That would be a very long list.... 260 questions.Maybe UHALL should stick all the FoF Questions in one thread and keep editing the new thread as FoF questions come out.
So people know what was already asked.
I really hope this means that these things will become more desirable to end-users of the items. Would really hate to see something else introduced that makes them only desirable to the folks who want to go to Fel and get them and therefore they stop selling them to the folks who don't want to go to Fel. During last year's spring cleaning event, it got to the point of being pretty ridiculous on some shards trying to find stat and power scrolls to buy to use on your characters.Given the uselessness of certain powerscrolls would it be a good idea to rebalance each skills abilities to better fit across the board?
Rebalancing skills is a long term goal not exclusively linked to powerscrolls. But for the short term, we have been exploring ways of making low level powerscrolls and stats scrolls more desirable. We’ll be able to provide you with more info once we’ve ironed out the last details.
-Sakkarah
that's a great analogyYes imagine the tally as written on the alter and not with the character. The alter keeps track of the points in any spawn.
So it's like buying a ticket to a raffle. The more spawn you kill, the more tickets (chances to win) you get. Once you have a ticket, you don't have to stay there during the spawn. But you have to be there when the winning ticket is annouced (champ dies)... if you have the winning ticket. If you aren't there a new winner is drawn.
At least that's my impression.
Why do you have my dread mare's name in your Sig !?!?!?that's a great analogy
Hehe... re-reading saks post I think I was wrong:that's a great analogy
That explains why people come, kill two things and get a drop.Hehe... re-reading saks post I think I was wrong:
"The person who worked most of the spawn (earned the most points based on number and difficulty of the creatures killed) has the highest chance of receiving a replica. If that person doesn’t win it, then all the people who earned enough points to qualify for the replica have an equal chance at it, including the person who worked it the most."
So it looks like highest point accumulated gets a roll of their own against all other participators. If they loose that roll then all who participated in killing the spawn have an equal chance.
Interesting logic. The high score gets two chances at winning in a sort of sampling with replacement logic. Seems like a nice incentive.
But all getting equal chances if the high score looses the first roll seems a bit unfair. In this logic I can stick an unattended archer on the sidelines shooting strays and have a pretty decent chance of getting a drop.
UHallers love those long threads, Chrissay...That would be a very long list.... 260 questions.Maybe UHALL should stick all the FoF Questions in one thread and keep editing the new thread as FoF questions come out.
So people know what was already asked.
*grumbles* Ain't that the truth...UHallers love those long threads, Chrissay...![]()
That explains why people come, kill two things and get a drop.
The use of the bolding in this entry confuses me; the question seems to continue well past it...What is the actual damage increase in combat when you have 100 lumberjacking skill?
Is it still 30-35% damage incerase like it was in renaissance or was it reduced to the same damage increase as inscription; 10-15%? Lumberjack provides a damage bonus of +10% at GM.
–Leurocian
The use of the bolding in this entry confuses me; the question seems to continue well past it...
So to be clear on this, Lumberjacking provides no bonus until you reach GM, and when you do, that bonus is a mere 10%?
That makes it much clearer?The use of the bolding in this entry confuses me; the question seems to continue well past it...
So to be clear on this, Lumberjacking provides no bonus until you reach GM, and when you do, that bonus is a mere 10%?
Just an edit mistake. I apologize.
Yes, good idea, I had the same thought except you would need to turn them in to a NPC soothsayer who lives in a little hut hidden deep in a PVP area of the Stygian Abyss. And you would need to turn in 10 of each, except for 30 minutes each day when it would fall to 5 each. Then guilds could fight over and protect access to the NPC. Also, you could kill the NPC and he won't respawn again for 1 hour.Suggestion for the powerscrolls:
Combine 10 x 105's = 110 (all of same skill)
Combine 10 x 110's = 115 (all of same skill)
Combine 10 x 115's = 120 (all of same skill)
or maybe 5 of each, but certainly scalable and would make all scrolls valuable once again.
I love that idea, it'd level out the prices as well. I could start playing some of my old characters again and max them out.Suggestion for the powerscrolls:
Combine 10 x 105's = 110 (all of same skill)
Combine 10 x 110's = 115 (all of same skill)
Combine 10 x 115's = 120 (all of same skill)