There was an old bug that caused spell books to show a 9th circle, and (it's been a LONG time) seem to remember plans originally for the 9th circle, but that is long gone.... Often there was talk of a Ninth Circle.... but I think that's too much...
Actually a melee warrior wouldnt benefit much from slowing down his enemies movement because a fighter has to be standing directly next to his enemy to hit him anyway. A slow walk/run speed ability is more beneficial to someone who's actually trying to stay away from his opponent: A ranged fighter.If any single "class" needs an ability that slows down a target that's strictly melee warrior...
OKAY! That sounds like a great idea! When can you get started on it?Here's my suggestion as to what to do with magery.
Removals
...
This would leave the following slots open
3 first circle
1 second circle
1 third circle
1 fifth circle
1 seventh circle
3 eighth circle.
New/recovered spells
...
Comon you even play Ultima Online as a player or just bank sit? i mean anyone knows weaken clumsy feeblemind is used all the time atleast i do since i play the game.Here's my suggestion as to what to do with magery.
Removals
Circle 1: Remove Clumsy, Feeblemind and Weaken (Curse does all 3).
Circle 2: Remove Agility, Cunning and Strength (Bless does all 3).
Circle 3: Move Bless and Curse to 2nd Circle.
Circle 4: Remove Arch Protection (after all, if someone WANTs protection, even an elf at 0 magery can cast it from scroll, though it will take a few attempts)
Circle 5: Drop Blade Spirits down to 3rd Circle
Circle 6: No change
Circle 7: Move Polymorph to Circle 4 to replace Arch Protection.
Circle 8: Make the 4 elemental summons spells one spell, that functions
... and a 1 in 500 chance to summon DumboCreate Elephant.
Ever get tired of those annoying jungle areas, all roots and crappy trees?
Create elephant would create a mount that would bulldoze through all that junk with you on its back at normal speed. All trees destroyed in its path would automatically be logged, cut into boards and put into elephants pack.
If elephant sees a mouse there is a 50% chance it will throw its rider and trample them to death on a fit of hysterical terror.
Feeding elephant cream buns result in more logs per tree destroyed.
No, I play Ultima Online exclusively as a non-PvP game. I also personally consider PvPing as not playing UO as much as you apparently consider non-PvP as not playing.Comon you even play Ultima Online as a player or just bank sit? i mean anyone knows weaken clumsy feeblemind is used all the time atleast i do since i play the game.
By removing Weaken, Clumsy and Feeblemind you would pretty much be destroying mage duels. They are used (very) often to interrupt the opponent's spells.No, I play Ultima Online exclusively as a non-PvP game. I also personally consider PvPing as not playing UO as much as you apparently consider non-PvP as not playing.
Why don't you actually look at what I was suggesting, instead of focusing on one line...
I was suggesting making Curse (which is all 3 combined) a second circle spell at the same time as eliminating those 3 as individual spells - which would probably help your style of play. It would actually be at least 1 tick quicker than casting the 3 consecutively (even without FC items - and with FC, probably can go off around the same speed as a level 1 spell on many templates), and it's not like the game already doesn't remove all curses at once with remove curse spells/items.
Agree, before increasing any more magery spells, there are other skills that needs them more - chiv, necro, bushido, ninjitsu and spellweaving all needs a bit more than magery. Hmmm... 24 is a good number... 4 pages of 8 spells.If they put in new spells anywhere it should be to Chivy and necromancy..... NOT magery.....
They could "fix" some of the magery spells to make them more "useful"..... that would be ok.... but to add to them..... NO. Often there was talk of a Ninth Circle.... but I think that's too much...
Precisely. In other MMORPGs this can be achieved even through the use of special poisons in the cases of Rogues, Assassins and such.... Unless of course you're referring to PvP where he's actually trying to stop his enemy from running away.
And, damaging spells don't? Last I checked there was a spell that did damage at first level. If there's a difference in HOW the interruption occurs, then that should be the focus of your point, not the removal of three spells that are both redundant, and being used for their side-effect instead of their actual purpose.By removing Weaken, Clumsy and Feeblemind you would pretty much be destroying mage duels. They are used (very) often to interrupt the opponent's spells.
