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Popping In To Say Hi

Zym Dragon

Seasoned Veteran
Stratics Veteran
Stratics Legend
I've always been a hard core 2D fan, but I've been playing around with SA and it's beginning to kinda grow on me as I pick through it and learn it. The only thing I would wish changed are the colours. They look much drabber and less intense in SA than in 2D.
Is there a way the user can change this, will the devs/artists/whoeverdoesit change this or are we stuck with less depth to the colours in SA?

BTW Grimmy, you're definitely one of my favourites!! The best dog I ever owned or WILL ever own was nicknamed Grimmy, lol (Grimley).
Look for the Brightness setting in your Options Menu. I believe the default is around 75%, so you can brighten things up a bit.
 

AirmidCecht

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Thanks for the pop in Grimm and answering some questions for us! Reminds of me of the grand days of ML with constructive feedback being used.

*sprinkles glitter round the forums*

This place needs some disco!
 

TheGrimmOmen

UO Legend
VIP
Stratics Veteran
Stratics Legend
...

Grimm, you can see a sample of my critiques in this post in another thread.

For me a LOT of my graphical gripes would be solved with a KR High Res Graphics option for SA. That way people can tailor the SA client to what their system can handle.

Not everyone is still using a computer system from 2003 and not all of us had graphical performance issues with KR. We would like the option, the choice to be able to continue to utilize the newer, higher resolution graphics.
You're point is well taken Dermott. As you know, our big thing was stability, everything we add after that is icing. We're always looking into way to improve quality while trying to maintain stability and accessability.

-GrimmOmen
 
E

Eman Resu

Guest
It must suck to draw a whole game's worth of new art for a "graphical upgrade" and then have it all basically thrown in the trash in favor of sprites from 1997. Then again, how was anyone supposed to have a pentagram or abbatoir in their house and not laugh themselves hoarse at the silly perspective errors, among other things?
 

TheGrimmOmen

UO Legend
VIP
Stratics Veteran
Stratics Legend
Hi Grimm,
SA is looking great. Best of both world and I'm sure that was hard to do.

Would be great if you can make the items look larger in the containers and in the paperdoll slots. Like Zodia shows in her post... many things are tiny in the boxes.

Question.. will vendor bags always be freeform view? I'm guessing for compatability purposes, right?

Question 2... Will you be putting the KR crafting menu back? I found the KR menu is much easier. I love the make x amount. I also like how when you chose the item you want to craft, it shows the item right there on the same menu with details rather than 2D's way of clicking View to see the success rate and how many ingots to make.

I happen to like the KR paperdolls. Just need more poses and faces and tatoos.
Thanks Hildebrand, we're really working hard to blend both worlds better!!

Question 1: Engineering and Design worked together to determine how vendor bags would be implemented. I'm sure that they are the way they are for good reason, but if it's just s matter of not having the different view style implemented yet, I know one of them has that task in the back of thier head, and hopefully will have to time to implement it. If not, well, those people are like coding Veloceraptors.... "... they remembaaa...."

Question 2: I think that if we get enough feedback to support it, then it'll most likely come up. I don't know if it's scheduled for this release, but as you know we're constantly implementing player feedback even between major publishes.

Best,
GrimmOmen
 
C

Cloak&Dagger

Guest
Thanks Hildebrand, we're really working hard to blend both worlds better!!

Question 1: Engineering and Design worked together to determine how vendor bags would be implemented. I'm sure that they are the way they are for good reason, but if it's just s matter of not having the different view style implemented yet, I know one of them has that task in the back of thier head, and hopefully will have to time to implement it. If not, well, those people are like coding Veloceraptors.... "... they remembaaa...."

Question 2: I think that if we get enough feedback to support it, then it'll most likely come up. I don't know if it's scheduled for this release, but as you know we're constantly implementing player feedback even between major publishes.

