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Imbuing Ingredients Worth

Luka Melehan

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Now that we have some working imbuers, have you all given any thought to what you'd be willing to pay for ingredients?
 

Luka Melehan

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have other shards defined a price base? Not that ours would be the same, just curious. In the meantime, I will start collecting stuff.

Not right now, mind you, so don't come looking for me you cute little christmas killers. :heart:
 

Tiberius

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Anyone else notice that the drop rate per mini-spawn seems to have dropped off a hair?
 

Wulf2k

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No, but it's definitely streaky.

I can run through an entire one and get only 3 essences, then do another and get 3 on the first 3 kills of the low end spawn.
 

Tiberius

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No, but it's definitely streaky.

I can run through an entire one and get only 3 essences, then do another and get 3 on the first 3 kills of the low end spawn.
up until last night i never got less than 7-8 out of one.
 

Luka Melehan

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Shameless bump.

Once the holidays are over and if I am still jobless, I plan to start some serious farming.
 

Tiberius

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I've been charging 30k per on the ones that come from the fire demon spawns
and the fairy dragon spawn (just because it's hard to get more past the first level of fairy drags). I also value essence of balance at 30k per.

1) essence of passion (lighting)
2) essence of achievement (fc 1)
3) essence of precision (HCI)
4) essence of diligence (FCR)

I had been charging 20k per on the goblin and acid slug spawn essences but if my last runs were any indication, those too are going back to 30k per.

essence of control (SSI)
essence of singularity (DCI)

Th3se are the commodities I tend to deal with most when filling orders. I also usually do not buy them myself since I do have an SA upgraded tamer. I would buy at that price however ,if in a pinch, and those prices have been the basis of my pricing since I started imbuing things; the market seems to hold up to them fairly well.
 

Luka Melehan

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Thanks, thats a start anyways. I realize that certain things will be in more demand here than other shards. I am curious as to what you mean by 'SA upgraded tamer'.... *hopes it has something to do with teaching dogs not to enjoy being surrounded by 100 things at once*
 

Sprago

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I've been charging 30k per on the ones that come from the fire demon spawns
and the fairy dragon spawn (just because it's hard to get more past the first level of fairy drags). I also value essence of balance at 30k per.

1) essence of passion (lighting)
2) essence of achievement (fc 1)
3) essence of precision (HCI)
4) essence of diligence (FCR)

I had been charging 20k per on the goblin and acid slug spawn essences but if my last runs were any indication, those too are going back to 30k per.

essence of control (SSI)
essence of singularity (DCI)

Th3se are the commodities I tend to deal with most when filling orders. I also usually do not buy them myself since I do have an SA upgraded tamer. I would buy at that price however ,if in a pinch, and those prices have been the basis of my pricing since I started imbuing things; the market seems to hold up to them fairly well.
i think 30k per sounds good thats what ill sell it for
 

Luka Melehan

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30K for each essence. give or take?

What bout things like crystal shards, powdered iron or the easy stuff like boura pelts and snake skins?
 

Luka Melehan

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I've been charging 30k per on the ones that come from the fire demon spawns
and the fairy dragon spawn (just because it's hard to get more past the first level of fairy drags). I also value essence of balance at 30k per.

1) essence of passion (lighting)
2) essence of achievement (fc 1)
3) essence of precision (HCI)
4) essence of diligence (FCR)

I had been charging 20k per on the goblin and acid slug spawn essences but if my last runs were any indication, those too are going back to 30k per.

essence of control (SSI)
essence of singularity (DCI)

Th3se are the commodities I tend to deal with most when filling orders. I also usually do not buy them myself since I do have an SA upgraded tamer. I would buy at that price however ,if in a pinch, and those prices have been the basis of my pricing since I started imbuing things; the market seems to hold up to them fairly well.
Are the spawn rates consistant? I didn't hit all the areas today but got more control and singularity than the others.
 

OldAsTheHills

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Now that we have some working imbuers, have you all given any thought to what you'd be willing to pay for ingredients?
A person time in the game is worth so much gold per hour.
That probably 25k to 100k of gold per hour, depending on who it is.
I suppose I could do tests on how long to get 100 of each resource...
but, that more time than I have... so, try assuming 60k per hour, or 1k per
minute. Sounds too high...does it not?

I make reports when I can...

Time is golden.

*stares*
Yahaxithonix
 
T

TigerDyr

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What about the other imbue regs that aren`t essence. Crushed glass, crystal shards, arcanic rune stone. Things that are way harder to obtain such as those.
 

Luka Melehan

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The time-in-game-worth theory makes sense, but time in the Abyss would be hard for me to figure. There is a portion of the spawns I cannot complete alone and the drop rates don't seem to be inconsistant. I take longer than most to down a renouned. I don't plan on reflecting that in a price but it does slow things down a bit. On the other side of the coin, I am also making gold at the same time. What I do not know is worth from the buyer's perspective. There are some clues in this thread about what is most in demand. I could look in other shard forums, but really, of all the shards it will be us that gets the most benefit from imbuing.