The spell your on about is magic arrow, it has a delayed damage.And, damaging spells don't? Last I checked there was a spell that did damage at first level. If there's a difference in HOW the interruption occurs,
How DO mage duels work like that, if all you are doing is casting interrupts at each other? You just pound each other for 10 minutes, hoping that one of you somehow runs out of mana, so the other can get a damaging spell off, or bop them over the head with a staff of the magi, if you both run out? You can't kill someone with a counterspell.
.
Exactly, RichDC... A change to instantaneous damage for Magic Arrow would be more true to the concept of PvP than casting minor curses that have zero real effect in terms of their INTENDED use, and are only being used for their SIDE-effect.The spell your on about is magic arrow, it has a delayed damage.
After it hits it does damage. The de-buff spells of the first level are instant. Thus instantly disrupting the current spell. Im no great dueler...but dueling mages dont run out of mana, well they shouldn't. Majority of the spells are level 4below.
Its about using your head and thinking about your next combo judging by what your opponent is going to do, countering there spells. Preventing the heals.
SKILL!
I've said similar things in the past about the magery spells needing a revamp.Here's my suggestion as to what to do with magery.
Removals
Circle 1: Remove Clumsy, Feeblemind and Weaken (Curse does all 3).
Circle 2: Remove Agility, Cunning and Strength (Bless does all 3).
Circle 3: Move Bless and Curse to 2nd Circle.
Circle 4: Remove Arch Protection (after all, if someone WANTs protection, even an elf at 0 magery can cast it from scroll, though it will take a few attempts)
Circle 5: Drop Blade Spirits down to 3rd Circle
Circle 6: No change
Circle 7: Move Polymorph to Circle 4 to replace Arch Protection.
Circle 8: Make the 4 elemental summons spells one spell, that functions like the Necro Summon Familiar spell (choose the type to summon from a list, based on your combined magery/eval skills - characters without Eval would be limited to the current 2-slotters). The list can then have other elementals added to it (say a 5-slot efreet, poison ele or blood ele, that requires both 120 magery & 120 Eval to spawn; Ice or snow eles at 2 slots, that require 200 points total in magery & eval, etc.)
Dear Trammie, clearly you have witnessed a mage duel between two Sloths. Yes, damaging spells _are_ indeed used to interrupt the opponent in "special" cases. Most of the time you will not have time to cast a damage spell before the opponent has healed or cured themselves.And, damaging spells don't? Last I checked there was a spell that did damage at first level. If there's a difference in HOW the interruption occurs, then that should be the focus of your point, not the removal of three spells that are both redundant, and being used for their side-effect instead of their actual purpose.
So, how much slower would it be, at max FC, to cast a curse (if reduced to level 2) than a level 1 spell? For that matter, what if you lowered bless & curse to first level? If the 3 first level spells are being used because they count as 3 different interrupting spells that won't fizzle each other from one or two already being in effect on the target, not to actually (gasp!) lower the target's stats, then there's something wrong with the spells.
How DO mage duels work like that, if all you are doing is casting interrupts at each other? You just pound each other for 10 minutes, hoping that one of you somehow runs out of mana, so the other can get a damaging spell off, or bop them over the head with a staff of the magi, if you both run out? You can't kill someone with a counterspell.
My personal opinion, as a non-PvP type (that has occasionally dueled within my own alliance as part of organized fights), is that if your strategy is so complicated that you have to set up complex, timed, spell macros to fight for you, then you're just a spectator, and not really playing at all. Anyone can copy a macro - the only "skill" involved was with the first person to create the base version of the tactic, and that was more skill with your macro program (hopefully UOAssist and the in-game system), than actual combat skill.
If spell denial is your thing, perhaps you should go build a mono-blue Magic: the Gathering deck, and play that, as opposed to reducing a MMORPG to a one-dimensional shadow of what it should be.
