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Devs: Additional Siege character slot for SA?

Should Siege players get an additional character slot for the new expansion?


  • Total voters
    105

Draxous

Grand Poobah
Stratics Veteran
Stratics Legend
Siege is different than the other shards. Because of this, yes, we are always going to have a smaller population. By changing things up to get more people to play the shard, what are we doing? making it closer to what people originally came to the shard to get away from. It's not like you can't have multiple accounts, by adding a single slot this time, what will be asked for the next time someone feels the shard is too empty? Another slot, more monster loot, etc....
Siege had a very healthy population when the shard was set up to work well. When AoS hit, things began to fall apart because the dev team didn't tailor the expansion to Siege so it could continue to flourish.

What we are doing, is trying to bring Siege in-line with today's Ultima Online. Many expansions later, design flaws still linger. For example, we needed an 8% boost to crafted intensities just to piece together suits that were in-line with the way combat with players and NPCs is designed. If crafting wouldn't have been updated, Siege would have suffered.

Like it or not, UO has evolved and Siege must evolve too.

If it does not evolve it's going to die.

It's taken blow after blow to it's population because it hasn't evolved properly or at the pace UO has. We have item properties. We have new skills. New templates. New items. All kinds of things that are tailored to production shards with item insurance, multiple character slots and Trammel.

For example, Siege does not have item insurance, therefore players lose items at a much faster pace than production shard players. Yet items are created at the same rate as on other shards... THAT just doesn't make any sense and it really inhibits how these items are used by the playerbase. On other shards with item insurance, the rate at which items are generated is the rate it's supposed to be. Item insurance and Trammel make sense to have slow spawn rates on artifacts because once a player gets an artifact... they don't lose it! Or they lose them at such a slow pace, it's as if they don't lose it. This is why replica's have caused such a stir... and why, if the spawn rate on replica's was cut to 1/20th of it's current spawn rate... people would be complaining left and right.

So why shouldn't the entire playerbase of Siege enjoy a polished shard with new content that works the way it's supposed to? This is not the year 1999. UO has changed, whether or not you'd like to admit it.

You are the biggest hypocrit to walk the shard. You talk about RoT, but then you buy up SoT's to train your skills so you don't have to deal with RoT.

This extra character slot is only in discussion because of the up-coming expansion. If we get another expansion after that, with a new race... then yes we will again discuss yet another character slot. When the 1 slot rule was created on Siege... there was only 1 race. This is not about a low population... this about bringing Siege up-to-date with the times and the in-game content UO offers its players

Monster loot has nothing to do with the low population either. It has everything to do with bringing Siege up-to-date with no item insurance and fixing it's economy and it's play-ability for it's playerbase.

Siege needs to be updated.

The end.

PS. As an added bonus, if the devs actually update Siege... it will be more in-line with the rest of the shards in UO while maintaining it's uniqueness and it's essense. It will become easier to add content and balance the game for everyone.

PPS. The end, again.
 

Draxous

Grand Poobah
Stratics Veteran
Stratics Legend
The broader point, of course, is that the Siege population simultaneously considers itself tougher then asks for things to be easier. I find this ironic.
What exactly about what's been asked makes anything easier? It makes things make more sense.

Monster loot and runic kit boosts will better equip the majority of the population... making them tougher to fight. Not easier.

I find your skewed notion of easier... ironic.

Trammel... is that way --------------->
 

Hera - Siege

Lore Master
Stratics Veteran
Stratics Legend
2 of the 3 concern Faction items; 1 concerns housing. And then, of course, there's this very thread. Roughly 1 thread every 1.5 weeks, I believe?

The broader point, of course, is that the Siege population simultaneously considers itself tougher then asks for things to be easier. I find this ironic.
I fail to see where the threads you quote ask for things to be easier.

One asks for the complete removal of faction items which is going to make things more difficult as right now faction items are relatively easy to get.

The other asks for a turn-in for faction items to recoup some silver. Perhaps an easier post, but considering how much silver is required to buy a suit on Siege, not really. You shouldn't have to farm for hours on end to PvP. Don't mistake hard with ridiculous time sinks - not the same.

The housing post has nothing to do with easier it's an idea to try to bring more people to Siege.

