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We've talked about rebalancing all monsters to match the current state of UO

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
"now a few days old char, fully tweaked out in the most UBER GEAR can hunt almost all on overland"
...
...and you can easily kill a dragon with a character with 80 or less in every skill
all you need is 60-70 resist armor...
As I said, a Twinked (the word I was searching for but had not used for a very long time) Out Character.

One should remember that a character is NOT born with 50K Gold and a 60 to 70 resist suit and a Slayer Weapon.

One is born with 1K Gold, and cloth.

If I have a Big Brother/Sister give the Newly Born a Uber Suit and access to the family Gold, Weapons, Jewelry, Armor etc, then by every definition there is, I have Twinked that character to be able to Kill the Dragon immediately.

IF one starts out NEW on a Shard, with no friends, NO big sister/brother or EVEN NO KNOWLEDGE of the game, then what of them? Shall we just throw them out because some feel they are bored and dont want to take on Tsuki Wolves and go Punch out Ettins instead and want the Ettins to be as tough or tougher than the Tsuki Wolves?

Or in short, for the sake of those that HAVE options, we should take from those that DO NOT have options?
 
S

Stupid Miner

Guest
IF one starts out NEW on a Shard, with no friends, NO big sister/brother or EVEN NO KNOWLEDGE of the game, then what of them? Shall we just throw them out because some feel they are bored and dont want to take on Tsuki Wolves and go Punch out Ettins instead and want the Ettins to be as tough or tougher than the Tsuki Wolves?
We've already covered this topic in this thread. How about reading the responses that were already given?
 

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
We've already covered this topic in this thread. How about reading the responses that were already given?
Hum, well if it were covered, then why did you chose to restate it? :)

Oh heck, lets play, why not, well if it were covered and you chose to restate your position, well then I chose to restate the other side of your position .... you know for balance purposes :)

This kind of .... repartee certainly requires a lot less brain cells than actually sticking to the thread subject and leaving the poster(s) out of the rebuttal's doesn't it.

So you feel free at going after a poster and ordering them around etc, trying to assert 100% control over everything (the this is closed, this has been ... what evere'd).

I think Wiki has the were withal to filter such replies out :)
 
C

Cloak&Dagger

Guest
Hum, well if it were covered, then why did you chose to restate it? :)

Oh heck, lets play, why not, well if it were covered and you chose to restate your position, well then I chose to restate the other side of your position .... you know for balance purposes :)

This kind of .... repartee certainly requires a lot less brain cells than actually sticking to the thread subject and leaving the poster(s) out of the rebuttal's doesn't it.

So you feel free at going after a poster and ordering them around etc, trying to assert 100% control over everything (the this is closed, this has been ... what evere'd).

I think Wiki has the were withal to filter such replies out :)
His point was, why ask the question again? Do we really need to repeat the answers to the question that you stated? If so I could copy and paste it. Hell I could even summarize it.

point 1. No has said we should power up monsters that would effect the "new player experience"

Point 2. Currently a new players who buys the game knowing nothing, can still kill dragons in a few days time. On the other side of this, if they can not learn the game currently they wont be able to learn the game with the proposed changes in place, this would not change. Your argument is based on the fact that new players do not know how to play, well guess what? They still do not know how to play now so nothing changes they learn.

See in two points I covered your entire question with out having to repost my previously lengthy post.
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
One should remember that a character is NOT born with 50K Gold and a 60 to 70 resist suit and a Slayer Weapon.

One is born with 1K Gold, and cloth.
That was enough to survive in old days and should be now. There will still be places for newbies to train.

IF one starts out NEW on a Shard, with no friends, NO big sister/brother or EVEN NO KNOWLEDGE of the game, then what of them? Shall we just throw them out because some feel they are bored and dont want to take on Tsuki Wolves and go Punch out Ettins instead and want the Ettins to be as tough or tougher than the Tsuki Wolves?

Or in short, for the sake of those that HAVE options, we should take from those that DO NOT have options?
The desert north of Zento should stay newbie friendly, so should Brit farmland and other places close to town.

There will still be the weaker animals, rats, mongbats, some wolves and bears. Maybe we just need to ad some greater versions of the old monsters and let normal version stay close to town and the greater one in old dungeons and deap forest.

We may also need to look at the loot on normal monsters, it's really to crappy, even for a newbie. What do newbies need but grown up chars won't hunt for?

I'm sure we can rebalancing all monsters so Old Britainnia will be fun both for newbies and veteran chars. We don't need to use whole britainnia for newbies.

Now I really don't care about the Trammel facet, you can leave that as safe house land and make the Felucca facet worth hunting for all levels of chars. Yes some newbies or returning players on new chars do enjoy the risk in Felucca.

On Siege, old Britainnia is dying, that's sad.
 
