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Imbuing: Useless in 3-months

Arcades

Sage
Stratics Veteran
Stratics Legend
With the current state of affairs, imbueable items are getting maxed out on durability @ 255. At this stated rate, almost all UO players will have most of their imbued suits/weapons I estimate in about 3 more months time. Afterwards, we are all going to be looking for more things to do.

Im proposing a compromise to keep imbuing a renewable and long-term skill investment into the game: All newly imbued items should receive a max durability of 50/50. However, to make it worthwhile to imbue new items, all currently imbued items will stay the same with max dur at 255/255, and max mod intensity at 500% if exceptional or on jewelry, but the newly imbued items will have a max dur of 50/50 but have 575% max intensity if exceptional, or 475 if non-exceptional.

All artifacts imbued, will have their max dur dropped to 50/50.

Thoughts?
 
S

Smokin

Guest
While you do that how about make Artifacts blessed and cancel insurance.
 

Cogniac

Grand Inquisitor
Stratics Veteran
Stratics Legend
Translation: I believe, based on random observation, wild speculation, and a complete dearth of actual evidence, that everyone will have everything they will ever need in about 3 months. This clearly proves that UO is doomed and the moon landing was faked. In conclusion, I don't and/or won't make enough money selling Imbued items, so UO should subsidize a monopoly for me in some fashion to ensure my continued awesomacity in the financial realm.
 

Mapper

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
I think people will continue to Imbue different items and adjust their suits, And for a warrior who takes alot of damage they'll have to redo items eventually anyway!
 

Pawain

I Hate Skilling
Governor
Stratics Veteran
Stratics Legend
UNLEASHED
Yay! Maybe I will have my first imbued item soon!
 

Damien Softstep

Visitor
Stratics Veteran
Stratics Legend
With the current state of affairs, imbueable items are getting maxed out on durability @ 255. At this stated rate, almost all UO players will have most of their imbued suits/weapons I estimate in about 3 more months time. Afterwards, we are all going to be looking for more things to do.

Im proposing a compromise to keep imbuing a renewable and long-term skill investment into the game: All newly imbued items should receive a max durability of 50/50. However, to make it worthwhile to imbue new items, all currently imbued items will stay the same with max dur at 255/255, and max mod intensity at 500% if exceptional or on jewelry, but the newly imbued items will have a max dur of 50/50 but have 575% max intensity if exceptional, or 475 if non-exceptional.

All artifacts imbued, will have their max dur dropped to 50/50.

Thoughts?
Come to Siege Perilous and lose it...if not enjoy your insurance...
 
E

Eyes of Origin

Guest
I dont know about you, but every pvper I know is constantly thinking up new templates, which requires new armor, new items, etc. minus arties...

Because of this I am constantly busy making new imbued items for them.

So I disagree. Leave it as is.
 

JamezC

Journeyman
Stratics Veteran
Stratics Legend
Imbuing might see some sort of nerf in this regard eventually, but i think the devs will come out with a good way to keep people occupied :thumbup1:

Besides that i always find new things to do. Especially i haven't met all the people to play with yet. That's what makes the game fun for me.
 
T

Trebr Drab

Guest
This is just a wild idea at this point. But there's also a problem with mages and archers not wearing out their armors as fast as warriors. So, again, just a wild idea right now and I'd need some of you more informed players to fill it in.

What if they took clothing, and made it "mage"-clothing, and made it fit in an armor slot instead of the clothing slots? Gave it an armor rating. So you'd have Mage Tunics, Mage Robes, Mage Skirts, etc.

Now, make these and leather armor limited in durability as you suggest.

Now, add on some penalties to each, penalties to Mage Clothing that doesn't fit archers or warriors, and penalties to Leathers that doesn't fit Warriors or Mages.

Is this idea worth pursuing?

Edit to add: And of course penalties to metal armors that doesn't fit mages or archers.
 

Clog|Mordain

Lore Master
Stratics Veteran
Stratics Legend
I dont know about you, but every pvper I know is constantly thinking up new templates, which requires new armor, new items, etc. minus arties...

Because of this I am constantly busy making new imbued items for them.

