Recently I had a discussion with someone in the game about the respawn.
I was observing that most monsters have nowadays a raspawn rate that is ridicolous. Killed one another is right up and fighting.
This, does not even leave time to loot the corspe which makes it meaningless to fight them in the first place....
The other player was observing that this was to bring some challenge to PvM.
Well, rather than putting the turbo to respawn rate to bring a challenge, wouldn't it be MUCH better to actually bring some better Monster AI so that they fight better but then, once they are dead, the players actually have time to loot their corpses, re organize, perhaps heal themselves and their pets ?
I mean, fighting a spawn also need to have a sense of accomplishment which is, IMHO, to see the spawn CLEARED at least for some time.
If monsters just keep spawning, and keep spawning and keep spawning endlessly and relentlessly, what is the sense of it all ? There never can be a feeling of accomplishment to have cleared an area from them, at least for a reasonable time.
Perhaps, I think, it could be better that instead of pumping the respawn rates up, that monsters where made more a challenge to fight them but then, once killed, there was some time before a new one respawned.
The way I see it, the fast respawns only promote farming (even though I wonder what type of farming when one hardly even has the time to loot the corpses) which, as I see it, is not really too much good for the game.
I was observing that most monsters have nowadays a raspawn rate that is ridicolous. Killed one another is right up and fighting.
This, does not even leave time to loot the corspe which makes it meaningless to fight them in the first place....
The other player was observing that this was to bring some challenge to PvM.
Well, rather than putting the turbo to respawn rate to bring a challenge, wouldn't it be MUCH better to actually bring some better Monster AI so that they fight better but then, once they are dead, the players actually have time to loot their corpses, re organize, perhaps heal themselves and their pets ?
I mean, fighting a spawn also need to have a sense of accomplishment which is, IMHO, to see the spawn CLEARED at least for some time.
If monsters just keep spawning, and keep spawning and keep spawning endlessly and relentlessly, what is the sense of it all ? There never can be a feeling of accomplishment to have cleared an area from them, at least for a reasonable time.
Perhaps, I think, it could be better that instead of pumping the respawn rates up, that monsters where made more a challenge to fight them but then, once killed, there was some time before a new one respawned.
The way I see it, the fast respawns only promote farming (even though I wonder what type of farming when one hardly even has the time to loot the corpses) which, as I see it, is not really too much good for the game.