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I would gladly play a new client if it was done correctly.
As would I, the problem is that "done correctly" is a VERY subjective phrase and the reason given as to why we haven't seen a "classic shard". Everyone's idea of "done correctly" is different.
Case in point this thread. I want the client to move forward technologically while others in this thread want it to remain back at 1997 levels.
I think you might be confusing 'wanting the client to stay '2D' and 'wanting it to remain at 1997 levels'. Its not an either or thing for most of us. I want the client to move forward technologically. As do you. However, I want it to move forward technologically as a 2D style game. While you want it to move forward technologically as a '3D' style game. As you said, things are subjective.
And yes, there might be pockets of extremists that want 2D to stay exactly how it was in 97. Just like there are pockets of extremists that want 2D shut down completely. But for the most part I am seeing people that want an
improved 2D client and others that want a good 'KRish' client. Imagine where we would be in UO today if, on the day that 3rd Dawn came out, the developers completely got rid of the legacy client. In my mind, it would have been devastating to UO. And something that I am not sure it would have recovered from.
I have used this example before and I think it is worth repeating. First off, I know the games are completely different but I hope you can get the idea I am going for. See below please.
This is a picture of Street Fighter II from Capcom. A 2D sidescrolling fighting game.
http://saintsuperman.files.wordpress.com/2009/02/street_fighter_ii_snes_hadoken.jpg
In its time, this game was the tops in regards to graphics and gameplay. For several years, Capcom has released several different editions of the game. Some stuck with the 2D style and some went 3D.
This is a pic from the '3D' version called Street Fighter EX.
http://img114.imageshack.us/img114/6027/strider21in.jpg
It remained mostly the same in regards of gameplay as the 'original'. However, it didn't really find enough of a market to force the developers to take that direction from there on out.
And, finally, here is a pic of the most recent Street Fighter. Street Fighter IV.
http://ps3media.ign.com/ps3/image/article/851/851091/street-fighter-iv-20080211101738338_640w.jpg
This game, gameplay wise, its almost exactly like the 'original' game. With many many improvements. But, overall, if you played the II you knew how to work IV. And, it looks amazing. Its still a side scrolling game. And it is technologically advanced in terms of graphics and gameplay.
To me, this is the direction EA should go. Sure, 3D is all the rage these days. But 'new' doesn't always mean better, as many here have said. The legacy client, with all the work that developers put into 3rd Dawn/KR/SA/NNUO3DC (Next New UO 3D Client) would have been amazing.
That's not to say KR doesn't have its plusses. Of course it does. And so did 3rd Dawn. And so will, I assume, SA. But, in the end, the first two failed because they didn't accomplish their goals. Which were to entice players to use them over 2D AND to get new players interested enough to come in and stick around for a longer haul.
I am far from a 'luddite'. I have 3TB's worth of dvds and blurays on my home theater pc. I have 400GB worth of music on my music pc and 3 ipods with 70-200gb worth of music on each. I love new tech. Love it. Street Fighter IV was FULL of new tech. AND, it also appealed to old schooler types. That is what EA needs to focus on. Not leaving 2D as it was in 97. Not releasing a flawed '3D' client that most don't enjoy and then shutting off 2D completely to force them into it.