D
Derrick83
Guest
I had been saying they needed to do what they actually did to low end smith/tailor runics for years... and it worked out better making those runics worth burning.....
I don't do a lot of bods, but I do a lot of heartwood quest... I have lots of oak and ash kits that I just am NOT going to sit down and burn because based upon the intensity levels I know its not possible to get anything of use out of them.
Can we do something about that? Its already been done to smith/tailor runics and their are only 4 different kind of kits for each carp and fletch. Can we get this same system here or atleast something where we acn combine like 5 oak to make 1 ash kit... then 5 ash to make 1 yew... 5 yew to make 1 heartwood...
That way when we get one we can either burn it for sometihng possibly good under the smith/tailor kit system or we can atleast we can be a little excited by getting a oak/ash kit knowing we can combine them to make a kit we want...
The reason the smith/tailor was changed was because the lower end runics were literally useless... its not good for something to be useless in a game so they were changed as they should have been... but being consistent, the other runics should either fall in line or have their own system to make them have some usefulness.
I don't do a lot of bods, but I do a lot of heartwood quest... I have lots of oak and ash kits that I just am NOT going to sit down and burn because based upon the intensity levels I know its not possible to get anything of use out of them.
Can we do something about that? Its already been done to smith/tailor runics and their are only 4 different kind of kits for each carp and fletch. Can we get this same system here or atleast something where we acn combine like 5 oak to make 1 ash kit... then 5 ash to make 1 yew... 5 yew to make 1 heartwood...
That way when we get one we can either burn it for sometihng possibly good under the smith/tailor kit system or we can atleast we can be a little excited by getting a oak/ash kit knowing we can combine them to make a kit we want...
The reason the smith/tailor was changed was because the lower end runics were literally useless... its not good for something to be useless in a game so they were changed as they should have been... but being consistent, the other runics should either fall in line or have their own system to make them have some usefulness.