And finally a 2nd char slot really isn't easier either. Most people already have multiple accounts and rebuilding a char if you want to drop an account isn't my definition of easy. Easy is keeping the two accounts.

So I guess in closing, I find your definition of irony to not coincide with Mr. Webster's.
 

TheScoundrelRico

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
You are the biggest hypocrit to walk the shard. You talk about RoT, but then you buy up SoT's to train your skills so you don't have to deal with RoT.
ROFL. Last time I checked, by using the SoTs I still have a daily cap from RoT, so your point is moot. Care to try again?...la
 

Hera - Siege

Lore Master
Stratics Veteran
Stratics Legend
Yes it is. Ever hear of soulstones?...la
And how is a 2nd character slot easy because of soulstones?

Is it easier because you don't have to collect the soulstones? I don't follow your logic.

Now if you're saying you don't believe in soulstones *AND* 2nd char slot, that makes sense. But your reply as written is saying "2nd Char slot is easy and references soulstones as an example of such."

A second char slot is no more or less easy than owning a second account in the strict sense because you have two chars either way. It's easier on your pocketbook, but that's not a gameplay issue.
 

Draxous

Grand Poobah
Stratics Veteran
Stratics Legend
You are the biggest hypocrit to walk the shard. You talk about RoT, but then you buy up SoT's to train your skills so you don't have to deal with RoT.
ROFL. Last time I checked, by using the SoTs I still have a daily cap from RoT, so your point is moot. Care to try again?...la
ROFL. So rather than waiting out the timer between RoT gains, you eat a 1.0 scroll. How is that having to deal with RoT?

Also, try training RoT to cap, THEN use the SoT and tell me what happens.

So I guess you aren't just a hypocrit, but a newb who doesn't understand how the game works.

And yet we're supposed to listen to you regarding how to manage the game mechanics of Siege?

...ha
 

TheScoundrelRico

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
So I guess you aren't just a hypocrit, but a newb who doesn't understand how the game works.
Oh boy, you got me there. Since I am the one you are trying to say works his way around RoT, yet it's you that knows how to do it. *golf claps*

How's your trammel shard treating you these days?...la
 

Hera - Siege

Lore Master
Stratics Veteran
Stratics Legend
ROFL. Last time I checked, by using the SoTs I still have a daily cap from RoT, so your point is moot. Care to try again?...la
Actually it's not a moot point.

By using SoT's you're circumventing your RoT cap as SoT's don't affect RoT gains: you're gaining more than RoT alone would allow.

(Correct me if I'm mistaken in how SoT's work, I don't use them, so I'm unfamiliar with exactly how they work)
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
Sorry, Kat, this was decided. There wasn't a big enough majority wanted it, and some people deliberately set out to block it. I'll vote 'yes' again, in hopes, but I don't have too many. :(
Sometimes it's not about what most want but about, what is best for the shard.

Many of our special rules are killing the shard and they are outdated, the shard and UO had changed alot and if we do not change road, Siege may die with SA.

A second char slot is a most, not just for SA but to bring the shard back to life and stop the players from going back to normal shards when they want to test a new template.

I'm got to where I rather saw Siege as a Felucca only shard without item insurance but with alot of players, than a shard for a little group of hardcore Siege players who refuse to give up something to bring back life to the shard.

If I had not been able to affort several accounts and with that, several chars, I doubt I had stayed on Siege for almost 10 years
 
C

Connor_Graham

Guest
I voted yes just because.


Seriously, if and when I decide to take the plunge into SP, I'd like to have 2 char slots so I could have a crafter main, and a fighting type to support him.
 

TheScoundrelRico

Stratics Legend
Alumni
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Stratics Legend
A second char slot is a most, not just for SA but to bring the shard back to life and stop the players from going back to normal shards when they want to test a new template.
Not only is it not a must, but it's not going to "save" the shard as some have suggested. Having an extra character slot is not going to change any of the major issues people have with Siege. People will stay say they want 5+ character slots and that's why they don't want to come to Siege. They will still say, they want multiple houses per account, they will still say they don't like RoT, they will still stay away because we don't have a safe trammel for them to hide away in.