So I disagree. Leave it as is.
QFT.

Within the last 3 or 4 weeks I have made approximately 4 suits for different styles and templates of pvp.

Imbuing is fine the way it is. The only thing I would like to see if a hard cap of 150 durability on items that are imbued. But thats just me.
 
D

Divster

Guest
No, as a warrior I take far more durability damage to my equipment than other characters, what u propose would make imbued armour next to useless as i could a peice make wear out within a few days of gameplay, not to mention the fact that i would have to repair very very often. As others have stated people change their template and equipment a lot anyway and even at 255 characters will need to replace damaged items eventually. As someone else stated the only was this would be in ANY way a good idea would be to make the diff armour types vary in durability. personally i think even this would be bad as it would limit the versatility offered by uo. With 50 durability by the time i have gathered the resources needed to make the next set, i would have little leeway to actually use the armour/wep for the intended purpose.
 
S

Stupid Miner

Guest
With the current state of affairs, imbueable items are getting maxed out on durability @ 255. At this stated rate, almost all UO players will have most of their imbued suits/weapons I estimate in about 3 more months time. Afterwards, we are all going to be looking for more things to do.

Im proposing a compromise to keep imbuing a renewable and long-term skill investment into the game: All newly imbued items should receive a max durability of 50/50. However, to make it worthwhile to imbue new items, all currently imbued items will stay the same with max dur at 255/255, and max mod intensity at 500% if exceptional or on jewelry, but the newly imbued items will have a max dur of 50/50 but have 575% max intensity if exceptional, or 475 if non-exceptional.

All artifacts imbued, will have their max dur dropped to 50/50.

Thoughts?
... just because you apparently don't wear out your weapons and armor much (mage? tamer? bard?) doesn't mean none of us do.
 

Storm

UO Forum Moderator
Alumni
Stratics Veteran
Stratics Legend
Awards
1
... just because you apparently don't wear out your weapons and armor much (mage? tamer? bard?) doesn't mean none of us do.
no kidding !! mine are always either in need of repair or in need of replacement
 

popps

Always Present
Stratics Veteran
Stratics Legend
With the current state of affairs, imbueable items are getting maxed out on durability @ 255. At this stated rate, almost all UO players will have most of their imbued suits/weapons I estimate in about 3 more months time. Afterwards, we are all going to be looking for more things to do.

Im proposing a compromise to keep imbuing a renewable and long-term skill investment into the game: All newly imbued items should receive a max durability of 50/50. However, to make it worthwhile to imbue new items, all currently imbued items will stay the same with max dur at 255/255, and max mod intensity at 500% if exceptional or on jewelry, but the newly imbued items will have a max dur of 50/50 but have 575% max intensity if exceptional, or 475 if non-exceptional.

All artifacts imbued, will have their max dur dropped to 50/50.

Thoughts?



In order for all players to equally participate in PvP, an open ended PvP fight game, this means that any and all players must have equal chances to win the fight.

Ergo, there cannot be any difference in their suits, weapons.

Making a change that limits drastically the usage of imbued items it means giving more power to those (few) players having more gold to spend on imbuing.

It brings us back to before imbuing where only a few players had the power to control PvP fights outcomes.

No thanks.

If we want a widespread PvP in this game then godly suits and weapons need to be widespread available to any and all players.

Or, change the way combat outcome is determined, entirely.
 
D

Death Adder

Guest
... just because you apparently don't wear out your weapons and armor much (mage? tamer? bard?) doesn't mean none of us do.
Can't you just repair every day or a few times a day (like when you get to 240/255 durability or something)? Then it would go back to 255/255, yes? AFAIK items only lose a max durability point if you let them get way down before repairing. Or do imbued items always lose max durability upon repair?
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
With the current state of affairs, imbueable items are getting maxed out on durability @ 255. At this stated rate, almost all UO players will have most of their imbued suits/weapons I estimate in about 3 more months time. Afterwards, we are all going to be looking for more things to do.
I have about 165 "developed" characters who actually have gear other than what they were born with. Out of those 165 characters, only four characters are using imbued items. I'm in absolutely no rush whatsoever to go out and replace items for all these characters. Most will keep wearing and using what they already have and any new characters I make will end up with whatever I can find that's affordable for that character at the time, whether it's monster loot or crafter-created or enhanced.

