I dont know if you remember but the gimp of the day template sometime last year or the year before was the tamers with just taming, no lore, no vet. And still they could use Rune Beetle's and/or a mare.
The Devs then changed that so that you needed both tame and lore at about the same level to be able to controll your pets. Since then and maybe even before that the stratics taming database has been wayoff.
So can anyone link me the formula for controll succes chanse? I would love to know this.
Calculations:
1. tamingBonus = difficultyModifier * (taming skill - pet difficulty)
2. loreBonus = difficultyModifier * (taming skill - pet difficulty)
3. skillBonus = (tamingBonus + loreBonus) / 2
Control chance:
Final control chance % = 70 + skillBonus;
Now, the difficultyModifier above depends on the difference between your skill and the pet’s difficulty. Instead of averaging the skills and then applying the modifier to the average as before, the difficulty modifier is now applied independently to each skill and then that result is averaged. This gives us the ability to give more importance to taming than lore, while still requiring you to have a significant investment in both skills to control high level pets. The way that modifiers are picked is as follows:
Difficulty Modifiers:
6 - if (taming/lore skill - pet difficulty) is positive (i.e. if taming/lore skill is greater than the pet's difficulty)
28 - if (taming skill - pet difficulty) is negative (i.e. if your taming is less than the pet's difficulty)
14 - if (lore skill - pet difficulty) is negative (i.e. if your lore is less than the pet's difficulty)
To give you an example for a player with 93 taming and 100 lore trying to control a dragon which has a difficulty of 93.9:
Step 1 – Finding the skill / pet difficulty difference for each skill:
Taming – Pet Difficulty = 93 – 93.9 = -0.9
Lore – Pet Difficulty = 100 – 93.9 = 6.1
Step 2 – Finding the modifiers for both skills
Taming difference is negative, so the taming modifier is 28 (would be 6 if it were positive)
Lore difference is positive, so the Lore modifier is 6 (would have been 14 if it were negative)
Step 3 – Applying the modifiers to each skill bonus
Taming bonus = 28 * -0.9 = -25.2
Lore bonus = 6 * 6.1 = 36.6
Step 4 – Averaging the two bonuses:
skillBonus = (-25.2 + 36.6) / 2 = 5.7
Step 5 – Finding the control chance
Control Chance = 70 + 5.7 = 75.7%