(remember you could move as someone shot an arrow and had a chance at dodging?), managing mana, and wearing down an opponent. It sure beats the 4 spell/hit kills of most games I've played lately.
Yeah, the dodging arrows thing led to insta-hit if I am not mistaken, which I see a lot of people asking for. That was done away with...and since then you have these stupid animations of you running through the forest with an arrow chasing you...making turns and such. rolleyes:
I know exactly what you are saying though.
Take for example pets casting in game now:
A pet dumps on a player, but the player runs away after the first of say 5 spells hit. The player runs 3 screens away before all of the animations go off, especially if explosion is in the chain. The spells eventually take effect, giving the player the impression that the pet (or NPC monster for that matter) has cast on them from 3 screens away. Anyone that remembers the old mechanics, and insta-hit, knows this isn't true...it is just whatt they did to fix the problem with insta-hit of you coming out of a moongate, and before your connection caught up, 6 imps had killed you before you could even move.
I don't think any era or publish was ever perfect. I think some players have preference on certain things however. This is why I have always advocated for a Classic Era Shard, vs. a Pure Classic Shard. I suppose some of us need to be more specific about things.
This of course leads naysayers to point out that none of us can agree on what Classic means.
The truth is...we
can't.
But that doesn't mean that we would not
accept something that was close.
This is why the discussion turns to debate, and the debate turns to argument. We all have our opinions of which features and game mechanics we liked.
I have started to sort of change my stance though...but I still would like to know what the development approach on this would/could be. If the devs are going to have to work backward...I would say just get it as close as they can, and then tweak later.
If they have old backups, I say pick a publish, or date, and just go with that...then add fixes later.
I have a feeling that if either of those is not possible...that we will never likely see a Classic Shard, era based or pure...because the task of creating it from the ground up is likely going to be too costly and time consuming to undertake.