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[UO Herald] UOSA Press Release

P

pallas

Guest
Universe B: That same week, the same 100 people walk into gamestop. 100 of them pick up a UO box and look at it. 90 see the graphics and put it back down and find another game, but 10 decide to buy it and try it. Amount of new subscribers that week: 10.
Yeah, and the strong lack of past boxed sets flying off the shelves is why we went digital in the first place. TONS of games vie for shelf space, and games that don't sell aren't going to get on the racks. They want the product to move, not sit there and collect dust.
 

Black Sun

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Yeah, and the strong lack of past boxed sets flying off the shelves is why we went digital in the first place. TONS of games vie for shelf space, and games that don't sell aren't going to get on the racks. They want the product to move, not sit there and collect dust.
So ship half a million copies instead of a million.
The point is, that one box that's been sitting on the shelf for 9 months has more potential to bring in new customers than an empty spot on the rack.
 
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D'Amavir

Guest
So ship half a million copies instead of a million.
The point is that box that's been sitting on the shelf for 9 months has more potential to bring in new customers than an empty spot on the rack.
I am with you on this one. There is zero chance that never played UO will walk into a game store and walk out with the latest UO release. I would be happy with a 1% chance. Or a 10% chance. None is worse than some.
 

GalenKnighthawke

Grand Poobah
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Thank you!! I feel the same but I feel all PvM'ers/ trammies are cheaters not that I know any of them but since they play that style they must be cheats!!
Except that if you, for example, speed-hack it offers you little advantage against monsters. And that PvMers aren't typically competing against one another in the same way, except when they are in fact Fellies who've come to Tarmmel for whatever reason (not that they ever admit to doing so), like this jerk I saw in Doom last night whining that anyone but him was hitting the DF. Oh and there's also a lot less smack talking on the boards about one's ability to, for example, kill a Dark Father, unless of course it's a Fellie doing that whole "competitive" thing that you all do so well.

I mean, it's all well and good to call something a stereotype and to ridicule it by applying it to other folks, until you remember that in this case it is a stereotype that exists due to the behavior of those who engage into your playstyle. Putting it on someone else doesn't work because they don't do the same kinds of things that you do.

-Galen's player
 
C

CatLord

Guest
The script # ratio is 11:1.
Pvm/Trammel vs Pvp/felluca.

Maybe Kaleb is closer than he imagined...

(11.37:1 to be accurate)
 

GalenKnighthawke

Grand Poobah
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The script # ratio is 11:1.
Pvm/Trammel vs Pvp/felluca.

Maybe Kaleb is closer than he imagined...

(11.37:1 to be accurate)
I have no idea what you mean by this.

I do, however, have to take back one thing in my post. The jerk from Doom is a Trammie after all; I had just mistaken is guild for a similar Fellie guild.

*sighs* Oh well.

-Galen's player
 

JC the Builder

Crazed Zealot
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So ship half a million copies instead of a million.
The point is, that one box that's been sitting on the shelf for 9 months has more potential to bring in new customers than an empty spot on the rack.
There is no way EA is going to print 500,000 copies if they did a box. I have no idea how many they would, maybe 25,000? Maybe as low as 10,000? Warhammer Online only managed to sell 1.2 million copies and it was a brand new game. How is UO going to manage to unload 500,000 copies. Each current player would have to buy 5-10 boxes.

Another benefit of a digital distribution is a lack of needing to go gold ~2 weeks before launch. That means they can work on fixing bugs and issue right up until launch. Otherwise they are rushing to get the game ready earlier for printing of disks.

If there is a new UO box on the shelf attempt, it should be done similar to what Eve Online is doing. They are putting a box out there a month after their latest expansion with goodies inside which entice current players to buy them. So the box gets sold and is on the shelf for those new eyes you are trying to catch.
 
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D'Amavir

Guest
There is no way EA is going to print 500,000 copies if they did a box. I have no idea how many they would, maybe 25,000? Maybe as low as 10,000? Warhammer Online only managed to sell 1.2 million copies and it was a brand new game. How is UO going to manage to unload 500,000 copies. Each current player would have to buy 5-10 boxes.
If each current player buys one wouldn't that be about 150k sold? Then you would have a few hundred thousand for....wait for it....new players. Will they sell them all? No. But they would sell some. And they would definitely sell more than they will by not selling any, right? So, let's say 500,000 is two high. 300k? Better?

