Yep but now you can swap as much as you want... So I like that a lot...Huh, now I might actually be bothered to use them.
Whenever I'd switch before, within 10 minutes, I'd find something that I absolutely needed the skill I just stoned off for....
AWESOME!!!!!!!!!!!!!!!!!!!!!!!Not sure how many of you know about this... But I just found out...
The removed the 24 hour cool down on soul stones so you can swap skill as much as you want.
Confimed. Checking to see if it is intended...
I´ll take that as a no then...Enjoy it while you can...
It is not going to last Freja...Cool, I love that, now I can drop tinkering and carpentry on stone when I not use them and still get access to them a few times a day.
Tina Tink may add a few skills useful for monster killing
Enjoy it while you can...
We will see, maybe we can keep it on Siege.It is not going to last Freja...
Not true. Unlimited skill points would be all skills on template at once, fully trained.No... They might as well give us unlimited skill points.
We could go on all day about this. It is pointless though.Not true. Unlimited skill points would be all skills on template at once, fully trained.
We are still bound by the 700-720 skill cap, so that argument is invalid.
There is still a 2 minute cool down for using the stones after fighting, so what is the issue?
The only real issue I see is people using this to their advantage to get a 6 focus, then getting weaving off of stones to use. They could do this multiple times a day, instead of the former once per day.
I agree, the decision isn't ours to make whether they stay this way or not.We could go on all day about this. It is pointless though.
or crafted soulstone fragmentsIIf they do change them back to 24 hour cool down, I will be forced to buy more stones to keep empty so I can achive the same effect. ( which puts more money in EA's coffers )
How is it unbalancing? It seems to me to put those with less stones on more of an even tier with the more wealthy amoung us who have enough to swap thier temps around. Why should any of us have to have a bunch of unused stones WE EITHER PAYED FOR OR EARNED AS REWARDS just to be able to make use of OUR skills WE WORKED FOR?You would be correct. In my opinion, it would be very unbalancing to reward folks with soulstones unlimited uses.
True enough a person can carry those Soulstones in the backpack, but...*shakes head* It does not take much imagination to wonder if a handful of stones and some clever macros could yield a super gimplate...
Try using those Soulstones in a dungeon or out of town away from a placeHow is it unbalancing? It seems to me to put those with less stones on more of an even tier with the more wealthy amoung us who have enough to swap thier temps around. Why should any of us have to have a bunch of unused stones WE EITHER PAYED FOR OR EARNED AS REWARDS just to be able to make use of OUR skills WE WORKED FOR?
Case in point I only had one stone available ona the tamer spart upgraded tonight but was able to swap his template back to what he wanted to run rather than what i was running on it at the time; this involved moving more than one skill. Job completed and Spart was able to get an intitial tour of some of the new stuff.
This really is an all win, no lose scenario.
Already had a handful of stones... The removal of the timer has nothing to do with gimplates... It does not do anything other than allow you to change your skill more often....*shakes head* It does not take much imagination to wonder if a handful of stones and some clever macros could yield a super gimplate...
You're right I'm. Now how about you telling me how smart you're? I mean your claims are that this will change pvp.Kage... You are scary smart when it comes to amazing PvP templates. You need no more advantages...
Imagination is one thing, people doing it is another. The obvious benefits are, well, beneficial. The horror you see might become reality, but until then I don't think you can know for sure.*shakes head* It does not take much imagination to wonder if a handful of stones and some clever macros could yield a super gimplate...
Yep you can still only gain 15 stat points a day... So it's not like you are going to be going from playing a mage to a dexer in 45 minutes...Not to mention that each template usually has a unique stat configuration. Stats still take days to get back into alignment.
Well hell I would be happy with 2 hours... but **** 24 hours that cuts into a lot of play time...You could backup and replace the macro files with every template switch.
I could be out the door PvPing in under 5 minutes after a template switch, but that's nothing I couldn't do with a lot of stones. I can see both sides. This won't affect PvP directly, but I'd say there should maybe be a 2 hour delay. If it were 2 hours, I'd actually bother using them unlike now, but with no timer, I can do anything I want without even thinking about it.
Dude! Keep up! It is a whole new world...What is this GD nerf all about?
Presumably, the more dramatic the change, the longer the time. And I think it's only the dramatic changes that are going to cause concerns?I could be out the door PvPing in under 5 minutes after a template switch, but that's nothing I couldn't do with a lot of stones. I can see both sides. This won't affect PvP directly, but I'd say there should maybe be a 2 hour delay. If it were 2 hours, I'd actually bother using them unlike now, but with no timer, I can do anything I want without even thinking about it.
Huh? Its not like we already do not have access to multiple skills on a single character; this is just allowing us to access them a bit more quickly and make the most of our game time.I guess it's sad that a guy that hasn't played Siege for five years has to point out the obvious:
If this change were permenant, you might as well open up all six(?) character slots.
Same thing, ultimately.
Thats silly. It is not the same thing. You still have one character of the one race of your choosing. If you had six slots, you could make two of each race, 1 red human, 1 blue human, 1 red elf, 1 blue elf, 1 red gargoyle, 1 blue gargoyle.I guess it's sad that a guy that hasn't played Siege for five years has to point out the obvious:
If this change were permenant, you might as well open up all six(?) character slots.
Same thing, ultimately.