B
BlackMagus
Guest
What is classic? 

lol getting rid of cutting up corpses almost made me cry. I miss my heads on my house floor.Publish 5 (Trammel) When being a 7X gm ment something. We even had POWER HOUR too. And lets not forget about being able to cut up player corpses.
I couldn't disagree more. In order to bring players back, "a little bit of today's UO" isn't going to cut it. Speaking for a few of my friends who used to play UO, if I tell them that there is a new server being created that includes Trammel, they are going to dismiss it immediately. The only thing that would bring them back is a pre-Trammel ruleset.P16 would seem to give everyone a little bit of todays UO without the dreaded AOS!!
Any classic shard is going to need a Trammel in order to attract the maximum amount of players possible.
There was still insta hit for awhile after pre-casting was gone, and I think PvP was just fine without it until insta hit was removed.Oh I voted for March 1999 b/c it was after a lot of the small bugs were fixed that initially came with the release but still before pub 2 that ruined pre casting and insta hit.
Didn't vote but this is what I think.No tram and no AoS... Thats all i really care about.
I'm talking about the current players that STILL support this game with their money! If there was to be a classic shard that had some resemblance to what we are used to playing now, then I reckon more would be interested.I couldn't disagree more. In order to bring players back, "a little bit of today's UO" isn't going to cut it. Speaking for a few of my friends who used to play UO, if I tell them that there is a new server being created that includes Trammel, they are going to dismiss it immediately. The only thing that would bring them back is a pre-Trammel ruleset.
let us dream god dammit.How many of these threads do we need before people wake up and realize its never going to happen because it isnt a financially viable option for UO?
The skeleton crew Dev Team can't even finish an expansion, finish a 3 year old 'new' client, adequately support the Siege/Mugen ruleset, or communicate in a meaningful way with their p(l)ayers.
Stop trying to split the focus of what few people DO work on this game with the moronic idea of a 'classic' shard thats never going to happen, and you all damn well know it.
I don't think they would, but the key is that they are "today's players", meaning that EA is getting their money with or without a classic shard. The financial incentive in creating a classic shard is to bring in new (or returning) players.If you think that a lot of todays players are going to log in to a Fell only ruleset shard and actually stick with it for longer than a week, then you are seriously mistaken pal!
If you think that a lot of todays players are going to log in to a Fel only ruleset shard and actually stick with it for longer than a week, then you are seriously mistaken pal!If you think that a lot of todays players are going to log in to a Fell only ruleset shard and actually stick with it for longer than a week, then you are seriously mistaken pal!
QFTNow I don't know how long u have been playing.. but most of my friends that quit of the last 11 years left because the game lost its luster with all the bull**** changes and powder puff facets. Not because there was another game they wanted to play more... Is it a fact that all these people will come back, NO! I couldn't say it is, but I can say it will take significantly less people to fill up a classic shard with no facets other than Britiannia than it will to fill up a current shard. It would just take a lot less people to make things work..
QFT
Anyways: Who can guarantee if it works, or doesn't? I don't care - let Mythic dust off an old source code revision, backport the dupe fixes, launch the stuff and the party will be rolling...![]()
Whats wrong with a static state? If the game wasn't good in the first place no one would have played it back then.. No one started playing UO and said,, hey they'll make it better in 6 years.. If you ask me if the game is better of how it is now or how it was.. I'd have to say it was better back in the day and the game has only degressed...Seriously, is there really a need for a classic shard? How many would actually stick with it knowing it will remain in a static state?
How many of the current playerbase look forward to new things to do? There has to be continued progression to keep most players interest.
Sure, there are some things i would love to have back from the past. Some being friends, but also the way armor used to work. I miss the days with knights in shining plate or chainmail armor, because armor made sense back then. Artifacts replace this today with simple furry head gear. (i.e. Spirit of the totem, for example)
Who wouldn't want that skinned animal wrapped around your head! It's awesome. I just don't understand why it's not a plate, chain, or heck even studded armor piece with the mods it has. To me that would make more sense, and it actually irritates me because of it.
I prefer things to be on the more realistic side as much as possible, if at all possible, because i believe it can add more immersion to the game whereas things that are so borderline absurd can't because of it's unrealistic properties.
With Imbuing though, i can make my knight in shining plate armor now if i really wanted to, but i would probably be laughed at because of the weight problems with platemail, and the expense it would cost to do it.
Hmmm... I guess it would be for show only in today's UO. rolleyes:
So yeah, that's what i miss about the past, but in all honesty, UO is a much better game today overall than it ever was. (for the most part!)
Yes, i would make a char on a classic shard and play for probably... a good week, before realizing all the cool things that have been added over the years, which would make me want to go back to my main shard and look forward to new (or past) things being planned for future updates.
- I disagree.Whats wrong with a static state? If the game wasn't good in the first place no one would have played it back then.. No one started playing UO and said,, hey they'll make it better in 6 years...
