K
kaldera4
Guest
after reading all threads around imbuing/unraveling in the forums over the last 2 weeks i want to summarize what i learned. and ask where i am unsure.
please correct single points listed. but please only if you are pretty sure(and up to date).
please keep discussion and further questions on a low level because
i would like to see this thread as a summary of informations that could be corrected and extended by the experts out there (if they are very sure to know it)
and can be a usefull help to others, that are still confused or unsure (like me)
or didnt read that much about imbuing till now.
because most time i found threads with single questions or infos on imbuing discussed to death
and in most cases you really had a hard time searching for real infos or the threat went in a whole other direction.
Everything will be viewed as on Standardservers. Siege Mugen Rules (if they differ) will not be added here
A) you can imbue an item to 450% weighted properties if it is normal or 500% weighted if it is exceptional.
A1) But on the other hand a item that is not exceptional has a 10% bonus of succeeding in imbuing
The weightings and intensities can be found here: http://uo.stratics.com/php-bin/show_content.php?content=30739
A2) Each property uses different ressources to imbue. a table can be found here http://uo.stratics.com/php-bin/show_content.php?content=31013
B) you can NOT imbue items made of colored material (example barbed/valorite) except it is Jewelery (means Jewelery can be imbued even if made of colored ingots)
C) you can NOT unravel items made of colored material (example barbed/valorite) except it is Jewelery - (This is diskussed at moment. seems it has to be corrected)
on the further points if talking about maxed property i talk about properties with a weighting of 1.0 (to keep it easy)
D) at armor the 5 possible resistances TOGETHER count as 1 property according to imbuing if they were there BEFORE imbuing it
E) if i change no of the resistances that were there before imbuing, then i can add 4 magic properties at max. but if i decide to change one of the resistances, then i only have 3 more magic props left and so on!
F) at weapons a SINGLE resistance added to a blank weapon counts as one full property and leaves 4 for imbuing (if its exceptional).
G) The max value for a single resistance you could add by imbuing is 15%
H) You can not use Powder of Fortifying on a imbued item. But you can repair it.
I) You can use Powder of fortifying on a item BEFORE you imbue it!
J) Jewelery that is imbued gets durability. but it starts at 255/255 without needing a PoF.
K) we omit and go directly to L
L) the more maxed properties a item has the higher the chance of failing and loosing ressources on imbuing. so its better to imbue expensive properties first.
M) Assuming i have two identical exceptional weapons with 4 maxed properties (lets call them WeaponX and WeaponY) they only differ in:
WeaponX was blank and got all 4 maxed Properties by imbuing.
WeaponY is not imbued till now. it has the same 4 maxed Properties by crafting it out of iron with a agapite runic hammer.
I now want to imbue the same fifth Prop on both. Is the chance of succeeding really exactly the same for both weapons?
N) You can NOT unravel armor/weapon that is: Blessed, Faction Item, and some Artifacts(will be precised later) more ?
O) You can NOT imbue armor/weapon that is: Blessed, Faction Item, Artifact Rarity XY, Craftable Artifact, ToT, Minor, ...more?
Example: Pendant of Magi (Recipe-Rare also called CraftArti) can be unraveled but can NOT be imbued
P) imbued items can be enhanced
Q) its not possible to mix every property together on imbuing a item. they come in gropus an will replace each other if in same group.
example: a weapon with elemental slayer when imbued with repond slayer becomes repond and LOSES elemental slayer status.
same with skills the groups can be found here: http://vboards.stratics.com/showthread.php?t=145009&highlight=imbuing+groups
there was a list with the other property-groups. i not found at moment.
R) at moment the best Imbuing Skil Gain Guide is: http://vboards.stratics.com/showthread.php?t=152366&highlight=skill+gain
S) Talismans can NOT be imbued or unraveled.
T) Self Repair can not be imbued. If a item has SR and you imbue it the SR Property will be lost.
hope it helps and hope it becomes corrected/completed soon.