Best,
GrimmOmen

I swear I heard Draconi say the crafting menu would be in the KR format for release, was I dreaming? o.o

As for the bags...I thought that was in consideration for the 2d users, so they didnt have a "jumble" of stuff in the bag on the screen, it would be neat and organized by how it was actually placed in the bag, because if this is the case...then turning on the grid view for SA players while the 2d client is still around...would still be bad. heh
 

Hildebrand

Certifiable
Stratics Veteran
Stratics Legend
From now on when there is such a situation where it has been said there can be only one option, I will refer to it as the "Highlander Clause".. ie; "There can be only one."
OMG! I said the same thing to someone else. I said.. as far as 2D and SA... "In the end... there can be only one!"

And I know 2D will, eventually, go away... if we value our precious Britannia and we want to push forward.
 

TheGrimmOmen

UO Legend
VIP
Stratics Veteran
Stratics Legend
Grimm, did you make sure to take your tylenol after putting the SA client up for beta? :D

My question is this: Alot of people expect graphics like that found in other modern morphs. However, is EA willing to put that much money into this game?

I think SA Looks promising. I've been playing it quite a bit over the past month, and besides some small problems the client is very stable.

So continue the good work!

BTW: Whoever did the spell special animations gets two thumbs up. When someone is hit with a flamestrike I absolutely love it.
I'm really glad you've had such a positive experience! As for the money issue, what I can say is that Mythic as provided UO with tremendous support.

Oh yea - and the animator (Stu "Grumpy") responsible for those animations is no longer with us -in a business sense. But, yes, he's a great animator.

-Grimm
 

Hildebrand

Certifiable
Stratics Veteran
Stratics Legend
Let's be clear.. this is still a beta client. All positive feedback would only enhance this client and make it the best it can be prior to full final distribution.

The pics that Zym has of the runebooks, spellbooks and skills menu should be given SERIOUS thought prior to distribution. They add to the STYLE of UO. Plain boxes don't. Lets keep the art up to par, is what I'm saying.

I've been playing SA client (I'm not in closed beta) for the two days and I must say.... It's sweet! I got two guildies to download it. They were FLOORED!

Definately don't sleep guys... keep refining it for the sake of us all! ;)

*gives a nod to the devs*
 

TheGrimmOmen

UO Legend
VIP
Stratics Veteran
Stratics Legend
Maybe Grimm can explain how certain weapons have been floating out of hands since day one of KR and it's STILL not fixed.
Well, here's some data you might find interesting:

#of assets processed during the course of UOSA developement: 795.
# of animations processed during UOSA developement: 27,528.
# of finalized frames of animation processed during UOSA developement: 1,326,685.
# Time it would take to watch all the UO animation frames in a theater: 15.4 hours.

Other things to note:
- all assets have been processed several time over.
- These number are POST optimization, meaning that many assets are not using the full compliment of frames - if they did you could probably double the # of rendered frames.

Sooo, I miss a few sometimes. But it doesn't mean I don't care! But we'll get em!
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
Does the fact that you've ignored the questions about the male paperdoll mean it is going to stay as is?
 
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Cloak&Dagger

Guest
Does the fact that you've ignored the questions about the male paperdoll mean it is going to stay as is?
If you look at the way he answers it is not linear, so he may have just not read it yet, or perhaps just has not answered yet or does not have an answer.

lol. Why oh why does the male paperdoll concern you? :D
She actually plays a few male characters and seems to hate how they look.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
Cloak‡1322040 said:
If you look at the way he answers it is not linear, so he may have just not read it yet, or perhaps just has not answered yet or does not have an answer.
I just knew I could count on you to provide an explanation.
 

TheGrimmOmen

UO Legend
VIP
Stratics Veteran
Stratics Legend
I've always been a hard core 2D fan, but I've been playing around with SA and it's beginning to kinda grow on me as I pick through it and learn it. The only thing I would wish changed are the colours. They look much drabber and less intense in SA than in 2D.
Is there a way the user can change this, will the devs/artists/whoeverdoesit change this or are we stuck with less depth to the colours in SA?