Quit fooling yourselves folks, the only reason you want an extra slot, is for yourselves...not the good of the shard.

ps: in regards to training new templates...isn't that what the test shard is for?...la
 

Draxous

Grand Poobah
Stratics Veteran
Stratics Legend
Not only is it not a must, but it's not going to "save" the shard as some have suggested. Having an extra character slot is not going to change any of the major issues people have with Siege. People will stay say they want 5+ character slots and that's why they don't want to come to Siege. They will still say, they want multiple houses per account, they will still say they don't like RoT, they will still stay away because we don't have a safe trammel for them to hide away in.

Quit fooling yourselves folks, the only reason you want an extra slot, is for yourselves...not the good of the shard.

ps: in regards to training new templates...isn't that what the test shard is for?...la
It is a must. It will go along way to improving the shard. Having an extra character slot is going to change one of the major issues people have with Siege. People will be able to enjoy the new content SA will offer without having to sacrifice what they already have. New and existing players on Siege won't be forced to pick one route in character development, only to regret it later. They will have the ability to tinker with both simultaneously.

Quit fooling yourself Rico, the only reason you want 1 char slot, is for yourself...not the good of the shard.

PS. Test center has item insurance. It does not have the evil/hero system. It doesn't have an 8% boost to armor. It doesn't represent Siege PvP or PvM in any way.

PPS. WHY are you such a freaking newbie after how many years of playing UO?!?!?!?
 

TheScoundrelRico

Stratics Legend
Alumni
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Stratics Legend
Quit fooling yourself Rico, the only reason you want 1 char slot, is for yourself...not the good of the shard.

PS. Test center has item insurance. It does not have the evil/hero system. It doesn't have an 8% boost to armor. It doesn't represent Siege PvP or PvM in any way.

PPS. WHY are you such a freaking newbie after how many years of playing UO?!?!?!?
I'm selfish because I would like to see the shard tradition of one slot per account stay? Did you fail or miss completely when they taught logic?

ps: REALLY???? No kidding? Durrr. The point was made because someone else mentioned Siege players leaving Siege so they could try out other templates. Last time I checked, you couldn't leave Siege to get to a shard with any of those items you mentioned...so learn how to comprehend.

pss: I am not aware of many of the aspects of UO because until recently, all I ever played was a thief. A single profession with the only thing I did in game was steal from other players. Is that too hard for you to understand? It's not my fault while I have been busy stealing and playing a thief, you have mastered trammel and all things trammy...la
 

TheScoundrelRico

Stratics Legend
Alumni
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Stratics Legend
Having a bit of trouble getting my head around the concept that additional alts will break siege.
I've not implied that. I am only saying that by adding a second character slot, Siege will lose some of it's uniqueness, which will bring us to a slippery slope...la
 

Draxous

Grand Poobah
Stratics Veteran
Stratics Legend
I'm selfish because I would like to see the shard tradition of one slot per account stay?
Yet, you cannot come up with a single reason that makes any sense as to why we should keep with that tradition. Even when I and several other players have provided multiple reasons why it would benefit the shard.

And a big fat NO, your personal attacks and attempts to derail the discussion do not count as a valid reason. Nor do they make much sense...la.
 

Draxous

Grand Poobah
Stratics Veteran
Stratics Legend
Having a bit of trouble getting my head around the concept that additional alts will break siege.
I've not implied that. I am only saying that by adding a second character slot, Siege will lose some of it's uniqueness, which will bring us to a slippery slope...la
There's another shard out there that allows only 2 character slots? How does that make Siege any less unique?

Sorry, but again that's a big fat no.
 

TheScoundrelRico

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
Even when I and several other players have provided multiple reasons why it would benefit the shard.
Using invalid reasoning does not make them true. Sorry, you can keep assuming that by creating a second slot that the shard would be better off. You only have your opinion to base your arguement off...la
 

N49ATV

Slightly Crazed
Stratics Veteran
Stratics Legend
I voted Yes

I see no harm in it. And yes it may lower the amount of accounts, but it will also increase UOGAMECODES.com sales of Legacy Tokens. Which are about equal to 1 month of subscription per code.

This tradition of seige is shot all to hell to begin with. One character was defeted by multiple accounts. Lower Population, and scripting has defeated item insurance (somewhat, esspecially with faction gear). We have all new items, very powerful items, which were not part of the harder tradition of seige. The only tradition left is no trammel really.