Keeping up with the Joneses has never been my style in real life or in UO. I'll just keep focusing on my goal to eventually have a peace tamer and a dexxer of some sort on every shard other than Siege and Mugen and maybe eventually have miner/LJ and crafter characters on the small shards where it's difficult or ridiculously time-consuming to find basic necessities on player-run vendors. If most of the characters end up looking like little hoboes, I really don't care.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
Can't you just repair every day or a few times a day (like when you get to 240/255 durability or something)? Then it would go back to 255/255, yes? AFAIK items only lose a max durability point if you let them get way down before repairing. Or do imbued items always lose max durability upon repair?
See this recent thread: http://vboards.stratics.com/showthread.php?p=1555418#post1555418 and this 2007 Five on Friday: http://www.uo.com/fof/fiveonfriday86.html.
 

NBG

Lore Master
Stratics Veteran
Stratics Legend
Melee Characters will go through their items at a decent pace while caster items will last for a long while.

Imbuing will still be really useful no matter what. New template = new items needs to be made and there are plenty of people out there that love to try out new chars.

example: With soulstone and imbuing, a basic tamer back template can switch between bard/weaver/necro tamer tamplate. Each will require their own unique suit that will best fit the template.....

I see imbuing as a skill that will allow more players to be able to explore character template and development without being tied down by equipment limitations.
 
B

Black Spirit

Guest
Please STOP scare mungering, their are enough doom and gloom people going around with out people always trying to spoil a great game.

So No, leave things as they are.

Beats me why people consistantly complain or suggest ways to change the chars, items and game play to suit themselves.
 
A

AtlanteanAngel

Guest
Translation: I believe, based on random observation, wild speculation, and a complete dearth of actual evidence, that everyone will have everything they will ever need in about 3 months. This clearly proves that UO is doomed and the moon landing was faked. In conclusion, I don't and/or won't make enough money selling Imbued items, so UO should subsidize a monopoly for me in some fashion to ensure my continued awesomacity in the financial realm.
QFT.
 
A

AtlanteanAngel

Guest
In order for all players to equally participate in PvP, an open ended PvP fight game, this means that any and all players must have equal chances to win the fight.

Ergo, there cannot be any difference in their suits, weapons.

Making a change that limits drastically the usage of imbued items it means giving more power to those (few) players having more gold to spend on imbuing.

It brings us back to before imbuing where only a few players had the power to control PvP fights outcomes.

No thanks.

If we want a widespread PvP in this game then godly suits and weapons need to be widespread available to any and all players

QFT, too.
 

Damien Softstep

Visitor
Stratics Veteran
Stratics Legend
Translation: I believe, based on random observation, wild speculation, and a complete dearth of actual evidence, that everyone will have everything they will ever need in about 3 months. This clearly proves that UO is doomed and the moon landing was faked. In conclusion, I don't and/or won't make enough money selling Imbued items, so UO should subsidize a monopoly for me in some fashion to ensure my continued awesomacity in the financial realm.
QFT.
QFT...
 
A

A Rev

Guest
I dont know about you, but every pvper I know is constantly thinking up new templates, which requires new armor, new items, etc. minus arties...

Because of this I am constantly busy making new imbued items for them.

So I disagree. Leave it as is.
QFT.

Within the last 3 or 4 weeks I have made approximately 4 suits for different styles and templates of pvp.

Imbuing is fine the way it is. The only thing I would like to see if a hard cap of 150 durability on items that are imbued. But thats just me.
QFT...

Always changing up suits...even without changing the temp sometimes! Sometimes i just want to try something different on the suit, like capping HPR instead of having massive mana increase, things like that.


oh im also including the 150 dura cap.

All my replicas ive had for almost a year now and havent needed to replace.
 

KalVasTENKI

Babbling Loonie
Stratics Veteran
Stratics Legend
I dont know about you, but every pvper I know is constantly thinking up new templates, which requires new armor, new items, etc. minus arties...