BTW Grimmy, you're definitely one of my favourites!! The best dog I ever owned or WILL ever own was nicknamed Grimmy, lol (Grimley).
Are you referring to the colors of the UI? We were really going for something more subdued, with a nod to the legacy UI by sticking with predominantly stone with gold and silver embellishments.

Thanks for the kind words, and that's an awesome name for a dog.

-Grimm
 

TheGrimmOmen

UO Legend
VIP
Stratics Veteran
Stratics Legend
It must suck to draw a whole game's worth of new art for a "graphical upgrade" and then have it all basically thrown in the trash in favor of sprites from 1997. Then again, how was anyone supposed to have a pentagram or abbatoir in their house and not laugh themselves hoarse at the silly perspective errors, among other things?
Actually, it does. But being a professional game artist means that you have to look at it as an opportunity to learn, and do your best to grow even from your failures.

-Grimm
 
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Cloak&Dagger

Guest
I just knew I could count on you to provide an explanation.
Your sarcasm is greatly appreciated, and you can note mine in my reply to Diomedes. But do you really think repeating the same question over and over is going to get you an answer better than the one I have provided? If so spam away. I do not feel like arguing with you over something so incidental as this. *tips hat* And pleasant travels.
 

Crysta

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
You can skip answering my question and instead think of it as something to take a look at sometime.. lol.. that response of just how many animation frames there are was a good enough answer for me.

Oh.. I have a good replacement question. Will we get an option ever of using the legacy container gump art from KR? It was really well done. Though I guess that could probably be done with custom UIs when they work right...
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
Cloak‡1322059 said:
Your sarcasm is greatly appreciated, and you can note mine in my reply to Diomedes. But do you really think repeating the same question over and over is going to get you an answer better than the one I have provided? If so spam away. I do not feel like arguing with you over something so incidental as this. *tips hat* And pleasant travels.
The day someone with an EA/Mythic badge here on Stratics makes a post proclaiming that you officially speak for EA/Mythic, my sarcasm just might stop.
 

Basara

UO Forum Moderator
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Wiki Moderator
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Campaign Supporter
Grim, a few things:

1. How soon can we expect the "running animation" for Dawn's music box in SA? Currently, you start it playing and it disappears until it goes back to the static.

2. for 2D, any chance of a robe graphic fix for the neck area? Even with armor and gorget underneath, you get a band of flesh around the neck area that the armor DOESN'T show. The only way to hide it is to wear a fancy or regular shirt of the same colora as the robe.

3. (not uo related) - you ever gonna level that D&D: Tiny Adventures character on Facebook? It's been sitting at 4500 XP from retirement while you've been hard at work on SA, and I've now got 7 generations on you, after starting much after you.
 
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canary

Guest
Actually, it does. But being a professional game artist means that you have to look at it as an opportunity to learn, and do your best to grow even from your failures.

-Grimm
Yeah, but it starts to get old when the Lead Art person has more failures than successes...
 
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Cloak&Dagger

Guest
Yeah, but it starts to get old when the Lead Art person has more failures than successes...
Do not feel his "failure" as the CG supervisor was because of "poor work" as you are seemingly trying to insinuate. The art work on KR was very visually pleasing, even with the few minor offsets, which are not completely due to the art team as it does take multiple teams to get that right, perhaps the art was flawless and the engineering team failed to code its "placement" right? Granted, not the most likely case and I am using the word placement loosely, if you do not know what I mean then just never mind.

And by minor offsets, I actually mean offsets. And I actually do mean minor, generally.
 
C

canary

Guest
Cloak‡1322242 said:
Do not feel his "failure" as the CG supervisor was because of "poor work" as you are seemingly trying to insinuate.
I didn't insinuate it, I AM STATING IT. His approval of art has led to awkward/ ugly paperdolls, bad decisions on not having art more defined, and the general, horrible mess that was KR (and yes, you might like it, but its general disgust was such that we were handed lehacy graphics in SA). I am totally floored he still has a job with EAMythic when so much of what people detest in the current 'look' of UO lays squarely at his bad decisions, skills and management.
 