Another benefit of a digital distribution is a lack of needing to go gold ~2 weeks before launch. That means they can work on fixing bugs and issue right up until launch. Otherwise they are rushing to get the game ready earlier for printing of disks.
Games ship discs all the time that require people to patch on the day of the release to take care of changes that went in after discs were stamped. No reason UO can't do the same thing.

If there is a new UO box on the shelf attempt, it should be done similar to what Eve Online is doing. They are putting a box out there a month after their latest expansion with goodies inside which entice current players to buy them. So the box gets sold and is on the shelf for those new eyes you are trying to catch.
A box on the shelf is good no matter when it is there, for the most part. As long as the delay between release of the game and the arrival of the box on the shelf isn't so high that it's lost all relevance. Tossing out an AoS box onto the shelves now wouldn't do much good, obviously. Tossing out an SA box a few weeks after SA is released, not so bad. Better than no box ever.
 

Black Sun

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There is no way EA is going to print 500,000 copies if they did a box. I have no idea how many they would, maybe 25,000? Maybe as low as 10,000? Warhammer Online only managed to sell 1.2 million copies and it was a brand new game. How is UO going to manage to unload 500,000 copies.
The numbers are irrelevent. I just pulled those two out of thin air. My point is that not having any boxes on the shelves are hurting the game more than having them out there, even if they don't sell right away. A small instore presense is 1000x better than none at all. I'd love to see a box show up on shelves even a month after release. There should be one out there. Limiting SA to digital distribution only is shooting themselves in the foot.
 

ColterDC

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Also, let's just remember whenever the argument of "Oh putting a box on a shelf costs money".

I guarantee you that the cost to produce a single box of UO and get it onto a store shelf is less than 10 cents.

EA produces millions of boxes for their other games and they have major connections for bulk discounts through various manufactures, packagers and distributors.

EA would fail marketing 101 with their treatment of UO.
 
D

D'Amavir

Guest
Also, let's just remember whenever the argument of "Oh putting a box on a shelf costs money".

I guarantee you that the cost to produce a single box of UO and get it onto a store shelf is less than 10 cents.

EA produces millions of boxes for their other games and they have major connections for bulk discounts through various manufactures, packagers and distributors.

EA would fail marketing 101 with their treatment of UO.
Agreed. You have to spend money to make money. There is a reason why advertising is usually fairly high up on the budget priority lists of successful enterprises.

No one expects UO to match WoW dollar for dollar for advertising, but maybe one dollar towards it would be nice.
 
Y

Yalp

Guest
Current players will get SA upgrade.. given.

New players are gonna come into the game via:

1) Current players word of mouth
2) Returning players who want to check out SA
3) Being swayed by some media release in the latest gamer mag *the paragraph w/o pictures that I'm sure every 18-25 year old male reads*

Now add the UO to shelves and you've just put your product in front of untold numbers of new players/family members of players/gift givers of gamers/nostalgia seekers who will see the box...now add in the new people THESE people will tell!

It's really not economically viable to put it on the shelves? Bull hockey. EA can't get any shelf space? Bull HOCKEY! EA can't get any shelf space.. are you kidding me?!?! Anyone who says this is a rotten liar. Any first year marketing major knows you want customers to HANDLE your product.. even if they don't buy it at that moment, they will have it in their minds eye. Price is right and you'll have a resurgence of new customers.

Besides.. I totally envy my 12 year vet friend who has the Cloth Map of Sosaria! (given INSIDE a box.. from a shelf... in a store! Egads~!)
 
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D'Amavir

Guest
Current players will get SA upgrade.. given.

New players are gonna come into the game via:

1) Current players word of mouth
2) Returning players who want to check out SA
3) Being swayed by some media release in the latest gamer mag *the paragraph w/o pictures that I'm sure every 18-25 year old male reads*

Now add the UO to shelves and you've just put your product in front of untold numbers of new players/family members of players/gift givers of gamers/nostalgia seekers who will see the box...now add in the new people THESE people will tell!

