Yes. No item insurance is what makes Siege hard. Dying and not having all of your items upon res is what makes it hard.
Who said it would be easy to resuit if they made monster loot more tailored to our shard? Players would still have to go out and get the items and risk being PK'd. That is what makes Siege hard. There is no Trammel for players to enjoy safety and risk-free game-play.
Again, I'll reiterate... having EVERYONE equipped in good gear makes the shard harder to play. It makes the players you fight, harder to fight. You STILL keep ignoring this fact. Just because it becomes easier for the average player to wear good suits, does not make the shard easier to play.
My character in the non-faction war on Siege wears the following suit without a single cursed artifact or faction artifact...
70all in resists, protection proof, corpse proof, 29%SDI, 2/6casting, 4MR, 36%LMC (w/o totem,) AND 69%DCI
I'm sorry, but your arguments don't even make sense.
PS. I didn't call you any names. Can't make a good case for your cause, so lie to get by? Try again.
...and by delusional I'm guessing you meant intelligent and handsome? Maybe you don't consider it name calling but you can certainly disagree with people without insulting them.
And by saying that I called you delusional, I'm guessing you didn't twist my words around in any way.
It is not a fact that uber gear makes a fight more challenging. The affect of gear on pvp is about balance. A fight between two people with 15 dci/hci is just as challenging as a fight between people who both have 70 hci/dci.
Without HARD CAPS on item properties, there is no way you can restrict the playerbase to have two people fighting at 15 DCI, even if you remove every artifact from the game. The players who are wealthier and elite at PvP will start obtaining a surplus of good items while the new players and not so awesome/rich players will again... be out geared.
It's item combat and you are wrong (is that name calling too?) if you think your suggestion is going to change it.
And since you brought up balance, here's a cold hard fact.
The developers are NOT going to devote oodles of time customizing combat on Siege with every addition to this game that they add.
You forget that things like Greater Dragons are tailored to prodo-style PvP. By bringing Sieges combat more in line with the rest of UO, the developers won't have to worry so much about OMG WE RUINED SIEGE with every patch, publish or expansion they put out. By bringing Sieges combat more in line with the rest of UO, we won't have unintended imbalances that are brought to us by our handicapped style of pvp. All the devs would have to do would be to balance PvP one time and it is balanced for ALL shards... not just the prodoshards and then they need to devote more resources to fixing siege.
No, this would go a long way to not only improving hunting for our merchants, crafting for our crafters and PvP for our PvPers. It will have the side effect of removing some of the ridiculous imbalances (such as the effects greater dragons have had on our PvP) because we ARE balanced, along with all the other shards in UO.
Thus, the quality of our gear is less important than everyone's ability to have similar access to it. This is why I don't feel that uber gear will fix Siege.
Since we agree Siege is supposed to be more difficult, doesn't it make more sense to achieve balance through restriction rather than rules that make it easier to get the sort of suits used on the very shards Siege is supposed to be more difficult than?
The quality of our gear is less important than everyone's ability to access it? WTF?
Let me tell you something. Right now, things are EXACTLY how you wished they were (minus faction artifacts.) Everyone has had access to these items for YEARS now...
So why is it that everyone runs crappy gear and MY GUILD has stock piles that look like this.
Because just like with faction arties, we kill and take the loot or buy it up from the shard quicker than people can replace it.
Your ridiculous idea of 'remove the cursed arties and faction arties and problem fixed' is just that... ridiculous. My and my guilds gear will STILL out-match the rest of the shards. The shard will still be in the same position it is in currently and NOTHING will have gotten fixed.
People simply cannot compete with us with things they way they currently are. You just cannot. It's not fair. It's ruined this shard and we're sick of everyone being toooooo scared to even fight us because we outmatch them every time in terms of items. They can't replace their items so they remain OUTMATCHED item-wise. It's a viscous cycle that continually feeds itself and you want to promote it!?!?!!?!?
Well you talk about a UO that is more SKILL based... then give everyone equal access to the items so the only difference between us is skill.
Thanks.
Bye.