E

Eman Resu

Guest
It took me about 10 minutes of equipping junk out of my weapons chest in KR for me to find out that multiple weapons were bugged. Then I came to the forums and made a post about it, complete with screenshots. CatHat gave me the exact same song and dance about how game development is hard.

It's now like, what, two years later? KR has been beta tested, released, rejected, buried, resurrected, rebuilt as SA, and the exact same errors are STILL THERE.

I will never play SA as long as I have to watch my weapons float next to my hand. It looks ********. And I have no reason to imagine it will ever be fixed. If bug report + forum post + dev response + 2 years time + complete client revision isn't enough to get it fixed, screw it, you must want it that way.

What's the office atmosphere like over there, I wonder? Is anyone over there seriously fired up, thinking the third time's the charm and this will be the new client that the playerbase finally accepts? Or did they watch Jacobs go out the door with a bootprint in his rear and decide to freshen up their resumes while pushing this thing out there?
 

Experimental

Lore Keeper
Stratics Veteran
Stratics Legend
Are you referring to the colors of the UI? We were really going for something more subdued, with a nod to the legacy UI by sticking with predominantly stone with gold and silver embellishments.

Thanks for the kind words, and that's an awesome name for a dog.

-Grimm
I got it fixed thanks to another poster here, and yeah, he was an awesome dog.
 

TheGrimmOmen

UO Legend
VIP
Stratics Veteran
Stratics Legend
Grim, a few things:

1. How soon can we expect the "running animation" for Dawn's music box in SA? Currently, you start it playing and it disappears until it goes back to the static.

2. for 2D, any chance of a robe graphic fix for the neck area? Even with armor and gorget underneath, you get a band of flesh around the neck area that the armor DOESN'T show. The only way to hide it is to wear a fancy or regular shirt of the same colora as the robe.

3. (not uo related) - you ever gonna level that D&D: Tiny Adventures character on Facebook? It's been sitting at 4500 XP from retirement while you've been hard at work on SA, and I've now got 7 generations on you, after starting much after you.
Hello!
1. It doesn't do that? I wasn't a part of the environments team, so I wasn't aware of that. Please send that in as a bug (if you haven't already) I'll see what I can see on this side.
2. 2D fixes are much more involved than SA art fixes. It most likely will not be for a while given our current workload.
3. HA! Ok, now I feel bad for Earstblood. I'll go get him going! Thanks - the last thing I need is a dragonborn character angry at me.

-Grimm
 

TheGrimmOmen

UO Legend
VIP
Stratics Veteran
Stratics Legend
Ah.... my question as well, I feel the current male paperdoll just doesn't do my character justice. He looks far more old feeble and well... not very "buff" compared to the 2d doll. After all my character is a warrior, who uses his bow quite often and I would think you would need a whole lot more upper body strength to use on than the current doll alludes to.

As well I still wonder if you could perhaps make the SA paperdoll smaller? I know there is a slider for the scale of the UI but unless you can scale each piece separately it doesn't really help. I've found if I scale the paperdoll to a more manageable size then the map and the er.... macro bar as well as the options bar are way too small for me to be comfortable with. I really have no need for my paperdoll to be quite so large. If it were say 33% smaller that would be preferable.

And I wanted to say by the way that my ethereal horse looks way cool in SA as does the brazier. Though in comparison the brazier with it's very refined hot coals look makes the fire pit pale in comparison. Though I do like the smoke effects of both.
You and I have similar feelings about the paperdoll. I know that we want to update the male paperdolls, but I'm not sure of where that is in our scheduling.

I'm really glad you like the Ethereal horse, actually, it's current state is the result of another artists work, Mike. I'll pass on your compliments to him!!

-Grimm
 

TheGrimmOmen

UO Legend
VIP
Stratics Veteran
Stratics Legend
Do not feel his "failure" as the CG supervisor was because of "poor work" as you are seemingly trying to insinuate. The art work on KR was very visually pleasing, even with the few minor offsets, which are not completely due to the art team as it does take multiple teams to get that right, perhaps the art was flawless and the engineering team failed to code its "placement" right? Granted, not the most likely case and I am using the word placement loosely, if you do not know what I mean then just never mind.