It's really not economically viable to put it on the shelves? Bull hockey. EA can't get any shelf space? Bull HOCKEY! EA can't get any shelf space.. are you kidding me?!?! Anyone who says this is a rotten liar. Any first year marketing major knows you want customers to HANDLE your product.. even if they don't buy it at that moment, they will have it in their minds eye. Price is right and you'll have a resurgence of new customers.

Besides.. I totally envy my 12 year vet friend who has the Cloth Map of Sosaria! (given INSIDE a box.. from a shelf... in a store! Egads~!)
You said handle your product. huhuhuhuhuhuh

But yes, I agree. I miss my cloth map but I still have that hideous Cyberthorne thing. Buh.
 

Storm

UO Forum Moderator
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1
Current players will get SA upgrade.. given.

New players are gonna come into the game via:

1) Current players word of mouth
2) Returning players who want to check out SA
3) Being swayed by some media release in the latest gamer mag *the paragraph w/o pictures that I'm sure every 18-25 year old male reads*

Now add the UO to shelves and you've just put your product in front of untold numbers of new players/family members of players/gift givers of gamers/nostalgia seekers who will see the box...now add in the new people THESE people will tell!

It's really not economically viable to put it on the shelves? Bull hockey. EA can't get any shelf space? Bull HOCKEY! EA can't get any shelf space.. are you kidding me?!?! Anyone who says this is a rotten liar. Any first year marketing major knows you want customers to HANDLE your product.. even if they don't buy it at that moment, they will have it in their minds eye. Price is right and you'll have a resurgence of new customers.

Besides.. I totally envy my 12 year vet friend who has the Cloth Map of Sosaria! (given INSIDE a box.. from a shelf... in a store! Egads~!)
I have 2 of those maps :)
 

Sargon

Seasoned Veteran
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Campaign Supporter
I too am disappointed with the lack of a box and hope EA will reconsider. It is a fact that without new players, UO is dying. Maybe it is dying extremely slowly and can survive another 5 years, but it is dying nonetheless.
 

Maplestone

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So I gather there's not a lot of faith that the career marketing people at EA actually understand the cost-benefit equation better than we armchair analysts?
 
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D'Amavir

Guest
So I gather there's not a lot of faith that the career marketing people at EA actually understand the cost-benefit equation better than we armchair analysts?
Ya, because 'career' *insert career type* people never do things the wrong way. That's why the economy is so great and unemployment is so low. There is such a thing as incompetence, even in big business.

I even created a word for it that I hope catches on.

"Definitions of mismanagement on the Web:

management that is careless or inefficient; "he accomplished little due to the mismanagement of his energies"

wordnet.princeton.edu/perl/webwn

The process or practice of managing ineptly, incompetently, or dishonestly

en.wiktionary.org/wiki/mismanagement

mismanage - manage badly or incompetently; "The funds were mismanaged"

wordnet.princeton.edu/perl/webwn


mismanage - To manage an area of responsibility in a way which is inept, incompetent, or dishonest

en.wiktionary.org/wiki/mismanage

A collective term covering acts of waste and abuse. Extravagant, careless, or needless expenditure of Government funds or the consumption or ...

www.fsmopa.fm/hotline/glossary.htm"
 
Z

Zodia

Guest
So I gather there's not a lot of faith that the career marketing people at EA actually understand the cost-benefit equation better than we armchair analysts?
Most people here aren't realistic about where UO is in its lifecycle. Nor are they realistic about the costs of putting the boxes on shelves vs. how many new players it would draw in.

The best hope SA will do is cause many older players to re-activate their account -- this will cause a spike in subscriber fees, slow the rate of delcine overall, and hopefully lead to enough money for another expansion sooner rather than later. That's about where UO is in its lifecycle -- there will be no more huge influx of players. This notion that there are millions of new players out there who just need a box in a store to find UO is just silly.