Because of this I am constantly busy making new imbued items for them.

So I disagree. Leave it as is.
Agreed. :thumbup1:
 
M

Mitzlplik_SP

Guest
With the current state of affairs, imbueable items are getting maxed out on durability @ 255. At this stated rate, almost all UO players will have most of their imbued suits/weapons I estimate in about 3 more months time. Afterwards, we are all going to be looking for more things to do.

Im proposing a compromise to keep imbuing a renewable and long-term skill investment into the game: All newly imbued items should receive a max durability of 50/50. However, to make it worthwhile to imbue new items, all currently imbued items will stay the same with max dur at 255/255, and max mod intensity at 500% if exceptional or on jewelry, but the newly imbued items will have a max dur of 50/50 but have 575% max intensity if exceptional, or 475 if non-exceptional.

All artifacts imbued, will have their max dur dropped to 50/50.

Thoughts?

I think not. On SP I do have a few pieces of 50/50 or lower and it gets seriously old repairing that crap all the time.
 
A

AtlanteanAngel

Guest
I think not. On SP I do have a few pieces of 50/50 or lower and it gets seriously old repairing that crap all the time.
QFT.

Pple who cry nerf to imbued durability because they think "imbued stuff lasts way too long before breaking" don't realize it's not how long it lasts before breaking, it's how long it lasts before "it gets seriously old repairing that crap all the time".
 

KalVasTENKI

Babbling Loonie
Stratics Veteran
Stratics Legend
QFT.

Pple who cry nerf to imbued durability because they think "imbued stuff lasts way too long before breaking" don't realize it's not how long it lasts before breaking, it's how long it lasts before "it gets seriously old repairing that crap all the time".
I agree, completely illogical to reduce durability. Doesn't nerf or alter anything besides convenience and time.
 
K

Kallie Pigeon

Guest
In 3 months I will still be working on my imbuing trying to get to 120, but then I don't have endless hours to play every day
 

Freelsy

Babbling Loonie
Stratics Veteran
Stratics Legend
With the current state of affairs, imbueable items are getting maxed out on durability @ 255. At this stated rate, almost all UO players will have most of their imbued suits/weapons I estimate in about 3 more months time. Afterwards, we are all going to be looking for more things to do.

Im proposing a compromise to keep imbuing a renewable and long-term skill investment into the game: All newly imbued items should receive a max durability of 50/50. However, to make it worthwhile to imbue new items, all currently imbued items will stay the same with max dur at 255/255, and max mod intensity at 500% if exceptional or on jewelry, but the newly imbued items will have a max dur of 50/50 but have 575% max intensity if exceptional, or 475 if non-exceptional.

All artifacts imbued, will have their max dur dropped to 50/50.

Thoughts?

Completely agree with ya on the imbuing part. Weapons/armor will never break, and when they do break all the time you spent killing people/monsters you've made enough mula to purchase 10 suits.
 

Cirno

Purple Pony Princess
Alumni
Stratics Veteran
Stratics Legend
Even if a person only needs one suit per character, ever, the same could be said for powerscrolls.
The demand for powerscrolls is finite per character, but there's still a market for them.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
There will ALWAYS be a need for imbuing. People losing armor, wanting to try a different type of suit, new characters coming in, new templates, etc will always bring demand for good suits.
 
A

Anon McDougle

Guest
I still need lots of stuff lets start with an all 70's suit of gayrgole armor
a sweet gargolye swords weapon
a nice imbued Lute
i could go on
 
S

Scratch

Guest
575 property max weight....are you fn serious....what are you an archer looking for a more insane bow??????

imbuing has leveled the playing field you cried was unfair when aos came out....it takes all the numbers out of the game that aos added ruining the game for alot of players such as crafters and mules.....

now everyone, with a lil time and effort can make and own the same gear, which constantly changes with each new template......

you should have asked for balanced to be removed from the game or added to all 2 handed weapons, it would have been a better post.....

archer with balanced heavy crossbow 20-24 base damage ranged attack for 8 tiles while you chug versus the normal dexxers ornate axe 18-20 two handed weapon, cant chug, has to chase the archer down and stand on his tile to hit him and you crying about imbuing durability......

