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ICQ I got today

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Flutter

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lol He must be reading my thread. Got this one just now.
Selling over 6 billion gold at .25 a mil. Selling bundles of 2 billion for 400$. I will transfer the gold to any shard of your choice free of charge. If you are not already aware how, I can teach you how to store your gold without using a single lockdown. If you are interested please contact me.
 
B

Bruin

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LRC was the biggest mistake the devs made with item properties and gold sinks.

Buying regs were the only effective way of getting gold out of the economy - and now that's gone.

A previous poster linked to 1/2 of all gold being removed from the economy and a banning of 250 accounts, this was in 2000. Anyone remember in 2006 when they removed 400 accounts and 15 TRILLION gold from duping?

How to fix it? A one time gold reduction 1:1000. Every check, gold pile, etc is reduced by a factor of 1,000 so 1,000,000 checks will be reduced to 1,000 checks. Then get rid of the LRC property.
 

JC the Builder

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Which is still incorrect. :wall:
I am dumping pile after pile of 60,000 gold stacks in my bank now after champion spawns. I keep having to make new bank checks. Before I was always breaking checks. If I had a bag of sending I could be looting even more gold.

There is nothing to spend all this gold on. It was a terrible idea to raise gold collection rates with no other changes to make that gold disappear.

I just hope the developers took statistics on gold collection before and after the publish. Otherwise they are just in the dark as we are about the numbers.
 

Maplestone

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LRC was the biggest mistake the devs made with item properties and gold sinks.
top reagent price: 5 gp.
four reagent spell: 20 gp
somehow keep up the mana to cast that spell 60 times a minute: 1200 gp
for an hour: 72,000 gp
for 24 hours: 1,728,000 gp
for 365 days: 630,720,000 gp
for 11 years: 6,937,920,000 gp

So yes, removing LRC would have effective removed that gold from the game ... if the person had done absolutely nothing but cast every second that the game has been around.
 

Maplestone

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There is nothing to spend all this gold on.
Untrue. There are lots of things to spend gold on. At current prices and the rate I've accumulated gold in this game, without a single new item of content added I could go another 20 years and still not have run out of things to spend gold on.

I'm not going to spend RL money on ingame gold though, no matter how few pennies per million.
 

JC the Builder

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Maplestone, you bring up a good point. I just ran some very conservative calculations.

Average of 3 reagents for 3 gold is 9 gold per spell
20 spells per minute
1 hour of play time

10,800 gold per player per day
2,000 players a day on a shard

9 Gold x 20 spells/minute x 60 minutes x 2,000 players

21,600,000 gold per day on spells

7,884,000,000 removed from a shard economy per year just by casting Magery spells

That is a conservative estimate. The biggest gold sink in the game probably was accidentally removed due to item properties.
 

Maplestone

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Despite those numbers, you can just think of LRC as like a small tax on gold drops ... it costs you X gold work of reagents to take down a monster, netting you an average of Y gold. If X<Y then you're making a profit hunting and gold is still entering the game, just at a slightly lower rate. If X>Y then people aren't going to play mages except as a luxury class.

But even if you reduced things to the point where the average gold people were forced to play equalled the average amount people were able to harvest, you'd still be struck with the old monopoly game problem - at the end of the day, some people would have all the money and some would end up with none. Taxing the peasants to death doesn't remove excess wealth from the kingdom. *starts spouting about social collectives and violence inherent in the system*
 

FrejaSP

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The way I look at it, the ability to carry 60K+ gold, and send up to 60k per charge with a bag of sending, actually serves as a means to depreciate (if not actually eliminate, via ruining the market) RMT gold sales.
If gold drops to 1 cent per million people will still buy/sell it. Gold being devalued hurts normal players more than it does people who sell it professionally.

Someone mentioned a bulk sale of gold at 25 cents per million. If you work minimum wage you can get 25 million in just one hour! The lower the price of gold the more encouraged players will be to purchase it, the higher the prices of items in the game, the less time spent actually playing the game, etc. Anyone who thinks that it gets better as the price falls doesn't understand the repercussions of inflation.
I see a severalfew factores that effect the gold sale and the price for gold.

1. Illegal. EA made it illegal to trade ingame items for RL money. The sellers can't post on stratics and other respected UO forums and they can't offer their items/gold for RL cash ingame.
That do make it harder to find the buyers as most players won't want to risk their account and they do not see the offer from the sellers as they won't see the offers here on most known UO forums or ingame at the bank.

2. Easier to farm your own gold. Changes to gold weight and bag of sending do, that most will choose to farm their own gold instead of risk their account from buying it illegal with cash.

3. Artifacts and rares becoming less rare. Was there not some changes to Doom too so artifacts become a little easier to get? Also alot do choose factions items and they do not need gold to get them. They may trade gold for silver ingame.
Alot nice items can be brought from uogamecodes. They can also be brought for a fair gold price in ingame.

4. Runic tools less rare. The changes to bods made it easier to get colored bods and easier for you and me to get runic tools from doing bods. That mean, we won't risk to buy a duped one when we know our own is legal.
Again less busines for the sellers of illegal items

5. Bag of sending, community box and resources. Also gathering resources was harder, when you could not send it to the bank. Also the community box make life much easier, also for normal players who want to sell ingots, boards, leather as they do not need to get it to the bank first to stock their vendor. It also make it easier to get the resources you buy to your house and make the items you want to sell on vendor.

6. Better crafted items. More runic tools, easier gathering of resources and the armlore bonus will make the price on crafted items drop as more will try to sell good crafted items.

7. Bigger risk from breaking the rules in UO now where trial accounts are nerfed. I believe less will risk their account when they have to use a paid account for scripting and sale of illegal items.
They can't store all this gold in houses on trial accounts, they have to use their paid accounts for it.

Maybe the drop in gold price do not mean we got more gold ingame, maybe it do mean, that the sellers are trying to get rid of as they have trouble with selling it and with storing it.

Maybe some of our parasites are given up and leaving us, maybe it is a good sign.
 

Petrify

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Hello I am selling over 4 billion gold for .25 cents a million. I prefer to sell in bundles of 1 billion gold for 250$. Tremendous resale value available here, I am willing to consider a lower rate for purchases over 1 billion. I will transfer your purchase to any shard you wish, absolutely free of charge. If you are interested, please contact me as it is going fast.
 

Petra Fyde

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and on that rather sarcastic note I think we'll call this conversation done.

Petrify, be thankful I realise that's not an actual 'selling for cash' post.
 
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