thats all huh? Point situation is fine right?1. the faction gear needs to be uninsurable on your trammie shards and made to cost 5x more .
2.the player named gear you get off of enemy faction players needs to be able to be turned in at the bases for half thier orginal cost in silver.
3.move all bases outside of the guard zones but still near thier respective towns.
i have played tb factions since 99 on siege perilous i think thats all that needs to be fixed.
do it and it will make factions better.
Nothing you can do about people killing there other faction members. Wait until you get someone who joins your factions and starts hiding your traps, goes grey and runs into your fields.. sits in your base and spells your fields or keeps wall of stoning you so you cannot either run from or chase enemies. We are in felucia. WE are big boys and girls.. It sucks when people do this.. The only thing you can do.. is man up and kill them ****ers...Faction members should not be able to kill each other. Killing a member of your own faction should put you in a 30 min 50% stat loss if they choose to give you this penalty. The same way murder counts work right now. "Would you like to report ****** of your faction for treason?"
Stat Loss. I am not opposed completely to keeping Stat just the way it is. Although shortening the timer might get more people into the factions.
Blues should not be able to attack a red in factions that is engaged in combat with another faction. If the blue were to attack first I guess this would be ok. At least the Red would know it was coming.
How can we stop people from having characters in different factions? This is a tough one. What if they are using different accounts? Someone should not be premitted to be in more then 1 different faction, even if they are using different accounts.
No faction Items for Trammies. Either make items unuseable in Tram or let the reds go there and kill all the people doing this. There needs to be some risk for being in factions even if you are in Tram. My preferance here would be giving reds the ability to enter all facets with the ability to only kill faction. In tram reds should not be attackable by blues either. (this would stop dumb blues from attacking by accident) Only Orange. Why should I not be allowed to visit all the faucets because I like to PVP?
More reason to hold towns. At the moment no one really cares about holding a town because there is very little benifit to it. How about increased silver for every town you hold? How about a town item. If I hold Brit I get an extra bonus on one of my faction items?
Sigils should be able to be stolen more often but not over night. Should there be a cut off time like 1am? Stealing opens again at noon? Something like that. How about just during a certain window of the day? Between 5pm and 10pm of the servers local time. Could even be shorter then that. Might encourage some epic battles across all of fel during this time. I know I would be up for defending the sigils if I only had to sit there for an hour a day. After that I know they are safe till tomorrow!
I am sure I will think of more....
I never liked this idea for a few reasons..They should set it up so if your fraction does not own a town you cannot use your fraction mount. That would make everyone really want to capture a town and it would create big base raids.
I never liked this idea for a few reasons..
1. This affects who? The non tamers.. The people who don't have dreadmares.. So the tamers are unaffected by this completely. and lets face it.. in a few months 90% of population will be tamer archers, tamer mages, or tamer something elses...
2. Faction horses work just fine the way they are now.. why change them? There is 101 other things that can be fixed or tweaked to improve factions. This just isn't right if you ask me.. Getting dismounted is way to effective to be taking peoples war horses away. They aren't over powered.. If anything we should be nerfing dismounts somehow.. not screwing over the solo and non tamer pvpers..
3. There is no balance system. If a guild doesnt want to participate... and just mooch the benefits all they have to do is join the front running faction.... Soooo.. everyone has war horses still...
They are definitely not fine. For one, you can resurrect them 100% of the time even in the middle of a fight. Second, they are bonded which completely defeats the purpose of holding towns. I think they should not able to be bonded so if you lose your towns then you risk your horse. Just like it used to be.2. Faction horses work just fine the way they are now.. why change them?
Id go for it as long as you could not have any bonded dreadmares, dragons or any other pets for a tamers while in the factions. Since that isnt the case.. horses are too easily killed and people are dismounted WAY to much. If you take away peoples only chance of surviving a dismount gank the game is really going to suck.. more..They are definitely not fine. For one, you can resurrect them 100% of the time even in the middle of a fight. Second, they are bonded which completely defeats the purpose of holding towns. I think they should not able to be bonded so if you lose your towns then you risk your horse. Just like it used to be.
Why not do the next best thing and have pets go into stat loss like the owners. Obviously 20 minutes would be nothing more than an annoyance since the tamer is waiting out stat loss anyway. Maybe 2 hours with the pets at half skills/stats. And you have to have the pet out of the stable for it to work down the timer.Id go for it as long as you could not have any bonded dreadmares, dragons or any other pets for a tamers while in the factions.
How about we have it fair... no bonded horses for normal factioners,,, no bonded over powered insta kill pets for tamers... thats fair... You gotta take into consideration the ridiculous insta kills dude..Why not do the next best thing and have pets go into stat loss like the owners. Obviously 20 minutes would be nothing more than an annoyance since the tamer is waiting out stat loss anyway. Maybe 2 hours with the pets at half skills/stats. And you have to have the pet out of the stable for it to work down the timer.
Nah, this just translates into let us kill your horse so we can gank you easier.That's really the point man to make it a disadvantage when you don't have a town captured hence the reason for the thread. This would make it important to fight for towns and make for more fraction fights other than yew gate.
I'd be ok with pet stat loss because they'll never remove the bonding crap. 2 hours is a bit excessive though.Why not do the next best thing and have pets go into stat loss like the owners. Obviously 20 minutes would be nothing more than an annoyance since the tamer is waiting out stat loss anyway. Maybe 2 hours with the pets at half skills/stats. And you have to have the pet out of the stable for it to work down the timer.