On a seperate note, the press release says: "Beloved Online World of Britannia To Launch Eighth Expansion For One of Gaming’s Longest Running MMORPGs"... I thought the "world" was Sosaria, and in that "world" one of the lands was Britannia. No?
 
Y

Yalp

Guest
So I gather there's not a lot of faith that the career marketing people at EA actually understand the cost-benefit equation better than we armchair analysts?
If their goal as a company is to increase their customer base, increase their profit, develop larger brand loyalty, increase their market share, and increase their dividend for their stockholders and/or company owners, then no.. I have no faith.. regardless of whether I am sitting on an armchair, couch, ottoman, sling chair, fainting couch, love seat or side chair.

If their goal is to provide new content to their existing *and if the self-reporting on these forums are accurate, shrinking* client base, then yeah, they are making the right moves.
 

HD2300

Certifiable
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The reason it is digital release only is because EA dont want to damage their brand. Imagine if the momumental cluster-puck KR was released in shops 2 years ago. You would have so many dissatisfied customers raising a stink it would be a PR nightmare. They have assessed the risk vs reward and they have decided that the reward is not worth the risk. That is why it is a low key release with just the aim of retaining existing customers longer.
 
S

Seismic

Guest
The reason it is digital release only is because EA dont want to damage their brand. Imagine if the momumental cluster-puck KR was released in shops 2 years ago. You would have so many dissatisfied customers raising a stink it would be a PR nightmare. They have assessed the risk vs reward and they have decided that the reward is not worth the risk. That is why it is a low key release with just the aim of retaining existing customers longer.
I think you are spot on
 
C

CatLord

Guest
Hum Ladies and Gentlemen...

If we want UO SA Boxed Set... why dont we have a pre-order page?
We can apply for it... and pay it using our UO account information...
And EA would know how many of us are interested in that box...

Then we can get a Collectors UOSA Box... and EA will know exactly how many they need to make... and add a few more to sell where they sell the Codes.

I think that solves the problem...
 

Black Sun

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Pitr, It's not that we (most of us anyway) want a box to collect. Digital distribution is my preferred method of buying UO expansions. My desire is to have a box on store shelves to at least attempt to snare some new players.
 
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D'Amavir

Guest
Pitr, It's not that we (most of us anyway) want a box to collect. Digital distribution is my preferred method of buying UO expansions. My desire is to have a box on store shelves to at least attempt to snare some new players.
Exactly. Too many people are focused on what 'we' want as opposed to what the game 'needs'. Which, in most minds except for EA and a few people on here, is more new players.
 

JC the Builder

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I guarantee you that the cost to produce a single box of UO and get it onto a store shelf is less than 10 cents.
D'Amavir" said:
It costs significantly more than 10 cents. The DVD itself costs 10 cents. Then add the jewel case, the color paper manual, the cardboard, the box itself, the plastic wrapping, the stickers and sealers, the payment to the company making all this, the shipping to the store, the cost of getting the stores to want to host your game, the cut you have to give to the store.

After all it said and done, EA gets back about 50-60% of what the sale price is. So they get about $10-15 for every copy of UO sold. If EA distributes it digitally they will get $25+ (assuming the expansion costs $30).

*Added*

Opps, I was going under the old method. Now everything is put into those DVD cases. So subtract the cardboard insert and box and replace it with DVD case.
 
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D'Amavir

Guest
It costs significantly more than 10 cents. The DVD itself costs 10 cents. Then add the jewel case, the color paper manual, the cardboard, the box itself, the plastic wrapping, the stickers and sealers, the payment to the company making all this, the shipping to the store, the cost of getting the stores to want to host your game, the cut you have to give to the store.
For the record, I was agreeing with the idea of putting it on the shelf. Not the actual price.

After all it said and done, EA gets back about 50-60% of what the sale price is. So they get about $10-15 for every copy of UO sold. If EA distributes it digitally they will get $25+ (assuming the expansion costs $30).
$10-15 for some copies is better than $25 for no copies. I think we agree that if EA sells NO boxes, they will make less than if they sold SOME boxes. And, you have to take into consideration the monthly increase in profits from having new players paying a subscription fee. As opposed to no new players paying subscription fees.
 
