Whoa!
That's quite some changes, where do I start...
Ok, first of all, I'm no native speaker (and also a wee little bit drunk right now), but I seriously wonder: has this been posted by a dyslexic or is my english really that bad?
Just a few examples:
* If there are no valid beneficial wards that can be purged, the target will have their mana requirements to increase based on the skill of the caster for a duration of 8 seconds.
I get it, but it sound queer...
* Fame and Karma can now be viewed throughis you the loyalty gump.
Do they even read through what they've written?
Also:
* All Gargoyles are trained from childhood in the skill of Throwing, giving them a basic competence with missile weapons (minimum gargoyle skill in throwing is 200).
Beg your pardon? How can my minimum skill be 200? First I thought it was a typo and they meant 20.0, but then came this:
* Gargoyles have an intuitive understanding of Mysticism, allowing them to cast Mysticism spells without further training. (minimum gargoyle skill in Mysticism is 300).
So, seriously, wtf?
Apart from that, they extremely nerfed Mysticism, especially the sleep spell which was the best mystic spell by far. I'm not sure if I should even keep mystic or stone it off now...
The title changes I don't fully understand yet, have to see how that works out. Probably ok...
Giving gargoyles some love was necessary, We'll see how that works out.
The EC changes are fine, some improvements, some bug fixes, but sadly the real big bugs, the game breakers, like 20 sec freezes triggered by mouse overs on champ spawns in the lost lands, remain unadressed.
Sorry for being grumpy, but I'm not getting my panties in a knot over this publish/patch (I'm still angry that they started to mix these btw.)