Stat loss on a pet would be fine, but the same 20 minute period as a player. Why should the pet have stat 6 times as long as the player as well as having a greater degree of stat loss in addition to having to remain out of the stable? So a tamer who gets killed along with their pet is out of the fight with that pet for two hours of game time? Ridiculously stupid idea.Why not do the next best thing and have pets go into stat loss like the owners. Obviously 20 minutes would be nothing more than an annoyance since the tamer is waiting out stat loss anyway. Maybe 2 hours with the pets at half skills/stats. And you have to have the pet out of the stable for it to work down the timer.
I wonder how ineffective a greater dragon will be when he's statted and discorded!Stat loss on a pet would be fine, but the same 20 minute period as a player. Why should the pet have stat 6 times as long as the player as well as having a greater degree of stat loss in addition to having to remain out of the stable? So a tamer who gets killed along with their pet is out of the fight with that pet for two hours of game time? Ridiculously stupid idea.
Dread mares are fun. Wanna come play in the sheeps pen cardell?Its the dread mares that makes my stomach turn.. not the super drags..
lol noDread mares are fun. Wanna come play in the sheeps pen cardell?
So if faction X is kicking the crap out of faction Y faction Y players just join faction X and do whatever they want? No thanks.Faction members should not be able to kill each other. Killing a member of your own faction should put you in a 30 min 50% stat loss if they choose to give you this penalty. The same way murder counts work right now. "Would you like to report ****** of your faction for treason?"
Stat loss is fine as it is.Stat Loss. I am not opposed completely to keeping Stat just the way it is. Although shortening the timer might get more people into the factions.
Just... no.Blues should not be able to attack a red in factions that is engaged in combat with another faction. If the blue were to attack first I guess this would be ok. At least the Red would know it was coming.
Who really gives a damn?How can we stop people from having characters in different factions? This is a tough one. What if they are using different accounts? Someone should not be premitted to be in more then 1 different faction, even if they are using different accounts.
Allow faction PvP in all facets while not allowing reds go into Trammel ruleset facets.No faction Items for Trammies. Either make items unuseable in Tram or let the reds go there and kill all the people doing this. There needs to be some risk for being in factions even if you are in Tram. My preferance here would be giving reds the ability to enter all facets with the ability to only kill faction. In tram reds should not be attackable by blues either. (this would stop dumb blues from attacking by accident) Only Orange. Why should I not be allowed to visit all the faucets because I like to PVP?
I agree, holding towns needs more incentive. The faction artifacts, however, are very powerful already, so no more buffs for them.More reason to hold towns. At the moment no one really cares about holding a town because there is very little benifit to it. How about increased silver for every town you hold? How about a town item. If I hold Brit I get an extra bonus on one of my faction items?
The already small community is dispursed enough.. You can't find fights in fel sometimes.. wtf would u want to have to look through multiple lands to find a fight?How about doing something with the newer lands like Tokuno, and make some sort of battleground to fight in.. ? some sort of epic battleground with some sort of objective. Something like they have in Warhammer.
Make faction bases spread across the different facets. TB in Felucca Britannia though, of course. Minax in Tokuno. Shadowlords in Malas. CoM in Ilshenar.. or something. Then design them to be large, and intricate, with all sorts of fancy things to make fighting in them and around them fun. (Secret passages anyone?)
Make faction wars possible outside Felucca. Allow reds into trammel-ruleset facets so they can participate in factions.
A faction base should be huge. And designed to actually fight in. If we can't allow factions outside of Felucca, the at least gives us some nice new bases in Felucca. With reasons for going there other to hand in silver. And try and capture sigils.. depending on what server you play.. Like say, potion vendors where faction Alchemists can sell their potions for 20 silver or whatever.. stuff like that.
All faction items become unequipped once outside of Felucca, and cannot be re-equipped until one enters Felucca. (Assuming factions remain Felucca-only)
I don't like the whole sigil thing. Thieves stealing towns has never made much sense to me. You should have to fight for the towns, in the towns.
QFT - it's bad enough that I have to scout 6 locations across 4 shards to find a fight sometimes. I don't want to increase that number.The already small community is dispursed enough.. You can't find fights in fel sometimes.. wtf would u want to have to look through multiple lands to find a fight?
Damn I was hoping you'd read it and tell me what the hell it says.I disagree with Slayer888's post.
I'll admit that I didn't even read it, but I've come to the conclusion that it probably has the same content as the rest of his posts. Therefore I preemptively disagree.
I think everyone was.Damn I was hoping you'd read it and tell me what the hell it says.
I think idea is to draw people into the game with new and exciting challenges.The already small community is dispursed enough.. You can't find fights in fel sometimes.. wtf would u want to have to look through multiple lands to find a fight?
Why cant they just put more content into fel? I dont see why we need all the facets in the first place...I think idea is to draw people into the game with new and exciting challenges.
I am quite sure the reason you can't find fights in Fel sometimes is because no one wants to fight people inside houses at Yew gate all day.
Explain your post more.. I'm not sure I'm picking up what your puttin down..Change the wretched, sorry beast that is human nature.
-Galen's player
WARNING: This post rambles, and I don't feel like extensively editing it, so I hope the main points come through.Explain your post more.. I'm not sure I'm picking up what your puttin down..
I always thought human nature , the morbid species that we are, is to murder, **** and pillage,,, video tape that ****,, and hope no one but you and friends see it...
That's just what I thought...
Thanks for the warning, post dismissed.WARNING: This post rambles, and I don't feel like extensively editing it, so I hope the main points come through.
-Galen's player
/sighWhat I hadn't thought of was that there'd be such an easy way to get points illegitimately. Thus Factions doesn't have as many participants as its enrollment would suggest, thus leading to less "prolific" Faction PvP than one would have a right to expect.
-Galen's player