ABSOLUTELY. The game back then was MUCH MUCH better. I would never say the complete game back then was perfect. Nor would I say the complete game currently is crap. The vast majority of it is.. definitely.. I understand that there needs to be new things to so the experience never goes stale. It would take a real jack ass to not see these things. But when you break down what the game was back then.. how it worked.. its better than what we have.Cardell,
Thanks for your reply. I know you are into PvP, but i have to ask: Do you think past PvP is better than today?
In some ways it was lots of fun, but for me the past was rather simplistic.
People like to argue skill vs. items today, but there really is more personal skill involved today than just having items. You have to understand the game today, have a good connection, AND have the items. Skill as in personal understanding with what is going on, and how to play a particular character type.
I was in my PvP prime back in 1999-2000. I was so into it then. I loved the Expl/FS/Hally combo, but what else was there to pvp? Having high resist vs. newbs that didn't to call yourself uber? Was having higher skills than others what you miss?
5 years ago i would have loved to have a classic shard available, but today i couldn't care any less... mainly because of all the cool features that have been added to the game over the years.
Like i said in my previous post, there are only a couple things i really miss from the past, and for good reason.
You're no better than the folks that quit because the game got unbarably bad just because you still play. The people who played hung on as long as they could, if the game sucks to them, it sucks to them. You can't blame them for that. Thats just silly.x: btw, nothing at all wrong with dreaming.
But trying to bring what is -now- more inline with what you like about the past just might go a lot further than trying to resurrect the past at the expense of the payers that have supported UO to this point; the current payers that have made it possible for you to even dream of a different UO in the future. Once more, if resources were unlimited I would say yes to resurrecting classic UO in a heartbeat, as only then would it truly have zero affect on current players; but that will never be the case.
That's not a good argument if you ask me. I think a classic shard will bring people back and give some older players a really fun experience reliving some of the best fights in the game. I don't care about other games.. or when they come out.I respect the way you feel, but there are other issues to be seriously considered as well...
http://www.vg247.com/2010/01/20/source-bethesdas-elder-scrolls-mmo-missed-its-2009-reveal/
If Zenimax Media/Bethesda Softworks, Inc. decides to release an Elder Scrolls Online, it is going to be gigantic to say the least. Of course, it's still somewhat speculation, but probably more than that at this point. Zenimax has had over 100 employees since 2006 working on a secret online game. Take a wild guess what that might be? The head of Zenimax online is none other than the ex-producer of DAOC, (Mythic) btw.
You think WoW was impressive?
If UO is going to concentrate on things like bringing back a classic shard instead of furthering the current game in anyway it can, then we may lose a heck of a lot more people in the near future.
It's about paying customers, not just what a certain small niche of players want...
I would hate to see UO decide to finally pack it in... especially when there is so much more that could be done to this game to keep it alive and prospering.
Take care...
- I disagree.To those against a Classic Shard:
This is not about you...
- This will affect everyone that contemplates participating in UO, if only initially due to the resources required just to re-create a classic shard; that's not even considering the required maintenance that will have to be devoted to it in the future. As well, there are many things in the UO pipeline that need great attention... no more proof is needed other than reminding you that many were mentioned in the recent letter from Cal & the following posts about it here.... It will not affect you. There is nothing in the UO pipeline at the moment that needs the attention of the devs greatly, a new expansion was just launched...
- You could easily replace 'classic shard' with 'Trammel' in that sentence and it would be the baseline fact behind the need for Trammel in the first place. 'Just think of the bigger picture for one moment' & think of what it was in history that brought us to this point, in the first place....the selfish me, me, me, attitude of these players is what led us to the need for a classic shard in the first place...
- I agree. But going back to the past that had to change because it failed is not much of a beneficial change.... Be realistic. This game either has to change, or die...
Def '99. Pub 16 is classic in its own right but if you make a new shard w/ Trammel what's the point?What is classic?![]()
I think that it probably will though. No one still plays computer games from the 1990s.There's no reason why UO has to die. But they need to be that "sandbox" that so many gamers are looking for, without the problems they currently have.
You just can't resist can you.- I disagree.To those against a Classic Shard:
This is not about you...
So I'll just question a few of the commonly made points, once again, and then let the rally for classic continue without any more discussion from me (at least until a Dev. makes another comment on the subject)
- This will affect everyone that contemplates participating in UO, if only initially due to the resources required just to re-create a classic shard; that's not even considering the required maintenance that will have to be devoted to it in the future. As well, there are many things in the UO pipeline that need great attention... no more proof is needed other than reminding you that many were mentioned in the recent letter from Cal & the following posts about it here.... It will not affect you. There is nothing in the UO pipeline at the moment that needs the attention of the devs greatly, a new expansion was just launched...- You could easily replace 'classic shard' with 'Trammel' in that sentence and it would be the baseline fact behind the need for Trammel in the first place. 'Just think of the bigger picture for one moment' & think of what it was in history that brought us to this point, in the first place....the selfish me, me, me, attitude of these players is what led us to the need for a classic shard in the first place...- I agree. But going back to the past that had to change because it failed is not much of a beneficial change.... Be realistic. This game either has to change, or die...