OMG....tram is >>>>>>>>>>
 
G

georgemarvin2001

Guest
Imbuing will be useful for a long, long time. My warrior needs 6 super slayers, about as many regular slayers, a luck suit, a PvP suit, a champ spawn suit, a peerless suit. It's true that my mage's mana suit is pretty close to set, with legs, chest, arms and gloves with the 40 LRC, 8 LMC I needed to max those out, as well as all 4 pieces having MR2, 8 mana and 5 hit points each. His PvP suit is also pretty well done, with all 70s, 100% LRC, 40% LMC, 42 mana and 30 hit points. But I still need to make suits for my tamer, treasure hunter, stealth mage, and even my crafter.

Besides making suits for my own characters, I have been very busy making pieces for my friends and customers who happen by my house and see the stuff I have on my vendors.

I have noticed that PoF is getting a lot more expensive and harder to find lately; I've been paying 150k each on Atlantic, and it's going to get even higher. I'm going to enhance the warrior suit I'm making after I imbue it, which means that like 90% or more of the pieces I make will poof when I try enhancing, so I will probably use about 25 to 50 bottles of PoF per piece that I successfully enhance. The very fact that imbuers are using PoF faster than the BOD folks can make more, is a sign that imbuing is still healthy as a skill. I think the market for imbuing is going to still be there years from now, provided that EA doesn't pull the plug on the game as a whole.
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
575 property max weight....are you fn serious....what are you an archer looking for a more insane bow??????

imbuing has leveled the playing field you cried was unfair when aos came out....it takes all the numbers out of the game that aos added ruining the game for alot of players such as crafters and mules.....

now everyone, with a lil time and effort can make and own the same gear, which constantly changes with each new template......

you should have asked for balanced to be removed from the game or added to all 2 handed weapons, it would have been a better post.....

archer with balanced heavy crossbow 20-24 base damage ranged attack for 8 tiles while you chug versus the normal dexxers ornate axe 18-20 two handed weapon, cant chug, has to chase the archer down and stand on his tile to hit him and you crying about imbuing durability......

OMG....tram is >>>>>>>>>>
I felt like I needed to inform you....
The arrow points to the quote button, No Tram in that direction.
 

the 4th man

Lore Master
Stratics Veteran
Stratics Legend
I disagree. Your end result after displaying a meager arguement goes to people looking for things to do. That's as bad as that post about the guy with no imagination.......This game offers how many professions??

Ok, maybe they don't all tickle your fancy, but, what's wrong with self-challenge? Imbuing will be useless to YOU in 3 months. You're one person out of how many??

I wish you luck bub....
 
G

georgemarvin2001

Guest
Thanks for the info, A Rev. I just put on my suit to check and you're right. I just wasted one full 100 point imbue. :( Next time I make a PvP mage suit, I will know not to do that again.

Which illustrates one reason why imbuing won't be obsolete in 3 months: Even those of us who have fully tricked out suits are going to want to change them from time to time, or at least one or two pieces. I didn't know about the cap, and didn't notice that the hit points had only increased by 25 in the status bar. I'll need to make another piece with another property for me to use and put one of the pieces of that PvP suit on my vendor for sale.

And the Devs are constantly tinkering with stuff. I remember that when AOS first came out, I figured out that DCI was great immediately. I put on all the DCI stuff I could get my hands on, and pretty much played in god mode for months; I never got hit till they put in the 45% cap and nerfed parrying. Then my uber suit became...junk. Likewise, once a lot of us get tricked out suits, they'll figure out that some stuff is just too powerful and nerf it, which will mean that we'll have to make another uber suit.
 
B

BloodstoneGL

Guest
Get rid of insurance. Now crafters will have lots of work.
 

Demonous

Rares Fest Host | Ches Jul 2010
Stratics Veteran
Stratics Legend
With the current state of affairs, imbueable items are getting maxed out on durability @ 255. At this stated rate, almost all UO players will have most of their imbued suits/weapons I estimate in about 3 more months time. Afterwards, we are all going to be looking for more things to do.