And by minor offsets, I actually mean offsets. And I actually do mean minor, generally.
On the rider offset note, the rider offsets are in the works to get fixed, so don't worry, that's a pretty high priority for us.

Contrary to Canary's belief, I'm not "in charge" of art. Anything that you guys bring up that I think is a good idea, I have to submit to the Art Director and Producer for approval. And then we have to see where it lies in our priorities,and honestly, right now, we're very, very, busy.

For general information (again), I was the character lead for UOKR, and about 50% of the creatures for UOSA. Where we are now in regards to the quality of characters is miles above where we were in UOSE and UOML. Now there are always instances where you wished certain things came out better or differently than they did, but generally speaking, things are waaay better.

Oh, CG Supervisor is a technical position. I manage the art tools and art development pipeline.

Grimm
 

Surgeries

Grand Poobah
Stratics Veteran
Stratics Legend
So, our griefs are not important? We're not "genuine" when it's just a gripe?

You guys need to get your heads out'a yer you know whatsies. Your game is barely played except when there's a new uber to get, and even then you sub rate is very low, and sliding downwards. If you didn't have housing, you wouldn't be here anymore. Yet you have to take the time to reply like that? An edit, even.

I know, I know, you won't reply. It's :talktothehand:.
This isn't a "Hey...Come On In and pancake Me Out" Post...in case you missed that part.

It seems you are having a hard time reading English, with your head so very far up your own Your Own You Know Whatsie, that you missed that part.

Jeezis.

Hey!! Why don't you be a Good Beta Player, and go report the bugs, instead of letting your posts demonstrate your obvious inability to understand even the simplest, and most obvious of hints?

Please?

Just do us all a favor and go do that...now...mkay?

:loser:
 

Slayvite

Crazed Zealot
Supporter
Stratics Veteran
Stratics Legend
You and I have similar feelings about the paperdoll. I know that we want to update the male paperdolls, but I'm not sure of where that is in our scheduling.

I'm really glad you like the Ethereal horse, actually, it's current state is the result of another artists work, Mike. I'll pass on your compliments to him!!

-Grimm
If he's responsible for the SA Unicorn, thank him for that aswell. Finally it's been give the care and attention that a nobel creature should have. It's absolutely gorgous :thumbsup:
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
Grim, a few things:

3. (not uo related) - you ever gonna level that D&D: Tiny Adventures character on Facebook? It's been sitting at 4500 XP from retirement while you've been hard at work on SA, and I've now got 7 generations on you, after starting much after you.
Hello!

3. HA! Ok, now I feel bad for Earstblood. I'll go get him going! Thanks - the last thing I need is a dragonborn character angry at me.

-Grimm
And here I was, thinking you quit coz I reached gen 2 before you :D But it also means you're probably hard at work!
 
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Cloak&Dagger

Guest
On the rider offset note, the rider offsets are in the works to get fixed, so don't worry, that's a pretty high priority for us.

Oh, CG Supervisor is a technical position. I manage the art tools and art development pipeline.

Grimm

HAH! Glad to hear about all the things you guys are working on fixing, but I was not worried at all. :D I was simply defending you, if his statement was even close to being true or not (the bit about you being in charge is what I mean by him being wrong, but then again I think his whole post was wrong.) I really get upset when people try to attack you guys in anyway. Any how, happy about the rider offsets, happy with the SA client in general, and happy to see someone answering all the questions in here.
 

TheGrimmOmen

UO Legend
VIP
Stratics Veteran
Stratics Legend
HAH! Glad to hear about all the things you guys are working on fixing, but I was not worried at all. :D I was simply defending you, if his statement was even close to being true or not (the bit about you being in charge is what I mean by him being wrong, but then again I think his whole post was wrong.) I really get upset when people try to attack you guys in anyway. Any how, happy about the rider offsets, happy with the SA client in general, and happy to see someone answering all the questions in here.

