shard has 97 online players average.
Are you people blind? Those people play classic because they want to, not because it's free. If that wasn't the case there would be at least some popular post-aos servers. The only ones who wouldn't play on a classic OSI server are the ones who purely hate EA for what they've done and will continue to boycott EA/OSI forever. An OFFICIAL classic shard has many advantages over player-run shards, and I bet it would attract many people. It's amazing how EA's stubbornness was the cause of the high popularity of free shards - by finally making a classic server, it would not simply attract old vets, but also regain the confidence of many ex-subscribers.
There are many others things I'd like to discuss, but I just refuse to. Like the members who said "UO was item-based because the silver vanq sup acc katana was as expensive as a high-end artifact today" or something. Has anyone ever told you that this thing called "insurance" didn't exist back then? People didn't go around with top-weapons - they were mostly used for duels (except for people who had 6+ top weapons). Of course they granted an advantage, but by using them you were doomed to lose it eventually (which didn't take long, usually).
Oh, also someone said "if Fel was that good, why everyone moved to Tram when it was created? people always skip that question!!". No, they don't. It's been answered and I'll answer it again. Back then you'd make 5x more gold in Trammel than in Felucca (nobody could kill/loot you) - which of course made a ton of players to move there. Even crafting lost some of its "appeal" because PvM'ing in Trammel was so much more profitable. Just imagine if EA now released dungeon instances with monsters who are easy to kill and drop all sorts of artifacts and runics, very often. EVERYBODY would spend all their time there, leaving the non-instanced world empty and killing the artifact/runic market. And you'd come and say "yeah, that was a smart decision, or else people wouldn't go to those dungeons!"?
Use your heads, people.
(Note to forum admins: if any part of the free-shard stuff I posted was unallowed, please tell me which was it so I can re-write my post according to the norms.)