The fact doesnt change that its fel only. No true item insurance.

I want two slots for the main reason. Im currently a mage at war. But would like to more effectivly do other things, or maybe run a dexxer. No reason to have 2 accounts for me (i currently do with a crafter, that I think im gonna part ways with. I dont use him). Or perhaps have my tamer on one slot, and mage on the other.

With this I feel less tamers in faction fights would occur (this is purely a logical thought).

But there currently is no difference between 2 slots and what we have now. Either through multiple accounts, or the fact that anyone can have enough stones to swap templates morning to night. So whats the difference? I can currently swap between tamer, and mage every 24hours. If I spent an additional $30 at UOgamecodes, or 6M in game. I could do this 2x in a day.
 

Lord Gareth

UO Content Editor | UO Chesapeake & Rares News
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Wiki Moderator
I voted yes. I don't play Siege but I stop by from time to time and seems Logical to let them have a second character.

I was under the impression you wouldn't be able to have a gargoyle unless you deleted your character.


Also I say if adding another character slot makes Rico quit UO then implement it NOW!
(That was a joke for those that have no sense of humor.)
 

Tiberius

Babbling Loonie
Stratics Veteran
Stratics Legend
You know, this is a bit off topic but I almost would love to see a whole siege redesign and restart the shard from scratch. Draxous' crafter and monster loot ideas implemented, the black rock gaining stuff put back in, sots, powerscrolls, etc. The most fun I ever had on siege was when everyone made the intial migration from all our servers. the siege ruleset was well thought out for it's time and offered quite an alternative to standard shard play of the time. Draxous is right; the siege ruleset did not evolve with the game changes well. I just wonder how many people woudl leap at makign the migration if a few things were tweaked and we allwere forced to start it from day one again? I realize i may get flamed as this is a pretty radical idea but what fun is a ton of virtual loot if there is not many people to play with?
 

N49ATV

Slightly Crazed
Stratics Veteran
Stratics Legend
Rico there is no reason to stop at 2 slots. But only asking for 2 slots.
 
B

Black magick

Guest
. why rely on other people when you can just use that second character slot to make a pure mule? The economy would not be destroyed, but it would definitely take a hit.
Well, considering how many people have multiple accounts and choose not to craft, I think we are safe in that area. Only thing most of the players on SP would do with a crafter anyway is Bods (raising demand for resources), and burn runic kits.
 

N49ATV

Slightly Crazed
Stratics Veteran
Stratics Legend
With what time most of us of the old population of seige have, we would rather go killing, or questing etc. Then sitting there mining.
 

Draxous

Grand Poobah
Stratics Veteran
Stratics Legend
You know, this is a bit off topic but I almost would love to see a whole siege redesign and restart the shard from scratch. Draxous' crafter and monster loot ideas implemented, the black rock gaining stuff put back in, sots, powerscrolls, etc. The most fun I ever had on siege was when everyone made the intial migration from all our servers. the siege ruleset was well thought out for it's time and offered quite an alternative to standard shard play of the time. Draxous is right; the siege ruleset did not evolve with the game changes well.
I don't think we need to wipe and start completely over again. I don't think this because I really believe it's not too late.

Especially with the up-coming expansion. There are tons of ex-siegers and ex-UO players who will be coming back to UO just to try the new content. A well polished Siege is what will entice them to continue to play... just like a well polished UO entices players on other shards to play.

If Siege is updated, it becomes more fun for those already playing it, which is important. When Siege is fun for those in it... it encourages them to play more. When others see those who play are having fun, it encourages them to want to play.

All we've seen is frustration from our players for a long time. From how imbalanced PvP is (where guilds like mine have great items and other guilds just can't keep up.) to how pointless it is to go out and hunt monsters.

Now we have a new expansion, new content, new races and players like Rico want to keep things the same way there were 10 YEARS ago. The game has evolved and Siege better evolve too or it's safe to say... things will only get worse.

my 2 cents.
 

TheScoundrelRico

Stratics Legend
Alumni
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Stratics Legend
Now we have a new expansion, new content, new races and players like Rico want to keep things the same way there were 10 YEARS ago. The game has evolved and Siege better evolve too or it's safe to say... things will only get worse.

my 2 cents.
That's right, your 2 cents. Your opinion, but nothing based on fact. All your suggestions do is trammelize the shard...la
 
B

Bruin

Guest
I voted no.