Im proposing a compromise to keep imbuing a renewable and long-term skill investment into the game: All newly imbued items should receive a max durability of 50/50. However, to make it worthwhile to imbue new items, all currently imbued items will stay the same with max dur at 255/255, and max mod intensity at 500% if exceptional or on jewelry, but the newly imbued items will have a max dur of 50/50 but have 575% max intensity if exceptional, or 475 if non-exceptional.

All artifacts imbued, will have their max dur dropped to 50/50.

Thoughts?
no thanks, im pretty sure everyone besides you in UO wants all their characters suits and weapons crafted and lasting a long long time so they won't have to worry about it for years
 

Demonous

Rares Fest Host | Ches Jul 2010
Stratics Veteran
Stratics Legend
Get rid of insurance. Now crafters will have lots of work.
would be a dream come true, why it was ever created is beyond me, prices on so many things would sky rocket and the game would go back to a time when it was great where the stuff u wore to pvp in was crappy unless u felt u wouldn't die and wore good stuff, but if u did die u'd lose it
 
J

JL from Europa

Guest
Ofcourse the novelty like any new skill wears off sooner or later. But I think combat overall is evolving into something better and better from the simple invul/vanq to different maxes on different kinds of mods. At some point I guess new mods will be introduced as 2nd's of 1st mods which are the current ones, where you need to have HLD to add a mod which will do instant kind of damage, or some hit spell like weaken but which take up less intensity. So you would end up having a chance of HLD and when that hits there is a chance the 2nd goes off as well.

It's inevitable max intensities will become higher, both on loot and with imbueing. But this goes for weapons as well as armor, more room to reach 70 dci and max HPI while still having good lmc/mr/sdi. It will allow for more diversity in templates even though it is still the same old tradeoffs in mods.
 
C

Coragin

Guest
I dont know about you, but every pvper I know is constantly thinking up new templates, which requires new armor, new items, etc. minus arties...

Because of this I am constantly busy making new imbued items for them.

So I disagree. Leave it as is.
EoO you make items FOR people? Do you imbue, then enhance and chance breaking it? And PoF it all? If so, hats off to you lol. It was hell getting 120 back when it meant something, much less doing all that for suits for my guys lol. No way could I outfit my whole guild. I would have carpal tunnel in a week.
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
I understand the plight of the imbuer/crafter/economist (the only gold sink this game will ever have is if they stop new gold from spawning/entering the game somehow), however, I think UO is more fun when there is less item grind and more playing. Cookie-cutter item templates are sort of gross, but then, at the same time, helps even the mod playing field.
 

KalVasTENKI

Babbling Loonie
Stratics Veteran
Stratics Legend
Even if a person only needs one suit per character, ever, the same could be said for powerscrolls.
The demand for powerscrolls is finite per character, but there's still a market for them.
QFT. :thumbup1:
 

Sneaky Que

Babbling Loonie
Stratics Veteran
Stratics Legend
With the current state of affairs, imbueable items are getting maxed out on durability @ 255. At this stated rate, almost all UO players will have most of their imbued suits/weapons I estimate in about 3 more months time. Afterwards, we are all going to be looking for more things to do.

Im proposing a compromise to keep imbuing a renewable and long-term skill investment into the game: All newly imbued items should receive a max durability of 50/50. However, to make it worthwhile to imbue new items, all currently imbued items will stay the same with max dur at 255/255, and max mod intensity at 500% if exceptional or on jewelry, but the newly imbued items will have a max dur of 50/50 but have 575% max intensity if exceptional, or 475 if non-exceptional.

All artifacts imbued, will have their max dur dropped to 50/50.

Thoughts?
Totally agree. All imbued items should be max 50/50 and 'unpowderable.'
 

Sneaky Que

Babbling Loonie
Stratics Veteran
Stratics Legend
All Imbued items are unpowderable...

What is the purpose of 50/50 durability? It really doesn't do anything beneficial.
Makes them break faster? Meaning a higher turn over of imbued gear, more people hunting for the resources, more mules being required to make imbued gear, more people selling stuff, etc...
 
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