L
Longest Journey
Guest
The Classic Shard idea already is done, we just need the devs to pay attention for once and read:We need to stop feeding the Trolls People. Let's get back to working on the Classic Shard idea. The faster we get the Classic Shard idea finished, the faster we can be rid of them.
The Second Age era w/ necessary bug and glitch fixes
-Britannia and the Lost Lands
-Stat loss and long term murder counts for reds (stat loss on death)
-T2A Item system (Vanq/Ruin magic weapons, Invul/hardening magic armor, magic wands staves, jewelery, boots, capes, etc.)
-T2A skill and stat caps (700.0 skill point pool, 225 stat point pool)
-T2A magic system
-Stat and skill controls (IE ability to set skills/stats to raise, lower and lock)
-Chaos and Order Guilds with proper fixes (lord/lady requisites removed)
-Guild Stones
-more Stackable items (IE Potions)
-**Crafting Upgrades (See below)
-T2A housing and rule sets
**Crafting upgrades are as follows:
-Tailors will be able to make bone armor as well as repair it along with leather armor
-Bow crafters will be able to repair bows
-Carpenters will be able to craft all staff weapons as well as clubs and repair them along with wooden shields
-potential addition of Ilshenar later on.
-no runic tools
-no BoDs
-no character transfers, to or from classic server(s)
-no ethereal mounts
-no power scrolls
-no AOS content, period
-No Trammel
-No Malas
-No Tokuno
-No Samurai Empire Content
-No Mondain's Legacy Content
-No Stygian Abyss Content
-NO ELVES
-No Gargoyles
-no control slots for tamers or mages
-No Pet bonding
-no repair contracts
-no bless deeds or blessed items
-no factions
-no custom housing
-no neon colors
Bada bing, bada boom, there ya go. One set of guide lines for some awesome classic shards.