As an individual, sure I'd like more characters, more things to do. However, sometimes giving people what they want ruins things. See 7ae items, see faction artifacts.

Looking at the whole of Siege, the integrity of Siege, I think this is a bad idea. Yes, I have 3 accounts and therefore 3 characters. But lets say this was a prodo shard and I had 3 accounts and 21 characters. Wow, that's 7x more templates and can try and out and fun I can have! But, and here is the problem, I become less attached to my characters. My three characters each have their roles, each have their purpose. I'm very vested in them. I care about my actions on those characters because all I have is those characters. If I act like an ass on one of my characters I'll be remembered as acting like an ass.

If you give me more characters per account, that just means yeah I have more things to do with more template variation, but then I care less about those characters. I am much less vested in them, I care less what the community thinks of my characters, and thus my characters lose their purpose. And to me this hurts what the Siege community is about, and would thus hurt Siege period. Which is why I'm against it.
 
B

Bruin

Guest
You know, this is a bit off topic but I almost would love to see a whole siege redesign and restart the shard from scratch. Draxous' crafter and monster loot ideas implemented, the black rock gaining stuff put back in, sots, powerscrolls, etc. The most fun I ever had on siege was when everyone made the intial migration from all our servers. the siege ruleset was well thought out for it's time and offered quite an alternative to standard shard play of the time. Draxous is right; the siege ruleset did not evolve with the game changes well. I just wonder how many people woudl leap at makign the migration if a few things were tweaked and we allwere forced to start it from day one again? I realize i may get flamed as this is a pretty radical idea but what fun is a ton of virtual loot if there is not many people to play with?
Generally speaking I completely agree with this. All the changes that have been implemented over the last several years seem to have been done with the intention of improving the enjoyment of those on Prodo shards, with minimal regard of those playing on Siege. Obviously the devs had to do it this way seeing as the prodo shards are 99% of the population. However, this obviously has created many imbalances on Siege which I would love to see fixed. I just doubt it would happen.....
 

Draxous

Grand Poobah
Stratics Veteran
Stratics Legend
PHP:
As an individual, sure I'd like more characters, more things to do. However, sometimes giving people what they want ruins things. See 7ae items, see faction artifacts.
Hi Bruin.

I don't want to diminish your opinion, but I do want to point out that something very good came from the [blessed] 7ae items. We got an 8% boost to our armor which made player crafted armor, useful.

While it's true, it stunted our growth at the time because it took way too long to bring our shard in line with what it needed to be for players to hve fun.

The point is, is that those items highlighted the fact that Siege must evolve as UO evolves with each expansion. It also highlights how delicate and dire the situation becomes when Sieges evolution is neglected... the population suffers.

We are hoping the Devs hear our words. Take Siege into consideration for the up-coming SA expansion and finally bring the shard up to speed with the rest of the shards... up to speed with the rest of the game.

It's been 4 years since the last expansion (discounting KR) and quite frankly, the time for this initiative is here and now.
 

Draxous

Grand Poobah
Stratics Veteran
Stratics Legend
You know, this is a bit off topic but I almost would love to see a whole siege redesign and restart the shard from scratch. Draxous' crafter and monster loot ideas implemented, the black rock gaining stuff put back in, sots, powerscrolls, etc. The most fun I ever had on siege was when everyone made the intial migration from all our servers. the siege ruleset was well thought out for it's time and offered quite an alternative to standard shard play of the time. Draxous is right; the siege ruleset did not evolve with the game changes well. I just wonder how many people woudl leap at makign the migration if a few things were tweaked and we allwere forced to start it from day one again? I realize i may get flamed as this is a pretty radical idea but what fun is a ton of virtual loot if there is not many people to play with?
Generally speaking I completely agree with this. All the changes that have been implemented over the last several years seem to have been done with the intention of improving the enjoyment of those on Prodo shards, with minimal regard of those playing on Siege. Obviously the devs had to do it this way seeing as the prodo shards are 99% of the population. However, this obviously has created many imbalances on Siege which I would love to see fixed. I just doubt it would happen.....
My suggestions would correct the imbalances on Siege and bring the shard in-line with the prodoshards without diminishing it's uniqueness.