C

CatLord

Guest
Curious thing then...
Everyone wants new players... but no one will raise a finger to make the game balanced.

Easier to whine...
 
D

D'Amavir

Guest
Curious thing then...
Everyone wants new players... but no one will raise a finger to make the game balanced.

Easier to whine...
Every time I log in I say my 'I wish AoS didn't happen' prayer but it never seems to work. And I prayed last night to have EA actually promote SA outside of just the current player base. We will see how those prayers work out.

Not much players can do to get more players except beg them to give it a shot. Sometimes they do but then once they see how things are going in game they bail again. It takes effort from the developers to make a game better. Not prayers or Nietzsche esque comments about how 'A pair of powerful spectacles has sometimes sufficed to cure a person in love.'.;)
 

JC the Builder

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$10-15 for some copies is better than $25 for no copies. I think we agree that if EA sells NO boxes, they will make less than if they sold SOME boxes. And, you have to take into consideration the monthly increase in profits from having new players paying a subscription fee. As opposed to no new players paying subscription fees.
No, we don't agree.

Lets say EA sells 50,000 expansion upgrades digitally and earns $25 per. That is $1,250,000 earned.

Now you want to put out a box, which costs more due to manufacturing and advertising. EA only gets half that, $625,000. That may not even cover the cost of the expansion itself.

If it were worthwhile to do a box release, they would do one. They've crunched the numbers and realized it isn't in this case. They've got the financial statements, the market analysis, the results of dozens of games sold and people paid to figure this stuff out. We've got assumptions and guesses and nothing factual. It's a tough choice, but I'm going to have to go with EA's expertise on this one.
 
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D'Amavir

Guest
No, we don't agree.

Lets say EA sells 50,000 expansion upgrades digitally and earns $25 per. That is $1,250,000 earned.
So new players that play the game don't have to pay a monthly subscription fee? I thought they did but I guess I could be wrong.

Now you want to put out a box, which costs more due to manufacturing and advertising. EA only gets half that, $625,000. That may not even cover the cost of the expansion itself.
Again, the game needs new players or it will eventually close. How that simple fact is in question is beyond me.

If it were worthwhile to do a box release, they would do one. They've crunched the numbers and realized it isn't in this case. They've got the financial statements, the market analysis, the results of dozens of games sold and people paid to figure this stuff out.
You don't think that having boxes on the shelf helped WoW get as many subscribers as they have right now? Really? That played no part in it? Then why did they bother putting boxes on the shelves when they could have just went all digital download and quadrupled the profits?

We've got assumptions and guesses and nothing factual. It's a tough choice, but I'm going to have to go with EA's expertise on this one.
Two words for ya, 3rd Dawn. That was the former developers 'expertise'. Two more words for ya, Kingdom Reborn. That was EA's 'expertise'.

And you are right, we have nothing 'factual'. That is why you have your opinion and other people have theirs. As soon as EA steps up and admits 'We don't want new players for UO' you won't ever hear me trying to push for them to try to get new players.
 

JC the Builder

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So new players that play the game don't have to pay a monthly subscription fee? I thought they did but I guess I could be wrong.

Again, the game needs new players or it will eventually close. How that simple fact is in question is beyond me.
Getting new players is a lot more difficult at this point than trying to recapture former players. That is the angle I think the developers are trying to go for at this point and I agree with them. There are many hundreds of thousands of former players out there who still romanticize about their experiences in UO. You see Ultima brought up in just about every MMO discussion. Getting those people back with the right changes is a whole lot easier than trying to market to brand new people.

In this case, a former returning player is exactly the same as a brand new player.

You don't think that having boxes on the shelf helped WoW get as many subscribers as they have right now? Really? That played no part in it? Then why did they bother putting boxes on the shelves when they could have just went all digital download and quadrupled the profits?
Well one factor is that Blizzard couldn't handle the downloads. They have had to restort to a torrent-like distribution of their patches because of all the bandwidth required. That may not be the case today, but a couple years ago they were in real trouble. So trying to handle thousands of client downloads per day would have been big trouble.

