no....i mean the sqrt of the variable for that part of the equation representing the mana regen property is capped at 5.5
not to be confused with your actual mana regen
the item portion(5.5) is only a part of the your actual mana regen calc.,....the calc on stratics is right....go with it
Well, since I am having trouble finding ways to increase my mana (passive) regen points in 1 second time (with reasonable outfit I am only within the 2.5 to 3 points per second regenerated), and since this still means 4 to 5 seconds needed to regain the 11 points of mana lost per Greater Heal cast, to further shorten this time I thought, since addressing it through Mana Regen was too complicated (I cannot seem to figure out, because the calculator does not have an option for this, how would using Necro Lich/Vamp form change this...), to look at the Lower Mana Cost thus reducing the amount of mana needed to cast Greater Heals substantially bellow 11 mana points.
Now, the Stratics' Item Properties page lists LMC as capped at 40%. Is this still valid ?
The suit I was thinking of, reached 35% but still has 4 "jolly" slots to fill (gloves, arms, legs and footware). This means I should be able to reach the 40% LMC CAP.
Now,
http://uo.stratics.com/content/professions/mage/items.shtml says
Lower Mana Cost (LMC) does pretty much what it says on the label - it lowers the mana it costs by adding up however much LMC you have, and subtract that from the total mana cost. Example, if you have 35% LMC and cast a flame strike, you will only have to pay 40 - 35% = 26 mana for it. Very nice ability to get as high as possible. This ability was capped at 40% in publish 25.
Therefore, by meeting the 40% CAP, my Greater Heals would cost 11 - 40% = 6.6 mana points.
In order to be able to cast a Greater Heal every 2 seconds and keeping healed the pet I would need to find a way to have my mana be passively regenerated at 3.3 points per second.......
Not wanting to pick up Focus to be able to use the 120 points for Spellweaving, instead, assuming 120 Meditation, 150 INT and 25 MR (using tangle instyead of the crimson cincture) the meddable passive mana points regenerated per second comes out as 2.82 points per second.
Still somewhat short to the 3.3 points target......
How to further raise it ?
Cannot raise Meditation any further, already at max 120. Raising MR above 25 seems difficult and I also have the problem that I was willing to swap the 3 MR invasion spellbook with a Scrapper adding FC/FCR and if I do that, I am now short of 3 MR which I need to pick somewhere else....
Anyways, even trying to push INT to 168, max allowed, only gets me to 2.87 points regenerated per second.
How the hell can I reach 3.3 points of mana passively regenerated per second ??
Even with 120 Meditation, 168 INT (max possible) and 30 MR I only get to 3 points of mana passively regenerated per second.
Increasing MR beyond 30 gives no benefit, points regenerated stay at 3 per second even with 35 MR....
Even though I stay with the 3 points per second, I would need to put up a suit that allows for 40% LMC, 168 INT, 30 MR and, of course, 100% LRC as well as good FC/FCR and resistances coverage.
Any good ideas ?
P.S., I'd really love to bump into a calculator which ALSO could help me factor in whatever bonus Necro Lich/Vamp form would add to the above in increasing the amount of mana points regenerated per 1 second of time.....
Unfortunately, the Stratics' calculator only factors in Meditation, Focus, INT and MR from items. It does NOT also factor in necro lich/vamp form bonus.....
By the way, as far as skills, possibly the template could be :
- 120 Animal Taming
- 120 Animal Lore
- 120 Magery (better healing)
- 120 Meditation (for better mana regen)
- 120 Spellweaving (for Arcane Empowerment, Gift of Renewal, Gift of Life, Word of Death)
- 120 ??? Necro ? Eval Int ? Veterinary ?
I left the sixth skill open and not put eval int by default, because, that I know of, Eval Int has no effect on GHeals and amount healed (has instead effect on offensive spells as in regards of
damage done).
So, it might be used as a jolly skill for whatever might be more usefull for the need. I still would not be willing to use it for 120 Focus, though. I think 120 Eval Int or, even Veterinary (for those times that things go nasty and pet dies...), could come more handy than 120 Focus.
Any good ideas here as well ?