Siege is about, no item insurance and no trammel.

Combat, whether PvP or monster bashing should be fun and worth while. Where we're not looting corpses of GM armor, but corpses of runic armor mixed with artifacts. Hunting monsters because the time spent hunting them yield rewards that we may turn around and sell on a vendor for profit and do so often. PKs out hunting for those hunting for items... and out often because so many are out there hunting too. PvPers who log on and just PvP regularly, because each death isn't valued at 10 RL dollars. PvPers who are well equipped and tough to fight. Who can loot who they kill and live off the spoils of their victories. Crafters who supply GOOD items. Who have a steady supply of ML ingredients. Who after spending weeks collecting bods, get a runic kit that crafts more than 15 measley pieces. Who can make many weapons from the runics they have and who one day can customize their GOOD items for their customers.

This is Siege unshackled. A siege we can have... if only the Devs would bring this shard up-to-date.

- 2nd character slot so people can try out a gargoyle without having to sacrifice what we've already worked so hard to get.

- Improved Monster loot:
Improved monster loot for lvl 5 creatures (ancient wyrms and monsters at that level should drop items with 5 properties all around max intensity...)
treasures of tokuno turned on permanently
Improved Doom Gauntlet (a cursed arty drop from each boss in doom gauntlet on top of current chance for a REAL arty.)
Improved Peerless (10x's the ingredients spawned on bosses, guaranteed special items like Crimson Cin and Crystalline for killing boss, huge boost to the spawn rate of ML arties, and add ingredients to named creatures as loot.)

- 10x's charges to all runic kits

- no invisible force field around private houses (give master keys to lock doors again.)

- no trammel style looting rights (allow players to loot other players corpses, if they chose to do so, they go criminal.)

- no instanced dungeons
 
O

Old Man of UO

Guest
Nothing like changing the basic premise of Siege. One character, one account. Kat, we know you want to get a garg in the new expansion. Maybe you should just get another account...la
Except NOW you've started a new poll asking if people would go to Siege if they got a second character slot. Make up your mind! Heh
 

TheScoundrelRico

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The new thread was created after this one. Many of the pro additional character slot posters here seem to think that if the new slot were created, it would create a huge influx of players to Siege. The poll I posted was to gauge how many new player would come to Siege with this addition.

So far, it doesn't look like many. And yes, I made it public to make sure that existing Siege players didn't cast a vote to skew the results...la
 
B

Bruin

Guest
Draxous -

+1 to just about everything you said except:

- 2nd character slot so people can try out a gargoyle without having to sacrifice what we've already worked so hard to get.
According to the devs you will be able to take a current character and make them a gargoyle (And I'm assuming vice versa). So it's just like the elves. Therefore you can try out a gargoyle without both sacrificing what you've already worked for and needing a 2nd character slot.

Just a whole other suggestion.
 

Troll The T Hunter

Seasoned Veteran
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"Owning multiple accounts is old...that's fine...but keep it one character per account. If you want additional charaters on the shard...you have to pay for them...as it always has been...la"


Incorrect, Soulstones changed everything about Siege. You basically have multiple characters per account. I can't buy the argument that adding an extra slot is going to change much with those that are established here on siege already. I think it would have a bigger effect on people thinking about joining siege.

If they add an extra character slot I'm not closing any accounts over it. The only thing different I would do is create a gargoyle character.

I would like to go back to when my Blacksmith made a killing before AOS but it's not going to happen.
 

Draxous

Grand Poobah
Stratics Veteran
Stratics Legend
Draxous -

+1 to just about everything you said except:



According to the devs you will be able to take a current character and make them a gargoyle (And I'm assuming vice versa). So it's just like the elves. Therefore you can try out a gargoyle without both sacrificing what you've already worked for and needing a 2nd character slot.

Just a whole other suggestion.
Even with a quest... how would I not be sacrificing everything that I've worked for? From my ethy mount, to the items I have obtained (remember, gargoyles are going to have gargoyle specific armor) to even my neon hair which I've spent 1 mil gold on...

...