It's really hard to start revamping stuff without altering the balance alot. If Curse was moved to 1c and the resist reduction from it removed it would be horrible. Imagine any kind of dexer/archer who 1)Has 70's elemental resists 2)Uses apples and potions 3)has chiv and 4/6 casting. There would simply put be no way of killing any kind of dexer 1v1 after that.The first lvl debuff spells are more useful to interrupt spell casting than magic arrow, because with eval, weaken reduces your str which in effect, reduces your max hp. The weakened opponent just lost hp that he cannot heal from (short of having chiv to remove curse or eating apples). Even when uncursed or when the weaken spell has worn off, the opponent has still lost hp as if he had be dealt a damage spell.
But what Basara says about swapping out those 3 spells also have merit (besides the level 1 debuffs, it's actually quite well thought out and presented, no need to pick on him for the 3 debuffs). Clusmy and feeblemind are really used less often - probably to avoid cluttering the UO macros with 3 different lvl 1 debuff spells, so only the most effective one (weaken) is selected.
Curse at the moment is superior to all 3, plus it reduces resists as well. But is less used since it takes alot longer to cast (level 4 spell).
So...what about moving curse to level 1? Thoughts?
(edit: just noticed that Basara has mentioned this too)
Would it even out the playing field against dexxers a bit? Is it overpowered? If so, maybe remove the resist reduction and call it "Lesser Curse"?
Also I'd like to request for the delay for summoning animal and blade spirit be reduced back to normal 5th circle delay times. I can't remember why it was changed...
Again, revamping of magery spells I feel is fine, just not increasing the number of magery spells. Well, not until the other spellcasting-like skills gets more spells first.
I like the bolded idea, maybe rather than dropping resist by 10, it drops it by 5 instead at first level.Curse at the moment is superior to all 3, plus it reduces resists as well. But is less used since it takes alot longer to cast (level 4 spell).
So...what about moving curse to level 1? Thoughts?
(edit: just noticed that Basara has mentioned this too)
Would it even out the playing field against dexxers a bit? Is it overpowered? If so, maybe remove the resist reduction and call it "Lesser Curse"?
When was the last time you,or anyone else,has cast "feeblemind" or "weaken" hmm? There needs to be focused training in magery. Fire,Wind(energy),Water(ice),and Earth. The same spells we find now in Circle One through Four stays the same. When a mage gets to a specific level,he or she begins training in a certain specialized arcane magic,that contain its own spells exclusive to that element.Er, is not Magery already the most diverse skill in the game?
Approx. 2min ago when I was fighting a mage. The problem is that most of the people (if not all) who have posted in this thread solely focus on PvM and as such propose ideas based on their PvM experiences.When was the last time you,or anyone else,has cast "feeblemind" or "weaken" hmm? There needs to be focused training in magery. Fire,Wind(energy),Water(ice),and Earth. The same spells we find now in Circle One through Four stays the same. When a mage gets to a specific level,he or she begins training in a certain specialized arcane magic,that contain its own spells exclusive to that element.
You see it as a problem. I don't. I would think that the vast majority of the UO population does only PvM. Theres nothing wrong with that at all,and asking that something be added or adjusted according to what many players do to make things more lively would be great for the game,no matter how ruffled the pvp'ers feathers get.Approx. 2min ago when I was fighting a mage. The problem is that most of the people (if not all) who have posted in this thread solely focus on PvM and as such propose ideas based on their PvM experiences.
I think you can be described perfectly as an arrogant and selfish Trammie. Please don't make yourself more of a fool you are already and don't make another post in this thread. Just because YOU don't PvP doesn't mean that it's ok to ruin a playstyle.You see it as a problem. I don't. I would think that the vast majority of the UO population does only PvM. Theres nothing wrong with that at all,and asking that something be added or adjusted according to what many players do to make things more lively would be great for the game,no matter how ruffled the pvp'ers feathers get.
Aye im not saying its never used, but lets look at its design. due to the tiny amounts of damage(which cannot be amplified) we can deduce its not a damage enhancing attack. So it much more likely was designed to disrupt, apart from the odd SS on Monsters...disupt what? they dont follow the same casting urles.I bleed monsters all the time. Although that's on a pure warrior none of this samurai ninja mcchivlary type nonsense.