P.S. yes i know the whole stuff isn't on production yet and some things might change. but i think most of the here said stuff will not change that much. I will update this Head-Post from time to time. The corrected or new informations will be colored. until the next update. i will simply replace wrong infos and not make a history because that would confuse i think. the correspondences (quotes) may change then later but i think that is no problem.
please correct single points listed. but please only if you are pretty sure(and up to date).
please keep discussion and further questions on a low level because
i would like to see this thread as a summary of informations that could be corrected and extended by the experts out there (if they are very sure to know it)
and can be a usefull help to others, that are still confused or unsure (like me)
or didnt read that much about imbuing till now.
because most time i found threads with single questions or infos on imbuing discussed to death

Everything will be viewed as on Standardservers. Siege Mugen Rules (if they differ) will not be added here
A) you can imbue an item to 450% weighted properties if it is normal or 500% weighted if it is exceptional.
A1) But on the other hand a item that is not exceptional has a 10% bonus of succeeding in imbuing
The weightings and intensities can be found here: http://uo.stratics.com/php-bin/show_content.php?content=30739
A2) Each property uses different ressources to imbue. a table can be found here http://uo.stratics.com/php-bin/show_content.php?content=31013
B) you can NOT imbue items made of colored material (example barbed/valorite) except it is Jewelery (means Jewelery can be imbued even if made of colored ingots)
C) you can NOT unravel items made of colored material (example barbed/valorite) except it is Jewelery - (This is diskussed at moment. seems it has to be corrected)
on the further points if talking about maxed property i talk about properties with a weighting of 1.0 (to keep it easy)
D) at armor the 5 possible resistances TOGETHER count as 1 property according to imbuing if they were there BEFORE imbuing it
E) if i change no of the resistances that were there before imbuing, then i can add 4 magic properties at max. but if i decide to change one of the resistances, then i only have 3 more magic props left and so on!
F) at weapons a SINGLE resistance added to a blank weapon counts as one full property and leaves 4 for imbuing (if its exceptional).
G) The max value for a single resistance you could add by imbuing is 15%
H) You can not use Powder of Fortifying on a imbued item. But you can repair it.
I) You can use Powder of fortifying on a item BEFORE you imbue it!
J) Jewelery that is imbued gets durability. but it starts at 255/255 without needing a PoF.
K) we omit and go directly to L
L) the more maxed properties a item has the higher the chance of failing and loosing ressources on imbuing. so its better to imbue expensive properties first.
M) Assuming i have two identical exceptional weapons with 4 maxed properties (lets call them WeaponX and WeaponY) they only differ in:
WeaponX was blank and got all 4 maxed Properties by imbuing.
WeaponY is not imbued till now. it has the same 4 maxed Properties by crafting it out of iron with a agapite runic hammer.
I now want to imbue the same fifth Prop on both. Is the chance of succeeding really exactly the same for both weapons?
N) You can NOT unravel armor/weapon that is: Blessed, Faction Item, and some Artifacts(will be precised later) more ?
O) You can NOT imbue armor/weapon that is: Blessed, Faction Item, Artifact Rarity XY, Craftable Artifact, ToT, Minor, ...more?
Example: Pendant of Magi (Recipe-Rare also called CraftArti) can be unraveled but can NOT be imbued
P) imbued items can be enhanced
Q) its not possible to mix every property together on imbuing a item. they come in gropus an will replace each other if in same group.
example: a weapon with elemental slayer when imbued with repond slayer becomes repond and LOSES elemental slayer status.
same with skills the groups can be found here: http://vboards.stratics.com/showthread.php?t=145009&highlight=imbuing+groups
there was a list with the other property-groups. i not found at moment.
R) at moment the best Imbuing Skil Gain Guide is: http://vboards.stratics.com/showthread.php?t=152366&highlight=skill+gain
S) Talismans can NOT be imbued or unraveled.
T) Self Repair can not be imbued. If a item has SR and you imbue it the SR Property will be lost.
hope it helps and hope it becomes corrected/completed soon.
P.S. yes i know the whole stuff isn't on production yet and some things might change. but i think most of the here said stuff will not change that much. I will update this Head-Post from time to time. The corrected or new informations will be colored. until the next update. i will simply replace wrong infos and not make a history because that would confuse i think. the correspondences (quotes) may change then later but i think that is no problem.