*nods*Remove 'em.
Farties have to go, they are hurting the shard to much. I see no reason why faction should be able to buy artifacts from npc's, they should buy their figthing gear from crafters or PvM'ers killing high level spawn for artifects cursed or not.Well one thing is for certain. Faction arties are here to stay regardless. Devs are not gonna be doing the work to remove them any time soon. So might awsell lower the prices of silver, which intern lower the price of buybacks.
I still think at minimum the name should be removed from the items, so evil faction gear can go to anyone evil, and hero to anyone hero.
That may be true as PvM'ers do not fight enough to learn all the tricks and many times they had been running in luck suits with mods good for the spawn but not good vs a PK when you need to be able to heal fast, you can't just run of screen to heal up like with monsters.Listen pvmers/crafters have never had a chance against a decent pvper. I run prolly the most efficient pvm killer on the shard. No matter the gear I run, farties or no farties, I will still kill you. It has nothing to do with the gear, it has more to do with overpowered skills. Which I believe to be the biggest siege problem this is for another thread.
Yes....yes it is....what's your point?Seems like Siege is well past the time when you could PvP in GM barbed armor and 2/6 jewelry?
You do understand that with the recent imbuing skill, about 75% of a persons pvp suit come from crafter's. Depending upon which template, 90% of a persons gear will come from a crafter with imbuing. Before imbuing and faction items the only people that ran your crafted gear were newb ass players wearing full basic leather gear.Farties have to go, they are hurting the shard to much. I see no reason why faction should be able to buy artifacts from npc's, they should buy their figthing gear from crafters or PvM'ers killing high level spawn for artifects cursed or not.
Their enemies may resell it or unraw it. If crafters get more business, we will see new shops grow up and we will see alot more PvM players killing the spawn to get resources to sell to the crafters.
We all want Siege back to life. Farties do not help, they make other parts of the community quit.
I voted No.... The Faction pvpers are suppose to fight over Silver productionI'd like the programmers and admins and all of the staff working on ultima online please consider this.
Silver prices shouldn't be raise the rate their at on our server. It's hard enough to farm the silver up on server nevermind pay the rates we do. We do not have insurance on Siege Perilous like the rest of the normal servers. It hurts our PvP population cause people as you all know don't have the time like they use to in UO or the drive to farm up silver or farm up the money to buy.
Something really needs to be changed either turn our silver rates to the normal rate it should be or make it so faction is not named and everyone can use everyone else gear. Pieces get lost, kept, or people try to resell them back but others can't afford the pieces.
Any other comments from Siege player more then welcome to support this thread. I really think it should be considered to help the PvP population grow.
Thanks Everyone For Reading...
SoulWeaver
No need to complain. There is always the option to NOT loot the fallen victim if you want your opponent back in the fight as soon as possible.people complain that theres noone to kill . i think if we made it easier for the guys like me to participate , there would be more people for the pvp regulars to fight with
What these artifacts has done is forced PVP into factions whether a player wants it or not.as long as these items exist , pvp newcomers have little choice but to buy them . after all your enemy has them , you wont stand a chance if you dont .
AgreedRemove 'em.