Thanks, cloak - all the way around. :thumbsup::thumbsup:
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
LOL - No, but that didn't help. :D:D
Haha, the reply can be taken in 2 ways you know -

1) "No, your getting to gen 2 had nothing to do with it"

2) "No, I wasn't hard at work"




BTW, what do you think about adding toggles for legacy terrain/creature art? Is it possible? Or will it bloat up the client install too much?
 
C

canary

Guest
Contrary to Canary's belief, I'm not "in charge" of art.
Ok let me rephrase that.

Due to your poor design work and insistence on the look of things, we are left with a visually underwhelming client. You supported the 'blurry' look of KA as well as the bad, mediocre animation (as you have defended both on stratics). As one of the 2 Art Leads, it was YOUR job to ensure and put out a quality product for the producer... which you failed to do. Your lack of quality is what led to the general dismissal of the KR client by the vast majority of players.

Please don't try to pawn it off on only the producer when it was YOUR hands it passed through. That's pretty pathetic.
 
M

MadMageMagnus

Guest
hiyas Grimly!

since ive been playing fps for a bit, on and off...
usually theres a visual quality slider and options menu/sub-menu, sometimes very technical
ie 1st menu is for easy users, and theres one to 3 sliders that adjust quality on the graphics..
the advanced menu goes into much more detail such as max shadows, filtering, etc..

would it be possible to somehow incorporate that kind of control over asset usage?
-low setting would basically be 2d and no bells and whistles.. maybe cut back on animations/frames , or pixel count, or resolution..
-high setting would of course be all out , with animations up the wazoo, and for those with high end systems, uo-sa wouldnt choke
-medium would be a little of column A and a little of column B, with most basic animations plus a few extras, etc

not really sure if it could be applied to uo or if im even making sense,
just plainly, one client but it can be scaled to the users preference

reason for this is that, im kinda partial to 2d for its crisp finished graphics, and the last experimental client i tried was the KR one, which looked unpolished, choppy, and lagged.. i mean most things looked cool.. but in terms of functionality, ie doing a bod run every six hours, quickly and efficiently., or like right now, popping in to get the shadowlord, would be unfeasible since i had to hunt and peck at the items i needed and graphically, it seemed counter intuitive.. whereas in legacy 2D uo, its WYSIWYG

also, one thing that turned me off to KR was that menu windows didnt stick like in legacy, like the health status bar for your char, reappearing where you last left it, when you logged off.

I know.. some of these things might have been fixed, but im hesitant to even try till i know these have been looked at

hey you.. stop reading my post and go have some waffles! ...
chocolate Belgian waffles with powdered sugar on top and raspberry compote on the side..
 

TheGrimmOmen

UO Legend
VIP
Stratics Veteran
Stratics Legend
Haha, the reply can be taken in 2 ways you know -

1) "No, your getting to gen 2 had nothing to do with it"

2) "No, I wasn't hard at work"


BTW, what do you think about adding toggles for legacy terrain/creature art? Is it possible? Or will it bloat up the client install too much?
I think it would be pretty cool. Not very easy from a technical side, but cool. I have to say I'm with Supreeme on this, I think it would be great as an optional download, but I'm not sure about it coming with SA by default.

-Grimm
 

TheGrimmOmen

UO Legend
VIP
Stratics Veteran
Stratics Legend
Ok let me rephrase that.

Due to your poor design work and insistence on the look of things, we are left with a visually underwhelming client. You supported the 'blurry' look of KA as well as the bad, mediocre animation (as you have defended both on stratics). As one of the 2 Art Leads, it was YOUR job to ensure and put out a quality product for the producer... which you failed to do. Your lack of quality is what led to the general dismissal of the KR client by the vast majority of players.

Please don't try to pawn it off on only the producer when it was YOUR hands it passed through. That's pretty pathetic.
Canary,
This will be my last acknowledgment/response to you. It's obvious to me that you are very disappointed in many aspects of UOSA, not the least of which is graphics, and despite you being rude, disrespectful, and purposfully misinterpretive, it still matters to me. Graphics quality is a constant, never changing priority for me and the team as a whole, and we will strive to continue to improve them.