I just like seeing them bleed.Aye im not saying its never used, but lets look at its design. due to the tiny amounts of damage(which cannot be amplified) we can deduce its not a damage enhancing attack. So it much more likely was designed to disrupt, apart from the odd SS on Monsters...disupt what? they dont follow the same casting urles.
Also, disarm, another semi-pointless skill in PvM. Most creatures once disarmed now re-arm. Some(ronins) actually do more damage disarmed. In essence another pointless PvM skill.
Dismount, apart from when you used to be able to dismount the chaos dragoons and the vanguards...what point does that have in PvM.
In summary, all playstyles are accounted for in all aspects of the game. To say things should be changed just to suit one playstyle is pure ignorance.
No need to watch your video. So, please, do, keep your mouth shut.Dear Trammie, clearly you have witnessed a mage duel between two Sloths. Yes, damaging spells _are_ indeed used to interrupt the opponent in "special" cases. Most of the time you will not have time to cast a damage spell before the opponent has healed or cured themselves.
And even if you'd get a damaging spell off the spell delay will in 99% cases ensure that the opponent will indeed get in a heal or a cure.
And about spell macros... I'm not even sure how the hell did you come up with BS such as that? No one has said a single thing about macros, except you. I dare you to get macros and have a mage duel versus a proper PvPer. You wouldn't stand a chance.
When you have no knowledge of a certain matter you should be wise enough to keep your mouth shut. Here's a little treat for you - hopefully it will make you understand at least a little how mages work in mage duels: http://www.youtube.com/watch?v=ztY-9I17fqM&fmt=22
Bye.
Do you also believe in conspiracy theories? Only idiots use macros that chain spells as once one of your spells gets interrupted the whole macro is borked. Have you heard about this awesome thing called binding your keys? Yes, that's right, you can set a spesific spell to a spesific key. That makes casting alot easier.Every PK I've ever ran into was chain-casting spells, and always the same pattern with 100% perfect timing - sounds like a macro to me.
OF course, these were crappy types that specialized in killing resource gatherers. But, over the years, I've repeatedly heard people discussing their macros they use in PvP (some of it as a ghost, standing at a champ spawn, because I wanted to watch a certain spawn die after I'd rezzed some friends that had been working it without me, and they'd left), so perhaps your breed of PvPer is different from the ones I've heard brag before, and caused me to give up resource gathering in Fel 3 years ago.
Mage duels aren't the sum total of PvP - they are a specific subset. By their very nature, you will see a variation in tactics in them. I was pointing out an absurdity in the whole matter, taking the premise of interrupting people to the extreme.
Many PvPers have some sort of macro, as a signature move, be it a chain of spells, a chain of special weapons/bushido moves, or even the classic 3-explosion-pot-toss. The fact that they use so many keys as macro keys that they have trouble typing in conversation reinforces this (And there are plenty of PvMers in that territory as well - they just aren't as likely to accidentally kill someone they are talking to from a run-on sentence).
I like these, I was running out of places for pots, these make sense.MWheelDown = Target Self
MouseButton5 (sidebutton) = Last Target
MouseButton6 (2nd sidebutton) = Eat Enchanted Apple
MWheelpress = Heal pot
CTRL+MWheeldown = Cure Pot
CTRL+MWheelup = Refresh Pot
Page Up = STR Pot
Page Down = AGI Pot
How many "chain-spell macros" do you see there? Exactly.
I had to mess around with Logitech Setpoint a bit to be able to set a bind for one of the side buttons, but other than that it should work just fine.I like these, I was running out of places for pots, these make sense.
Apart from the side button ones, do you need a special mouse to assign keys to CTRL + Wheel or can you just set it in assist?
Nice attitude coming from a forum Mod. Pretty much what I'd expect though.No need to watch your video. So, please, do, keep your mouth shut.
If anyone needs to shut their mouth, it's you.Every PK I've ever ran into was chain-casting spells, and always the same pattern with 100% perfect timing - sounds like a macro to me.