They can also keep a box on the shelf because so many people buy it. The box won't sit there for months and months, it gets sold out frequently.


Two words for ya, 3rd Dawn. That was the former developers 'expertise'. Two more words for ya, Kingdom Reborn. That was EA's 'expertise'.
Three words: Not EA's fault.

EA didn't make the game, the developers did. You can't hold Electronic Arts marketing accountable for decisions not made by them. Whoever decided not to do a box release for this expansion made their call based on the financial and marketing data. UO can't afford to sacrifice profit at this time in hopes of a box which will sit there next to World of Warcraft, Warhammer Online and other big MMOs. I would like to see the focus group on that. Put a WOW and UO box in front of some random people and ask which they would likely buy.
 
T

Thangorodrim

Guest
The effect on sales from the lack of a box on the shelves is nothing compared to that of the lack of marketing.

As we all know, however, any effective marketing for UO is going to require a client with more eye candy.

If they deliver on the promises of the new client and create some buzz through proper marketing it won't matter how one acquires the files and the game will attract new players.
 
S

Stratic Fanatic

Guest
Just curious how many that play actually had to buy something off the shelf before they started playing?

*I feel a poll coming on lol*

I didnt. I downloaded.
I heard about it from a friend, who heard from a friend, etc.

More marketing would be nice but I dont think being on a shelf is gonna make much difference at this stage. After the way KR was I think they are doing the right thing. Nobody want to hype up something that winds up being unsuccessful.

IMO, If the new SA client is a hit Im sure youll see more promotions and
possibly a box in stores.

:)
 
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D'Amavir

Guest
Getting new players is a lot more difficult at this point than trying to recapture former players. That is the angle I think the developers are trying to go for at this point and I agree with them. There are many hundreds of thousands of former players out there who still romanticize about their experiences in UO. You see Ultima brought up in just about every MMO discussion. Getting those people back with the right changes is a whole lot easier than trying to market to brand new people.

In this case, a former returning player is exactly the same as a brand new player.
Sure. If the developers made 'the right changes'. But, since they don't usually make the 'right changes' we don't get old players back or new players. Why not do something to get back both? Good changes AND advertising.


Well one factor is that Blizzard couldn't handle the downloads. They have had to restort to a torrent-like distribution of their patches because of all the bandwidth required. That may not be the case today, but a couple years ago they were in real trouble. So trying to handle thousands of client downloads per day would have been big trouble.
Hmm, having too many people wanting your game? Dreadful. Good thing UO doesn't have that problem huh? You are right, having boxes showing the brand new game called WoW had zero to do with its success. Blizzard was foolish to waste their time putting boxes on the shelf.

They can also keep a box on the shelf because so many people buy it. The box won't sit there for months and months, it gets sold out frequently.
Ding ding ding. Its on the shelf, it sells. Hmmm, yeah, that's bad.



Three words: Not EA's fault.

EA didn't make the game, the developers did. You can't hold Electronic Arts marketing accountable for decisions not made by them.
You can hold EA responsible for what EA employees do, yes. Poor marketing plus poor development equals 3rd Dawn and KR. If the development of the game can't manage to bring back these 'old players' you think are sitting around waiting on UO to return to its glory, why is having a box on a shelf that might get some new players that only know UO for what it is today playing? Honestly, why are you so against new players? I get vets being more concerned about holding onto their position as 'vets' but really, UO needs new players. I don't know how many times I have to say that but, UO needs new players.

Whoever decided not to do a box release for this expansion made their call based on the financial and marketing data. UO can't afford to sacrifice profit at this time in hopes of a box which will sit there next to World of Warcraft, Warhammer Online and other big MMOs. I would like to see the focus group on that. Put a WOW and UO box in front of some random people and ask which they would likely buy.
Put a WoW box and an empty space and ask which people would buy. My guess, the WoW box. Unless the empty space has really nice graphics.
 
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D'Amavir

Guest
Just curious how many that play actually had to buy something off the shelf before they started playing?

*I feel a poll coming on lol*

I didnt. I downloaded.
I heard about it from a friend, who heard from a friend, etc.