Disclaimer: If EA at a minimum doubled the amount of resources that it gave UO last year, then I'd say sure throw those dice and let's see what happens (although I would still contend that those additional resources would be better spent by improving what is rather than making more to account for... now if EA quadrupled the resources and duly convinced our Dev team that they would support UO solidly for at least 3 years of experimenting, then I would certainly agree with the thought of placing a bet on incorporating some classic shards).
The past didn't fail so much that it had to change. Are you that naive? The game changed because Ultima Online is owned by a COMPANY that will try to turn a profit every chance it can get, even if that means pumping out new pixel crap every couple of months. If it failed so much, why is this such a hot topic and why are so many people coming out of the woodwork to support it? I know for a fact if they do not follow through on this classic shard idea and "put it to rest" then I will be cancelling my subscription and moving on with my life. The only thing keeping me around is the prospect that this can go back to something that was so great and fun for so many people.But going back to the past that had to change because it failed is not much of a beneficial change.
Contrary to your pure speculative statement, probably heavily colored by personal preference, the current poll results indicate differently.Pub 16 was a LONG time ago, and frankly 99% of the playerbase DOES NOT WANT a pre-trammel UO.
60 votes does not reflect anything. 100K subs Pre-Ren, 250K subs Aos and let us say we have 100K subs now. 60 people are nothing. How many people that play UO now are even on this forum? How many people that play UO now even know what UO started out as? Where are all the old players that lurk these boards input at? How is EA gonna let those old players know about this when they do not advertise.Contrary to your pure speculative statement, probably heavily colored by personal preference, the current poll results indicate differently.
Btw, I am sure everyone realizes that the stratics community does not reflect 100% of the current player base. OTH, it does reflect a huge number of ex-UO players, and in this light the current poll results are interesting (and for me also a bit surprising in a positive way).![]()
Well..you said it..you gotta have and have and have...back in the day it didn't take long to 'get' what you needed to play..now if you can get all the items (impossible) or buy all the items (impossible) and learn all the crap ( very few have a complete knowledge, so nearly impossible) you can play with the handful that play well. Every shard has a group all decked out and on their shard is a dead, unpopulated land called Fel. Maintaining and reinventing all your Uber crap and nerfing over powered templetes is the the real resource sucking pig. On the other hand...When I played Chessy years ago, there was Puffy and his ilk...but they were kids then...teens...all grown up now...there are few 'classic' players left to populate a classic shard but for those of us that want one...have wanted one for years (and never asked YOUR ilk to give up Tram) could have had one but for all the Items and Eye candy needed to maintain the Carebear population. So don't give us that old crap about limited resources...what few we're down to are dedicated to rolling out the next Uber Item only to waste more time trying to 'balance' it's effect. I'd like to see a classic shard (1999) and I wouldn't ask you to help populate it if you didn't want to.Cardell,
Thanks for your reply. I know you are into PvP, but i have to ask: Do you think past PvP is better than today?
In some ways it was lots of fun, but for me the past was rather simplistic.
People like to argue skill vs. items today, but there really is more personal skill involved today than just having items. You have to understand the game today, have a good connection, AND have the items. Skill as in personal understanding with what is going on, and how to play a particular character type.
I was in my PvP prime back in 1999-2000. I was so into it then. I loved the Expl/FS/Hally combo, but what else was there to pvp? Having high resist vs. newbs that didn't to call yourself uber? Was having higher skills than others what you miss?
5 years ago i would have loved to have a classic shard available, but today i couldn't care any less... mainly because of all the cool features that have been added to the game over the years.
Like i said in my previous post, there are only a couple things i really miss from the past, and for good reason.
You obviously do not understand statistics or sample sets. 60 votes is surely more representative than a blatant statement how things are deemed to be, and nobody is claiming to execute sound customer study.60 votes does not reflect anything. 100K subs Pre-Ren, 250K subs Aos and let us say we have 100K subs now. 60 people are nothing. How many people that play UO now are even on this forum? How many people that play UO now even know what UO started out as? Where are all the old players that lurk these boards input at? How is EA gonna let those old players know about this when they do not advertise.
the point is there would not be insurance, armor wouldn't matter much, vanq and power weapons would dominate, you can loot everything off of someone, if a person dies they cannot simply double click their body and get everything from it, looting players bones in Tram, and hopefully the bounty systemDef '99. Pub 16 is classic in its own right but if you make a new shard w/ Trammel what's the point?
Yay, bounty hunting...the point is there would not be insurance, armor wouldn't matter much, vanq and power weapons would dominate, you can loot everything off of someone, if a person dies they cannot simply double click their body and get everything from it, looting players bones in Tram, and hopefully the bounty system