Ingredients such as boura pelts would be easy to figure on the hour, especially since I have not yet ever been PKed out there. Perhaps run it against how much gold I can collect from blood elementals or swoop in an hour. *shrugs*

I don't know that much about imbuing, but as a gatherer, the ingredients seem to fall into 4 catagories.
1) Easy/Boring: boura pelts, snake skins, etc.
2) Essenses: spawn specific, drop rates so far ridiculously inconsistant.
3) Really low drop rate: seed of renewal, crystaline blackrock, etc
4) Stuff attainable my other means: fungi, abyssal cloth etc

I thought I could just throw my stuff on my holiday vendor after christmas and juggle prices as things sell or don't sell. But if my dye vendor is any indication, this could get expensive. So lets do some discussion here. I will list the things I can put on my vendor and throw up a price. You tell me if its reasonable and why or if it should be adjusted and why.

Seed of Renewal (stat regen): 20K
Changa Mushroom (luck): free. too easy lol
Ichor (nightsight): 20K (maybe lower, dunno what it cost to craft)
Wolf eye (reflect physical): 1K (easy, always there)
Fairy Dust (LCR): 5K (easy, but may need spawn worked)
Abyssal Cloth (mage armor): 20K (again, I don't know what it cost to craft, but I have yet to see one drop)
Boura Pelts (resists): 1K (haven't tested the drop rate per hour yet)
Crystal Shards (DI): 20K
Delicate Scales (use best weapon skill): 20K
Void Orbs (hit leeches): 1K
Slith tongue (hit dispel): 1K
Raptor Teeth (hit area effects): 1K
Vial of Vitriol (elemental slayer): 20K (do not know the cost of crafting it)
Goblin Blood (respond slayer): 1K (easy)
Crushed Glass (enahance potions): 20K
Crystaline Blackrock (plus skill): 20K
Powdered Iron (durabiliy): 20K
Elven Fletching (lower requirements): 20K
Silver Snake Skin (spell channeling): 1K
Undying Flesh (undead slayer): 1K
Archaic Rune Stone (mage): 20K

I am in no way claming this is what things are worth. I really have no idea, just throwing out numbers so we can discuss it.
 

Wulf2k

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The chaga mushrooms are easy to get, but time consuming. It takes 90 of them to put max luck on every equippable piece (armor/jewels/wep) (Dunno if you can imbue luck on shield....), and if you then want to enhance with gold/spined afterwards, it will break a lot, needing more chaga. You can get what, 1 chaga every 10 seconds? Of just sitting there, with no gold coming in from killing things? Time adds up for any serious amounts.

Abyssal cloth to craft, needs crystalline blackrock. Not sure on fail rate.

Keep in mind, for most things to be useful, you need 10 of them. I'd say, figure out the effort required to get 10 of them, then figure out what that time is worth divided by 10. Some drops are easy to get one of as you're passing through, but if you sit down and farm for them, they get boring quickly.
 
T

TigerDyr

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I may be mistaking but I only know of one way to get crushed glass, crystal shards, arcanic rune stone and a few others... but for those I wont sell for anything less than 60-80k a piece they are so time consuming to get! essence is a walk in the park compared to those.
 

Wulf2k

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Most things, they added a crafting way to obtain, as well as it being a drop off of something.
 

Luka Melehan

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thanks, this is the kind of input I need. Keep it up!

when you say 10s of stuff, are you talking about boura pelts and such as well?
 

Wulf2k

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Yup.

+15 in a resist needs 10 boura pelts. +14 in a resist needs 3 boura pelts. +13 needs none. Max is always 10 of a special ingredient.

You're either imbuing something cheap, which means you'll stop at 90% where it needs none, or 100% where it needs max. I can't think of any situations where you'll stop somewhere between 90% and 100% (except for certain combinations of resists, where you only need 14 to take you to 70.
 

Luka Melehan

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what places spawn the mushrooms? just the tunnel to abyss for tombs?
 

Wulf2k

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And the entrance to the Abyss champ spawns. I think both entrances give chaga, but it could just be the .... non-lich one.
 

Tiberius

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The time-in-game-worth theory makes sense, but time in the Abyss would be hard for me to figure. There is a portion of the spawns I cannot complete alone and the drop rates don't seem to be inconsistant. I take longer than most to down a renouned. I don't plan on reflecting that in a price but it does slow things down a bit. On the other side of the coin, I am also making gold at the same time. What I do not know is worth from the buyer's perspective. There are some clues in this thread about what is most in demand. I could look in other shard forums, but really, of all the shards it will be us that gets the most benefit from imbuing.