S

Stupid Miner

Guest
Cloak‡1296197 said:
Of course if you lower the cap then you are not really doing anything, the lower you make the cap the easier it is to attain the cap. Example would be lowering the cap to 200, and you now only need a slayer and 100 di from items and you are good to go (a simple example but still an example) granted it would make people weaker, but it would still make hitting the damage cap a lot more consistent.

Edit: Not sure if this is good or bad tho, just stating it.

Also, there I go dying again to post >.> oh well.
That was actually my idea. It makes different player templates viable because reaching a 200% DI cap is very easy to do.
... but then again there'd be complaining that items are more useful than the skills, and then they'd lower the item DI cap.
Either way, just a thought, but personally I'd like to see a bit more variation than having every single hand to hand fighter a necro samurai
 

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
That was enough to survive in old days and should be now. There will still be places for newbies to train.
....
On Siege, old Britainnia is dying, that's sad.
Mostly it seems your shuffling places around for new players to go to.

*Shrug* It doesn't specifically make any difference to me .... but I just don't see the point of using resources to shuffle pieces around on the board and end up with the same thing.

But and this is just my 2cp, a Redo of the Mobs on SP is not going to solve the problems of SP at most it is like Morganna said, it would be a temporary novelty that would wear off within a few days or weeks.
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
Old Britainnia was not born to be a newbie haven but a place for all level of chars.

My problem is, players do hunt in Ilshenar and Tokuno but not in old Britainnia
 
C

Cloak&Dagger

Guest
That was actually my idea. It makes different player templates viable because reaching a 200% DI cap is very easy to do.
... but then again there'd be complaining that items are more useful than the skills, and then they'd lower the item DI cap.
Either way, just a thought, but personally I'd like to see a bit more variation than having every single hand to hand fighter a necro samurai
I see, but you are right that everyone would complain about items being more useful, of course you could still reach the damage cap with out items in that situation...but people would still complain heh
 

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
Old Britainnia was not born to be a newbie haven but a place for all level of chars.

My problem is, players do hunt in Ilshenar and Tokuno but not in old Britainnia
We can agree on Old Lands were not New OR Old specific.

I disagree that players do not go to the Old Lands, I encounter people there on my Low Population shard quite frequently, in both Felluca and Trammel.
 
S

Stupid Miner

Guest
Old Britainnia was not born to be a newbie haven but a place for all level of chars.

My problem is, players do hunt in Ilshenar and Tokuno but not in old Britainnia
That might have something to do with champion spawns scaring them out of those dungeons too.
 
M

Morgana LeFay (PoV)

Guest
On Siege, old Britainnia is dying, that's sad.
It's not just on Siege.

Sadly, all of the last remains of old UO are dying, if they aren't already dead.

Every expansion spreads the players further and further apart.

Instead of an expansion after SA, I would love to see the devs do something...anything...to breathe life back into the mainland of Britainnia. Why not use what you already have?

Oh wait...they can't charge us extra for that...
 
W

Whinemaker

Guest
My problem is, players do hunt in Ilshenar and Tokuno but not in old Britainnia
I think that probably has something to do with the slow(er) spawn rate and how monsters are more spread out in the old dungeons.
 

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
...
Every expansion spreads the players further and further apart.

Instead of an expansion after SA, I would love to see the devs do something...anything...to breathe life back into the mainland of Britainnia. Why not use what you already have?

...
I think that would be quite an accomplishment. Everquest Forums had many threads on how to revitalize the Older Content, as a point of humor, many would indicate Expansions that were only 18 to 24 months old as being Older Content, let alone the 1999 Release of the Original Everquest Content.

To that end both UO and Everquest have the same problem, an Increasing land (content) base and a shrinking to static population base.

To that end, Everquest has never figured out how to revitalize the Older Content.

The only thing that ever brought anyone back to the Old Content was the Fabled Month (Everquests Anniversary Month). During that month then yeah the Old Content was as populated as any of the Newer Content was, it is like every one took a Holiday from the Grind and revisited their Childhood Haunts.

But in the end it is as you have stated, just Eye Candy, a Distraction, towards the last week to week and a half, the Old Content becomes emptier and emptier.

Oh, one other thing that Everquest did that did draw people to the Old Content for a while was to redo the Art Work of the Content but again in the end it ... was a waste of money, but I will say, the New Art Work was vastly superior to and far more immersive than the original Art Work.

For any that wonder why I give Everquest history here , well then it is to say this, Everquest and UO are far more alike than different, from a "Business" perspective. One can say, I am thinking of doing this, lets see if Everquest (or UO if your SoE) and see what the Money response was to that action, or in short, one can learn from the others experiments.

Players from both Games want the same thing, that the game they are in to be there tomorrow. That is always a financial decision. The equation is simple, Profit = Income - Expense (of course income and expense is not simple things). If one does NOT increase the income then one must reduce the Expense.
 
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