May I also say that I'm pretty annoyed at the Devs for unblessing pads of the cu. My tamer is now an elf and can do everything that my character as a human could do. Without the ability to bless the pads, my human tamer could not ride his cu sidhe (and the cu pads drop rate on ML spawn is mind NUMBINGLY slow)

So my choice was... make my tamer an elf and enjoy playing the character, while hating the fact that he's an elf.

OR

Stay human and be unable to play the character the way I want to... hating the fact that I can't play the character the way I want to.

A player should never be forced into playing anything he/she does not want to... just to enjoy playing that character type. If I want to play a tamer, I should not HAVE to be an elf to enjoy the full capabilities of that template.

This is almost the same thing.

I should NOT have to destroy my human mage who I love playing just to TRY OUT a gargoyle. That is ridiculous.
 
H

Helfgrim

Guest
Didn't Draconi say there was a way to convert to gargoylehood, Have to sacrifice an existing character but it would be worth it if being a gargoyle is what you really want to play.
 

Troll The T Hunter

Seasoned Veteran
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"I disagree, but this is why I started the other thread/poll on this issue...la"

So by not adding an extra slot more people will come to siege?

Just about every post I read of yours is about the glory days of siege. Well the siege you and I know died many years ago. Sure I could gripe about the siege bless, AOS weopons, and all the new expansions spreading out the population, but in the end it isn't going to bring back what we use to have, period.
 

TheScoundrelRico

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So by not adding an extra slot more people will come to siege?
That's not the point at all. The point is, the suggestion that by adding a character slot to Siege would bring new players to the shard is completely false. it won't. It will only be a change that affects the existing players on Siege...and not in a good way...la
 
C

Connor_Graham

Guest
"I disagree, but this is why I started the other thread/poll on this issue...la"

So by not adding an extra slot more people will come to siege?

Just about every post I read of yours is about the glory days of siege. Well the siege you and I know died many years ago. Sure I could gripe about the siege bless, AOS weopons, and all the new expansions spreading out the population, but in the end it isn't going to bring back what we use to have, period.
What? You didn't know that stagnation brings about change?

Silly rabbit.
 

Draxous

Grand Poobah
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Stratics Legend
Didn't Draconi say there was a way to convert to gargoylehood, Have to sacrifice an existing character but it would be worth it if being a gargoyle is what you really want to play.
The problem is, how the hell do I know that I reallllly want to play a gargoyle?

So I go through all the effort it takes to change my character into a gargoyle. Draconi already said that gargoyles can't use human/elf stuff and that they have to use gargoyle specific stuff.

So all (or a lot of) the stuff I spent years and years building/collecting/going after is now worthless to my character.

I spend all this time collecting new stuff just to play this new character only to find out that I can't stand it. So after all this headache, I get to ruin my character... just to SEE if I liked playing a gargoyle?

That's freaking lame on so many levels.

And don't even say Test Center. The shard and PvP is NOTHING like Siege and it can't mimick Siege either.
 

Troll The T Hunter

Seasoned Veteran
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It will only be a change that affects the existing players on Siege...and not in a good way...la


I already stated how an extra slot would effect me personally... Nada. I might buy into your argument without soulstones but we DO have soulstones already.

Like I stated your real problem is you want the old siege back.
 

Draxous

Grand Poobah
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Just about every post I read of yours (Rico) is about the glory days of siege. Well the siege you and I know died many years ago. Sure I could gripe about the siege bless, AOS weopons, and all the new expansions spreading out the population, but in the end it isn't going to bring back what we use to have, period.

QFT...la.
 

Patty Pickaxe

Certifiable
Stratics Veteran
Stratics Legend
Even when I and several other players have provided multiple reasons why it would benefit the shard.
Using invalid reasoning does not make them true. Sorry, you can keep assuming that by creating a second slot that the shard would be better off. You only have your opinion to base your arguement off...la
Then why do you continue to assume that NOT adding a second slot would be better? Pot meet kettle.
 

IanJames

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Siege was created because a DEV had a dream of what it could be. It was supported, they built it and we came. Sadly, I don't believe we have a DEV who is in love with Siege anymore. My fear is that they will continue to make production changes that will leave our shard unbalanced and buggy because they lack the resources or love needed to bring Siege to what it should be.
 
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