-Grimm
 

DevilsOwn

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
Canary,
This will be my last acknowledgment/response to you. It's obvious to me that you are very disappointed in many aspects of UOSA, not the least of which is graphics, and despite you being rude, disrespectful, and purposfully misinterpretive, it still matters to me. Graphics quality is a constant, never changing priority for me and the team as a whole, and we will strive to continue to improve them.

-Grimm

*wild applause*
 

Slayvite

Crazed Zealot
Supporter
Stratics Veteran
Stratics Legend
Canary,
This will be my last acknowledgment/response to you. It's obvious to me that you are very disappointed in many aspects of UOSA, not the least of which is graphics, and despite you being rude, disrespectful, and purposfully misinterpretive, it still matters to me. Graphics quality is a constant, never changing priority for me and the team as a whole, and we will strive to continue to improve them.

-Grimm
Owned.
 
C

canary

Guest
Canary,
This will be my last acknowledgment/response to you. It's obvious to me that you are very disappointed in many aspects of UOSA, not the least of which is graphics, and despite you being rude, disrespectful, and purposfully misinterpretive, it still matters to me. Graphics quality is a constant, never changing priority for me and the team as a whole, and we will strive to continue to improve them.

-Grimm
I will utterly disagree that the art is quality. Sadly, as many posts show on stratics and elsewhere, a large amount of players feel the same as I do.
 

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
....a large amount of players feel the same as I do.
canary: Location: The state of Denial.

Yes, I think that does about cover the situation nicely :danceb:

But I leave you in Petra's very capable hands. :) Fare well, have fun and be safe ....
 
T

Trebr Drab

Guest
Canary,
This will be my last acknowledgment/response to you. It's obvious to me that you are very disappointed in many aspects of UOSA, not the least of which is graphics, and despite you being rude, disrespectful, and purposfully misinterpretive, it still matters to me. Graphics quality is a constant, never changing priority for me and the team as a whole, and we will strive to continue to improve them.

-Grimm
Seeing is believing.

Respect needs to be earned, and after a second attempt at poor quality, it's a little much to expect it.
And where was he "purposefully misinterpretive"?

Come to think of it, where did you even reply to him before? You won't reply unless it's done in butt-kiss-the-GM fashion, and he certainly has not been that.

Here, let me try:
Dear GrimmOmen *hugs and kisses*, How great are you? But my real question is this. Why are the graphics not up to the fourth rate quality that one might expect from UO these days, and why is this the second attempt at delivering us such fantastic quality, and why are so many players not playing UO anymore?
 

Petra Fyde

Peerless Chatterbox
Alumni
Stratics Veteran
Stratics Legend
A. Show respect at all times.

B. Help build the Community.
The success of our forums depends upon the quality posts of our participants. We are proud of the success of our forums and give our thanks to those who have chosen to make our forums their out-of-game home. To ensure continued success we are posting these guidelines so that all participants of the Stratics forums understand what is considered unacceptable behavior in the forums and can result in a temporary suspension or a permanent ban.

C. Personal attacks are prohibited.This specifically means any text/post that is blatantly attacking another person on or off the forum, especially in a personal way.

D. Trolling is prohibited.Trolling is whenever someone is clearly, deliberately posting in a manner for the purpose of angering and/or insulting the other participants of the board. Trolling DOES NOT encourage further discussion in the long run, it only encourages personal attacks (if left unchecked).
Please read it, you agreed to it.
 
E

Eman Resu

Guest
Who wants to bet that when this "beta" is over and SA goes live, my tetsubo or whatever will still float out of my hand?
 
S

Sabbath

Guest
Just use something other than your tetsubo. Not trying to be confrontational - I'm positive that you have other awesome weapons to choose from. Seems like we all have about 100 to choose from (tucked away in our house somewhere);)

Please, let's not get this thread locked...there's a bit o' that going around lately!
 
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