G
Good_Ole_Lefty
Guest
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If I remember correctly, one of if not the biggest murder counts was on a tinker-bomber, basically a character that never left a house.
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Hehe, Ya I did that on Sonoma with Tim the Toolman. Xmas of 99. All the towns were packed. You had to push through a mob of people just to get to the bank.
I made around 1200+ explosion traps and my guildies and I would place them in front of the banks and boom! Instant death. Then the thieves and looters would come in and go grey. Then we would call guards then loot the looters. It was a blast hehe. In all my days playing UO I have never seen that much carnage ever in game.
Ya I tried burning the counts off, but the thing was those traps kept giving me counts until faction reprieve came out. To bad I couldn't get an actual number count. Though I did top out the bounty boards for a week or so.
After that OSI put in the requirement for locks on trapped containers..
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If I remember correctly, one of if not the biggest murder counts was on a tinker-bomber, basically a character that never left a house.
[/ QUOTE ]
Hehe, Ya I did that on Sonoma with Tim the Toolman. Xmas of 99. All the towns were packed. You had to push through a mob of people just to get to the bank.
I made around 1200+ explosion traps and my guildies and I would place them in front of the banks and boom! Instant death. Then the thieves and looters would come in and go grey. Then we would call guards then loot the looters. It was a blast hehe. In all my days playing UO I have never seen that much carnage ever in game.
Ya I tried burning the counts off, but the thing was those traps kept giving me counts until faction reprieve came out. To bad I couldn't get an actual number count. Though I did top out the bounty boards for a week or so.
After that OSI put in the requirement for locks on trapped containers..