More marketing would be nice but I dont think being on a shelf is gonna make much difference at this stage. After the way KR was I think they are doing the right thing. Nobody want to hype up something that winds up being unsuccessful.

IMO, If the new SA client is a hit Im sure youll see more promotions and
possibly a box in stores.

:)
I bought the very first box containing UO. Still have it. Most of my friends that I played with for years did the same. Most of the people that play WoW did the same thing.

And I agree with you about KR. Putting a pile of dung on the shelf next to WoW isn't going to sell much. But, a combination of a quality product AND advertising will sell more.
 
Y

Yalp

Guest
If memory servers, there's plenty more WOW merchandise on the shelves than just a dvd/cd jewel case. That equates to additional cold hard cash they would not otherwise have.

So yeah.. there's no trust that EA has taken ANY kind of serious look at putting some serious cash into an advertising campaign and boxes on shelves. If they have crunched the numbers and decided it's a loosing proposition, then the bean counters would have killed the additional effort/time/cost involved with creating a new expansion. Someone green-lighted employment of xxx-teen number of peeps for xxxx-teen number of man-hours, and xxxx-teen amount of overhead, equipment, health insurance, benefits and so on, for said peeps.

It's like running a horse in the Kentucky Derby, but walking him back to the stables when he's a furlong from the finish line.
 

Otis Firefly

Slightly Crazed
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Just curious how many that play actually had to buy something off the shelf before they started playing?

*I feel a poll coming on lol*

I didnt. I downloaded.
I heard about it from a friend, who heard from a friend, etc.

More marketing would be nice but I dont think being on a shelf is gonna make much difference at this stage. After the way KR was I think they are doing the right thing. Nobody want to hype up something that winds up being unsuccessful.

IMO, If the new SA client is a hit Im sure youll see more promotions and
possibly a box in stores.

:)
was killing people in diablo when someone mentioned this owo site to me...went to EB games the day it was released and got my big box with a cloth map and pin lmao...and logged right into a bunch of flamewall's
 

JC the Builder

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Someone green-lighted employment of xxx-teen number of peeps for xxxx-teen number of man-hours, and xxxx-teen amount of overhead, equipment, health insurance, benefits and so on, for said peeps.
UO mostly has current developers work on the expansion. So there really isn't that much additional cost. It is a bit different though with them working on a client, they have a bit of extra help on board for that I would suppose.
 

HD2300

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No, we don't agree.

Lets say EA sells 50,000 expansion upgrades digitally and earns $25 per. That is $1,250,000 earned.

Now you want to put out a box, which costs more due to manufacturing and advertising. EA only gets half that, $625,000. That may not even cover the cost of the expansion itself.
Yes but you forget about the new customers and how much a new customer is worth. Lets be extremely conservative and say 25,000 new customers result when there are boxes on shelves. AoC and WAR sold 750,000 new boxes. Say these 25k customers, again conservatively remain subscribers for 2 years. That would be 2.5 million per year times 2, or $5 million dollars revenue. Which is why you would want to have boxes on shelves unless the risk of damage to your brand is not worth it.
 

JC the Builder

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Yes but you forget about the new customers and how much a new customer is worth. Lets be extremely conservative and say 25,000 new customers result when there are boxes on shelves. AoC and WAR sold 750,000 new boxes. Say these 25k customers, again conservatively remain subscribers for 2 years. That would be 2.5 million per year times 2, or $5 million dollars revenue. Which is why you would want to have boxes on shelves unless the risk of damage to your brand is not worth it.
Those are by no means conservative numbers when talking about UO. Getting 25,000 new accounts might boost UO subscriptions by 1/4 to 1/3. That is a 25-33% increase.
 

GalenKnighthawke

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Those are by no means conservative numbers when talking about UO. Getting 25,000 new accounts might boost UO subscriptions by 1/4 to 1/3. That is a 25-33% increase.
I see no reason to think a box in stores would add that many though.

And as to them staying for 2 years? The last stat I know of on this was years ago, one of the UO Devs said the average stay time was 6 months, industry-wide. That was long before WoW, though, which has probably skewed the average ridiculously. And changed the industry irrevocably.