Ingredients such as boura pelts would be easy to figure on the hour, especially since I have not yet ever been PKed out there. Perhaps run it against how much gold I can collect from blood elementals or swoop in an hour. *shrugs*

I don't know that much about imbuing, but as a gatherer, the ingredients seem to fall into 4 catagories.
1) Easy/Boring: boura pelts, snake skins, etc.
2) Essenses: spawn specific, drop rates so far ridiculously inconsistant.
3) Really low drop rate: seed of renewal, crystaline blackrock, etc
4) Stuff attainable my other means: fungi, abyssal cloth etc

I thought I could just throw my stuff on my holiday vendor after christmas and juggle prices as things sell or don't sell. But if my dye vendor is any indication, this could get expensive. So lets do some discussion here. I will list the things I can put on my vendor and throw up a price. You tell me if its reasonable and why or if it should be adjusted and why.

Seed of Renewal (stat regen): 20K
Changa Mushroom (luck): free. too easy lol
Ichor (nightsight): 20K (maybe lower, dunno what it cost to craft)
Wolf eye (reflect physical): 1K (easy, always there)
Fairy Dust (LCR): 5K (easy, but may need spawn worked)
Abyssal Cloth (mage armor): 20K (again, I don't know what it cost to craft, but I have yet to see one drop)
Boura Pelts (resists): 1K (haven't tested the drop rate per hour yet)
Crystal Shards (DI): 20K
Delicate Scales (use best weapon skill): 20K
Void Orbs (hit leeches): 1K
Slith tongue (hit dispel): 1K
Raptor Teeth (hit area effects): 1K
Vial of Vitriol (elemental slayer): 20K (do not know the cost of crafting it)
Goblin Blood (respond slayer): 1K (easy)
Crushed Glass (enahance potions): 20K
Crystaline Blackrock (plus skill): 20K
Powdered Iron (durabiliy): 20K
Elven Fletching (lower requirements): 20K
Silver Snake Skin (spell channeling): 1K
Undying Flesh (undead slayer): 1K
Archaic Rune Stone (mage): 20K

I am in no way claming this is what things are worth. I really have no idea, just throwing out numbers so we can discuss it.

I will pay you 5k per snakeskin, 3k per boura pelt; would like to get myself a stock of these.
 
E

Essence of Siege

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Yup.

+15 in a resist needs 10 boura pelts. +14 in a resist needs 3 boura pelts. +13 needs none. Max is always 10 of a special ingredient.

You're either imbuing something cheap, which means you'll stop at 90% where it needs none, or 100% where it needs max. I can't think of any situations where you'll stop somewhere between 90% and 100% (except for certain combinations of resists, where you only need 14 to take you to 70.
I might take everything to 90%, 6 * 3 = 18 vs 6 * 10 = 60, it's less than a 3rd of the cost and you get 1/2 of the benefit [IE: +6 to all resists on the suit] Depending on how your crafted resists comes out... *shrugs* Prob'ly not, maybe... *wanders off rambling and counting on his fingers*
 

Wulf2k

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...6? 3? 10?

Unless you're somehow weighing pot, you lost me. Even if you are, I'm still lost, but I'm willing to let it slide because confusion is to be expected then.

*wanders off muttering about whippersnappers not giving variable names according to any sane standard*
 

Wulf2k

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Nm, I think it clicked when I walked away, but I'm too lazy to double check. I was thinking per piece instead of per suit.
 

Luka Melehan

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Updated proposed worth of imbuing ingredients.

Seed of Renewal (stat regen): 20K
Changa Mushroom (luck): 1k
Ichor (nightsight): 20K (maybe lower, dunno what it cost to craft)
Wolf eye (reflect physical): 1K (easy, always there)
Fairy Dust (LCR): 5K (easy, but may need spawn worked)
Abyssal Cloth (mage armor): 50K (again, I don't know what it cost to craft, but I have yet to see one drop)
Boura Pelts (resists): 3K (haven't tested the drop rate per hour yet)
Crystal Shards (DI): 50K
Delicate Scales (use best weapon skill): 50K
Void Orbs (hit leeches): 1K
Slith tongue (hit dispel): 1K
Raptor Teeth (hit area effects): 1K
Vial of Vitriol (elemental slayer): 20K
Goblin Blood (respond slayer): 1K (easy)
Crushed Glass (enahance potions): 50K
Crystaline Blackrock (plus skill): 50K
Powdered Iron (durabiliy): 50K
Elven Fletching (lower requirements): 50K
Silver Snake Skin (spell channeling): 5K
Undying Flesh (undead slayer): 1K
Archaic Rune Stone (mage): 50K

The ones I pushed up to 50K are because they really don't like to drop.
 
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