T
The Fallout
Guest
They never added any slots at Samurai Empire OR Mondain's Legacy. If they had, I might have agreed. I still go back to my original argument, other skills don't have to choose or pick what weapons or magic they want, tamers shouldn't either, at least not as much as they do now.Ok, I'm going to give a good reason why there should only be 2 given, regardless of my personal opinions on the matter.
I would honestly like to hear reasons why it should be more, other than derivatives of "I want there to be more".
Here goes:
You'll observe with the majority of additions that there has been a reasonably controlled escalation in "intensity" for things added to the game. Each addition or expansion is tailored to make it more appealing than the last, in terms other than "pixel crack".
Stronger monsters, better loot, and so on. The escalation continues at a rate that makes it appealing, but doesn't relegate the recently preceding additions as worthless.
So, they're adding stable slots, because there is somewhat of a need, at both ends of the spectrum.
So they add two. That's a significant increase at the lower end, doubling the stable space for non-tamers, and adding a little more at the upper end. So, there's an advantage to having SA, but not so significant a one to greatly disadvantage those without it.
If they added enough stable slots that you wouldn't want more, then they'll have peaked that "intensity". That is not a good method for adding new things to anything with an element of persistence, and it would be a good business.
Also, the added stable slots would somewhat trivialise the extra slots earned through skill gain.