-Galen's player
 

MissEcho

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Those are by no means conservative numbers when talking about UO. Getting 25,000 new accounts might boost UO subscriptions by 1/4 to 1/3. That is a 25-33% increase.
Yes but when was the last time a box was on the shelf? 8th age/SE? Maybe, if it was stocked? I know my game store only had the pre-orders that were dispatched on those two editions and even then they had NO clue about them until I rang them and got them to look it up to order. Before that, AOS?

As for Marketing, UO has had a total of ZERO marketing of any real value since I have been playing. That is for the last 6 years! Never seen a poster, never seen a tv add, never seen it on the shelves in shop, never seen it in magazines, just the odd footnote of a mention re it being the 'oldest' yadda yadda when they talk about other games of this genre.

I started playing due to a box being on the shelf. If a box hadn't been there I wouldn't of started. There was ONE AOS box on the shelf, I looked at it, figured it would be something I would like to play and bought it. Simple. Since then I have 5 accounts and have done for 6 yrs now.

If I am looking for a new game to play I go into the store and look what is on the shelves, I don't scour company game sites to see what is available to download. You actually have to 'know' about a product before you can search it out online. Otherwise it is basically hit and miss if you stumble across it.

I think if SA is a product that actually 'works' and is not full of bugs that it deserves a box. A lot of people just don't want to download gigs of stuff to play a game. Anyone wanting KR now has to download probably about 8 -10 gigs of game and patches. I know if my hard drive went belly up tomorrow I would NOT download it all again, with all the patches etc. If SA has anywhere near the download and bug fix patches then it is just one more thing to put people off.

The only consolation with this 'release' announcement is EA have FINALLY decided to actually LIST UOSA on THEIR OWN DARN WEBSITE.

The fact they haven't bothered to list any other UO or even the 'current' AVAILABLE versions of UO but just the 'coming soon SA' which is listed as out of stock tells us all the level of commitment EA has to this product. The game will never get new players without boxes on shelves and a directed marketing campaign.

However, the biggest drawback is the level of rampant cheating in the 2d client, which while ever it is around or remains so easy to cheat/hack/script for with the cheats never being addressed, it will never allow UO to get a level playing field with all players using the same client. Until this happens, which will probably be never, then I would bet subscriptions will just continue to dwindle until it becomes non viable in today's market. The game leeches players due to this cheating far quicker than any new players join.

The thing that annoys the hell out of me is that they have a product here that COULD get lots of new subscriptions if it was marketed and the cheating addressed. People play games for CONTENT, and UO has the best content of any rpg game in it's genre. Graphics are fine as far as they go, but even the best graphics won't maintain subs if the content isn't there. The fact that UO still has the subs it has after close to 12 yrs should demonstrate the playability of this product. I wish EA would wake up and actually 'see' this.

As a footnote: the ONLY two genuine new players I have talked to in the last 4 months started playing as one of them found an old copy of 8th age? (from memory) on the shelf, started playing and got his mate to play. They are loving it.
 

Petra Fyde

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We bought our SE upgrade from the store, but they only had those that had been pre-ordered, the shops in the UK refused to stock it. I think the last 'shelf' version was 9th anniversary, but that was only in US stores. You can't put it in stores if the stores won't have it.
 

HD2300

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Those are by no means conservative numbers when talking about UO. Getting 25,000 new accounts might boost UO subscriptions by 1/4 to 1/3. That is a 25-33% increase.
I see no reason to think a box in stores would add that many though.

And as to them staying for 2 years? The last stat I know of on this was years ago, one of the UO Devs said the average stay time was 6 months, industry-wide. That was long before WoW, though, which has probably skewed the average ridiculously. And changed the industry irrevocably.

-Galen's player
After SA is released, if EA releases a REAL 3D client in stores, they will sell 700,000 or more boxes just like AoC did and just like WAR did. The goal would then be, as it is now, to keep customers for as long as possible. If decent new content is released every month as opposed to every 4 months, EA will keep subscribers for a very long time.
 
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