Not only that, you can use your gobs of Magical Residue and Enchanted Essence to make items with high enough intensity to get Relic Fragments.
Lesser Slayer - 100% intensity - requires Magical Residue
Reflect Physical - Magical Residue (etc)
You could also go with 5 x 89% intensity (no "rare" gems required)
Unravel your no-good Ecru Citrine rings (not saying you have them, but people do). The 50 EP counts as 200% right off the bat.
Yes, you cannot re-powder your items, but unless you are a dexer, a 255 dura item should last quite a while when properly cared for
Anyway, I just see it a little differently that some people, I guess.
Right I would tend to agree with this. I always sit around thinking about how I am going to take good care of my items and then I don't.... And I have used POF to boost several items up to 255, but honestly, I think 1 time in all my years of UO did I actually use POF to prevent an item from utter destruction (and that was a stupid 8 durability bandana...). On my Warrior I could see this being a bit of a second thought, but if you can just make another one.... then thats what people will do. You act as if these investments will last weeks, when I believe they will last YEARS....
I can't speak to a PvP environment, maybe thats crazy hard on durability. But the numbers tell me that if you say.... PvP for 2 hours, then repair, and 50% of the time you lose an overall durability point, then your item will last you approximately 255 solid hours of PvP fun... Thats like 10.6 days... Non-stop play-time... no poooing. no peeing, no eating or sleeping... Thats 63 days if you PvP for 4 hours every single day! Its nearly a year if you play for only 1 hour a day, every single day... You can see where this is going...
You can tell me right now that 50 Relic Fragments is a prohibitive number of ingredients, and will be terribly expensive, but as with many things in UO, this question of rarity eventually becomes a non-issue. So that is the fear... Frankly if you only see one or two, maybe three mods on an armor piece, then you wouldn't object to a hard cap on imbuing? Since people won't do it anyways because its "too expensive" then lets just ensure that imbuing can't be overpowered by slapping a cap on it.
I can't decide if I am woried bout the Gargoyle templates or not...
If you can hit 5x70 resists on the 4 pieces, then you are wide open to load up on those skills. I scoff at +8 MR vs +12, since the current system of diminishing returns on Mana Regen make the differences there pretty minor. Its more scary that since MR from Medi and Focus are NOT subject to diminishing returns, you could theoretically make up some of this missing MR on the suit with +30 Meditation and +30 Focus... Theres your nearly 4 MR right there.
And the argument that you can already get 124 skill points through arties sort of made me choke, because you did all of that on pieces that are "gargoyle friendly" through alteration! So you would STILL be able to throw down with another 10 skills @ +15 each! so you could Artie up for over 270 skill points on a Gargoyle! Where does it end?!
Gargoyles get two more jewerly spots, and two less armor spots, but they don't take any real hit on the resistances of the overall suit. I suspect that it won't be long before people discover the benefits and run with them.. And in a year we will be having a conversation about how Gargoyles PWN all with their extra two jewelry slots
These balancing questions need to be considered in terms of years not "it sux right now because gargoyles will be ultra-weak at launch"

. I will grant you that because the number of choices on necklaces = 1, and earrings are a big zilch... But with imbuing and maybe adding gargoyle earring arties, and loot drops... I think within a year it will be a different story altogether... Also keep in mind that there was a time in UO before ANYONE had arties, but they dropped and now everyone wants to use them as the "baseline" from which all balance arguments spring... and thats just backwards if you ask me. Artifacts should be .... well ... artifactish .... as in rare...
I think its an effort to make Gargoyles different and to offer different choices, and since everyone understands this only in the context of the currently accepted norms for "best template", they seem like they will stink, and everyone wants their Gargoyles to be these human/elves with wings. You gotta admit, with all the arguments and questions flying over this design, that it is nothing if not DIFFERENT! I like that, it helps keep UO fresh. Elves with wings sounds cool, but so does the challenge of modding out a Gargoyle with a whole different process!
Frankly nothing will stop me from having one on each of my accounts, unless they get pwned by mongbats!